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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef FULLPIPELINERENDERER_H
#define FULLPIPELINERENDERER_H
#include <graphics/BasicProgram.h>
#include <graphics/Matrix.h>
#include <graphics/Mesh.h>
#include <graphics/Renderer.h>
#include <graphics/ProgramNode.h>
class FullPipelineRenderer: public Renderer {
public:
FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload);
virtual ~FullPipelineRenderer() {};
bool setUp();
bool tearDown();
bool draw();
private:
BasicProgram* mProgram;
ProgramNode* mSceneGraph;
Matrix* mModelMatrix;
Matrix* mViewMatrix;
Matrix* mProjectionMatrix;
Mesh* mMesh;
GLuint mTextureId;
};
#endif