Fix build lint issue.

Change-Id: I53d5bdefdf79b376f99dfaa17591a0d2103921d5
diff --git a/compiler/optimizing/bounds_check_elimination.cc b/compiler/optimizing/bounds_check_elimination.cc
index 070981e..4ca3648 100644
--- a/compiler/optimizing/bounds_check_elimination.cc
+++ b/compiler/optimizing/bounds_check_elimination.cc
@@ -520,7 +520,6 @@
         right_range->GetIncrement() == -1 &&
         right_range->GetBound().IsRelatedToArrayLength() &&
         right_range->GetBound().GetConstant() < 0) {
-
       HBasicBlock* successor = nullptr;
       int32_t left_compensation = 0;
       int32_t right_compensation = 0;