Use HeapGrowthMultiplier for native allocaitons

Reduces the amount of native allocation GCs for foreground apps.
For camera: The number of native allocations GCs goes from 4 to 2,
improving launch time by 25ms (average of 25 runs on pixel).

The multiplier is 1 for low ram devices, so this should not increase
RAM on devices where it matters.

Test: test-art-host

(cherry picked from commit 30baf4a6d7c568e423c9d3e3fa7a7a25ab730b62)

Change-Id: Ifba47cfebab58d9a60a49446929c3475cef9ff14
diff --git a/runtime/gc/heap.cc b/runtime/gc/heap.cc
index ef4fa28..df097a0 100644
--- a/runtime/gc/heap.cc
+++ b/runtime/gc/heap.cc
@@ -4004,7 +4004,8 @@
       native_blocking_gcs_finished_++;
       native_blocking_gc_cond_->Broadcast(self);
     }
-  } else if (new_value > NativeAllocationGcWatermark() && !IsGCRequestPending()) {
+  } else if (new_value > NativeAllocationGcWatermark() * HeapGrowthMultiplier() &&
+             !IsGCRequestPending()) {
     // Trigger another GC because there have been enough native bytes
     // allocated since the last GC.
     if (IsGcConcurrent()) {