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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_RUNTIME_SCOPED_THREAD_STATE_CHANGE_H_
#define ART_RUNTIME_SCOPED_THREAD_STATE_CHANGE_H_
#include "art_field.h"
#include "base/casts.h"
#include "base/value_object.h"
#include "java_vm_ext.h"
#include "thread_state.h"
#include "verify_object.h"
namespace art {
struct JNIEnvExt;
template<class MirrorType, bool kPoison> class ObjPtr;
// Scoped change into and out of a particular state. Handles Runnable transitions that require
// more complicated suspension checking. The subclasses ScopedObjectAccessUnchecked and
// ScopedObjectAccess are used to handle the change into Runnable to Get direct access to objects,
// the unchecked variant doesn't aid annotalysis.
class ScopedThreadStateChange : public ValueObject {
public:
ALWAYS_INLINE ScopedThreadStateChange(Thread* self, ThreadState new_thread_state)
REQUIRES(!Locks::thread_suspend_count_lock_);
ALWAYS_INLINE ~ScopedThreadStateChange() REQUIRES(!Locks::thread_suspend_count_lock_);
ALWAYS_INLINE Thread* Self() const {
return self_;
}
protected:
// Constructor used by ScopedJniThreadState for an unattached thread that has access to the VM*.
ScopedThreadStateChange() {}
Thread* const self_ = nullptr;
const ThreadState thread_state_ = kTerminated;
private:
ThreadState old_thread_state_ = kTerminated;
const bool expected_has_no_thread_ = true;
friend class ScopedObjectAccessUnchecked;
DISALLOW_COPY_AND_ASSIGN(ScopedThreadStateChange);
};
// Assumes we are already runnable.
class ScopedObjectAccessAlreadyRunnable : public ValueObject {
public:
Thread* Self() const {
return self_;
}
JNIEnvExt* Env() const {
return env_;
}
JavaVMExt* Vm() const {
return vm_;
}
bool ForceCopy() const {
return vm_->ForceCopy();
}
/*
* Add a local reference for an object to the indirect reference table associated with the
* current stack frame. When the native function returns, the reference will be discarded.
*
* We need to allow the same reference to be added multiple times, and cope with nullptr.
*
* This will be called on otherwise unreferenced objects. We cannot do GC allocations here, and
* it's best if we don't grab a mutex.
*/
template<typename T>
T AddLocalReference(ObjPtr<mirror::Object> obj) const
REQUIRES_SHARED(Locks::mutator_lock_);
template<typename T, bool kPoison = kIsDebugBuild>
ObjPtr<T, kPoison> Decode(jobject obj) const REQUIRES_SHARED(Locks::mutator_lock_);
ALWAYS_INLINE bool IsRunnable() const;
protected:
ALWAYS_INLINE explicit ScopedObjectAccessAlreadyRunnable(JNIEnv* env)
REQUIRES(!Locks::thread_suspend_count_lock_);
ALWAYS_INLINE explicit ScopedObjectAccessAlreadyRunnable(Thread* self)
REQUIRES(!Locks::thread_suspend_count_lock_);
// Used when we want a scoped JNI thread state but have no thread/JNIEnv. Consequently doesn't
// change into Runnable or acquire a share on the mutator_lock_.
explicit ScopedObjectAccessAlreadyRunnable(JavaVM* vm)
: self_(nullptr), env_(nullptr), vm_(down_cast<JavaVMExt*>(vm)) {}
// Here purely to force inlining.
ALWAYS_INLINE ~ScopedObjectAccessAlreadyRunnable() {}
// Self thread, can be null.
Thread* const self_;
// The full JNIEnv.
JNIEnvExt* const env_;
// The full JavaVM.
JavaVMExt* const vm_;
};
// Entry/exit processing for transitions from Native to Runnable (ie within JNI functions).
//
// This class performs the necessary thread state switching to and from Runnable and lets us
// amortize the cost of working out the current thread. Additionally it lets us check (and repair)
// apps that are using a JNIEnv on the wrong thread. The class also decodes and encodes Objects
// into jobjects via methods of this class. Performing this here enforces the Runnable thread state
// for use of Object, thereby inhibiting the Object being modified by GC whilst native or VM code
// is also manipulating the Object.
//
// The destructor transitions back to the previous thread state, typically Native. In this state
// GC and thread suspension may occur.
//
// For annotalysis the subclass ScopedObjectAccess (below) makes it explicit that a shared of
// the mutator_lock_ will be acquired on construction.
class ScopedObjectAccessUnchecked : public ScopedObjectAccessAlreadyRunnable {
public:
ALWAYS_INLINE explicit ScopedObjectAccessUnchecked(JNIEnv* env)
REQUIRES(!Locks::thread_suspend_count_lock_);
ALWAYS_INLINE explicit ScopedObjectAccessUnchecked(Thread* self)
REQUIRES(!Locks::thread_suspend_count_lock_);
// Used when we want a scoped JNI thread state but have no thread/JNIEnv. Consequently doesn't
// change into Runnable or acquire a share on the mutator_lock_.
explicit ScopedObjectAccessUnchecked(JavaVM* vm) ALWAYS_INLINE
: ScopedObjectAccessAlreadyRunnable(vm), tsc_() {}
private:
// The scoped thread state change makes sure that we are runnable and restores the thread state
// in the destructor.
const ScopedThreadStateChange tsc_;
DISALLOW_COPY_AND_ASSIGN(ScopedObjectAccessUnchecked);
};
// Annotalysis helping variant of the above.
class ScopedObjectAccess : public ScopedObjectAccessUnchecked {
public:
ALWAYS_INLINE explicit ScopedObjectAccess(JNIEnv* env)
REQUIRES(!Locks::thread_suspend_count_lock_)
SHARED_LOCK_FUNCTION(Locks::mutator_lock_)
: ScopedObjectAccessUnchecked(env) {}
ALWAYS_INLINE explicit ScopedObjectAccess(Thread* self)
REQUIRES(!Locks::thread_suspend_count_lock_)
SHARED_LOCK_FUNCTION(Locks::mutator_lock_)
: ScopedObjectAccessUnchecked(self) {}
// Base class will release share of lock. Invoked after this destructor.
~ScopedObjectAccess() UNLOCK_FUNCTION(Locks::mutator_lock_) ALWAYS_INLINE {}
private:
// TODO: remove this constructor. It is used by check JNI's ScopedCheck to make it believe that
// routines operating with just a VM are sound, they are not, but when you have just a VM
// you cannot call the unsound routines.
explicit ScopedObjectAccess(JavaVM* vm) SHARED_LOCK_FUNCTION(Locks::mutator_lock_)
: ScopedObjectAccessUnchecked(vm) {}
friend class ScopedCheck;
DISALLOW_COPY_AND_ASSIGN(ScopedObjectAccess);
};
// Annotalysis helper for going to a suspended state from runnable.
class ScopedThreadSuspension : public ValueObject {
public:
ALWAYS_INLINE explicit ScopedThreadSuspension(Thread* self, ThreadState suspended_state)
REQUIRES(!Locks::thread_suspend_count_lock_, !Roles::uninterruptible_)
UNLOCK_FUNCTION(Locks::mutator_lock_);
ALWAYS_INLINE ~ScopedThreadSuspension() SHARED_LOCK_FUNCTION(Locks::mutator_lock_);
private:
Thread* const self_;
const ThreadState suspended_state_;
DISALLOW_COPY_AND_ASSIGN(ScopedThreadSuspension);
};
} // namespace art
#endif // ART_RUNTIME_SCOPED_THREAD_STATE_CHANGE_H_