blob: 27d400c308a220567e63797ae564ed4233313072 [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdio.h>
#include <stdlib.h>
#include "color_one.h"
#include "common.h"
#include "vertex.h"
#include "shader.h"
#define LOG_TAG "color_one"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
static const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
0.5f, -0.5f };
GLuint gProgram;
GLuint gvPositionHandle;
GLuint gvColorHandle;
int width;
int height;
float dataFloat[4];
void initColorOne(int w, int h){
GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
gProgram = glCreateProgram();
LOGI("Program %d\n", gProgram);
width = w;
height = h;
glAttachShader(gProgram, vertexShader);
checkGlError("glAttachShader");
glAttachShader(gProgram, fragmentShader);
checkGlError("glAttachShader");
glBindAttribLocation(gProgram, 0, "vPosition");
glBindAttribLocation(gProgram, 1, "vColor");
glLinkProgram(gProgram);
GLint linkStatus = GL_FALSE;
glGetProgramiv(gProgram, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE) {
GLint bufLength = 0;
glGetProgramiv(gProgram, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength) {
char* buf = (char*) malloc(bufLength);
if (buf) {
glGetProgramInfoLog(gProgram, bufLength, NULL, buf);
LOGE("Could not link program:\n%s\n", buf);
free(buf);
}
}
}
LOGI("w %d, h %d\n",w, h);
glViewport(0, 0, w, h);
checkGlError("glViewport");
gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
gvColorHandle = glGetAttribLocation(gProgram, "vColor");
GLsizei maxCount = 10;
GLsizei count;
GLuint shaders[maxCount];
glGetAttachedShaders(gProgram, maxCount,
&count,
shaders);
LOGI("Attached Shader First element : %d\n", *shaders);
LOGI("ShaderCount %d\n", count);
GLint error = glGetError();
return;
}
float* drawColorOne(float mColor[]){
LOGI("drawColorOne start");
static float grey;
grey = 0.01f;
glClearColor(grey, grey, grey, 1.0f);
checkGlError("glClearColor");
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
checkGlError("glClear");
glUseProgram(gProgram);
checkGlError("glUseProgram");
glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
checkGlError("glVertexAttribPointer");
glEnableVertexAttribArray(0);
checkGlError("glEnableVertexAttribArray");
glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor);
checkGlError("glVertexAttribPointer");
glEnableVertexAttribArray(1);
checkGlError("glEnableVertexAttribArray");
glDrawArrays(GL_TRIANGLES, 0, 3);
checkGlError("glDrawArrays");
GLubyte data[4*1];
glReadPixels(width/2, height/2, 1,1, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)&data);
for(int i = 0; i < sizeof(data); i++){
dataFloat[i] = data[i];
}
return dataFloat;
}
void deleteColorOne() {
glDeleteProgram(gProgram);
}
static void checkGlError(const char* op) {
for (GLint error = glGetError(); error; error
= glGetError()) {
LOGI("after %s() glError (0x%x)\n", op, error);
}
}