blob: 096e231663b7eb8a846f21bd74afaea8b55db0bf [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef SHADERPERFRENDERER_H
#define SHADERPERFRENDERER_H
#include <graphics/Renderer.h>
class ShaderPerfRenderer: public Renderer {
public:
ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload);
virtual ~ShaderPerfRenderer() {};
bool setUp();
bool draw();
private:
GLuint mTextureId;
GLuint mTextureUniformHandle;
GLuint mPositionHandle;
GLuint mTexCoordHandle;
GLuint mSeedUniformHandle;
};
#endif