commit | a9ec69433d71472316cf88d9c620b4b227369915 | [log] [tgz] |
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author | Lukacs T. Berki <lberki@google.com> | Wed Mar 24 10:57:13 2021 +0100 |
committer | Lukacs T. Berki <lberki@google.com> | Wed Mar 24 10:57:13 2021 +0100 |
tree | 44032996d05cbc8cf0ca6e009aba2d722f242568 | |
parent | a4c074bc2502e60366f43f4cca21509a344849a1 [diff] |
Add an accessor function for the output Ninja file. Test: Presubmits. Change-Id: I505dfbbf7f87c6ea6bce71f7ae4ef8ca750d066d
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.