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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef WATERMESHNODE_H
#define WATERMESHNODE_H
#include <graphics/Matrix.h>
#include <graphics/Mesh.h>
#include <graphics/MeshNode.h>
#include <graphics/Program.h>
class WaterMeshNode: public MeshNode {
public:
WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
virtual ~WaterMeshNode() {};
protected:
virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
const int mTime;
const GLuint mTextureId1;
const GLuint mTextureId2;
};
#endif