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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.security.cts
import android.app.Instrumentation
import android.graphics.Rect
import android.os.SystemClock
import android.platform.test.annotations.AsbSecurityTest
import android.view.Gravity
import android.view.InputDevice
import android.view.MotionEvent
import android.view.SurfaceControlViewHost
import android.view.SurfaceHolder
import android.view.SurfaceView
import android.view.View
import android.view.WindowManager
import android.view.WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY
import android.view.WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
import androidx.test.core.app.ActivityScenario
import androidx.test.ext.junit.rules.ActivityScenarioRule
import androidx.test.ext.junit.runners.AndroidJUnit4
import androidx.test.filters.MediumTest
import androidx.test.platform.app.InstrumentationRegistry
import com.android.compatibility.common.util.PollingCheck
import org.junit.After
import org.junit.Assert.assertEquals
import org.junit.Assert.assertNull
import org.junit.Assert.fail
import org.junit.Before
import org.junit.Rule
import org.junit.Test
import org.junit.runner.RunWith
import java.util.concurrent.atomic.AtomicBoolean
import java.util.concurrent.CountDownLatch
import java.util.concurrent.LinkedBlockingQueue
import java.util.Queue
val FLAG_SLIPPERY = 0x20000000 // android.view.WindowManager.LayoutParams.FLAG_SLIPPERY
private fun getViewCenterOnScreen(v: View): Pair<Float, Float> {
val location = IntArray(2)
v.getLocationOnScreen(location)
val x = location[0] + v.width / 2f
val y = location[1] + v.height / 2f
return Pair(x, y)
}
private fun assertAction(action: Int, event: MotionEvent?) {
if (event == null) {
fail("Expected ${MotionEvent.actionToString(action)}, but got a null event instead")
return
}
assertEquals("Expected ${MotionEvent.actionToString(action)}, but received " +
"${MotionEvent.actionToString(event.action)}", action, event.action)
}
private class SurfaceCreatedCallback(created: CountDownLatch) : SurfaceHolder.Callback {
private val surfaceCreated = created
override fun surfaceCreated(holder: SurfaceHolder) {
surfaceCreated.countDown()
}
override fun surfaceDestroyed(holder: SurfaceHolder) {}
override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) {}
}
@MediumTest
@RunWith(AndroidJUnit4::class)
/**
* Non-system windows cannot use FLAG_SLIPPERY. In this test, we test that if a window specifies
* this flag, then the flag is dropped.
* It's not sufficient to simply check that the flag is dropped, so we test the actual behaviour of
* the windows.
* There are 2 windows in this test:
* 1) The bottom activity, which is full screen. It's called 'SlipperyEnterBottomActivity' because
* the touch will enter this activity from the slippery window
* 2) The top window, 'topView' (or 'surfaceView'/'embeddedView'). This is the window that specifies
* the FLAG_SLIPPERY in its layout params. We could also call it 'SlipperyExit' window, because
* the touch will exit from this window if the slippery behaviour is enabled.
*
* The test does the following:
* 1) Inject DOWN event to the slippery (top) window. When the top window receives the DOWN event,
* it moves itself out of the way, so that the user effectively sees that the finger is over the
* bottom activity instead.
* 2) Inject MOVE event. If the top window were indeed slippery, this MOVE event would end up going
* to the bottom activity, and would become a DOWN event instead (since until that point, activity
* does not have an active touch stream). However, since we are not allowing this top window to be
* slippery, the MOVE event should just continue to be delivered to the top window.
* In this test, we are checking that the top window received the MOVE event, and that the bottom
* window did not receive any events.
*
* There are several ways to specify FLAG_SLIPPERY on a window (or a generic entity that receives
* touch). These are:
* 1) WindowManagerService::addWindow
* 2) WindowManagerService::relayoutWindow
* 3) WindowManagerService::grantInputChannel
*
* So we should test all 3 of these approaches. The first 2 are similar, so they share the same
* test code. The third approach requires adding an embedded window, and the code for that test was
* forked to avoid excessive branching.
*/
class FlagSlipperyTest {
private val instrumentation: Instrumentation = InstrumentationRegistry.getInstrumentation()
private lateinit var scenario: ActivityScenario<SlipperyEnterBottomActivity>
private lateinit var windowManager: WindowManager
private val nonSlipperyLayoutParams = WindowManager.LayoutParams(TYPE_APPLICATION_OVERLAY,
FLAG_NOT_TOUCH_MODAL)
private val slipperyLayoutParams = WindowManager.LayoutParams(TYPE_APPLICATION_OVERLAY,
FLAG_NOT_TOUCH_MODAL or FLAG_SLIPPERY)
private val layoutCompleted = AtomicBoolean(false)
private val eventsForTopWindow: Queue<MotionEvent> = LinkedBlockingQueue()
private var viewToRemove: View? = null
@get:Rule
val rule = ActivityScenarioRule<SlipperyEnterBottomActivity>(
SlipperyEnterBottomActivity::class.java)
@Before
fun setup() {
scenario = rule.getScenario()
windowManager = instrumentation.getTargetContext().getSystemService<WindowManager>(
WindowManager::class.java)
setDimensionsToQuarterScreen()
waitForWindowFocusOnBottomActivity()
}
@After
fun tearDown() {
eventsForTopWindow.clear()
if (viewToRemove != null) {
scenario.onActivity {
windowManager.removeViewImmediate(viewToRemove)
}
viewToRemove = null
}
}
// ========================== Regular window tests =============================================
private fun addWindow(slipperyWhenAdded: Boolean): View {
val view = View(instrumentation.targetContext)
scenario.onActivity {
view.setOnTouchListener(OnTouchListener(view))
view.setBackgroundColor(android.graphics.Color.RED)
layoutCompleted.set(false)
view.viewTreeObserver.addOnGlobalLayoutListener {
layoutCompleted.set(true)
}
if (slipperyWhenAdded) {
windowManager.addView(view, slipperyLayoutParams)
} else {
// Add the window with non-slippery params, and make it slippery via updateLayout
windowManager.addView(view, nonSlipperyLayoutParams)
}
}
waitForLayoutToComplete()
if (!slipperyWhenAdded) {
scenario.onActivity {
layoutCompleted.set(false)
windowManager.updateViewLayout(view, slipperyLayoutParams)
}
}
waitForLayoutToComplete()
PollingCheck.waitFor {
view.hasWindowFocus()
}
return view
}
private fun testWindowIsNotSlippery(slipperyWhenAdded: Boolean) {
// Start overlay (attacker) activity
// Attacker: create a window that is slippery and will capture the initial DOWN touch event,
// then will move itself out of the way, forcing the next MOVE event to go to the bottom
// window
val topView = addWindow(slipperyWhenAdded)
viewToRemove = topView
// Inject motion DOWN into the attacking activity. It will cause the activity to move to
// bottom right, which will make the next touch slip into the current window
assertBottomWindowDoesNotReceiveSlipperyTouch(topView)
}
/**
* Test a top window that tries to set FLAG_SLIPPERY when it is added to WindowManager
*/
@Test
@AsbSecurityTest(cveBugId = [157929241])
fun testWindowIsNotSlipperyWhenAdded() {
testWindowIsNotSlippery(true /* slipperyWhenAdded */)
}
/**
* Test a top window that tries to set FLAG_SLIPPERY during relayout
*/
@Test
@AsbSecurityTest(cveBugId = [157929241])
fun testWindowIsNotSlipperyAfterRelayout() {
testWindowIsNotSlippery(false /* slipperyWhenAdded */)
}
// ========================== Embedded window tests ============================================
private lateinit var mVr: SurfaceControlViewHost
private fun addEmbeddedHostWindow(): SurfaceView {
val surfaceView = SurfaceView(instrumentation.targetContext)
val surfaceCreated = CountDownLatch(1)
scenario.onActivity {
surfaceView.setZOrderOnTop(true)
// The color green should not be visible, but helps debug if there are any layout issues
// with the embedded view that will be positioned on top
surfaceView.setBackgroundColor(android.graphics.Color.GREEN)
surfaceView.viewTreeObserver.addOnGlobalLayoutListener {
layoutCompleted.set(true)
}
surfaceView.getHolder().addCallback(SurfaceCreatedCallback(surfaceCreated))
windowManager.addView(surfaceView, slipperyLayoutParams)
}
waitForLayoutToComplete()
surfaceCreated.await()
PollingCheck.waitFor {
surfaceView.hasWindowFocus()
}
return surfaceView
}
private fun addEmbeddedView(surfaceView: SurfaceView): View {
val embeddedViewDrawn = CountDownLatch(1)
val viewDrawnCallback = Runnable {
embeddedViewDrawn.countDown()
}
layoutCompleted.set(false)
val embeddedView = View(instrumentation.targetContext)
scenario.onActivity {
embeddedView.setOnTouchListener(OnTouchListener(surfaceView))
embeddedView.setBackgroundColor(android.graphics.Color.RED)
embeddedView.viewTreeObserver.addOnGlobalLayoutListener {
layoutCompleted.set(true)
}
embeddedView.viewTreeObserver.registerFrameCommitCallback(viewDrawnCallback)
mVr = SurfaceControlViewHost(it, it.getDisplay(), surfaceView.getHostToken())
mVr.setView(embeddedView, slipperyLayoutParams)
surfaceView.setChildSurfacePackage(mVr.getSurfacePackage())
embeddedView.invalidate()
}
embeddedViewDrawn.await()
embeddedView.viewTreeObserver.unregisterFrameCommitCallback(viewDrawnCallback)
waitForLayoutToComplete()
return embeddedView
}
/**
* Create an embedded slippery window and ensure it continues to receive touch after it moves
* away from the touched position.
*/
@Test
@AsbSecurityTest(cveBugId = [157929241])
fun testWindowlessWindowIsNotSlippery() {
val surfaceView = addEmbeddedHostWindow()
viewToRemove = surfaceView
// 'embeddedView' variable is used to retain the reference through the end of the test
@Suppress("UNUSED_VARIABLE") val embeddedView = addEmbeddedView(surfaceView)
assertBottomWindowDoesNotReceiveSlipperyTouch(surfaceView)
}
// ========================== Shared utility functions =========================================
private inner class OnTouchListener(relayoutView: View) : View.OnTouchListener {
val relayoutView = relayoutView
override fun onTouch(v: View, e: MotionEvent): Boolean {
if (e.action == MotionEvent.ACTION_DOWN) {
// Move the window out of the way by changing the gravity to bottom right
val wmlp = WindowManager.LayoutParams()
wmlp.copyFrom(slipperyLayoutParams)
wmlp.gravity = Gravity.BOTTOM or Gravity.RIGHT
layoutCompleted.set(false)
// Cannot always call 'updateViewLayout' for the incoming view, because in the
// embedded case, the provided embedded view is not attached to the window manager
// (and will therefore crash). Just use the view provided in the constructor.
windowManager.updateViewLayout(relayoutView, wmlp)
return true
}
eventsForTopWindow.add(MotionEvent.obtain(e))
return true
}
}
private fun assertBottomWindowDoesNotReceiveSlipperyTouch(topView: View) {
// Inject motion DOWN into the top view / window. It will cause the window to move to
// bottom right, which will make the next touch slip into the current window if the top
// window is actually slippery
val (x, y) = getViewCenterOnScreen(topView)
val downTime = SystemClock.uptimeMillis()
sendEvent(downTime, MotionEvent.ACTION_DOWN, x, y)
waitForLayoutToComplete()
sendEvent(downTime, MotionEvent.ACTION_MOVE, x + 1, y + 1)
scenario.onActivity {
// Bottom activity should not get any events
assertNull(it.getEvent())
// Top window should continue getting events.
assertAction(MotionEvent.ACTION_MOVE, eventsForTopWindow.poll())
assertNull(eventsForTopWindow.poll())
}
}
/**
* Wait until the bottom activity has window focus
*/
private fun waitForWindowFocusOnBottomActivity() {
PollingCheck.waitFor {
var activityHasWindowFocus = AtomicBoolean(false)
scenario.onActivity { activity -> run {
activityHasWindowFocus.set(activity.hasWindowFocus())
}
}
activityHasWindowFocus.get()
}
}
private fun waitForLayoutToComplete() {
PollingCheck.waitFor {
layoutCompleted.get()
}
instrumentation.uiAutomation.syncInputTransactions(true /*waitAnimations*/)
}
private fun setDimensionsToQuarterScreen() {
val bounds: Rect = windowManager.currentWindowMetrics.bounds
val width = (bounds.right - bounds.left) / 4
val height = (bounds.bottom - bounds.top) / 4
slipperyLayoutParams.width = width
slipperyLayoutParams.height = height
nonSlipperyLayoutParams.width = width
nonSlipperyLayoutParams.height = height
}
private fun sendEvent(downTime: Long, action: Int, x: Float, y: Float) {
val eventTime = when (action) {
MotionEvent.ACTION_DOWN -> downTime
else -> SystemClock.uptimeMillis()
}
val event = MotionEvent.obtain(downTime, eventTime, action, x, y, 0 /*metaState*/)
event.source = InputDevice.SOURCE_TOUCHSCREEN
instrumentation.uiAutomation.injectInputEvent(event, true /*sync*/)
}
companion object {
private val TAG = "FlagSlipperyTest"
}
}