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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.uirendering.cts.testclasses;
import android.annotation.ColorInt;
import android.graphics.Color;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.test.suitebuilder.annotation.SmallTest;
import android.uirendering.cts.bitmapverifiers.ColorVerifier;
import android.uirendering.cts.testinfrastructure.ActivityTestBase;
import android.uirendering.cts.testinfrastructure.ViewInitializer;
import android.view.View;
import android.uirendering.cts.R;
public class LayerTests extends ActivityTestBase {
@SmallTest
public void testLayerPaintAlpha() {
// red channel full strength, other channels 75% strength
// (since 25% alpha red subtracts from them)
@ColorInt
final int expectedColor = Color.rgb(255, 191, 191);
createTest()
.addLayout(R.layout.simple_red_layout, new ViewInitializer() {
@Override
public void initializeView(View view) {
// reduce alpha by 50%
Paint paint = new Paint();
paint.setAlpha(128);
view.setLayerType(View.LAYER_TYPE_HARDWARE, paint);
// reduce alpha by another 50% (ensuring two alphas combine correctly)
view.setAlpha(0.5f);
}
})
.runWithVerifier(new ColorVerifier(expectedColor));
}
@SmallTest
public void testLayerPaintColorFilter() {
// Red, fully desaturated. Note that it's not 255/3 in each channel.
// See ColorMatrix#setSaturation()
@ColorInt
final int expectedColor = Color.rgb(54, 54, 54);
createTest()
.addLayout(R.layout.simple_red_layout, new ViewInitializer() {
@Override
public void initializeView(View view) {
Paint paint = new Paint();
ColorMatrix desatMatrix = new ColorMatrix();
desatMatrix.setSaturation(0.0f);
paint.setColorFilter(new ColorMatrixColorFilter(desatMatrix));
view.setLayerType(View.LAYER_TYPE_HARDWARE, paint);
}
})
.runWithVerifier(new ColorVerifier(expectedColor));
}
@SmallTest
public void testLayerPaintBlend() {
// Red, drawn underneath opaque white, so output should be white.
// TODO: consider doing more interesting blending test here
@ColorInt
final int expectedColor = Color.WHITE;
createTest()
.addLayout(R.layout.simple_red_layout, new ViewInitializer() {
@Override
public void initializeView(View view) {
Paint paint = new Paint();
/* Note that when drawing in SW, we're blending within an otherwise empty
* SW layer, as opposed to in the frame buffer (which has a white
* background).
*
* For this reason we use just use DST, which just throws out the SRC
* content, regardless of the DST alpha channel.
*/
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST));
view.setLayerType(View.LAYER_TYPE_HARDWARE, paint);
}
})
.runWithVerifier(new ColorVerifier(expectedColor));
}
}