Allow LOCAL_ASSET_DIR point to nonexistent dir
LOCAL_ASSET_DIR may point to a dir generated during the build process.
We have done similiar things to LOCAL_RESOURCE_DIR.
(cherry picked from commit bfcdf060bab129581acff32eb70896f719162bc9)
Bug: 16563899
Change-Id: Iaa72196e1e6350ae0720f8a4e0abc68d8d7ed642
diff --git a/core/package_internal.mk b/core/package_internal.mk
index d1e4212..6ce3678 100644
--- a/core/package_internal.mk
+++ b/core/package_internal.mk
@@ -72,8 +72,11 @@
LOCAL_AAPT_FLAGS += $(addprefix --split ,$(LOCAL_PACKAGE_SPLITS))
endif
+need_compile_asset :=
ifeq (,$(LOCAL_ASSET_DIR))
LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
+else
+need_compile_asset := true
endif
# LOCAL_RESOURCE_DIR may point to resource generated during the build
@@ -101,6 +104,10 @@
) \
))
+ifneq ($(all_assets),)
+need_compile_asset := true
+endif
+
all_resources := $(strip \
$(foreach dir, $(LOCAL_RESOURCE_DIR), \
$(addprefix $(dir)/, \
@@ -119,7 +126,7 @@
package_expected_intermediates_COMMON := $(call local-intermediates-dir,COMMON)
# If no assets or resources were found, clear the directory variables so
# we don't try to build them.
-ifeq (,$(all_assets))
+ifneq (true,$(need_compile_asset))
LOCAL_ASSET_DIR:=
endif
ifneq (true,$(need_compile_res))