blob: 4e4681ba02bb333fda19ef695ed37e3e6fc7798f [file] [log] [blame]
#version 400
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 pos;
layout (location = 1) in vec2 attr;
layout (location = 0) out vec2 texcoord;
void main() {
texcoord = attr;
gl_Position = pos;
}