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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AUDIOPLAYER_H_
#define AUDIOPLAYER_H_
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
namespace ndkaudio {
class AudioSource;
class AudioPlayer {
public:
AudioPlayer();
~AudioPlayer();
SLresult Open(int numChannels, AudioSource* filler);
void Close();
SLresult RealizePlayer();
SLresult RealizeRoutingProxy();
SLresult Start();
void Stop();
inline bool isPlaying() {
return playing_;
}
inline AudioSource* getSource() {
return source_;
}
// This is public because it needs to be called by the OpenSL ES callback, but it should not
// be called by anyone else.
SLresult enqueBuffer();
SLPlayItf getPlayerObject() {
return bqPlayerPlay_;
}
SLAndroidConfigurationItf getConfigItf() {
return configItf_;
}
private:
// void fill();
AudioSource* source_;
int sampleRate_;
int numChannels_;
float* playBuff_;
long numPlayBuffFrames_;
long playBuffSizeInBytes_;
bool playing_;
long time_;
// OpenSLES stuff
SLObjectItf bqPlayerObject_;
SLPlayItf bqPlayerPlay_;
SLAndroidSimpleBufferQueueItf bq_;
SLAndroidConfigurationItf configItf_;
};
} // namespace ndkaudio
#endif /* AUDIOPLAYER_H_ */