| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.renderscript.cts.refocus; |
| |
| /** |
| * A struct containing all the data needed to apply a depth-of-field effect. |
| */ |
| public class DepthOfFieldOptions { |
| public final RGBZ rgbz; |
| public float focalDepth; |
| public float blurInfinity; |
| // The depth of field specifies the depth range in focus (i.e., zero blur) as |
| // a ratio of the focal depth. Its range is [0, 1). The depth of field range |
| // in depth units is computed as |
| // [(1 - depthOfField) * focalDepth,(1 + depthOfField) * focalDepth]. |
| public float depthOfField; |
| |
| /** |
| * Creates a {@code DepthOfFieldOptions} from an {@code RGBZ}. |
| * |
| * @param rgbz the {@code RGBZ} to render |
| */ |
| public DepthOfFieldOptions(RGBZ rgbz) { |
| this.focalDepth = (float)rgbz.getFocusDepth(); |
| this.depthOfField = (float)rgbz.getDepthOfField(); |
| this.blurInfinity = (float)rgbz.getBlurInfinity() * Math.max(rgbz.getHeight(), rgbz.getWidth()); |
| this.rgbz = rgbz; |
| } |
| |
| public void setFocusPoint(float x, float y) { |
| this.focalDepth = rgbz.getDepth((int)(x * rgbz.getWidth()), (int)(y * rgbz.getHeight())); |
| //this.blurInfinity = lensController.blurInfinityFromAverageBlur(this.focalDepth, this.depthOfField, averageBlur); |
| //System.out.println("new focal depth: " + this.focalDepth); |
| } |
| |
| public void setBokeh(float bokeh) { |
| this.blurInfinity = bokeh * 200; |
| } |
| } |