Extend <sys/sysinfo.h> tests slightly. We know game developers (and the Games SDK) look at this stuff, so make a bit more of an effort to ensure it's not completely broken. Test: treehugger Change-Id: I20b1c167faa1d9f4f39a94a723dabb848ce34269
diff --git a/tests/sys_sysinfo_test.cpp b/tests/sys_sysinfo_test.cpp index ea35b4e..cca2f44 100644 --- a/tests/sys_sysinfo_test.cpp +++ b/tests/sys_sysinfo_test.cpp
@@ -42,4 +42,10 @@ struct sysinfo si; memset(&si, 0, sizeof(si)); ASSERT_EQ(0, sysinfo(&si)); + + ASSERT_GT(si.uptime, 10); // You're not running CTS within 10s of booting! + ASSERT_GT(uint64_t(si.totalram) * si.mem_unit, uint64_t(512 * 1024 * 1024)); + ASSERT_GE(si.totalram, si.freeram); + ASSERT_GE(si.totalswap, si.freeswap); + ASSERT_GT(si.procs, 2); // There's at least this test and init running! }