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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_COMPILER_OPTIMIZING_REGISTER_ALLOCATOR_LINEAR_SCAN_H_
#define ART_COMPILER_OPTIMIZING_REGISTER_ALLOCATOR_LINEAR_SCAN_H_
#include "arch/instruction_set.h"
#include "base/macros.h"
#include "base/scoped_arena_containers.h"
#include "register_allocator.h"
namespace art HIDDEN {
class CodeGenerator;
class HBasicBlock;
class HGraph;
class HInstruction;
class HParallelMove;
class HPhi;
class LiveInterval;
class Location;
class SsaLivenessAnalysis;
/**
* An implementation of a linear scan register allocator on an `HGraph` with SSA form.
*/
class RegisterAllocatorLinearScan : public RegisterAllocator {
public:
RegisterAllocatorLinearScan(ScopedArenaAllocator* allocator,
CodeGenerator* codegen,
const SsaLivenessAnalysis& analysis);
~RegisterAllocatorLinearScan() override;
void AllocateRegisters() override;
bool Validate(bool log_fatal_on_failure) override;
size_t GetNumberOfSpillSlots() const;
private:
class LinearScan;
// Add `interval` in the given sorted list.
static void AddSorted(ScopedArenaVector<LiveInterval*>* array, LiveInterval* interval);
// Update the interval for the register in `location` to cover [start, end).
void BlockRegister(Location location, size_t position, bool will_call);
// Allocate a spill slot for the given catch phi. Will allocate the same slot
// for phis which share the same vreg. Must be called in reverse linear order
// of lifetime positions and ascending vreg numbers for correctness.
void AllocateSpillSlotForCatchPhi(HPhi* phi);
// Helper methods.
void AllocateRegistersInternal();
void ProcessInstruction(HInstruction* instruction);
bool ValidateInternal(RegisterType current_register_type, bool log_fatal_on_failure) const;
// If any inputs require specific registers, block those registers
// at the position of this instruction.
void CheckForFixedInputs(HInstruction* instruction, bool will_call);
// If the output of an instruction requires a specific register, split
// the interval and assign the register to the first part.
void CheckForFixedOutput(HInstruction* instruction, bool will_call);
// Add all applicable safepoints to a live interval.
// Currently depends on instruction processing order.
void AddSafepointsFor(HInstruction* instruction);
// Collect all live intervals associated with the temporary locations
// needed by an instruction.
void CheckForTempLiveIntervals(HInstruction* instruction, bool will_call);
// If a safe point is needed, add a synthesized interval to later record
// the number of live registers at this point.
void CheckForSafepoint(HInstruction* instruction);
// List of intervals for core registers that must be processed, ordered by start
// position. Last entry is the interval that has the lowest start position.
// This list is initially populated before doing the linear scan.
ScopedArenaVector<LiveInterval*> unhandled_core_intervals_;
// List of intervals for floating-point registers. Same comments as above.
ScopedArenaVector<LiveInterval*> unhandled_fp_intervals_;
// Fixed intervals for physical registers. Such intervals cover the positions
// where an instruction requires a specific register.
ScopedArenaVector<LiveInterval*> physical_core_register_intervals_;
ScopedArenaVector<LiveInterval*> physical_fp_register_intervals_;
LiveInterval* block_registers_for_call_interval_;
LiveInterval* block_registers_special_interval_; // For catch block or irreducible loop header.
// Intervals for temporaries. Such intervals cover the positions
// where an instruction requires a temporary.
ScopedArenaVector<LiveInterval*> temp_intervals_;
// The spill slots allocated for live intervals. We ensure spill slots
// are typed to avoid (1) doing moves and swaps between two different kinds
// of registers, and (2) swapping between a single stack slot and a double
// stack slot. This simplifies the parallel move resolver.
class SpillSlotData;
ScopedArenaVector<SpillSlotData> int_spill_slots_;
ScopedArenaVector<SpillSlotData> long_spill_slots_;
ScopedArenaVector<SpillSlotData> float_spill_slots_;
ScopedArenaVector<SpillSlotData> double_spill_slots_;
// Spill slots allocated to catch phis. This category is special-cased because
// (1) slots are allocated prior to linear scan and in reverse linear order,
// (2) equivalent phis need to share slots despite having different types.
size_t catch_phi_spill_slots_;
// Instructions that need a safepoint.
ScopedArenaVector<HInstruction*> safepoints_;
// Slots reserved for out arguments.
size_t reserved_out_slots_;
friend class RegisterAllocatorTest;
DISALLOW_COPY_AND_ASSIGN(RegisterAllocatorLinearScan);
};
} // namespace art
#endif // ART_COMPILER_OPTIMIZING_REGISTER_ALLOCATOR_LINEAR_SCAN_H_