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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics.cts;
import static org.junit.Assert.assertEquals;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Canvas.VertexMode;
import android.graphics.Paint;
import androidx.test.filters.SmallTest;
import androidx.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
@SmallTest
@RunWith(AndroidJUnit4.class)
public class Canvas_VertexModeTest {
@Test
public void testValueOf(){
assertEquals(VertexMode.TRIANGLES, VertexMode.valueOf("TRIANGLES"));
assertEquals(VertexMode.TRIANGLE_STRIP, VertexMode.valueOf("TRIANGLE_STRIP"));
assertEquals(VertexMode.TRIANGLE_FAN, VertexMode.valueOf("TRIANGLE_FAN"));
}
@Test
public void testValues(){
VertexMode[] verMode = VertexMode.values();
assertEquals(3, verMode.length);
assertEquals(VertexMode.TRIANGLES, verMode[0]);
assertEquals(VertexMode.TRIANGLE_STRIP, verMode[1]);
assertEquals(VertexMode.TRIANGLE_FAN, verMode[2]);
float[] verts = new float[10];
float[] texs = new float[10];
short[] indices = { 0, 1, 2, 3, 4, 1 };
Bitmap bitmap = Bitmap.createBitmap(10, 27, Config.RGB_565);
Canvas c = new Canvas(bitmap);
//VertexMode is used as a argument here for all the methods that use it
c.drawVertices( VertexMode.TRIANGLES,
2,
verts,
0,
texs,
0,
new int[]{10, 24},
0,
indices,
0,
4,
new Paint());
c.drawVertices( VertexMode.TRIANGLE_STRIP,
2,
verts,
0,
texs,
0,
new int[]{10, 24},
0,
indices,
0,
4,
new Paint());
c.drawVertices( VertexMode.TRIANGLE_FAN,
10,
verts,
0,
texs,
0,
null,
0,
null,
0,
0,
new Paint());
}
}