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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics.cts;
import static androidx.test.InstrumentationRegistry.getInstrumentation;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ValueAnimator;
import android.support.test.uiautomator.UiDevice;
import androidx.test.filters.MediumTest;
import androidx.test.rule.ActivityTestRule;
import androidx.test.runner.AndroidJUnit4;
import junit.framework.Assert;
import org.junit.After;
import org.junit.Rule;
import org.junit.Test;
import org.junit.runner.RunWith;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;
@MediumTest
@RunWith(AndroidJUnit4.class)
public class AnimatorLeakTest {
@Rule
public ActivityTestRule<EmptyActivity> mActivityRule =
new ActivityTestRule<>(EmptyActivity.class, false, true);
public ActivityTestRule<EmptyActivity2> mActivityRule2 =
new ActivityTestRule<>(EmptyActivity2.class, false, false);
boolean mPaused = false;
boolean mPausedSet = false;
boolean mFinitePaused = false;
boolean mFinitePausedSet = false;
boolean mResumed = false;
@After
public void cleanup() {
Animator.setAnimatorPausingEnabled(true);
}
/**
* The approach of this test is to start animators in the main activity for the test.
* That activity is forced into the background and the test checks whether the animators
* are paused appropriately. The activity is then forced back into the foreground again
* and the test checks whether the animators previously paused are resumed. There are also
* checks to make sure that animators which should not have been paused are handled
* correctly.
*/
@Test
public void testPauseResume() {
// Latches used to wait for each of the appropriate lifecycle events
final CountDownLatch animatorStartedLatch = new CountDownLatch(1);
// There are 2 animators which should be paused and resumed, thus a countdown of 2
final CountDownLatch animatorPausedLatch = new CountDownLatch(2);
final CountDownLatch animatorResumedLatch = new CountDownLatch(2);
// The first of these (infinite) should get paused, the second (finite) should not
ValueAnimator infiniteAnimator = ValueAnimator.ofFloat(0f, 1f).setDuration(1000);
infiniteAnimator.setRepeatCount(ValueAnimator.INFINITE);
ValueAnimator finiteAnimator = ValueAnimator.ofFloat(0f, 1f).setDuration(5000);
// Now create infinite and finite AnimatorSets
// As above, the infinite set should get paused, the finite one should not
ValueAnimator infiniteAnimator1 = ValueAnimator.ofFloat(0f, 1f).setDuration(1000);
infiniteAnimator1.setRepeatCount(ValueAnimator.INFINITE);
AnimatorSet infiniteSet = new AnimatorSet();
infiniteSet.play(infiniteAnimator1);
ValueAnimator finiteAnimator1 = ValueAnimator.ofFloat(0f, 1f).setDuration(5000);
AnimatorSet finiteSet = new AnimatorSet();
finiteSet.play(finiteAnimator1);
// This listener tracks which animators get paused and resumed
AnimatorListenerAdapter listener = new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
// Wait until animators start to trigger the lifecycle changes
animatorStartedLatch.countDown();
}
@Override
public void onAnimationPause(Animator animation) {
if (animation == infiniteAnimator) {
mPaused = true;
} else if (animation == infiniteSet) {
mPausedSet = true;
} else if (animation == finiteAnimator) {
mFinitePaused = true;
// end it to avoid having it interfere with future resume latch
animation.end();
return;
} else if (animation == finiteSet) {
mFinitePausedSet = true;
// end it to avoid having it interfere with future resume latch
animation.end();
return;
}
animatorPausedLatch.countDown();
}
@Override
public void onAnimationResume(Animator animation) {
mResumed = true;
animatorResumedLatch.countDown();
}
};
infiniteAnimator.addListener(listener);
infiniteAnimator.addPauseListener(listener);
finiteAnimator.addPauseListener(listener);
infiniteSet.addPauseListener(listener);
finiteSet.addPauseListener(listener);
getInstrumentation().runOnMainSync(new Runnable() {
public void run() {
Animator.setBackgroundPauseDelay(500);
try {
infiniteAnimator.start();
finiteAnimator.start();
infiniteSet.start();
finiteSet.start();
} catch (Throwable throwable) {
}
}
});
try {
// Wait until the animators are running to start changing the activity lifecycle
animatorStartedLatch.await(5, TimeUnit.SECONDS);
// First, test that animators are *not* paused when an activity goes to the background
// if there is another activity in the same process which is now in the foreground.
mActivityRule2.launchActivity(null);
animatorPausedLatch.await(1, TimeUnit.SECONDS);
Assert.assertFalse("Animator was paused", mPaused);
mActivityRule2.finishActivity();
// Send the activity to the background. This should cause the animators to be paused
// after Animator.getBackgroundPauseDelay()
UiDevice uiDevice = UiDevice.getInstance(getInstrumentation());
uiDevice.pressHome();
animatorPausedLatch.await(5, TimeUnit.SECONDS);
// It is not possible (or obvious) how to bring the activity back into the foreground.
// However, AnimationHandler pauses/resumes all animators for the process based on
// *any* visible activities in that process. So it is sufficient to launch a second
// activity, which should resume the animators paused when the first activity went
// into the background.
mActivityRule2.launchActivity(null);
animatorResumedLatch.await(5, TimeUnit.SECONDS);
} catch (Exception e) { }
Assert.assertTrue("Animator was not paused", mPaused);
Assert.assertTrue("AnimatorSet was not paused", mPausedSet);
Assert.assertFalse("Non-infinite Animator was paused", mFinitePaused);
Assert.assertFalse("Non-infinite AnimatorSet was paused", mFinitePausedSet);
Assert.assertTrue("Animator was not resumed", mResumed);
Assert.assertTrue("AnimatorSet was not resumed", mResumed);
}
/**
* The approach of this test is to start animators in the main activity for the test.
* That activity is forced into the background and the test checks whether the animators
* are paused appropriately. The activity is then forced back into the foreground again
* and the test checks whether the animators previously paused are resumed. There are also
* checks to make sure that animators which should not have been paused are handled
* correctly.
*/
@Test
public void testPauseDisablement() {
// Latches used to wait for each of the appropriate lifecycle events
final CountDownLatch animatorStartedLatch = new CountDownLatch(1);
// There are 2 animators which should be paused and resumed, thus a countdown of 2
final CountDownLatch animatorPausedLatch = new CountDownLatch(1);
final CountDownLatch animatorResumedLatch = new CountDownLatch(1);
// The first of these (infinite) should get paused, the second (finite) should not
ValueAnimator infiniteAnimator = ValueAnimator.ofFloat(0f, 1f).setDuration(1000);
infiniteAnimator.setRepeatCount(ValueAnimator.INFINITE);
// This listener tracks which animators get paused and resumed
AnimatorListenerAdapter listener = new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
// Wait until animators start to trigger the lifecycle changes
animatorStartedLatch.countDown();
}
@Override
public void onAnimationPause(Animator animation) {
mPaused = true;
animatorPausedLatch.countDown();
}
@Override
public void onAnimationResume(Animator animation) {
mResumed = true;
animatorResumedLatch.countDown();
}
};
infiniteAnimator.addListener(listener);
infiniteAnimator.addPauseListener(listener);
getInstrumentation().runOnMainSync(new Runnable() {
public void run() {
Animator.setBackgroundPauseDelay(500);
Animator.setAnimatorPausingEnabled(false);
try {
infiniteAnimator.start();
} catch (Throwable throwable) {
}
}
});
try {
// Wait until the animators are running to start changing the activity lifecycle
animatorStartedLatch.await(5, TimeUnit.SECONDS);
// Send the activity to the background. This should cause the animators to be paused
// after Animator.getBackgroundPauseDelay()
UiDevice uiDevice = UiDevice.getInstance(getInstrumentation());
uiDevice.pressHome();
animatorPausedLatch.await(2, TimeUnit.SECONDS);
// It is not possible (or obvious) how to bring the activity back into the foreground.
// However, AnimationHandler pauses/resumes all animators for the process based on
// *any* visible activities in that process. So it is sufficient to launch a second
// activity, which should resume the animators paused when the first activity went
// into the background.
mActivityRule2.launchActivity(null);
animatorResumedLatch.await(2, TimeUnit.SECONDS);
} catch (Exception e) { }
Assert.assertFalse("Animator paused when pausing disabled", mPaused);
Assert.assertFalse("Animator resumed when pausing disabled", mResumed);
}
}