Add test that creates and releases an EGL context.
Bug: 11327779
Change-Id: I9d5ffc6688078fc9c533c16215d8ab363e20f2ad
diff --git a/tests/tests/graphics/src/android/opengl/cts/EglContextTest.java b/tests/tests/graphics/src/android/opengl/cts/EglContextTest.java
new file mode 100644
index 0000000..8f5ced7
--- /dev/null
+++ b/tests/tests/graphics/src/android/opengl/cts/EglContextTest.java
@@ -0,0 +1,162 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.opengl.cts;
+
+import android.app.Activity;
+import android.opengl.EGL14;
+import android.opengl.EGLConfig;
+import android.opengl.EGLContext;
+import android.opengl.EGLDisplay;
+import android.opengl.GLES20;
+import android.test.ActivityInstrumentationTestCase2;
+
+/**
+ * Tests using EGL contexts.
+ */
+public class EglContextTest extends ActivityInstrumentationTestCase2<Activity> {
+
+ public EglContextTest() {
+ super(Activity.class);
+ }
+
+ /**
+ * Tests creating then releasing an EGL context.
+ */
+ public void testCreateAndReleaseContext() {
+ EGLDisplay eglDisplay = null;
+ EGLContext eglContext = null;
+ try {
+ eglDisplay = createEglDisplay();
+ eglContext = createEglContext(eglDisplay);
+ destroyEglContext(eglDisplay, eglContext);
+ eglDisplay = null;
+ eglContext = null;
+ } finally {
+ if (eglDisplay != null) {
+ if (eglContext != null) {
+ EGL14.eglDestroyContext(eglDisplay, eglContext);
+ }
+
+ EGL14.eglTerminate(eglDisplay);
+ }
+ }
+ }
+
+ /**
+ * Returns an initialized default display.
+ */
+ private static EGLDisplay createEglDisplay() {
+ EGLDisplay eglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
+ if (eglDisplay == EGL14.EGL_NO_DISPLAY) {
+ throw new IllegalStateException("no EGL display");
+ }
+
+ int[] major = new int[1];
+ int[] minor = new int[1];
+ if (!EGL14.eglInitialize(eglDisplay, major, 0, minor, 0)) {
+ throw new IllegalStateException("error in eglInitialize");
+ }
+ checkGlError();
+
+ return eglDisplay;
+ }
+
+ /**
+ * Returns a new GL context for the specified {@code eglDisplay}.
+ */
+ private static EGLContext createEglContext(EGLDisplay eglDisplay) {
+ int[] contextAttributes = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE };
+ EGLContext eglContext = EGL14.eglCreateContext(eglDisplay,
+ getEglConfig(eglDisplay), EGL14.EGL_NO_CONTEXT, contextAttributes, 0);
+ checkGlError();
+
+ return eglContext;
+ }
+
+ /**
+ * Destroys the GL context identifier by {@code eglDisplay} and {@code eglContext}.
+ */
+ private static void destroyEglContext(EGLDisplay eglDisplay, EGLContext eglContext) {
+ EGL14.eglMakeCurrent(eglDisplay,
+ EGL14.EGL_NO_SURFACE,
+ EGL14.EGL_NO_SURFACE,
+ EGL14.EGL_NO_CONTEXT);
+ int error = EGL14.eglGetError();
+ if (error != EGL14.EGL_SUCCESS) {
+ throw new RuntimeException("error releasing context: " + error);
+ }
+
+ EGL14.eglDestroyContext(eglDisplay, eglContext);
+ error = EGL14.eglGetError();
+ if (error != EGL14.EGL_SUCCESS) {
+ throw new RuntimeException("error destroying context: " + error);
+ }
+
+ EGL14.eglReleaseThread();
+ error = EGL14.eglGetError();
+ if (error != EGL14.EGL_SUCCESS) {
+ throw new RuntimeException("error releasing thread: " + error);
+ }
+
+ EGL14.eglTerminate(eglDisplay);
+ error = EGL14.eglGetError();
+ if (error != EGL14.EGL_SUCCESS) {
+ throw new RuntimeException("error terminating display: " + error);
+ }
+ }
+
+ private static EGLConfig getEglConfig(EGLDisplay eglDisplay) {
+ // Get an EGLConfig.
+ final int EGL_OPENGL_ES2_BIT = 4;
+ final int RED_SIZE = 8;
+ final int GREEN_SIZE = 8;
+ final int BLUE_SIZE = 8;
+ final int ALPHA_SIZE = 8;
+ final int DEPTH_SIZE = 0;
+ final int STENCIL_SIZE = 0;
+ final int[] DEFAULT_CONFIGURATION = new int[] {
+ EGL14.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL14.EGL_RED_SIZE, RED_SIZE,
+ EGL14.EGL_GREEN_SIZE, GREEN_SIZE,
+ EGL14.EGL_BLUE_SIZE, BLUE_SIZE,
+ EGL14.EGL_ALPHA_SIZE, ALPHA_SIZE,
+ EGL14.EGL_DEPTH_SIZE, DEPTH_SIZE,
+ EGL14.EGL_STENCIL_SIZE, STENCIL_SIZE,
+ EGL14.EGL_NONE};
+
+ int[] configsCount = new int[1];
+ EGLConfig[] eglConfigs = new EGLConfig[1];
+ if (!EGL14.eglChooseConfig(
+ eglDisplay, DEFAULT_CONFIGURATION, 0, eglConfigs, 0, 1, configsCount, 0)) {
+ throw new RuntimeException("eglChooseConfig failed");
+ }
+ return eglConfigs[0];
+ }
+
+ /**
+ * Checks for a GL error using {@link GLES20#glGetError()}.
+ *
+ * @throws RuntimeException if there is a GL error
+ */
+ private static void checkGlError() {
+ int errorCode;
+ if ((errorCode = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
+ throw new RuntimeException("gl error: " + Integer.toHexString(errorCode));
+ }
+ }
+
+}