Increase SoundPool loading timeout again
A quick fix -- just increase the timeout.
Bug: 31157667
Change-Id: I7d73c646bbf6f90c8f777a859c23466f6f789ea0
diff --git a/tests/tests/media/src/android/media/cts/SoundPoolTest.java b/tests/tests/media/src/android/media/cts/SoundPoolTest.java
index 98c2c4d..83f333b 100644
--- a/tests/tests/media/src/android/media/cts/SoundPoolTest.java
+++ b/tests/tests/media/src/android/media/cts/SoundPoolTest.java
@@ -279,8 +279,8 @@
}
// wait for all sounds to load,
- // it usually takes about 10 seconds and 25 seconds is used to have some headroom.
- final long LOAD_TIMEOUT_IN_MS = 25000;
+ // it usually takes about 33 seconds and 50 seconds is used to have some headroom.
+ final long LOAD_TIMEOUT_IN_MS = 50000;
final long startTime = System.currentTimeMillis();
synchronized(done) {
while (loaded[0] != soundIds.length) {