nuke android.opengl.cts.AttachShaderTest#test_glAttachedShaders_attach_same_shader

- some device sometimes crash, and it cannot be reliably tested.

Bug: 6971276
Change-Id: I2181e6174b9bc88576087e2d2fe28c25402d7836
diff --git a/tests/tests/opengl/src/android/opengl/cts/AttachShaderTest.java b/tests/tests/opengl/src/android/opengl/cts/AttachShaderTest.java
index d1f5d05..f62b937 100644
--- a/tests/tests/opengl/src/android/opengl/cts/AttachShaderTest.java
+++ b/tests/tests/opengl/src/android/opengl/cts/AttachShaderTest.java
@@ -75,11 +75,13 @@
      * </pre>
      * @throws Throwable
      */
+/* some devices crash for wrong parameter, and that cannot be reliably tested.
     public void test_glAttachedShaders_attach_same_shader() throws Throwable {
         mActivity = getShaderActivity(Constants.SHADER, 3);
         int error = mActivity.glGetError();
         assertTrue(GLES20.GL_NO_ERROR != error);
     }
+*/
 
     /**
      * Test: No shader is attached to a program, glGetAttachedShaders returns