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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_RUNTIME_RUNTIME_CALLBACKS_H_
#define ART_RUNTIME_RUNTIME_CALLBACKS_H_
#include <vector>
#include "base/array_ref.h"
#include "base/locks.h"
#include "base/macros.h"
#include "handle.h"
namespace art {
namespace dex {
struct ClassDef;
} // namespace dex
namespace mirror {
class Class;
class ClassLoader;
class Object;
} // namespace mirror
class ArtMethod;
class ClassLoadCallback;
class DexFile;
class Thread;
class MethodCallback;
class Monitor;
class ReaderWriterMutex;
class ThreadLifecycleCallback;
class ReflectiveValueVisitor;
// Note: RuntimeCallbacks uses the mutator lock to synchronize the callback lists. A thread must
// hold the exclusive lock to add or remove a listener. A thread must hold the shared lock
// to dispatch an event. This setup is chosen as some clients may want to suspend the
// dispatching thread or all threads.
//
// To make this safe, the following restrictions apply:
// * Only the owner of a listener may ever add or remove said listener.
// * A listener must never add or remove itself or any other listener while running.
// * It is the responsibility of the owner to not remove the listener while it is running
// (and suspended).
// * The owner should never deallocate a listener once it has been registered, even if it has
// been removed.
//
// The simplest way to satisfy these restrictions is to never remove a listener, and to do
// any state checking (is the listener enabled) in the listener itself. For an example, see
// Dbg.
class DdmCallback {
public:
virtual ~DdmCallback() {}
virtual void DdmPublishChunk(uint32_t type, const ArrayRef<const uint8_t>& data)
REQUIRES_SHARED(Locks::mutator_lock_) = 0;
};
class DebuggerControlCallback {
public:
virtual ~DebuggerControlCallback() {}
// Begin running the debugger.
virtual void StartDebugger() = 0;
// The debugger should begin shutting down since the runtime is ending. This is just advisory
virtual void StopDebugger() = 0;
// This allows the debugger to tell the runtime if it is configured.
virtual bool IsDebuggerConfigured() = 0;
};
class RuntimeSigQuitCallback {
public:
virtual ~RuntimeSigQuitCallback() {}
virtual void SigQuit() REQUIRES_SHARED(Locks::mutator_lock_) = 0;
};
class RuntimePhaseCallback {
public:
enum RuntimePhase {
kInitialAgents, // Initial agent loading is done.
kStart, // The runtime is started.
kInit, // The runtime is initialized (and will run user code soon).
kDeath, // The runtime just died.
};
virtual ~RuntimePhaseCallback() {}
virtual void NextRuntimePhase(RuntimePhase phase) REQUIRES_SHARED(Locks::mutator_lock_) = 0;
};
class MonitorCallback {
public:
// Called just before the thread goes to sleep to wait for the monitor to become unlocked.
virtual void MonitorContendedLocking(Monitor* mon) REQUIRES_SHARED(Locks::mutator_lock_) = 0;
// Called just after the monitor has been successfully acquired when it was already locked.
virtual void MonitorContendedLocked(Monitor* mon) REQUIRES_SHARED(Locks::mutator_lock_) = 0;
// Called on entry to the Object#wait method regardless of whether or not the call is valid.
virtual void ObjectWaitStart(Handle<mirror::Object> obj, int64_t millis_timeout)
REQUIRES_SHARED(Locks::mutator_lock_) = 0;
// Called just after the monitor has woken up from going to sleep for a wait(). At this point the
// thread does not possess a lock on the monitor. This will only be called for threads wait calls
// where the thread did (or at least could have) gone to sleep.
virtual void MonitorWaitFinished(Monitor* m, bool timed_out)
REQUIRES_SHARED(Locks::mutator_lock_) = 0;
virtual ~MonitorCallback() {}
};
class ParkCallback {
public:
// Called on entry to the Unsafe.#park method
virtual void ThreadParkStart(bool is_absolute, int64_t millis_timeout)
REQUIRES_SHARED(Locks::mutator_lock_) = 0;
// Called just after the thread has woken up from going to sleep for a park(). This will only be
// called for Unsafe.park() calls where the thread did (or at least could have) gone to sleep.
virtual void ThreadParkFinished(bool timed_out) REQUIRES_SHARED(Locks::mutator_lock_) = 0;
virtual ~ParkCallback() {}
};
// A callback to let parts of the runtime note that they are currently relying on a particular
// method remaining in it's current state. Users should not rely on always being called. If multiple
// callbacks are added the runtime will short-circuit when the first one returns 'true'.
class MethodInspectionCallback {
public:
virtual ~MethodInspectionCallback() {}
// Returns true if any locals have changed. If any locals have changed we shouldn't OSR.
virtual bool HaveLocalsChanged() REQUIRES_SHARED(Locks::mutator_lock_) = 0;
};
// Callback to let something request to be notified when reflective objects are being visited and
// updated to update any bare ArtMethod/ArtField pointers it might have.
class ReflectiveValueVisitCallback {
public:
virtual ~ReflectiveValueVisitCallback() {}
// Called when something visits all reflective values with the update visitor.
virtual void VisitReflectiveTargets(ReflectiveValueVisitor* visitor)
REQUIRES(Locks::mutator_lock_) = 0;
};
class RuntimeCallbacks {
public:
RuntimeCallbacks();
void AddThreadLifecycleCallback(ThreadLifecycleCallback* cb) REQUIRES(Locks::mutator_lock_);
void RemoveThreadLifecycleCallback(ThreadLifecycleCallback* cb) REQUIRES(Locks::mutator_lock_);
void ThreadStart(Thread* self) REQUIRES_SHARED(Locks::mutator_lock_);
void ThreadDeath(Thread* self) REQUIRES_SHARED(Locks::mutator_lock_);
void AddClassLoadCallback(ClassLoadCallback* cb) REQUIRES(Locks::mutator_lock_);
void RemoveClassLoadCallback(ClassLoadCallback* cb) REQUIRES(Locks::mutator_lock_);
void BeginDefineClass() REQUIRES_SHARED(Locks::mutator_lock_);
void EndDefineClass() REQUIRES_SHARED(Locks::mutator_lock_);
void ClassLoad(Handle<mirror::Class> klass) REQUIRES_SHARED(Locks::mutator_lock_);
void ClassPrepare(Handle<mirror::Class> temp_klass, Handle<mirror::Class> klass)
REQUIRES_SHARED(Locks::mutator_lock_);
void AddRuntimeSigQuitCallback(RuntimeSigQuitCallback* cb)
REQUIRES(Locks::mutator_lock_);
void RemoveRuntimeSigQuitCallback(RuntimeSigQuitCallback* cb)
REQUIRES(Locks::mutator_lock_);
void SigQuit() REQUIRES_SHARED(Locks::mutator_lock_);
void AddRuntimePhaseCallback(RuntimePhaseCallback* cb)
REQUIRES(Locks::mutator_lock_);
void RemoveRuntimePhaseCallback(RuntimePhaseCallback* cb)
REQUIRES(Locks::mutator_lock_);
void NextRuntimePhase(RuntimePhaseCallback::RuntimePhase phase)
REQUIRES_SHARED(Locks::mutator_lock_);
void ClassPreDefine(const char* descriptor,
Handle<mirror::Class> temp_class,
Handle<mirror::ClassLoader> loader,
const DexFile& initial_dex_file,
const dex::ClassDef& initial_class_def,
/*out*/DexFile const** final_dex_file,
/*out*/dex::ClassDef const** final_class_def)
REQUIRES_SHARED(Locks::mutator_lock_);
void AddMethodCallback(MethodCallback* cb) REQUIRES(Locks::mutator_lock_);
void RemoveMethodCallback(MethodCallback* cb) REQUIRES(Locks::mutator_lock_);
void RegisterNativeMethod(ArtMethod* method,
const void* original_implementation,
/*out*/void** new_implementation)
REQUIRES_SHARED(Locks::mutator_lock_);
void MonitorContendedLocking(Monitor* m) REQUIRES_SHARED(Locks::mutator_lock_);
void MonitorContendedLocked(Monitor* m) REQUIRES_SHARED(Locks::mutator_lock_);
void ObjectWaitStart(Handle<mirror::Object> m, int64_t timeout)
REQUIRES_SHARED(Locks::mutator_lock_);
void MonitorWaitFinished(Monitor* m, bool timed_out)
REQUIRES_SHARED(Locks::mutator_lock_);
void AddMonitorCallback(MonitorCallback* cb) REQUIRES_SHARED(Locks::mutator_lock_);
void RemoveMonitorCallback(MonitorCallback* cb) REQUIRES_SHARED(Locks::mutator_lock_);
void ThreadParkStart(bool is_absolute, int64_t timeout) REQUIRES_SHARED(Locks::mutator_lock_);
void ThreadParkFinished(bool timed_out) REQUIRES_SHARED(Locks::mutator_lock_);
void AddParkCallback(ParkCallback* cb) REQUIRES_SHARED(Locks::mutator_lock_);
void RemoveParkCallback(ParkCallback* cb) REQUIRES_SHARED(Locks::mutator_lock_);
// Returns true if any locals have changed. This is used to prevent OSRing frames that have
// some locals changed.
bool HaveLocalsChanged() REQUIRES_SHARED(Locks::mutator_lock_);
void AddMethodInspectionCallback(MethodInspectionCallback* cb)
REQUIRES_SHARED(Locks::mutator_lock_);
void RemoveMethodInspectionCallback(MethodInspectionCallback* cb)
REQUIRES_SHARED(Locks::mutator_lock_);
// DDMS callbacks
void DdmPublishChunk(uint32_t type, const ArrayRef<const uint8_t>& data)
REQUIRES_SHARED(Locks::mutator_lock_);
void AddDdmCallback(DdmCallback* cb) REQUIRES_SHARED(Locks::mutator_lock_);
void RemoveDdmCallback(DdmCallback* cb) REQUIRES_SHARED(Locks::mutator_lock_);
void StartDebugger() REQUIRES_SHARED(Locks::mutator_lock_);
// NO_THREAD_SAFETY_ANALYSIS since this is only called when we are in the middle of shutting down
// and the mutator_lock_ is no longer acquirable.
void StopDebugger() NO_THREAD_SAFETY_ANALYSIS;
bool IsDebuggerConfigured() REQUIRES_SHARED(Locks::mutator_lock_);
void AddDebuggerControlCallback(DebuggerControlCallback* cb)
REQUIRES_SHARED(Locks::mutator_lock_);
void RemoveDebuggerControlCallback(DebuggerControlCallback* cb)
REQUIRES_SHARED(Locks::mutator_lock_);
void VisitReflectiveTargets(ReflectiveValueVisitor* visitor) REQUIRES(Locks::mutator_lock_);
void AddReflectiveValueVisitCallback(ReflectiveValueVisitCallback* cb)
REQUIRES_SHARED(Locks::mutator_lock_);
void RemoveReflectiveValueVisitCallback(ReflectiveValueVisitCallback* cb)
REQUIRES_SHARED(Locks::mutator_lock_);
private:
std::unique_ptr<ReaderWriterMutex> callback_lock_ BOTTOM_MUTEX_ACQUIRED_AFTER;
std::vector<ThreadLifecycleCallback*> thread_callbacks_
GUARDED_BY(callback_lock_);
std::vector<ClassLoadCallback*> class_callbacks_
GUARDED_BY(callback_lock_);
std::vector<RuntimeSigQuitCallback*> sigquit_callbacks_
GUARDED_BY(callback_lock_);
std::vector<RuntimePhaseCallback*> phase_callbacks_
GUARDED_BY(callback_lock_);
std::vector<MethodCallback*> method_callbacks_
GUARDED_BY(callback_lock_);
std::vector<MonitorCallback*> monitor_callbacks_
GUARDED_BY(callback_lock_);
std::vector<ParkCallback*> park_callbacks_
GUARDED_BY(callback_lock_);
std::vector<MethodInspectionCallback*> method_inspection_callbacks_
GUARDED_BY(callback_lock_);
std::vector<DdmCallback*> ddm_callbacks_
GUARDED_BY(callback_lock_);
std::vector<DebuggerControlCallback*> debugger_control_callbacks_
GUARDED_BY(callback_lock_);
std::vector<ReflectiveValueVisitCallback*> reflective_value_visit_callbacks_
GUARDED_BY(callback_lock_);
};
} // namespace art
#endif // ART_RUNTIME_RUNTIME_CALLBACKS_H_