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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef TEXTUREDMESHNODE_H
#define TEXTUREDMESHNODE_H
#include "Matrix.h"
#include "Mesh.h"
#include "MeshNode.h"
#include "Program.h"
class TexturedMeshNode: public MeshNode {
public:
TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
virtual ~TexturedMeshNode() {};
protected:
virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
const GLuint mTextureId;
};
#endif