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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics.cts;
import dalvik.annotation.TestLevel;
import dalvik.annotation.TestTargetClass;
import dalvik.annotation.TestTargetNew;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.Shader.TileMode;
import junit.framework.TestCase;
@TestTargetClass(RadialGradient.class)
public class RadialGradientTest extends TestCase {
private static final int SIZE = 200;
private static final int RADIUS = 80;
private static final int CENTER = SIZE / 2;
@TestTargetNew(
level = TestLevel.COMPLETE,
method = "RadialGradient",
args = {float.class, float.class, float.class, int[].class, float[].class,
TileMode.class}
)
public void testRadialGradient() {
final int[] colors = { Color.BLUE, Color.GREEN, Color.RED };
final float[] positions = { 0f, 0.3f, 1f };
int tolerance = (int)(0xFF / (0.3f * RADIUS) * 2);
RadialGradient rg = new RadialGradient(CENTER, CENTER, RADIUS, colors, positions,
Shader.TileMode.CLAMP);
Bitmap b = Bitmap.createBitmap(SIZE, SIZE, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(b);
Paint p = new Paint();
p.setShader(rg);
canvas.drawRect(0, 0, SIZE, SIZE, p);
checkPixels(b, colors, positions, tolerance);
}
@TestTargetNew(
level = TestLevel.COMPLETE,
method = "RadialGradient",
args = {float.class, float.class, float.class, int.class, int.class, TileMode.class}
)
public void testRadialGradientWithColor() {
final int[] colors = { Color.BLUE, Color.GREEN };
final float[] positions = { 0f, 1f };
int tolerance = (int)(0xFF / RADIUS * 2);
RadialGradient rg = new RadialGradient(CENTER, CENTER, RADIUS, colors[0], colors[1],
Shader.TileMode.CLAMP);
Bitmap b = Bitmap.createBitmap(SIZE, SIZE, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(b);
Paint p = new Paint();
p.setShader(rg);
canvas.drawRect(0, 0, SIZE, SIZE, p);
checkPixels(b, colors, positions, tolerance);
}
private void checkPixels(Bitmap bitmap, int[] colors, float[] positions, int tolerance) {
for (int y = 0; y < SIZE; y++) {
for (int x = 0; x < SIZE; x++) {
double dist = dist(x, y, CENTER, CENTER) / RADIUS;
int idx;
int color;
for (idx = 0; idx < positions.length; idx++) {
if (positions[idx] > dist) {
break;
}
}
if (idx == 0) {
// use start color
color = colors[0];
} else if (idx == positions.length) {
// clamp to end color
color = colors[positions.length - 1];
} else {
// linear interpolation
int i1 = idx - 1; // index of next lower color and position
int i2 = idx; // index of next higher color and position
double delta = (dist - positions[i1]) / (positions[i2] - positions[i1]);
int alpha = (int) ((1d - delta) * Color.alpha(colors[i1]) +
delta * Color.alpha(colors[i2]));
int red = (int) ((1d - delta) * Color.red(colors[i1]) +
delta * Color.red(colors[i2]));
int green = (int) ((1d - delta) * Color.green(colors[i1]) +
delta * Color.green(colors[i2]));
int blue = (int) ((1d - delta) * Color.blue(colors[i1]) +
delta * Color.blue(colors[i2]));
color = Color.argb(alpha, red, green, blue);
}
int pixel = bitmap.getPixel(x, y);
assertEquals(Color.alpha(color), Color.alpha(pixel), tolerance);
assertEquals(Color.red(color), Color.red(pixel), tolerance);
assertEquals(Color.green(color), Color.green(pixel), tolerance);
assertEquals(Color.blue(color), Color.blue(pixel), tolerance);
}
}
}
/**
* Calculate distance between two points.
*/
private double dist(int x1, int y1, int x2, int y2) {
int distX = x1 - x2;
int distY = y1 - y2;
return Math.sqrt(distX * distX + distY * distY);
}
}