blob: 7c04effc39b45b59cca55770fd712459e8df5cf1 [file]
// Copyright 2024 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import "github.com/google/blueprint"
// TransitionMutator implements a top-down mechanism where a module tells its
// direct dependencies what variation they should be built in but the dependency
// has the final say.
//
// When implementing a transition mutator, one needs to implement four methods:
// - Split() that tells what variations a module has by itself
// - OutgoingTransition() where a module tells what it wants from its
// dependency
// - IncomingTransition() where a module has the final say about its own
// variation
// - Mutate() that changes the state of a module depending on its variation
//
// That the effective variation of module B when depended on by module A is the
// composition the outgoing transition of module A and the incoming transition
// of module B.
//
// the outgoing transition should not take the properties of the dependency into
// account, only those of the module that depends on it. For this reason, the
// dependency is not even passed into it as an argument. Likewise, the incoming
// transition should not take the properties of the depending module into
// account and is thus not informed about it. This makes for a nice
// decomposition of the decision logic.
//
// A given transition mutator only affects its own variation; other variations
// stay unchanged along the dependency edges.
//
// Soong makes sure that all modules are created in the desired variations and
// that dependency edges are set up correctly. This ensures that "missing
// variation" errors do not happen and allows for more flexible changes in the
// value of the variation among dependency edges (as oppposed to bottom-up
// mutators where if module A in variation X depends on module B and module B
// has that variation X, A must depend on variation X of B)
//
// The limited power of the context objects passed to individual mutators
// methods also makes it more difficult to shoot oneself in the foot. Complete
// safety is not guaranteed because no one prevents individual transition
// mutators from mutating modules in illegal ways and for e.g. Split() or
// Mutate() to run their own visitations of the transitive dependency of the
// module and both of these are bad ideas, but it's better than no guardrails at
// all.
//
// This model is pretty close to Bazel's configuration transitions. The mapping
// between concepts in Soong and Bazel is as follows:
// - Module == configured target
// - Variant == configuration
// - Variation name == configuration flag
// - Variation == configuration flag value
// - Outgoing transition == attribute transition
// - Incoming transition == rule transition
//
// The Split() method does not have a Bazel equivalent and Bazel split
// transitions do not have a Soong equivalent.
//
// Mutate() does not make sense in Bazel due to the different models of the
// two systems: when creating new variations, Soong clones the old module and
// thus some way is needed to change it state whereas Bazel creates each
// configuration of a given configured target anew.
type TransitionMutator interface {
// Split returns the set of variations that should be created for a module no
// matter who depends on it. Used when Make depends on a particular variation
// or when the module knows its variations just based on information given to
// it in the Blueprint file. This method should not mutate the module it is
// called on.
Split(ctx BaseModuleContext) []string
// OutgoingTransition is called on a module to determine which variation it wants
// from its direct dependencies. The dependency itself can override this decision.
// This method should not mutate the module itself.
OutgoingTransition(ctx OutgoingTransitionContext, sourceVariation string) string
// IncomingTransition is called on a module to determine which variation it should
// be in based on the variation modules that depend on it want. This gives the module
// a final say about its own variations. This method should not mutate the module
// itself.
IncomingTransition(ctx IncomingTransitionContext, incomingVariation string) string
// Mutate is called after a module was split into multiple variations on each variation.
// It should not split the module any further but adding new dependencies is
// fine. Unlike all the other methods on TransitionMutator, this method is
// allowed to mutate the module.
Mutate(ctx BottomUpMutatorContext, variation string)
}
type IncomingTransitionContext interface {
ArchModuleContext
ModuleProviderContext
ModuleErrorContext
// Module returns the target of the dependency edge for which the transition
// is being computed
Module() Module
// Config returns the configuration for the build.
Config() Config
DeviceConfig() DeviceConfig
// IsAddingDependency returns true if the transition is being called while adding a dependency
// after the transition mutator has already run, or false if it is being called when the transition
// mutator is running. This should be used sparingly, all uses will have to be removed in order
// to support creating variants on demand.
IsAddingDependency() bool
}
type OutgoingTransitionContext interface {
ArchModuleContext
ModuleProviderContext
// Module returns the target of the dependency edge for which the transition
// is being computed
Module() Module
// DepTag() Returns the dependency tag through which this dependency is
// reached
DepTag() blueprint.DependencyTag
// Config returns the configuration for the build.
Config() Config
DeviceConfig() DeviceConfig
}
type androidTransitionMutator struct {
finalPhase bool
mutator TransitionMutator
name string
}
func (a *androidTransitionMutator) Split(ctx blueprint.BaseModuleContext) []string {
if a.finalPhase {
panic("TransitionMutator not allowed in FinalDepsMutators")
}
if m, ok := ctx.Module().(Module); ok {
moduleContext := m.base().baseModuleContextFactory(ctx)
return a.mutator.Split(&moduleContext)
} else {
return []string{""}
}
}
func (a *androidTransitionMutator) OutgoingTransition(bpctx blueprint.OutgoingTransitionContext, sourceVariation string) string {
if m, ok := bpctx.Module().(Module); ok {
ctx := outgoingTransitionContextPool.Get().(*outgoingTransitionContextImpl)
defer outgoingTransitionContextPool.Put(ctx)
*ctx = outgoingTransitionContextImpl{
archModuleContext: m.base().archModuleContextFactory(bpctx),
bp: bpctx,
}
return a.mutator.OutgoingTransition(ctx, sourceVariation)
} else {
return ""
}
}
func (a *androidTransitionMutator) IncomingTransition(bpctx blueprint.IncomingTransitionContext, incomingVariation string) string {
if m, ok := bpctx.Module().(Module); ok {
ctx := incomingTransitionContextPool.Get().(*incomingTransitionContextImpl)
defer incomingTransitionContextPool.Put(ctx)
*ctx = incomingTransitionContextImpl{
archModuleContext: m.base().archModuleContextFactory(bpctx),
bp: bpctx,
}
return a.mutator.IncomingTransition(ctx, incomingVariation)
} else {
return ""
}
}
func (a *androidTransitionMutator) Mutate(ctx blueprint.BottomUpMutatorContext, variation string) {
if am, ok := ctx.Module().(Module); ok {
if variation != "" {
// TODO: this should really be checking whether the TransitionMutator affected this module, not
// the empty variant, but TransitionMutator has no concept of skipping a module.
base := am.base()
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, a.name)
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variation)
}
mctx := bottomUpMutatorContextFactory(ctx, am, a.finalPhase)
defer bottomUpMutatorContextPool.Put(mctx)
a.mutator.Mutate(mctx, variation)
}
}
type incomingTransitionContextImpl struct {
archModuleContext
bp blueprint.IncomingTransitionContext
}
func (c *incomingTransitionContextImpl) Module() Module {
return c.bp.Module().(Module)
}
func (c *incomingTransitionContextImpl) Config() Config {
return c.bp.Config().(Config)
}
func (c *incomingTransitionContextImpl) DeviceConfig() DeviceConfig {
return DeviceConfig{c.bp.Config().(Config).deviceConfig}
}
func (c *incomingTransitionContextImpl) IsAddingDependency() bool {
return c.bp.IsAddingDependency()
}
func (c *incomingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) {
return c.bp.Provider(provider)
}
func (c *incomingTransitionContextImpl) ModuleErrorf(fmt string, args ...interface{}) {
c.bp.ModuleErrorf(fmt, args)
}
func (c *incomingTransitionContextImpl) PropertyErrorf(property, fmt string, args ...interface{}) {
c.bp.PropertyErrorf(property, fmt, args)
}
type outgoingTransitionContextImpl struct {
archModuleContext
bp blueprint.OutgoingTransitionContext
}
func (c *outgoingTransitionContextImpl) Module() Module {
return c.bp.Module().(Module)
}
func (c *outgoingTransitionContextImpl) DepTag() blueprint.DependencyTag {
return c.bp.DepTag()
}
func (c *outgoingTransitionContextImpl) Config() Config {
return c.bp.Config().(Config)
}
func (c *outgoingTransitionContextImpl) DeviceConfig() DeviceConfig {
return DeviceConfig{c.bp.Config().(Config).deviceConfig}
}
func (c *outgoingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) {
return c.bp.Provider(provider)
}