| /* | |
| * Copyright (C) 2011 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| import java.util.ArrayList; | |
| import java.util.List; | |
| import java.util.concurrent.atomic.AtomicInteger; | |
| import java.util.concurrent.CyclicBarrier; | |
| public class Main implements Runnable { | |
| // Timeout in minutes. Make it larger than the run-test timeout to get a native thread dump by | |
| // ART on timeout when running on the host. | |
| private final static long TIMEOUT_VALUE = 7; | |
| private final static long MAX_SIZE = 1000; // Maximum size of array-list to allocate. | |
| private final static int THREAD_COUNT = 16; | |
| // Use a couple of different forms of synchronizing to test some of these... | |
| private final static AtomicInteger counter = new AtomicInteger(-1); | |
| private final static Object gate = new Object(); | |
| private volatile static int waitCount = 0; | |
| static { | |
| // If we're using the interpreter for the boot class path, the VarHandle implementation of | |
| // AtomicInteger.incrementAndGet() needs to resolve a MethodType which is then cached for | |
| // subsequent uses. Make sure the MethodType is resolved early, otherwise the | |
| // counter.incrementAndGet() call in work(), after we have tried to allocate all memory, | |
| // could throw OOME. | |
| counter.incrementAndGet(); | |
| } | |
| public static void main(String[] args) throws Exception { | |
| Thread[] threads = new Thread[THREAD_COUNT]; | |
| // This barrier is used to synchronize the threads starting to allocate. | |
| // Note: Even though a barrier is not allocation-free, this one is fine, as it will be used | |
| // before filling the heap. | |
| CyclicBarrier startBarrier = new CyclicBarrier(threads.length); | |
| for (int i = 0; i < threads.length; i++) { | |
| threads[i] = new Thread(new Main(startBarrier)); | |
| threads[i].start(); | |
| } | |
| // Wait for the threads to finish. | |
| for (Thread thread : threads) { | |
| thread.join(); | |
| } | |
| // Allocate objects to definitely run GC before quitting. | |
| allocateObjectsToRunGc(); | |
| new ArrayList<Object>(50); | |
| } | |
| private static void allocateObjectsToRunGc() { | |
| ArrayList<Object> l = new ArrayList<Object>(); | |
| try { | |
| for (int i = 0; i < 100000; i++) { | |
| l.add(new ArrayList<Object>(i)); | |
| } | |
| } catch (OutOfMemoryError oom) { | |
| } | |
| } | |
| private Main(CyclicBarrier startBarrier) { | |
| this.startBarrier = startBarrier; | |
| } | |
| private ArrayList<Object> store; | |
| private CyclicBarrier startBarrier; | |
| public void run() { | |
| try { | |
| work(); | |
| } catch (Throwable t) { | |
| // Any exception or error getting here is bad. | |
| try { | |
| // May need allocations... | |
| t.printStackTrace(System.out); | |
| } catch (Throwable tInner) { | |
| } | |
| System.exit(1); | |
| } | |
| } | |
| private void work() throws Exception { | |
| // Any exceptions except an OOME in the allocation loop are bad and handed off to the | |
| // caller which should abort the whole runtime. | |
| ArrayList<Object> l = new ArrayList<Object>(); | |
| store = l; // Keep it alive. | |
| // Wait for the start signal. | |
| startBarrier.await(TIMEOUT_VALUE, java.util.concurrent.TimeUnit.MINUTES); | |
| // Allocate. | |
| try { | |
| for (int i = 0; i < MAX_SIZE; i++) { | |
| l.add(new ArrayList<Object>(i)); | |
| } | |
| } catch (OutOfMemoryError oome) { | |
| // Fine, we're done. | |
| } | |
| // Atomically increment the counter and check whether we were last. | |
| int number = counter.incrementAndGet(); | |
| if (number < THREAD_COUNT) { | |
| // Not last. | |
| synchronized (gate) { | |
| // Increment the wait counter. | |
| waitCount++; | |
| gate.wait(TIMEOUT_VALUE * 1000 * 60); | |
| } | |
| } else { | |
| // Last. Wait until waitCount == THREAD_COUNT - 1. | |
| for (int loops = 0; ; loops++) { | |
| synchronized (gate) { | |
| if (waitCount == THREAD_COUNT - 1) { | |
| // OK, everyone's waiting. Notify and break out. | |
| gate.notifyAll(); | |
| break; | |
| } else if (loops > 40) { | |
| // 1s wait, too many tries. | |
| System.out.println("Waited too long for the last thread."); | |
| System.exit(1); | |
| } | |
| } | |
| // Wait a bit. | |
| Thread.sleep(25); | |
| } | |
| } | |
| store = null; // Allow GC to reclaim it. | |
| } | |
| } |