blob: ac21918022073f10a6b0189eab51777e7d07c451 [file] [log] [blame]
# BoardConfigEmuCommon.mk
#
# Common compile-time definitions for emulator
#
HAVE_HTC_AUDIO_DRIVER := true
BOARD_USES_GENERIC_AUDIO := true
TARGET_BOOTLOADER_BOARD_NAME := goldfish_$(TARGET_ARCH)
# no hardware camera
USE_CAMERA_STUB := true
NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
# Build OpenGLES emulation guest and host libraries
BUILD_EMULATOR_OPENGL := true
BUILD_QEMU_IMAGES := true
# Build and enable the OpenGL ES View renderer. When running on the emulator,
# the GLES renderer disables itself if host GL acceleration isn't available.
USE_OPENGL_RENDERER := true
# Emulator doesn't support sparse image format.
TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true
ifeq ($(PRODUCT_USE_DYNAMIC_PARTITIONS),true)
# emulator is Non-A/B device
AB_OTA_UPDATER := false
# emulator needs super.img
BOARD_BUILD_SUPER_IMAGE_BY_DEFAULT := true
BOARD_EXT4_SHARE_DUP_BLOCKS := true
# 3G + header
BOARD_SUPER_PARTITION_SIZE := 3229614080
BOARD_SUPER_PARTITION_GROUPS := emulator_dynamic_partitions
BOARD_EMULATOR_DYNAMIC_PARTITIONS_PARTITION_LIST := \
system \
vendor
# 3G
BOARD_EMULATOR_DYNAMIC_PARTITIONS_SIZE := 3221225472
# in build environment to speed up make -j
ifeq ($(QEMU_DISABLE_AVB),true)
BOARD_AVB_ENABLE := false
endif
else ifeq ($(PRODUCT_USE_DYNAMIC_PARTITION_SIZE),true)
# Enable dynamic system image size and reserved 64MB in it.
BOARD_SYSTEMIMAGE_PARTITION_RESERVED_SIZE := 67108864
BOARD_VENDORIMAGE_PARTITION_RESERVED_SIZE := 67108864
else
BOARD_SYSTEMIMAGE_PARTITION_SIZE := 3221225472
BOARD_VENDORIMAGE_PARTITION_SIZE := 146800640
endif
BOARD_VENDORIMAGE_FILE_SYSTEM_TYPE := ext4
BOARD_FLASH_BLOCK_SIZE := 512
DEVICE_MATRIX_FILE := device/generic/goldfish/compatibility_matrix.xml
BOARD_SEPOLICY_DIRS += device/generic/goldfish/sepolicy/common