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// Copyright 2011 Google Inc. All Rights Reserved.
#include <stdint.h>
namespace art {
class Frame;
// Representation of a thread's context on the executing machine
class Context {
// Creates a context for the running architecture
static Context* Create();
virtual ~Context() {}
// Read values from callee saves in the given frame. The frame also holds
// the method that holds the layout.
virtual void FillCalleeSaves(const Frame& fr) = 0;
// Set the stack pointer value
virtual void SetSP(uintptr_t new_sp) = 0;
// Set the program counter value
virtual void SetPC(uintptr_t new_pc) = 0;
// Switch execution of the executing context to this context
virtual void DoLongJump() = 0;
} // namespace art
#endif // ART_SRC_CONTEXT_H_