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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.uirendering.cts.testclasses;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.uirendering.cts.bitmapcomparers.MSSIMComparer;
import android.uirendering.cts.bitmapverifiers.ColorVerifier;
import android.uirendering.cts.testinfrastructure.ActivityTestBase;
import android.uirendering.cts.testinfrastructure.CanvasClient;
import androidx.test.filters.MediumTest;
import androidx.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
@MediumTest
@RunWith(AndroidJUnit4.class)
public class ShaderTests extends ActivityTestBase {
@Test
public void testSinglePixelBitmapShader() {
createTest()
.addCanvasClient(new CanvasClient() {
Paint mPaint = new Paint();
@Override
public void draw(Canvas canvas, int width, int height) {
if (mPaint.getShader() == null) {
Bitmap shaderBitmap = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888);
shaderBitmap.eraseColor(Color.BLUE);
mPaint.setShader(new BitmapShader(shaderBitmap,
Shader.TileMode.REPEAT, Shader.TileMode.REPEAT));
}
canvas.drawRect(0, 0, width, height, mPaint);
}
})
.runWithVerifier(new ColorVerifier(Color.BLUE));
}
@Test
public void testSinglePixelComposeShader() {
createTest()
.addCanvasClient(new CanvasClient() {
Paint mPaint = new Paint();
@Override
public void draw(Canvas canvas, int width, int height) {
if (mPaint.getShader() == null) {
// BLUE as SRC for Compose
Bitmap shaderBitmap = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888);
shaderBitmap.eraseColor(Color.BLUE);
BitmapShader bitmapShader = new BitmapShader(shaderBitmap,
Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
// Fully opaque gradient mask (via DST_IN).
// In color array, only alpha channel will matter.
RadialGradient gradientShader = new RadialGradient(
10, 10, 10,
new int[] { Color.RED, Color.GREEN, Color.BLUE }, null,
Shader.TileMode.CLAMP);
mPaint.setShader(new ComposeShader(
bitmapShader, gradientShader, PorterDuff.Mode.DST_IN));
}
canvas.drawRect(0, 0, width, height, mPaint);
}
})
.runWithVerifier(new ColorVerifier(Color.BLUE));
}
@Test
public void testComplexShaderUsage() {
/*
* This test not only builds a very complex drawing operation, but also tests an
* implementation detail of HWUI, using the largest number of texture sample sources
* possible - 4.
*
* 1) Bitmap passed to canvas.drawBitmap
* 2) gradient color lookup
* 3) gradient dither lookup
* 4) Bitmap in BitmapShader
*/
createTest()
.addCanvasClient(new CanvasClient() {
Paint mPaint = new Paint();
Bitmap mBitmap;
@Override
public void draw(Canvas canvas, int width, int height) {
if (mBitmap == null) {
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
// Primary content mask
Canvas bitmapCanvas = new Canvas(mBitmap);
final float radius = width / 2.0f;
bitmapCanvas.drawCircle(width / 2, height / 2, radius, mPaint);
// Bitmap shader mask, partially overlapping content
Bitmap shaderBitmap = Bitmap.createBitmap(
width, height, Bitmap.Config.ALPHA_8);
bitmapCanvas = new Canvas(shaderBitmap);
bitmapCanvas.drawCircle(width / 2, 0, radius, mPaint);
bitmapCanvas.drawCircle(width / 2, height, radius, mPaint);
BitmapShader bitmapShader = new BitmapShader(shaderBitmap,
Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
// Gradient fill
RadialGradient gradientShader = new RadialGradient(
width / 2, height / 2, radius,
new int[] { Color.RED, Color.BLUE, Color.GREEN },
null, Shader.TileMode.CLAMP);
mPaint.setShader(new ComposeShader(gradientShader, bitmapShader,
PorterDuff.Mode.DST_IN));
}
canvas.drawBitmap(mBitmap, 0, 0, mPaint);
}
})
// expect extremely similar rendering results between SW and HW, since there's no AA
.runWithComparer(new MSSIMComparer(0.98f));
}
@Test
public void testRepeatAlphaGradientShader() {
createTest()
.addCanvasClient(new CanvasClient() {
Paint mPaint = new Paint();
@Override
public void draw(Canvas canvas, int width, int height) {
if (mPaint.getShader() == null) {
mPaint.setShader(new LinearGradient(0, 0, width / 2.0f, height,
Color.TRANSPARENT, Color.WHITE, Shader.TileMode.REPEAT));
}
canvas.drawColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, mPaint);
}
})
.runWithVerifier(new ColorVerifier(Color.WHITE));
}
@Test
public void testClampAlphaGradientShader() {
createTest()
.addCanvasClient(new CanvasClient() {
Paint mPaint = new Paint();
@Override
public void draw(Canvas canvas, int width, int height) {
if (mPaint.getShader() == null) {
mPaint.setShader(new LinearGradient(0, 0, width / 2.0f, height,
Color.TRANSPARENT, Color.WHITE, Shader.TileMode.CLAMP));
}
canvas.drawColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, mPaint);
}
})
.runWithVerifier(new ColorVerifier(Color.WHITE));
}
}