blob: 97bd4ccd760565be49b236e53a6d52f9b7de9b4b [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef FLOCKINGSCENE_H
#define FLOCKINGSCENE_H
#include <graphics/Program.h>
#include "../Scene.h"
#include "Boid.h"
class FlockingScene : public Scene {
public:
FlockingScene(int width, int height);
virtual ~FlockingScene() {};
bool setUpTextures();
bool setUpMeshes();
bool tearDown();
bool draw();
static const int NUM_BOIDS = 100;
protected:
bool setUpPrograms();
Matrix* setUpModelMatrix();
Matrix* setUpViewMatrix();
Matrix* setUpProjectionMatrix(float width, float height);
bool updateSceneGraphs(int frame);
private:
Boid* mBoids[NUM_BOIDS];
float mDisplayRatio;
float mBoardWidth;
float mBoardHeight;
Program* mMainProgram;
Program* mWaterProgram;
static const float BOID_SCALE = 1.0f / 50.0f;
};
#endif