| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.opengl.cts; |
| |
| import static android.opengl.GLES30.GL_ARRAY_BUFFER; |
| import static android.opengl.GLES30.GL_BUFFER_MAP_POINTER; |
| import static android.opengl.GLES30.GL_COLOR_ATTACHMENT0; |
| import static android.opengl.GLES30.GL_DYNAMIC_READ; |
| import static android.opengl.GLES30.GL_FRAMEBUFFER; |
| import static android.opengl.GLES30.GL_FRAMEBUFFER_COMPLETE; |
| import static android.opengl.GLES30.GL_MAP_READ_BIT; |
| import static android.opengl.GLES30.GL_NO_ERROR; |
| import static android.opengl.GLES30.GL_R8; |
| import static android.opengl.GLES30.GL_RED; |
| import static android.opengl.GLES30.GL_RGBA; |
| import static android.opengl.GLES30.GL_STATIC_DRAW; |
| import static android.opengl.GLES30.GL_TEXTURE_2D; |
| import static android.opengl.GLES30.GL_UNIFORM_BUFFER; |
| import static android.opengl.GLES30.GL_UNSIGNED_BYTE; |
| import static android.opengl.GLES30.glBindBuffer; |
| import static android.opengl.GLES30.glBindFramebuffer; |
| import static android.opengl.GLES30.glBindTexture; |
| import static android.opengl.GLES30.glBufferData; |
| import static android.opengl.GLES30.glCheckFramebufferStatus; |
| import static android.opengl.GLES30.glDeleteBuffers; |
| import static android.opengl.GLES30.glDeleteTextures; |
| import static android.opengl.GLES30.glFramebufferTexture2D; |
| import static android.opengl.GLES30.glGenBuffers; |
| import static android.opengl.GLES30.glGenFramebuffers; |
| import static android.opengl.GLES30.glGenTextures; |
| import static android.opengl.GLES30.glGetBufferPointerv; |
| import static android.opengl.GLES30.glGetError; |
| import static android.opengl.GLES30.glMapBufferRange; |
| import static android.opengl.GLES30.glReadPixels; |
| import static android.opengl.GLES30.glTexImage2D; |
| import static android.opengl.GLES30.glUnmapBuffer; |
| import static android.opengl.GLES30.glViewport; |
| import static org.junit.Assert.assertEquals; |
| import static org.junit.Assert.assertNotNull; |
| import static org.junit.Assert.assertTrue; |
| |
| import androidx.test.filters.SmallTest; |
| import java.nio.Buffer; |
| import java.nio.ByteBuffer; |
| import java.nio.IntBuffer; |
| import org.junit.Test; |
| import org.junit.runner.RunWith; |
| import org.junit.runners.BlockJUnit4ClassRunner; |
| |
| /** |
| * Tests for functions that return a ByteBuffer or accept a ByteBuffer as an argument |
| */ |
| @SmallTest |
| @RunWith(BlockJUnit4ClassRunner.class) // DO NOT USE AndroidJUnit4, it messes up threading |
| public class ByteBufferTest extends GlTestBase { |
| |
| private static final byte[] byteArray = {0, 63, 127, 127, 15}; |
| |
| @Test |
| public void testMapBufferRange() { |
| // Always pass on ES 2.0 |
| if (Egl14Utils.getMajorVersion() >= 3) { |
| int[] buffer = new int[1]; |
| glGenBuffers(1, buffer, 0); |
| glBindBuffer(GL_UNIFORM_BUFFER, buffer[0]); |
| glBufferData(GL_UNIFORM_BUFFER, 1024, null, GL_DYNAMIC_READ); |
| |
| Buffer mappedBuffer = glMapBufferRange(GL_UNIFORM_BUFFER, 0, 1024, GL_MAP_READ_BIT); |
| |
| assertNotNull(mappedBuffer); |
| assertTrue(mappedBuffer instanceof ByteBuffer); |
| |
| Buffer pointerBuffer = glGetBufferPointerv(GL_UNIFORM_BUFFER, GL_BUFFER_MAP_POINTER); |
| assertNotNull(pointerBuffer); |
| assertTrue(pointerBuffer instanceof ByteBuffer); |
| |
| glUnmapBuffer(GL_UNIFORM_BUFFER); |
| |
| glBindBuffer(GL_UNIFORM_BUFFER, 0); |
| glDeleteBuffers(1, buffer, 0); |
| } |
| } |
| |
| @Test |
| public void testArrayBackedTexImage2d() throws Throwable { |
| IntBuffer textureHandles = IntBuffer.allocate(1); |
| ByteBuffer texelData = ByteBuffer.wrap(byteArray); |
| // Setting position to 1 will cause problems if the bindings don't |
| // correctly handle the buffer offset when releasing the pointer |
| texelData.position(1); |
| glGenTextures(1, textureHandles); |
| int textureHandle = textureHandles.get(0); |
| glBindTexture(GL_TEXTURE_2D, textureHandle); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 2, 2, 0, GL_RED, GL_UNSIGNED_BYTE, texelData); |
| assertEquals(glGetError(), GL_NO_ERROR); |
| glDeleteTextures(1, textureHandles); |
| } |
| |
| @Test |
| public void testArrayBackedBufferData() throws Throwable { |
| IntBuffer bufferHandles = IntBuffer.allocate(1); |
| ByteBuffer bufferData = ByteBuffer.wrap(byteArray); |
| // Setting position to 1 will cause problems if the bindings don't |
| // correctly handle the buffer offset when releasing the pointer |
| bufferData.position(1); |
| glGenBuffers(1, bufferHandles); |
| int bufferHandle = bufferHandles.get(0); |
| glBindBuffer(GL_ARRAY_BUFFER, bufferHandle); |
| glBufferData(GL_ARRAY_BUFFER, 4, bufferData, GL_STATIC_DRAW); |
| assertEquals(glGetError(), GL_NO_ERROR); |
| glDeleteBuffers(1, bufferHandles); |
| } |
| |
| @Test |
| public void testArraybackedFBTextureReadPixels() throws Throwable { |
| IntBuffer textureHandles = IntBuffer.allocate(1); |
| IntBuffer fboHandles = IntBuffer.allocate(1); |
| ByteBuffer texelData = ByteBuffer.wrap(byteArray); |
| ByteBuffer readBuffer = ByteBuffer.allocate(byteArray.length); |
| // Setting position to 1 will cause problems if the bindings don't |
| // correctly handle the buffer offset when releasing the pointer |
| texelData.position(1); |
| readBuffer.position(1); |
| glGenTextures(1, textureHandles); |
| int textureHandle = textureHandles.get(0); |
| glBindTexture(GL_TEXTURE_2D, textureHandle); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texelData); |
| glGenFramebuffers(1, fboHandles); |
| int fbHandle = fboHandles.get(0); |
| glBindFramebuffer(GL_FRAMEBUFFER, fbHandle); |
| glViewport(0, 0, 1, 1); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureHandle, 0); |
| assertEquals(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, readBuffer); |
| assertEquals(glGetError(), GL_NO_ERROR); |
| for (int i = 0; i < 4; i++) { |
| assertEquals( |
| texelData.get(i + texelData.position()), readBuffer.get(i + readBuffer.position())); |
| } |
| glDeleteTextures(1, textureHandles); |
| } |
| } |