| # | |
| # Copyright (C) 2007 The Android Open Source Project | |
| # | |
| # Licensed under the Apache License, Version 2.0 (the "License"); | |
| # you may not use this file except in compliance with the License. | |
| # You may obtain a copy of the License at | |
| # | |
| # http://www.apache.org/licenses/LICENSE-2.0 | |
| # | |
| # Unless required by applicable law or agreed to in writing, software | |
| # distributed under the License is distributed on an "AS IS" BASIS, | |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| # See the License for the specific language governing permissions and | |
| # limitations under the License. | |
| # | |
| ###################################################################### | |
| # This is a do-nothing template file. To use it, copy it to a file | |
| # named "buildspec.mk" in the root directory, and uncomment or change | |
| # the variables necessary for your desired configuration. The file | |
| # "buildspec.mk" should never be checked in to source control. | |
| ###################################################################### | |
| # Choose a product to build for. Look in the products directory for ones | |
| # that work. | |
| ifndef TARGET_PRODUCT | |
| #TARGET_PRODUCT:=generic | |
| endif | |
| # Choose a variant to build. If you don't pick one, the default is eng. | |
| # User is what we ship. Userdebug is that, with a few flags turned on | |
| # for debugging. Eng has lots of extra tools for development. | |
| ifndef TARGET_BUILD_VARIANT | |
| #TARGET_BUILD_VARIANT:=user | |
| #TARGET_BUILD_VARIANT:=userdebug | |
| #TARGET_BUILD_VARIANT:=eng | |
| endif | |
| # Choose a targeted release. If you don't pick one, the default is the | |
| # soonest future release. | |
| ifndef TARGET_PLATFORM_RELEASE | |
| #TARGET_PLATFORM_RELEASE:=OPR1 | |
| endif | |
| # Choose additional targets to always install, even when building | |
| # minimal targets like "make droid". This takes simple target names | |
| # like "Browser" or "MyApp", the names used by LOCAL_MODULE or | |
| # LOCAL_PACKAGE_NAME. Modules listed here will always be installed in | |
| # /system, even if they'd usually go in /data. | |
| ifndef CUSTOM_MODULES | |
| #CUSTOM_MODULES:= | |
| endif | |
| # Set this to debug or release if you care. Otherwise, it defaults to release. | |
| ifndef TARGET_BUILD_TYPE | |
| #TARGET_BUILD_TYPE:=release | |
| endif | |
| # Uncomment this if you want the host tools built in debug mode. Otherwise | |
| # it defaults to release. | |
| ifndef HOST_BUILD_TYPE | |
| #HOST_BUILD_TYPE:=debug | |
| endif | |
| # Turn on debugging for selected modules. If DEBUG_MODULE_<module-name> is set | |
| # to a non-empty value, the appropriate HOST_/TARGET_CUSTOM_DEBUG_CFLAGS | |
| # will be added to LOCAL_CFLAGS when building the module. | |
| #DEBUG_MODULE_ModuleName:=true | |
| # Specify the extra CFLAGS to use when building a module whose | |
| # DEBUG_MODULE_ variable is set. Host and device flags are handled | |
| # separately. | |
| #HOST_CUSTOM_DEBUG_CFLAGS:= | |
| #TARGET_CUSTOM_DEBUG_CFLAGS:= | |
| # Choose additional locales, like "en_US" or "it_IT", to add to any | |
| # built product. Any locales that appear in CUSTOM_LOCALES but not in | |
| # the locale list for the selected product will be added to the end | |
| # of PRODUCT_LOCALES. | |
| ifndef CUSTOM_LOCALES | |
| #CUSTOM_LOCALES:= | |
| endif | |
| # If you have a special place to put your ouput files, set this, otherwise | |
| # it goes to <build-root>/out | |
| #OUT_DIR:=/tmp/stuff | |
| # If you want to always set certain system properties, add them to this list. | |
| # E.g., "ADDITIONAL_BUILD_PROPERTIES += ro.prop1=5 prop2=value" | |
| # This mechanism does not currently support values containing spaces. | |
| #ADDITIONAL_BUILD_PROPERTIES += | |
| # If you want to reduce the system.img size by several meg, and are willing to | |
| # lose access to CJK (and other) character sets, define NO_FALLBACK_FONT:=true | |
| ifndef NO_FALLBACK_FONT | |
| #NO_FALLBACK_FONT:=true | |
| endif | |
| # OVERRIDE_RUNTIMES allows you to locally override PRODUCT_RUNTIMES. | |
| # | |
| # To only build ART, use "runtime_libart_default" | |
| # To use Dalvik but also include ART, use "runtime_libdvm_default runtime_libart" | |
| # To use ART but also include Dalvik, use "runtime_libart_default runtime_libdvm" | |
| ifndef OVERRIDE_RUNTIMES | |
| #OVERRIDE_RUNTIMES:=runtime_libart_default | |
| #OVERRIDE_RUNTIMES:=runtime_libdvm_default runtime_libart | |
| #OVERRIDE_RUNTIMES:=runtime_libart_default runtime_libdvm | |
| endif | |
| # when the build system changes such that this file must be updated, this | |
| # variable will be changed. After you have modified this file with the new | |
| # changes (see buildspec.mk.default), update this to the new value from | |
| # buildspec.mk.default. | |
| BUILD_ENV_SEQUENCE_NUMBER := 13 |