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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.amm.test;
import android.content.Context;
import android.view.WindowManager;
import android.widget.TextView;
class ThreadedRendererUse {
private TextView mTextView;
/**
* Cause a threaded renderer EGL allocation to be used, with given
* dimensions.
*/
public ThreadedRendererUse(Context context, int width, int height) {
mTextView = new TextView(context);
mTextView.setText("TRU");
mTextView.setBackgroundColor(0xffff0000);
// Adding a view to the WindowManager (as opposed to the app's root view
// hierarchy) causes a ThreadedRenderer and EGL allocations under the cover.
// We use a TextView here to trigger the use case, but we could use any
// other kind of view as well.
WindowManager wm = context.getSystemService(WindowManager.class);
WindowManager.LayoutParams layout = new WindowManager.LayoutParams();
layout.width = width;
layout.height = height;
wm.addView(mTextView, layout);
mTextView.post(new CycleRunnable());
}
// To force as many graphics buffers as will ever be used to actually be
// used, we cycle the text of the text view a handful of times right
// when things start up.
private class CycleRunnable implements Runnable {
private int mCycles = 0;
public void run() {
if (mCycles < 10) {
mCycles++;
mTextView.setText("TRU " + mCycles);
mTextView.post(this);
}
}
}
}