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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* JDWP initialization.
*/
#include "atomic.h"
#include "debugger.h"
#include "jdwp/jdwp_priv.h"
#include "logging.h"
#include <stdlib.h>
#include <unistd.h>
#include <sys/time.h>
#include <time.h>
#include <errno.h>
namespace art {
namespace JDWP {
static void* StartJdwpThread(void* arg);
/*
* JdwpNetStateBase class implementation
*/
JdwpNetStateBase::JdwpNetStateBase() : socket_lock_("JdwpNetStateBase lock") {
clientSock = -1;
}
/*
* Write a packet. Grabs a mutex to assure atomicity.
*/
ssize_t JdwpNetStateBase::writePacket(ExpandBuf* pReply) {
MutexLock mu(socket_lock_);
return write(clientSock, expandBufGetBuffer(pReply), expandBufGetLength(pReply));
}
/*
* Write a buffered packet. Grabs a mutex to assure atomicity.
*/
ssize_t JdwpNetStateBase::writeBufferedPacket(const iovec* iov, int iovcnt) {
MutexLock mu(socket_lock_);
return writev(clientSock, iov, iovcnt);
}
bool JdwpState::IsConnected() {
return (*transport->isConnected)(this);
}
bool JdwpState::SendRequest(ExpandBuf* pReq) {
return (*transport->sendRequest)(this, pReq);
}
/*
* Get the next "request" serial number. We use this when sending
* packets to the debugger.
*/
uint32_t JdwpState::NextRequestSerial() {
MutexLock mu(serial_lock_);
return requestSerial++;
}
/*
* Get the next "event" serial number. We use this in the response to
* message type EventRequest.Set.
*/
uint32_t JdwpState::NextEventSerial() {
MutexLock mu(serial_lock_);
return eventSerial++;
}
JdwpState::JdwpState(const JdwpOptions* options)
: options_(options),
thread_start_lock_("JDWP thread start lock"),
thread_start_cond_("JDWP thread start condition variable"),
debug_thread_started_(false),
debugThreadId(0),
run(false),
transport(NULL),
netState(NULL),
attach_lock_("JDWP attach lock"),
attach_cond_("JDWP attach condition variable"),
lastActivityWhen(0),
requestSerial(0x10000000),
eventSerial(0x20000000),
serial_lock_("JDWP serial lock"),
numEvents(0),
eventList(NULL),
event_lock_("JDWP event lock"),
event_thread_lock_("JDWP event thread lock"),
event_thread_cond_("JDWP event thread condition variable"),
eventThreadId(0),
ddmActive(false) {
}
/*
* Initialize JDWP.
*
* Does not return until JDWP thread is running, but may return before
* the thread is accepting network connections.
*/
JdwpState* JdwpState::Create(const JdwpOptions* options) {
/* comment this out when debugging JDWP itself */
//android_setMinPriority(LOG_TAG, ANDROID_LOG_DEBUG);
JdwpState* state = new JdwpState(options);
switch (options->transport) {
case kJdwpTransportSocket:
// LOGD("prepping for JDWP over TCP");
state->transport = SocketTransport();
break;
#ifdef HAVE_ANDROID_OS
case kJdwpTransportAndroidAdb:
// LOGD("prepping for JDWP over ADB");
state->transport = AndroidAdbTransport();
break;
#endif
default:
LOG(FATAL) << "Unknown transport: " << options->transport;
}
if (!(*state->transport->startup)(state, options)) {
goto fail;
}
/*
* Grab a mutex or two before starting the thread. This ensures they
* won't signal the cond var before we're waiting.
*/
state->thread_start_lock_.Lock();
if (options->suspend) {
state->attach_lock_.Lock();
}
/*
* We have bound to a port, or are trying to connect outbound to a
* debugger. Create the JDWP thread and let it continue the mission.
*/
CHECK_PTHREAD_CALL(pthread_create, (&state->pthread_, NULL, StartJdwpThread, state), "JDWP thread");
/*
* Wait until the thread finishes basic initialization.
* TODO: cond vars should be waited upon in a loop
*/
state->thread_start_cond_.Wait(state->thread_start_lock_);
state->thread_start_lock_.Unlock();
/*
* For suspend=y, wait for the debugger to connect to us or for us to
* connect to the debugger.
*
* The JDWP thread will signal us when it connects successfully or
* times out (for timeout=xxx), so we have to check to see what happened
* when we wake up.
*/
if (options->suspend) {
{
ScopedThreadStateChange tsc(Thread::Current(), Thread::kVmWait);
state->attach_cond_.Wait(state->attach_lock_);
state->attach_lock_.Unlock();
}
if (!state->IsActive()) {
LOG(ERROR) << "JDWP connection failed";
goto fail;
}
LOG(INFO) << "JDWP connected";
/*
* Ordinarily we would pause briefly to allow the debugger to set
* breakpoints and so on, but for "suspend=y" the VM init code will
* pause the VM when it sends the VM_START message.
*/
}
return state;
fail:
delete state; // frees state
return NULL;
}
/*
* Reset all session-related state. There should not be an active connection
* to the client at this point. The rest of the VM still thinks there is
* a debugger attached.
*
* This includes freeing up the debugger event list.
*/
void JdwpState::ResetState() {
/* could reset the serial numbers, but no need to */
UnregisterAll(this);
CHECK(eventList == NULL);
/*
* Should not have one of these in progress. If the debugger went away
* mid-request, though, we could see this.
*/
if (eventThreadId != 0) {
LOG(WARNING) << "resetting state while event in progress";
DCHECK(false);
}
}
/*
* Tell the JDWP thread to shut down. Frees "state".
*/
JdwpState::~JdwpState() {
if (transport != NULL) {
if (IsConnected()) {
PostVMDeath();
}
/*
* Close down the network to inspire the thread to halt.
*/
LOG(DEBUG) << "JDWP shutting down net...";
(*transport->shutdown)(this);
if (debug_thread_started_) {
run = false;
void* threadReturn;
if (pthread_join(pthread_, &threadReturn) != 0) {
LOG(WARNING) << "JDWP thread join failed";
}
}
LOG(DEBUG) << "JDWP freeing netstate...";
(*transport->free)(this);
netState = NULL;
}
CHECK(netState == NULL);
ResetState();
}
/*
* Are we talking to a debugger?
*/
bool JdwpState::IsActive() {
return IsConnected();
}
/*
* Entry point for JDWP thread. The thread was created through the VM
* mechanisms, so there is a java/lang/Thread associated with us.
*/
static void* StartJdwpThread(void* arg) {
JdwpState* state = reinterpret_cast<JdwpState*>(arg);
CHECK(state != NULL);
state->Run();
return NULL;
}
void JdwpState::Run() {
Runtime* runtime = Runtime::Current();
runtime->AttachCurrentThread("JDWP", true);
LOG(VERBOSE) << "JDWP: thread running";
/*
* Finish initializing, then notify the creating thread that
* we're running.
*/
thread_ = Thread::Current();
run = true;
android_atomic_release_store(true, &debug_thread_started_);
thread_start_lock_.Lock();
thread_start_cond_.Broadcast();
thread_start_lock_.Unlock();
/* set the thread state to VMWAIT so GCs don't wait for us */
Dbg::ThreadWaiting();
/*
* Loop forever if we're in server mode, processing connections. In
* non-server mode, we bail out of the thread when the debugger drops
* us.
*
* We broadcast a notification when a debugger attaches, after we
* successfully process the handshake.
*/
while (run) {
if (options_->server) {
/*
* Block forever, waiting for a connection. To support the
* "timeout=xxx" option we'll need to tweak this.
*/
if (!(*transport->accept)(this)) {
break;
}
} else {
/*
* If we're not acting as a server, we need to connect out to the
* debugger. To support the "timeout=xxx" option we need to
* have a timeout if the handshake reply isn't received in a
* reasonable amount of time.
*/
if (!(*transport->establish)(this)) {
/* wake anybody who was waiting for us to succeed */
MutexLock mu(attach_lock_);
attach_cond_.Broadcast();
break;
}
}
/* prep debug code to handle the new connection */
Dbg::Connected();
/* process requests until the debugger drops */
bool first = true;
while (true) {
// sanity check -- shouldn't happen?
if (Thread::Current()->GetState() != Thread::kVmWait) {
LOG(ERROR) << "JDWP thread no longer in VMWAIT (now " << Thread::Current()->GetState() << "); resetting";
Dbg::ThreadWaiting();
}
if (!(*transport->processIncoming)(this)) {
/* blocking read */
break;
}
if (first && !(*transport->awaitingHandshake)(this)) {
/* handshake worked, tell the interpreter that we're active */
first = false;
/* set thread ID; requires object registry to be active */
debugThreadId = Dbg::GetThreadSelfId();
/* wake anybody who's waiting for us */
MutexLock mu(attach_lock_);
attach_cond_.Broadcast();
}
}
(*transport->close)(this);
if (ddmActive) {
ddmActive = false;
/* broadcast the disconnect; must be in RUNNING state */
Dbg::ThreadRunning();
Dbg::DdmDisconnected();
Dbg::ThreadWaiting();
}
/* release session state, e.g. remove breakpoint instructions */
ResetState();
/* tell the interpreter that the debugger is no longer around */
Dbg::Disconnected();
/* if we had threads suspended, resume them now */
Dbg::UndoDebuggerSuspensions();
/* if we connected out, this was a one-shot deal */
if (!options_->server) {
run = false;
}
}
/* back to running, for thread shutdown */
Dbg::ThreadRunning();
LOG(VERBOSE) << "JDWP: thread detaching and exiting...";
runtime->DetachCurrentThread();
}
Thread* JdwpState::GetDebugThread() {
return thread_;
}
/*
* Support routines for waitForDebugger().
*
* We can't have a trivial "waitForDebugger" function that returns the
* instant the debugger connects, because we run the risk of executing code
* before the debugger has had a chance to configure breakpoints or issue
* suspend calls. It would be nice to just sit in the suspended state, but
* most debuggers don't expect any threads to be suspended when they attach.
*
* There's no JDWP event we can post to tell the debugger, "we've stopped,
* and we like it that way". We could send a fake breakpoint, which should
* cause the debugger to immediately send a resume, but the debugger might
* send the resume immediately or might throw an exception of its own upon
* receiving a breakpoint event that it didn't ask for.
*
* What we really want is a "wait until the debugger is done configuring
* stuff" event. We can approximate this with a "wait until the debugger
* has been idle for a brief period".
*/
/*
* Get a notion of the current time, in milliseconds.
*/
int64_t GetNowMsec() {
#ifdef HAVE_POSIX_CLOCKS
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
return now.tv_sec * 1000LL + now.tv_nsec / 1000000LL;
#else
struct timeval now;
gettimeofday(&now, NULL);
return now.tv_sec * 1000LL + now.tv_usec / 1000LL;
#endif
}
/*
* Return the time, in milliseconds, since the last debugger activity.
*
* Returns -1 if no debugger is attached, or 0 if we're in the middle of
* processing a debugger request.
*/
int64_t JdwpState::LastDebuggerActivity() {
if (!Dbg::IsDebuggerConnected()) {
LOG(DEBUG) << "no active debugger";
return -1;
}
int64_t last = QuasiAtomicRead64(&lastActivityWhen);
/* initializing or in the middle of something? */
if (last == 0) {
LOG(VERBOSE) << "+++ last=busy";
return 0;
}
/* now get the current time */
int64_t now = GetNowMsec();
CHECK_GT(now, last);
LOG(VERBOSE) << "+++ debugger interval=" << (now - last);
return now - last;
}
static const char* kTransportNames[] = {
"Unknown",
"Socket",
"AndroidAdb",
};
std::ostream& operator<<(std::ostream& os, const JdwpTransportType& value) {
int32_t int_value = static_cast<int32_t>(value);
if (value >= kJdwpTransportUnknown && value <= kJdwpTransportAndroidAdb) {
os << kTransportNames[int_value];
} else {
os << "JdwpTransportType[" << int_value << "]";
}
return os;
}
} // namespace JDWP
} // namespace art