nuke android.opengl.cts.AttachShaderTest#test_glAttachedShaders_attach_same_shader
- some device sometimes crash, and it cannot be reliably tested.
Bug: 6971276
Change-Id: I2181e6174b9bc88576087e2d2fe28c25402d7836
diff --git a/tests/tests/opengl/src/android/opengl/cts/AttachShaderTest.java b/tests/tests/opengl/src/android/opengl/cts/AttachShaderTest.java
index d1f5d05..f62b937 100644
--- a/tests/tests/opengl/src/android/opengl/cts/AttachShaderTest.java
+++ b/tests/tests/opengl/src/android/opengl/cts/AttachShaderTest.java
@@ -75,11 +75,13 @@
* </pre>
* @throws Throwable
*/
+/* some devices crash for wrong parameter, and that cannot be reliably tested.
public void test_glAttachedShaders_attach_same_shader() throws Throwable {
mActivity = getShaderActivity(Constants.SHADER, 3);
int error = mActivity.glGetError();
assertTrue(GLES20.GL_NO_ERROR != error);
}
+*/
/**
* Test: No shader is attached to a program, glGetAttachedShaders returns