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// Copyright (C) 2019 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
// This file contains all the foundation components for override modules and their base module
// types. Override modules are a kind of opposite of default modules in that they override certain
// properties of an existing base module whereas default modules provide base module data to be
// overridden. However, unlike default and defaultable module pairs, both override and overridable
// modules generate and output build actions, and it is up to product make vars to decide which one
// to actually build and install in the end. In other words, default modules and defaultable modules
// can be compared to abstract classes and concrete classes in C++ and Java. By the same analogy,
// both override and overridable modules act like concrete classes.
//
// There is one more crucial difference from the logic perspective. Unlike default pairs, most Soong
// actions happen in the base (overridable) module by creating a local variant for each override
// module based on it.
import (
"sync"
"github.com/google/blueprint"
"github.com/google/blueprint/proptools"
)
// Interface for override module types, e.g. override_android_app, override_apex
type OverrideModule interface {
Module
getOverridingProperties() []interface{}
setOverridingProperties(properties []interface{})
getOverrideModuleProperties() *OverrideModuleProperties
}
// Base module struct for override module types
type OverrideModuleBase struct {
moduleProperties OverrideModuleProperties
overridingProperties []interface{}
}
type OverrideModuleProperties struct {
// Name of the base module to be overridden
Base *string
// TODO(jungjw): Add an optional override_name bool flag.
}
func (o *OverrideModuleBase) getOverridingProperties() []interface{} {
return o.overridingProperties
}
func (o *OverrideModuleBase) setOverridingProperties(properties []interface{}) {
o.overridingProperties = properties
}
func (o *OverrideModuleBase) getOverrideModuleProperties() *OverrideModuleProperties {
return &o.moduleProperties
}
func InitOverrideModule(m OverrideModule) {
m.setOverridingProperties(m.GetProperties())
m.AddProperties(m.getOverrideModuleProperties())
}
// Interface for overridable module types, e.g. android_app, apex
type OverridableModule interface {
setOverridableProperties(prop []interface{})
addOverride(o OverrideModule)
getOverrides() []OverrideModule
override(ctx BaseModuleContext, o OverrideModule)
getOverriddenBy() string
setOverridesProperty(overridesProperties *[]string)
// Due to complications with incoming dependencies, overrides are processed after DepsMutator.
// So, overridable properties need to be handled in a separate, dedicated deps mutator.
OverridablePropertiesDepsMutator(ctx BottomUpMutatorContext)
}
// Base module struct for overridable module types
type OverridableModuleBase struct {
// List of OverrideModules that override this base module
overrides []OverrideModule
// Used to parallelize registerOverrideMutator executions. Note that only addOverride locks this
// mutex. It is because addOverride and getOverride are used in different mutators, and so are
// guaranteed to be not mixed. (And, getOverride only reads from overrides, and so don't require
// mutex locking.)
overridesLock sync.Mutex
overridableProperties []interface{}
// If an overridable module has a property to list other modules that itself overrides, it should
// set this to a pointer to the property through the InitOverridableModule function, so that
// override information is propagated and aggregated correctly.
overridesProperty *[]string
overriddenBy string
}
func InitOverridableModule(m OverridableModule, overridesProperty *[]string) {
m.setOverridableProperties(m.(Module).GetProperties())
m.setOverridesProperty(overridesProperty)
}
func (b *OverridableModuleBase) setOverridableProperties(prop []interface{}) {
b.overridableProperties = prop
}
func (b *OverridableModuleBase) addOverride(o OverrideModule) {
b.overridesLock.Lock()
b.overrides = append(b.overrides, o)
b.overridesLock.Unlock()
}
// Should NOT be used in the same mutator as addOverride.
func (b *OverridableModuleBase) getOverrides() []OverrideModule {
return b.overrides
}
func (b *OverridableModuleBase) setOverridesProperty(overridesProperty *[]string) {
b.overridesProperty = overridesProperty
}
// Overrides a base module with the given OverrideModule.
func (b *OverridableModuleBase) override(ctx BaseModuleContext, o OverrideModule) {
// Adds the base module to the overrides property, if exists, of the overriding module. See the
// comment on OverridableModuleBase.overridesProperty for details.
if b.overridesProperty != nil {
*b.overridesProperty = append(*b.overridesProperty, ctx.ModuleName())
}
for _, p := range b.overridableProperties {
for _, op := range o.getOverridingProperties() {
if proptools.TypeEqual(p, op) {
err := proptools.AppendProperties(p, op, nil)
if err != nil {
if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
ctx.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
} else {
panic(err)
}
}
}
}
}
b.overriddenBy = o.Name()
}
func (b *OverridableModuleBase) getOverriddenBy() string {
return b.overriddenBy
}
func (b *OverridableModuleBase) OverridablePropertiesDepsMutator(ctx BottomUpMutatorContext) {
}
// Mutators for override/overridable modules. All the fun happens in these functions. It is critical
// to keep them in this order and not put any order mutators between them.
func RegisterOverridePostDepsMutators(ctx RegisterMutatorsContext) {
ctx.BottomUp("override_deps", overrideModuleDepsMutator).Parallel()
ctx.TopDown("register_override", registerOverrideMutator).Parallel()
ctx.BottomUp("perform_override", performOverrideMutator).Parallel()
ctx.BottomUp("overridable_deps", overridableModuleDepsMutator).Parallel()
}
type overrideBaseDependencyTag struct {
blueprint.BaseDependencyTag
}
var overrideBaseDepTag overrideBaseDependencyTag
// Adds dependency on the base module to the overriding module so that they can be visited in the
// next phase.
func overrideModuleDepsMutator(ctx BottomUpMutatorContext) {
if module, ok := ctx.Module().(OverrideModule); ok {
ctx.AddDependency(ctx.Module(), overrideBaseDepTag, *module.getOverrideModuleProperties().Base)
}
}
// Visits the base module added as a dependency above, checks the module type, and registers the
// overriding module.
func registerOverrideMutator(ctx TopDownMutatorContext) {
ctx.VisitDirectDepsWithTag(overrideBaseDepTag, func(base Module) {
if o, ok := base.(OverridableModule); ok {
o.addOverride(ctx.Module().(OverrideModule))
} else {
ctx.PropertyErrorf("base", "unsupported base module type")
}
})
}
// Now, goes through all overridable modules, finds all modules overriding them, creates a local
// variant for each of them, and performs the actual overriding operation by calling override().
func performOverrideMutator(ctx BottomUpMutatorContext) {
if b, ok := ctx.Module().(OverridableModule); ok {
overrides := b.getOverrides()
if len(overrides) == 0 {
return
}
variants := make([]string, len(overrides)+1)
// The first variant is for the original, non-overridden, base module.
variants[0] = ""
for i, o := range overrides {
variants[i+1] = o.(Module).Name()
}
mods := ctx.CreateLocalVariations(variants...)
for i, o := range overrides {
mods[i+1].(OverridableModule).override(ctx, o)
}
} else if o, ok := ctx.Module().(OverrideModule); ok {
// Create a variant of the overriding module with its own name. This matches the above local
// variant name rule for overridden modules, and thus allows ReplaceDependencies to match the
// two.
ctx.CreateLocalVariations(o.Name())
}
}
func overridableModuleDepsMutator(ctx BottomUpMutatorContext) {
if b, ok := ctx.Module().(OverridableModule); ok {
if o := b.getOverriddenBy(); o != "" {
// Redirect dependencies on the overriding module to this overridden module. Overriding
// modules are basically pseudo modules, and all build actions are associated to overridden
// modules. Therefore, dependencies on overriding modules need to be forwarded there as well.
ctx.ReplaceDependencies(o)
}
b.OverridablePropertiesDepsMutator(ctx)
}
}