blob: 008d3e00b5882de93b933c6a685014fd3bed9b41 [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "gc/heap.h"
#include "gc/space/large_object_space.h"
#include "gc/space/space.h"
#include "sticky_mark_sweep.h"
#include "thread.h"
namespace art {
namespace gc {
namespace collector {
StickyMarkSweep::StickyMarkSweep(Heap* heap, bool is_concurrent, const std::string& name_prefix)
: PartialMarkSweep(heap, is_concurrent,
name_prefix + (name_prefix.empty() ? "" : " ") + "sticky") {
cumulative_timings_.SetName(GetName());
}
void StickyMarkSweep::BindBitmaps() {
PartialMarkSweep::BindBitmaps();
WriterMutexLock mu(Thread::Current(), *Locks::heap_bitmap_lock_);
// For sticky GC, we want to bind the bitmaps of all spaces as the allocation stack lets us
// know what was allocated since the last GC. A side-effect of binding the allocation space mark
// and live bitmap is that marking the objects will place them in the live bitmap.
for (const auto& space : GetHeap()->GetContinuousSpaces()) {
if (space->GetGcRetentionPolicy() == space::kGcRetentionPolicyAlwaysCollect) {
BindLiveToMarkBitmap(space);
}
}
GetHeap()->GetLargeObjectsSpace()->CopyLiveToMarked();
}
void StickyMarkSweep::MarkReachableObjects() {
RecursiveMarkDirtyObjects(accounting::CardTable::kCardDirty - 1);
}
void StickyMarkSweep::Sweep(bool swap_bitmaps) {
accounting::ObjectStack* live_stack = GetHeap()->GetLiveStack();
SweepArray(live_stack, false);
}
} // namespace collector
} // namespace gc
} // namespace art