blob: 335d40743cebbad35ba98396a6c1ecc183ab48f6 [file] [log] [blame]
/* Copyright (c) 2002,2007-2013, The Linux Foundation. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 and
* only version 2 as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#include <linux/delay.h>
#include <linux/sched.h>
#include <mach/socinfo.h>
#include "kgsl.h"
#include "kgsl_sharedmem.h"
#include "kgsl_cffdump.h"
#include "adreno.h"
#include "adreno_a2xx_trace.h"
/*
* These are the registers that are dumped with GPU snapshot
* and postmortem. The lists are dword offset pairs in the
* form of {start offset, end offset} inclusive.
*/
/* A200, A205 */
const unsigned int a200_registers[] = {
0x0000, 0x0002, 0x0004, 0x000B, 0x003B, 0x003D, 0x0040, 0x0044,
0x0046, 0x0047, 0x01C0, 0x01C1, 0x01C3, 0x01C8, 0x01D5, 0x01D9,
0x01DC, 0x01DD, 0x01EA, 0x01EA, 0x01EE, 0x01F3, 0x01F6, 0x01F7,
0x01FC, 0x01FF, 0x0391, 0x0392, 0x039B, 0x039E, 0x03B2, 0x03B5,
0x03B7, 0x03B7, 0x03F8, 0x03FB, 0x0440, 0x0440, 0x0443, 0x0444,
0x044B, 0x044B, 0x044D, 0x044F, 0x0452, 0x0452, 0x0454, 0x045B,
0x047F, 0x047F, 0x0578, 0x0587, 0x05C9, 0x05C9, 0x05D0, 0x05D0,
0x0601, 0x0604, 0x0606, 0x0609, 0x060B, 0x060E, 0x0613, 0x0614,
0x0A29, 0x0A2B, 0x0A2F, 0x0A31, 0x0A40, 0x0A43, 0x0A45, 0x0A45,
0x0A4E, 0x0A4F, 0x0C2C, 0x0C2C, 0x0C30, 0x0C30, 0x0C38, 0x0C3C,
0x0C40, 0x0C40, 0x0C44, 0x0C44, 0x0C80, 0x0C86, 0x0C88, 0x0C94,
0x0C99, 0x0C9A, 0x0CA4, 0x0CA5, 0x0D00, 0x0D03, 0x0D06, 0x0D06,
0x0D08, 0x0D0B, 0x0D34, 0x0D35, 0x0DAE, 0x0DC1, 0x0DC8, 0x0DD4,
0x0DD8, 0x0DD9, 0x0E00, 0x0E00, 0x0E02, 0x0E04, 0x0E17, 0x0E1E,
0x0EC0, 0x0EC9, 0x0ECB, 0x0ECC, 0x0ED0, 0x0ED0, 0x0ED4, 0x0ED7,
0x0EE0, 0x0EE2, 0x0F01, 0x0F02, 0x0F0C, 0x0F0C, 0x0F0E, 0x0F12,
0x0F26, 0x0F2A, 0x0F2C, 0x0F2C, 0x2000, 0x2002, 0x2006, 0x200F,
0x2080, 0x2082, 0x2100, 0x2109, 0x210C, 0x2114, 0x2180, 0x2184,
0x21F5, 0x21F7, 0x2200, 0x2208, 0x2280, 0x2283, 0x2293, 0x2294,
0x2300, 0x2308, 0x2312, 0x2312, 0x2316, 0x231D, 0x2324, 0x2326,
0x2380, 0x2383, 0x2400, 0x2402, 0x2406, 0x240F, 0x2480, 0x2482,
0x2500, 0x2509, 0x250C, 0x2514, 0x2580, 0x2584, 0x25F5, 0x25F7,
0x2600, 0x2608, 0x2680, 0x2683, 0x2693, 0x2694, 0x2700, 0x2708,
0x2712, 0x2712, 0x2716, 0x271D, 0x2724, 0x2726, 0x2780, 0x2783,
0x4000, 0x4003, 0x4800, 0x4805, 0x4900, 0x4900, 0x4908, 0x4908,
};
const unsigned int a220_registers[] = {
0x0000, 0x0002, 0x0004, 0x000B, 0x003B, 0x003D, 0x0040, 0x0044,
0x0046, 0x0047, 0x01C0, 0x01C1, 0x01C3, 0x01C8, 0x01D5, 0x01D9,
0x01DC, 0x01DD, 0x01EA, 0x01EA, 0x01EE, 0x01F3, 0x01F6, 0x01F7,
0x01FC, 0x01FF, 0x0391, 0x0392, 0x039B, 0x039E, 0x03B2, 0x03B5,
0x03B7, 0x03B7, 0x03F8, 0x03FB, 0x0440, 0x0440, 0x0443, 0x0444,
0x044B, 0x044B, 0x044D, 0x044F, 0x0452, 0x0452, 0x0454, 0x045B,
0x047F, 0x047F, 0x0578, 0x0587, 0x05C9, 0x05C9, 0x05D0, 0x05D0,
0x0601, 0x0604, 0x0606, 0x0609, 0x060B, 0x060E, 0x0613, 0x0614,
0x0A29, 0x0A2B, 0x0A2F, 0x0A31, 0x0A40, 0x0A40, 0x0A42, 0x0A43,
0x0A45, 0x0A45, 0x0A4E, 0x0A4F, 0x0C30, 0x0C30, 0x0C38, 0x0C39,
0x0C3C, 0x0C3C, 0x0C80, 0x0C81, 0x0C88, 0x0C93, 0x0D00, 0x0D03,
0x0D05, 0x0D06, 0x0D08, 0x0D0B, 0x0D34, 0x0D35, 0x0DAE, 0x0DC1,
0x0DC8, 0x0DD4, 0x0DD8, 0x0DD9, 0x0E00, 0x0E00, 0x0E02, 0x0E04,
0x0E17, 0x0E1E, 0x0EC0, 0x0EC9, 0x0ECB, 0x0ECC, 0x0ED0, 0x0ED0,
0x0ED4, 0x0ED7, 0x0EE0, 0x0EE2, 0x0F01, 0x0F02, 0x2000, 0x2002,
0x2006, 0x200F, 0x2080, 0x2082, 0x2100, 0x2102, 0x2104, 0x2109,
0x210C, 0x2114, 0x2180, 0x2184, 0x21F5, 0x21F7, 0x2200, 0x2202,
0x2204, 0x2204, 0x2208, 0x2208, 0x2280, 0x2282, 0x2294, 0x2294,
0x2300, 0x2308, 0x2309, 0x230A, 0x2312, 0x2312, 0x2316, 0x2316,
0x2318, 0x231D, 0x2324, 0x2326, 0x2380, 0x2383, 0x2400, 0x2402,
0x2406, 0x240F, 0x2480, 0x2482, 0x2500, 0x2502, 0x2504, 0x2509,
0x250C, 0x2514, 0x2580, 0x2584, 0x25F5, 0x25F7, 0x2600, 0x2602,
0x2604, 0x2606, 0x2608, 0x2608, 0x2680, 0x2682, 0x2694, 0x2694,
0x2700, 0x2708, 0x2712, 0x2712, 0x2716, 0x2716, 0x2718, 0x271D,
0x2724, 0x2726, 0x2780, 0x2783, 0x4000, 0x4003, 0x4800, 0x4805,
0x4900, 0x4900, 0x4908, 0x4908,
};
const unsigned int a225_registers[] = {
0x0000, 0x0002, 0x0004, 0x000B, 0x003B, 0x003D, 0x0040, 0x0044,
0x0046, 0x0047, 0x013C, 0x013C, 0x0140, 0x014F, 0x01C0, 0x01C1,
0x01C3, 0x01C8, 0x01D5, 0x01D9, 0x01DC, 0x01DD, 0x01EA, 0x01EA,
0x01EE, 0x01F3, 0x01F6, 0x01F7, 0x01FC, 0x01FF, 0x0391, 0x0392,
0x039B, 0x039E, 0x03B2, 0x03B5, 0x03B7, 0x03B7, 0x03F8, 0x03FB,
0x0440, 0x0440, 0x0443, 0x0444, 0x044B, 0x044B, 0x044D, 0x044F,
0x0452, 0x0452, 0x0454, 0x045B, 0x047F, 0x047F, 0x0578, 0x0587,
0x05C9, 0x05C9, 0x05D0, 0x05D0, 0x0601, 0x0604, 0x0606, 0x0609,
0x060B, 0x060E, 0x0613, 0x0614, 0x0A29, 0x0A2B, 0x0A2F, 0x0A31,
0x0A40, 0x0A40, 0x0A42, 0x0A43, 0x0A45, 0x0A45, 0x0A4E, 0x0A4F,
0x0C01, 0x0C1D, 0x0C30, 0x0C30, 0x0C38, 0x0C39, 0x0C3C, 0x0C3C,
0x0C80, 0x0C81, 0x0C88, 0x0C93, 0x0D00, 0x0D03, 0x0D05, 0x0D06,
0x0D08, 0x0D0B, 0x0D34, 0x0D35, 0x0DAE, 0x0DC1, 0x0DC8, 0x0DD4,
0x0DD8, 0x0DD9, 0x0E00, 0x0E00, 0x0E02, 0x0E04, 0x0E17, 0x0E1E,
0x0EC0, 0x0EC9, 0x0ECB, 0x0ECC, 0x0ED0, 0x0ED0, 0x0ED4, 0x0ED7,
0x0EE0, 0x0EE2, 0x0F01, 0x0F02, 0x2000, 0x200F, 0x2080, 0x2082,
0x2100, 0x2109, 0x210C, 0x2114, 0x2180, 0x2184, 0x21F5, 0x21F7,
0x2200, 0x2202, 0x2204, 0x2206, 0x2208, 0x2210, 0x2220, 0x2222,
0x2280, 0x2282, 0x2294, 0x2294, 0x2297, 0x2297, 0x2300, 0x230A,
0x2312, 0x2312, 0x2315, 0x2316, 0x2318, 0x231D, 0x2324, 0x2326,
0x2340, 0x2357, 0x2360, 0x2360, 0x2380, 0x2383, 0x2400, 0x240F,
0x2480, 0x2482, 0x2500, 0x2509, 0x250C, 0x2514, 0x2580, 0x2584,
0x25F5, 0x25F7, 0x2600, 0x2602, 0x2604, 0x2606, 0x2608, 0x2610,
0x2620, 0x2622, 0x2680, 0x2682, 0x2694, 0x2694, 0x2697, 0x2697,
0x2700, 0x270A, 0x2712, 0x2712, 0x2715, 0x2716, 0x2718, 0x271D,
0x2724, 0x2726, 0x2740, 0x2757, 0x2760, 0x2760, 0x2780, 0x2783,
0x4000, 0x4003, 0x4800, 0x4806, 0x4808, 0x4808, 0x4900, 0x4900,
0x4908, 0x4908,
};
const unsigned int a200_registers_count = ARRAY_SIZE(a200_registers) / 2;
const unsigned int a220_registers_count = ARRAY_SIZE(a220_registers) / 2;
const unsigned int a225_registers_count = ARRAY_SIZE(a225_registers) / 2;
/*
*
* Memory Map for Register, Constant & Instruction Shadow, and Command Buffers
* (34.5KB)
*
* +---------------------+------------+-------------+---+---------------------+
* | ALU Constant Shadow | Reg Shadow | C&V Buffers |Tex| Shader Instr Shadow |
* +---------------------+------------+-------------+---+---------------------+
* ________________________________/ \____________________
* / |
* +--------------+-----------+------+-----------+------------------------+
* | Restore Regs | Save Regs | Quad | Gmem Save | Gmem Restore | unused |
* +--------------+-----------+------+-----------+------------------------+
*
* 8K - ALU Constant Shadow (8K aligned)
* 4K - H/W Register Shadow (8K aligned)
* 4K - Command and Vertex Buffers
* - Indirect command buffer : Const/Reg restore
* - includes Loop & Bool const shadows
* - Indirect command buffer : Const/Reg save
* - Quad vertices & texture coordinates
* - Indirect command buffer : Gmem save
* - Indirect command buffer : Gmem restore
* - Unused (padding to 8KB boundary)
* <1K - Texture Constant Shadow (768 bytes) (8K aligned)
* 18K - Shader Instruction Shadow
* - 6K vertex (32 byte aligned)
* - 6K pixel (32 byte aligned)
* - 6K shared (32 byte aligned)
*
* Note: Reading constants into a shadow, one at a time using REG_TO_MEM, takes
* 3 DWORDS per DWORD transfered, plus 1 DWORD for the shadow, for a total of
* 16 bytes per constant. If the texture constants were transfered this way,
* the Command & Vertex Buffers section would extend past the 16K boundary.
* By moving the texture constant shadow area to start at 16KB boundary, we
* only require approximately 40 bytes more memory, but are able to use the
* LOAD_CONSTANT_CONTEXT shadowing feature for the textures, speeding up
* context switching.
*
* [Using LOAD_CONSTANT_CONTEXT shadowing feature for the Loop and/or Bool
* constants would require an additional 8KB each, for alignment.]
*
*/
/* Constants */
#define ALU_CONSTANTS 2048 /* DWORDS */
#define NUM_REGISTERS 1024 /* DWORDS */
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
#define CMD_BUFFER_LEN 9216 /* DWORDS */
#else
#define CMD_BUFFER_LEN 3072 /* DWORDS */
#endif
#define TEX_CONSTANTS (32*6) /* DWORDS */
#define BOOL_CONSTANTS 8 /* DWORDS */
#define LOOP_CONSTANTS 56 /* DWORDS */
/* LOAD_CONSTANT_CONTEXT shadow size */
#define LCC_SHADOW_SIZE 0x2000 /* 8KB */
#define ALU_SHADOW_SIZE LCC_SHADOW_SIZE /* 8KB */
#define REG_SHADOW_SIZE 0x1000 /* 4KB */
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
#define CMD_BUFFER_SIZE 0x9000 /* 36KB */
#else
#define CMD_BUFFER_SIZE 0x3000 /* 12KB */
#endif
#define TEX_SHADOW_SIZE (TEX_CONSTANTS*4) /* 768 bytes */
#define REG_OFFSET LCC_SHADOW_SIZE
#define CMD_OFFSET (REG_OFFSET + REG_SHADOW_SIZE)
#define TEX_OFFSET (CMD_OFFSET + CMD_BUFFER_SIZE)
#define SHADER_OFFSET ((TEX_OFFSET + TEX_SHADOW_SIZE + 32) & ~31)
static inline int _shader_shadow_size(struct adreno_device *adreno_dev)
{
return adreno_dev->istore_size *
(adreno_dev->instruction_size * sizeof(unsigned int));
}
static inline int _context_size(struct adreno_device *adreno_dev)
{
return SHADER_OFFSET + 3*_shader_shadow_size(adreno_dev);
}
/* A scratchpad used to build commands during context create */
static struct tmp_ctx {
unsigned int *start; /* Command & Vertex buffer start */
unsigned int *cmd; /* Next available dword in C&V buffer */
/* address of buffers, needed when creating IB1 command buffers. */
uint32_t bool_shadow; /* bool constants */
uint32_t loop_shadow; /* loop constants */
uint32_t shader_shared; /* shared shader instruction shadow */
uint32_t shader_vertex; /* vertex shader instruction shadow */
uint32_t shader_pixel; /* pixel shader instruction shadow */
/* Addresses in command buffer where separately handled registers
* are saved
*/
uint32_t reg_values[33];
uint32_t chicken_restore;
uint32_t gmem_base; /* Base gpu address of GMEM */
} tmp_ctx;
/* context save (gmem -> sys) */
/* pre-compiled vertex shader program
*
* attribute vec4 P;
* void main(void)
* {
* gl_Position = P;
* }
*/
#define GMEM2SYS_VTX_PGM_LEN 0x12
static unsigned int gmem2sys_vtx_pgm[GMEM2SYS_VTX_PGM_LEN] = {
0x00011003, 0x00001000, 0xc2000000,
0x00001004, 0x00001000, 0xc4000000,
0x00001005, 0x00002000, 0x00000000,
0x1cb81000, 0x00398a88, 0x00000003,
0x140f803e, 0x00000000, 0xe2010100,
0x14000000, 0x00000000, 0xe2000000
};
/* pre-compiled fragment shader program
*
* precision highp float;
* uniform vec4 clear_color;
* void main(void)
* {
* gl_FragColor = clear_color;
* }
*/
#define GMEM2SYS_FRAG_PGM_LEN 0x0c
static unsigned int gmem2sys_frag_pgm[GMEM2SYS_FRAG_PGM_LEN] = {
0x00000000, 0x1002c400, 0x10000000,
0x00001003, 0x00002000, 0x00000000,
0x140f8000, 0x00000000, 0x22000000,
0x14000000, 0x00000000, 0xe2000000
};
/* context restore (sys -> gmem) */
/* pre-compiled vertex shader program
*
* attribute vec4 position;
* attribute vec4 texcoord;
* varying vec4 texcoord0;
* void main()
* {
* gl_Position = position;
* texcoord0 = texcoord;
* }
*/
#define SYS2GMEM_VTX_PGM_LEN 0x18
static unsigned int sys2gmem_vtx_pgm[SYS2GMEM_VTX_PGM_LEN] = {
0x00052003, 0x00001000, 0xc2000000, 0x00001005,
0x00001000, 0xc4000000, 0x00001006, 0x10071000,
0x20000000, 0x18981000, 0x0039ba88, 0x00000003,
0x12982000, 0x40257b08, 0x00000002, 0x140f803e,
0x00000000, 0xe2010100, 0x140f8000, 0x00000000,
0xe2020200, 0x14000000, 0x00000000, 0xe2000000
};
/* pre-compiled fragment shader program
*
* precision mediump float;
* uniform sampler2D tex0;
* varying vec4 texcoord0;
* void main()
* {
* gl_FragColor = texture2D(tex0, texcoord0.xy);
* }
*/
#define SYS2GMEM_FRAG_PGM_LEN 0x0f
static unsigned int sys2gmem_frag_pgm[SYS2GMEM_FRAG_PGM_LEN] = {
0x00011002, 0x00001000, 0xc4000000, 0x00001003,
0x10041000, 0x20000000, 0x10000001, 0x1ffff688,
0x00000002, 0x140f8000, 0x00000000, 0xe2000000,
0x14000000, 0x00000000, 0xe2000000
};
/* shader texture constants (sysmem -> gmem) */
#define SYS2GMEM_TEX_CONST_LEN 6
static unsigned int sys2gmem_tex_const[SYS2GMEM_TEX_CONST_LEN] = {
/* Texture, FormatXYZW=Unsigned, ClampXYZ=Wrap/Repeat,
* RFMode=ZeroClamp-1, Dim=1:2d
*/
0x00000002, /* Pitch = TBD */
/* Format=6:8888_WZYX, EndianSwap=0:None, ReqSize=0:256bit, DimHi=0,
* NearestClamp=1:OGL Mode
*/
0x00000800, /* Address[31:12] = TBD */
/* Width, Height, EndianSwap=0:None */
0, /* Width & Height = TBD */
/* NumFormat=0:RF, DstSelXYZW=XYZW, ExpAdj=0, MagFilt=MinFilt=0:Point,
* Mip=2:BaseMap
*/
0 << 1 | 1 << 4 | 2 << 7 | 3 << 10 | 2 << 23,
/* VolMag=VolMin=0:Point, MinMipLvl=0, MaxMipLvl=1, LodBiasH=V=0,
* Dim3d=0
*/
0,
/* BorderColor=0:ABGRBlack, ForceBC=0:diable, TriJuice=0, Aniso=0,
* Dim=1:2d, MipPacking=0
*/
1 << 9 /* Mip Address[31:12] = TBD */
};
#define NUM_COLOR_FORMATS 13
static enum SURFACEFORMAT surface_format_table[NUM_COLOR_FORMATS] = {
FMT_4_4_4_4, /* COLORX_4_4_4_4 */
FMT_1_5_5_5, /* COLORX_1_5_5_5 */
FMT_5_6_5, /* COLORX_5_6_5 */
FMT_8, /* COLORX_8 */
FMT_8_8, /* COLORX_8_8 */
FMT_8_8_8_8, /* COLORX_8_8_8_8 */
FMT_8_8_8_8, /* COLORX_S8_8_8_8 */
FMT_16_FLOAT, /* COLORX_16_FLOAT */
FMT_16_16_FLOAT, /* COLORX_16_16_FLOAT */
FMT_16_16_16_16_FLOAT, /* COLORX_16_16_16_16_FLOAT */
FMT_32_FLOAT, /* COLORX_32_FLOAT */
FMT_32_32_FLOAT, /* COLORX_32_32_FLOAT */
FMT_32_32_32_32_FLOAT, /* COLORX_32_32_32_32_FLOAT */
};
static unsigned int format2bytesperpixel[NUM_COLOR_FORMATS] = {
2, /* COLORX_4_4_4_4 */
2, /* COLORX_1_5_5_5 */
2, /* COLORX_5_6_5 */
1, /* COLORX_8 */
2, /* COLORX_8_8 8*/
4, /* COLORX_8_8_8_8 */
4, /* COLORX_S8_8_8_8 */
2, /* COLORX_16_FLOAT */
4, /* COLORX_16_16_FLOAT */
8, /* COLORX_16_16_16_16_FLOAT */
4, /* COLORX_32_FLOAT */
8, /* COLORX_32_32_FLOAT */
16, /* COLORX_32_32_32_32_FLOAT */
};
/* shader linkage info */
#define SHADER_CONST_ADDR (11 * 6 + 3)
static unsigned int *program_shader(unsigned int *cmds, int vtxfrag,
unsigned int *shader_pgm, int dwords)
{
/* load the patched vertex shader stream */
*cmds++ = cp_type3_packet(CP_IM_LOAD_IMMEDIATE, 2 + dwords);
/* 0=vertex shader, 1=fragment shader */
*cmds++ = vtxfrag;
/* instruction start & size (in 32-bit words) */
*cmds++ = ((0 << 16) | dwords);
memcpy(cmds, shader_pgm, dwords << 2);
cmds += dwords;
return cmds;
}
static unsigned int *reg_to_mem(unsigned int *cmds, uint32_t dst,
uint32_t src, int dwords)
{
while (dwords-- > 0) {
*cmds++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*cmds++ = src++;
*cmds++ = dst;
dst += 4;
}
return cmds;
}
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
static void build_reg_to_mem_range(unsigned int start, unsigned int end,
unsigned int **cmd,
struct adreno_context *drawctxt)
{
unsigned int i = start;
for (i = start; i <= end; i++) {
*(*cmd)++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*(*cmd)++ = i;
*(*cmd)++ =
((drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000) +
(i - 0x2000) * 4;
}
}
#endif
/* chicken restore */
static unsigned int *build_chicken_restore_cmds(
struct adreno_context *drawctxt)
{
unsigned int *start = tmp_ctx.cmd;
unsigned int *cmds = start;
*cmds++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmds++ = 0;
*cmds++ = cp_type0_packet(REG_TP0_CHICKEN, 1);
tmp_ctx.chicken_restore = virt2gpu(cmds, &drawctxt->gpustate);
*cmds++ = 0x00000000;
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->chicken_restore, start, cmds);
return cmds;
}
/****************************************************************************/
/* context save */
/****************************************************************************/
static const unsigned int register_ranges_a20x[] = {
REG_RB_SURFACE_INFO, REG_RB_DEPTH_INFO,
REG_COHER_DEST_BASE_0, REG_PA_SC_SCREEN_SCISSOR_BR,
REG_PA_SC_WINDOW_OFFSET, REG_PA_SC_WINDOW_SCISSOR_BR,
REG_RB_STENCILREFMASK_BF, REG_PA_CL_VPORT_ZOFFSET,
REG_SQ_PROGRAM_CNTL, REG_SQ_WRAPPING_1,
REG_PA_SC_LINE_CNTL, REG_SQ_PS_CONST,
REG_PA_SC_AA_MASK, REG_PA_SC_AA_MASK,
REG_RB_SAMPLE_COUNT_CTL, REG_RB_COLOR_DEST_MASK,
REG_PA_SU_POLY_OFFSET_FRONT_SCALE, REG_PA_SU_POLY_OFFSET_BACK_OFFSET,
REG_VGT_MAX_VTX_INDX, REG_RB_FOG_COLOR,
REG_RB_DEPTHCONTROL, REG_RB_MODECONTROL,
REG_PA_SU_POINT_SIZE, REG_PA_SC_LINE_STIPPLE,
REG_PA_SC_VIZ_QUERY, REG_PA_SC_VIZ_QUERY,
REG_VGT_VERTEX_REUSE_BLOCK_CNTL, REG_RB_DEPTH_CLEAR
};
static const unsigned int register_ranges_a220[] = {
REG_RB_SURFACE_INFO, REG_RB_DEPTH_INFO,
REG_COHER_DEST_BASE_0, REG_PA_SC_SCREEN_SCISSOR_BR,
REG_PA_SC_WINDOW_OFFSET, REG_PA_SC_WINDOW_SCISSOR_BR,
REG_RB_STENCILREFMASK_BF, REG_PA_CL_VPORT_ZOFFSET,
REG_SQ_PROGRAM_CNTL, REG_SQ_WRAPPING_1,
REG_PA_SC_LINE_CNTL, REG_SQ_PS_CONST,
REG_PA_SC_AA_MASK, REG_PA_SC_AA_MASK,
REG_RB_SAMPLE_COUNT_CTL, REG_RB_COLOR_DEST_MASK,
REG_PA_SU_POLY_OFFSET_FRONT_SCALE, REG_PA_SU_POLY_OFFSET_BACK_OFFSET,
REG_A220_PC_MAX_VTX_INDX, REG_A220_PC_INDX_OFFSET,
REG_RB_COLOR_MASK, REG_RB_FOG_COLOR,
REG_RB_DEPTHCONTROL, REG_RB_COLORCONTROL,
REG_PA_CL_CLIP_CNTL, REG_PA_CL_VTE_CNTL,
REG_RB_MODECONTROL, REG_RB_SAMPLE_POS,
REG_PA_SU_POINT_SIZE, REG_PA_SU_LINE_CNTL,
REG_A220_PC_VERTEX_REUSE_BLOCK_CNTL,
REG_A220_PC_VERTEX_REUSE_BLOCK_CNTL,
REG_RB_COPY_CONTROL, REG_RB_DEPTH_CLEAR
};
static const unsigned int register_ranges_a225[] = {
REG_RB_SURFACE_INFO, REG_A225_RB_COLOR_INFO3,
REG_COHER_DEST_BASE_0, REG_PA_SC_SCREEN_SCISSOR_BR,
REG_PA_SC_WINDOW_OFFSET, REG_PA_SC_WINDOW_SCISSOR_BR,
REG_RB_STENCILREFMASK_BF, REG_PA_CL_VPORT_ZOFFSET,
REG_SQ_PROGRAM_CNTL, REG_SQ_WRAPPING_1,
REG_PA_SC_LINE_CNTL, REG_SQ_PS_CONST,
REG_PA_SC_AA_MASK, REG_PA_SC_AA_MASK,
REG_RB_SAMPLE_COUNT_CTL, REG_RB_COLOR_DEST_MASK,
REG_PA_SU_POLY_OFFSET_FRONT_SCALE, REG_PA_SU_POLY_OFFSET_BACK_OFFSET,
REG_A220_PC_MAX_VTX_INDX, REG_A225_PC_MULTI_PRIM_IB_RESET_INDX,
REG_RB_COLOR_MASK, REG_RB_FOG_COLOR,
REG_RB_DEPTHCONTROL, REG_RB_COLORCONTROL,
REG_PA_CL_CLIP_CNTL, REG_PA_CL_VTE_CNTL,
REG_RB_MODECONTROL, REG_RB_SAMPLE_POS,
REG_PA_SU_POINT_SIZE, REG_PA_SU_LINE_CNTL,
REG_A220_PC_VERTEX_REUSE_BLOCK_CNTL,
REG_A220_PC_VERTEX_REUSE_BLOCK_CNTL,
REG_RB_COPY_CONTROL, REG_RB_DEPTH_CLEAR,
REG_A225_GRAS_UCP0X, REG_A225_GRAS_UCP5W,
REG_A225_GRAS_UCP_ENABLED, REG_A225_GRAS_UCP_ENABLED
};
/* save h/w regs, alu constants, texture contants, etc. ...
* requires: bool_shadow_gpuaddr, loop_shadow_gpuaddr
*/
static void build_regsave_cmds(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt)
{
unsigned int *start = tmp_ctx.cmd;
unsigned int *cmd = start;
*cmd++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
/* Make sure the HW context has the correct register values
* before reading them. */
*cmd++ = cp_type3_packet(CP_CONTEXT_UPDATE, 1);
*cmd++ = 0;
{
unsigned int i = 0;
unsigned int reg_array_size = 0;
const unsigned int *ptr_register_ranges;
/* Based on chip id choose the register ranges */
if (adreno_is_a220(adreno_dev)) {
ptr_register_ranges = register_ranges_a220;
reg_array_size = ARRAY_SIZE(register_ranges_a220);
} else if (adreno_is_a225(adreno_dev)) {
ptr_register_ranges = register_ranges_a225;
reg_array_size = ARRAY_SIZE(register_ranges_a225);
} else {
ptr_register_ranges = register_ranges_a20x;
reg_array_size = ARRAY_SIZE(register_ranges_a20x);
}
/* Write HW registers into shadow */
for (i = 0; i < (reg_array_size/2) ; i++) {
build_reg_to_mem_range(ptr_register_ranges[i*2],
ptr_register_ranges[i*2+1],
&cmd, drawctxt);
}
}
/* Copy ALU constants */
cmd =
reg_to_mem(cmd, (drawctxt->gpustate.gpuaddr) & 0xFFFFE000,
REG_SQ_CONSTANT_0, ALU_CONSTANTS);
/* Copy Tex constants */
cmd =
reg_to_mem(cmd,
(drawctxt->gpustate.gpuaddr + TEX_OFFSET) & 0xFFFFE000,
REG_SQ_FETCH_0, TEX_CONSTANTS);
#else
/* Insert a wait for idle packet before reading the registers.
* This is to fix a hang/reset seen during stress testing. In this
* hang, CP encountered a timeout reading SQ's boolean constant
* register. There is logic in the HW that blocks reading of this
* register when the SQ block is not idle, which we believe is
* contributing to the hang.*/
*cmd++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
/* H/w registers are already shadowed; just need to disable shadowing
* to prevent corruption.
*/
*cmd++ = cp_type3_packet(CP_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = (drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000;
*cmd++ = 4 << 16; /* regs, start=0 */
*cmd++ = 0x0; /* count = 0 */
/* ALU constants are already shadowed; just need to disable shadowing
* to prevent corruption.
*/
*cmd++ = cp_type3_packet(CP_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = drawctxt->gpustate.gpuaddr & 0xFFFFE000;
*cmd++ = 0 << 16; /* ALU, start=0 */
*cmd++ = 0x0; /* count = 0 */
/* Tex constants are already shadowed; just need to disable shadowing
* to prevent corruption.
*/
*cmd++ = cp_type3_packet(CP_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = (drawctxt->gpustate.gpuaddr + TEX_OFFSET) & 0xFFFFE000;
*cmd++ = 1 << 16; /* Tex, start=0 */
*cmd++ = 0x0; /* count = 0 */
#endif
/* Need to handle some of the registers separately */
*cmd++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*cmd++ = REG_SQ_GPR_MANAGEMENT;
*cmd++ = tmp_ctx.reg_values[0];
*cmd++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*cmd++ = REG_TP0_CHICKEN;
*cmd++ = tmp_ctx.reg_values[1];
if (adreno_is_a22x(adreno_dev)) {
unsigned int i;
unsigned int j = 2;
for (i = REG_A220_VSC_BIN_SIZE; i <=
REG_A220_VSC_PIPE_DATA_LENGTH_7; i++) {
*cmd++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*cmd++ = i;
*cmd++ = tmp_ctx.reg_values[j];
j++;
}
}
/* Copy Boolean constants */
cmd = reg_to_mem(cmd, tmp_ctx.bool_shadow, REG_SQ_CF_BOOLEANS,
BOOL_CONSTANTS);
/* Copy Loop constants */
cmd = reg_to_mem(cmd, tmp_ctx.loop_shadow,
REG_SQ_CF_LOOP, LOOP_CONSTANTS);
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->reg_save, start, cmd);
tmp_ctx.cmd = cmd;
}
/*copy colour, depth, & stencil buffers from graphics memory to system memory*/
static unsigned int *build_gmem2sys_cmds(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt,
struct gmem_shadow_t *shadow)
{
unsigned int *cmds = shadow->gmem_save_commands;
unsigned int *start = cmds;
/* Calculate the new offset based on the adjusted base */
unsigned int bytesperpixel = format2bytesperpixel[shadow->format];
unsigned int addr = shadow->gmemshadow.gpuaddr;
unsigned int offset = (addr - (addr & 0xfffff000)) / bytesperpixel;
if (!(drawctxt->flags & CTXT_FLAGS_PREAMBLE)) {
/* Store TP0_CHICKEN register */
*cmds++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*cmds++ = REG_TP0_CHICKEN;
*cmds++ = tmp_ctx.chicken_restore;
*cmds++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmds++ = 0;
}
/* Set TP0_CHICKEN to zero */
*cmds++ = cp_type0_packet(REG_TP0_CHICKEN, 1);
*cmds++ = 0x00000000;
/* Set PA_SC_AA_CONFIG to 0 */
*cmds++ = cp_type0_packet(REG_PA_SC_AA_CONFIG, 1);
*cmds++ = 0x00000000;
/* program shader */
/* load shader vtx constants ... 5 dwords */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 4);
*cmds++ = (0x1 << 16) | SHADER_CONST_ADDR;
*cmds++ = 0;
/* valid(?) vtx constant flag & addr */
*cmds++ = shadow->quad_vertices.gpuaddr | 0x3;
/* limit = 12 dwords */
*cmds++ = 0x00000030;
/* Invalidate L2 cache to make sure vertices are updated */
*cmds++ = cp_type0_packet(REG_TC_CNTL_STATUS, 1);
*cmds++ = 0x1;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 4);
*cmds++ = CP_REG(REG_VGT_MAX_VTX_INDX);
*cmds++ = 0x00ffffff; /* REG_VGT_MAX_VTX_INDX */
*cmds++ = 0x0; /* REG_VGT_MIN_VTX_INDX */
*cmds++ = 0x00000000; /* REG_VGT_INDX_OFFSET */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_SC_AA_MASK);
*cmds++ = 0x0000ffff; /* REG_PA_SC_AA_MASK */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_COLORCONTROL);
*cmds++ = 0x00000c20;
/* Repartition shaders */
*cmds++ = cp_type0_packet(REG_SQ_INST_STORE_MANAGMENT, 1);
*cmds++ = adreno_dev->pix_shader_start;
/* Invalidate Vertex & Pixel instruction code address and sizes */
*cmds++ = cp_type3_packet(CP_INVALIDATE_STATE, 1);
*cmds++ = 0x00003F00;
*cmds++ = cp_type3_packet(CP_SET_SHADER_BASES, 1);
*cmds++ = adreno_encode_istore_size(adreno_dev)
| adreno_dev->pix_shader_start;
/* load the patched vertex shader stream */
cmds = program_shader(cmds, 0, gmem2sys_vtx_pgm, GMEM2SYS_VTX_PGM_LEN);
/* Load the patched fragment shader stream */
cmds =
program_shader(cmds, 1, gmem2sys_frag_pgm, GMEM2SYS_FRAG_PGM_LEN);
/* SQ_PROGRAM_CNTL / SQ_CONTEXT_MISC */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_SQ_PROGRAM_CNTL);
if (adreno_is_a22x(adreno_dev))
*cmds++ = 0x10018001;
else
*cmds++ = 0x10010001;
*cmds++ = 0x00000008;
/* resolve */
/* PA_CL_VTE_CNTL */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_CL_VTE_CNTL);
/* disable X/Y/Z transforms, X/Y/Z are premultiplied by W */
*cmds++ = 0x00000b00;
/* program surface info */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_RB_SURFACE_INFO);
*cmds++ = shadow->gmem_pitch; /* pitch, MSAA = 1 */
/* RB_COLOR_INFO Endian=none, Linear, Format=RGBA8888, Swap=0,
* Base=gmem_base
*/
/* gmem base assumed 4K aligned. */
BUG_ON(tmp_ctx.gmem_base & 0xFFF);
*cmds++ =
(shadow->
format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | tmp_ctx.gmem_base;
/* disable Z */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_DEPTHCONTROL);
if (adreno_is_a22x(adreno_dev))
*cmds++ = 0x08;
else
*cmds++ = 0;
/* set REG_PA_SU_SC_MODE_CNTL
* Front_ptype = draw triangles
* Back_ptype = draw triangles
* Provoking vertex = last
*/
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_SU_SC_MODE_CNTL);
*cmds++ = 0x00080240;
/* Use maximum scissor values -- quad vertices already have the
* correct bounds */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_PA_SC_SCREEN_SCISSOR_TL);
*cmds++ = (0 << 16) | 0;
*cmds++ = (0x1fff << 16) | (0x1fff);
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL);
*cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0);
*cmds++ = (0x1fff << 16) | (0x1fff);
/* load the viewport so that z scale = clear depth and
* z offset = 0.0f
*/
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_PA_CL_VPORT_ZSCALE);
*cmds++ = 0xbf800000; /* -1.0f */
*cmds++ = 0x0;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_COLOR_MASK);
*cmds++ = 0x0000000f; /* R = G = B = 1:enabled */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_COLOR_DEST_MASK);
*cmds++ = 0xffffffff;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_SQ_WRAPPING_0);
*cmds++ = 0x00000000;
*cmds++ = 0x00000000;
/* load the stencil ref value
* $AAM - do this later
*/
/* load the COPY state */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 6);
*cmds++ = CP_REG(REG_RB_COPY_CONTROL);
*cmds++ = 0; /* RB_COPY_CONTROL */
*cmds++ = addr & 0xfffff000; /* RB_COPY_DEST_BASE */
*cmds++ = shadow->pitch >> 5; /* RB_COPY_DEST_PITCH */
/* Endian=none, Linear, Format=RGBA8888,Swap=0,!Dither,
* MaskWrite:R=G=B=A=1
*/
*cmds++ = 0x0003c008 |
(shadow->format << RB_COPY_DEST_INFO__COPY_DEST_FORMAT__SHIFT);
/* Make sure we stay in offsetx field. */
BUG_ON(offset & 0xfffff000);
*cmds++ = offset;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_MODECONTROL);
*cmds++ = 0x6; /* EDRAM copy */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_CL_CLIP_CNTL);
*cmds++ = 0x00010000;
if (adreno_is_a22x(adreno_dev)) {
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_A220_RB_LRZ_VSC_CONTROL);
*cmds++ = 0x0000000;
*cmds++ = cp_type3_packet(CP_DRAW_INDX, 3);
*cmds++ = 0; /* viz query info. */
/* PrimType=RectList, SrcSel=AutoIndex, VisCullMode=Ignore*/
*cmds++ = 0x00004088;
*cmds++ = 3; /* NumIndices=3 */
} else {
/* queue the draw packet */
*cmds++ = cp_type3_packet(CP_DRAW_INDX, 2);
*cmds++ = 0; /* viz query info. */
/* PrimType=RectList, NumIndices=3, SrcSel=AutoIndex */
*cmds++ = 0x00030088;
}
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, shadow->gmem_save, start, cmds);
return cmds;
}
/* context restore */
/*copy colour, depth, & stencil buffers from system memory to graphics memory*/
static unsigned int *build_sys2gmem_cmds(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt,
struct gmem_shadow_t *shadow)
{
unsigned int *cmds = shadow->gmem_restore_commands;
unsigned int *start = cmds;
if (!(drawctxt->flags & CTXT_FLAGS_PREAMBLE)) {
/* Store TP0_CHICKEN register */
*cmds++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*cmds++ = REG_TP0_CHICKEN;
*cmds++ = tmp_ctx.chicken_restore;
*cmds++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmds++ = 0;
}
/* Set TP0_CHICKEN to zero */
*cmds++ = cp_type0_packet(REG_TP0_CHICKEN, 1);
*cmds++ = 0x00000000;
/* Set PA_SC_AA_CONFIG to 0 */
*cmds++ = cp_type0_packet(REG_PA_SC_AA_CONFIG, 1);
*cmds++ = 0x00000000;
/* shader constants */
/* vertex buffer constants */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 7);
*cmds++ = (0x1 << 16) | (9 * 6);
/* valid(?) vtx constant flag & addr */
*cmds++ = shadow->quad_vertices.gpuaddr | 0x3;
/* limit = 12 dwords */
*cmds++ = 0x00000030;
/* valid(?) vtx constant flag & addr */
*cmds++ = shadow->quad_texcoords.gpuaddr | 0x3;
/* limit = 8 dwords */
*cmds++ = 0x00000020;
*cmds++ = 0;
*cmds++ = 0;
/* Invalidate L2 cache to make sure vertices are updated */
*cmds++ = cp_type0_packet(REG_TC_CNTL_STATUS, 1);
*cmds++ = 0x1;
cmds = program_shader(cmds, 0, sys2gmem_vtx_pgm, SYS2GMEM_VTX_PGM_LEN);
/* Repartition shaders */
*cmds++ = cp_type0_packet(REG_SQ_INST_STORE_MANAGMENT, 1);
*cmds++ = adreno_dev->pix_shader_start;
/* Invalidate Vertex & Pixel instruction code address and sizes */
*cmds++ = cp_type3_packet(CP_INVALIDATE_STATE, 1);
*cmds++ = 0x00000300; /* 0x100 = Vertex, 0x200 = Pixel */
*cmds++ = cp_type3_packet(CP_SET_SHADER_BASES, 1);
*cmds++ = adreno_encode_istore_size(adreno_dev)
| adreno_dev->pix_shader_start;
/* Load the patched fragment shader stream */
cmds =
program_shader(cmds, 1, sys2gmem_frag_pgm, SYS2GMEM_FRAG_PGM_LEN);
/* SQ_PROGRAM_CNTL / SQ_CONTEXT_MISC */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_SQ_PROGRAM_CNTL);
*cmds++ = 0x10030002;
*cmds++ = 0x00000008;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_SC_AA_MASK);
*cmds++ = 0x0000ffff; /* REG_PA_SC_AA_MASK */
if (!adreno_is_a22x(adreno_dev)) {
/* PA_SC_VIZ_QUERY */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_SC_VIZ_QUERY);
*cmds++ = 0x0; /*REG_PA_SC_VIZ_QUERY */
}
/* RB_COLORCONTROL */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_COLORCONTROL);
*cmds++ = 0x00000c20;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 4);
*cmds++ = CP_REG(REG_VGT_MAX_VTX_INDX);
*cmds++ = 0x00ffffff; /* mmVGT_MAX_VTX_INDX */
*cmds++ = 0x0; /* mmVGT_MIN_VTX_INDX */
*cmds++ = 0x00000000; /* mmVGT_INDX_OFFSET */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL);
*cmds++ = 0x00000002; /* mmVGT_VERTEX_REUSE_BLOCK_CNTL */
*cmds++ = 0x00000002; /* mmVGT_OUT_DEALLOC_CNTL */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_SQ_INTERPOLATOR_CNTL);
*cmds++ = 0xffffffff; /* mmSQ_INTERPOLATOR_CNTL */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_SC_AA_CONFIG);
*cmds++ = 0x00000000; /* REG_PA_SC_AA_CONFIG */
/* set REG_PA_SU_SC_MODE_CNTL
* Front_ptype = draw triangles
* Back_ptype = draw triangles
* Provoking vertex = last
*/
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_SU_SC_MODE_CNTL);
*cmds++ = 0x00080240;
/* texture constants */
*cmds++ =
cp_type3_packet(CP_SET_CONSTANT, (SYS2GMEM_TEX_CONST_LEN + 1));
*cmds++ = (0x1 << 16) | (0 * 6);
memcpy(cmds, sys2gmem_tex_const, SYS2GMEM_TEX_CONST_LEN << 2);
cmds[0] |= (shadow->pitch >> 5) << 22;
cmds[1] |=
shadow->gmemshadow.gpuaddr | surface_format_table[shadow->format];
cmds[2] |= (shadow->width - 1) | (shadow->height - 1) << 13;
cmds += SYS2GMEM_TEX_CONST_LEN;
/* program surface info */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_RB_SURFACE_INFO);
*cmds++ = shadow->gmem_pitch; /* pitch, MSAA = 1 */
/* RB_COLOR_INFO Endian=none, Linear, Format=RGBA8888, Swap=0,
* Base=gmem_base
*/
*cmds++ =
(shadow->
format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | tmp_ctx.gmem_base;
/* RB_DEPTHCONTROL */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_DEPTHCONTROL);
if (adreno_is_a22x(adreno_dev))
*cmds++ = 8; /* disable Z */
else
*cmds++ = 0; /* disable Z */
/* Use maximum scissor values -- quad vertices already
* have the correct bounds */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_PA_SC_SCREEN_SCISSOR_TL);
*cmds++ = (0 << 16) | 0;
*cmds++ = ((0x1fff) << 16) | 0x1fff;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL);
*cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0);
*cmds++ = ((0x1fff) << 16) | 0x1fff;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_CL_VTE_CNTL);
/* disable X/Y/Z transforms, X/Y/Z are premultiplied by W */
*cmds++ = 0x00000b00;
/*load the viewport so that z scale = clear depth and z offset = 0.0f */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_PA_CL_VPORT_ZSCALE);
*cmds++ = 0xbf800000;
*cmds++ = 0x0;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_COLOR_MASK);
*cmds++ = 0x0000000f; /* R = G = B = 1:enabled */
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_COLOR_DEST_MASK);
*cmds++ = 0xffffffff;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3);
*cmds++ = CP_REG(REG_SQ_WRAPPING_0);
*cmds++ = 0x00000000;
*cmds++ = 0x00000000;
/* load the stencil ref value
* $AAM - do this later
*/
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_RB_MODECONTROL);
/* draw pixels with color and depth/stencil component */
*cmds++ = 0x4;
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_PA_CL_CLIP_CNTL);
*cmds++ = 0x00010000;
if (adreno_is_a22x(adreno_dev)) {
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = CP_REG(REG_A220_RB_LRZ_VSC_CONTROL);
*cmds++ = 0x0000000;
*cmds++ = cp_type3_packet(CP_DRAW_INDX, 3);
*cmds++ = 0; /* viz query info. */
/* PrimType=RectList, SrcSel=AutoIndex, VisCullMode=Ignore*/
*cmds++ = 0x00004088;
*cmds++ = 3; /* NumIndices=3 */
} else {
/* queue the draw packet */
*cmds++ = cp_type3_packet(CP_DRAW_INDX, 2);
*cmds++ = 0; /* viz query info. */
/* PrimType=RectList, NumIndices=3, SrcSel=AutoIndex */
*cmds++ = 0x00030088;
}
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, shadow->gmem_restore, start, cmds);
return cmds;
}
static void build_regrestore_cmds(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt)
{
unsigned int *start = tmp_ctx.cmd;
unsigned int *cmd = start;
unsigned int i = 0;
unsigned int reg_array_size = 0;
const unsigned int *ptr_register_ranges;
*cmd++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
/* H/W Registers */
/* deferred cp_type3_packet(CP_LOAD_CONSTANT_CONTEXT, ???); */
cmd++;
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
/* Force mismatch */
*cmd++ = ((drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000) | 1;
#else
*cmd++ = (drawctxt->gpustate.gpuaddr + REG_OFFSET) & 0xFFFFE000;
#endif
/* Based on chip id choose the registers ranges*/
if (adreno_is_a220(adreno_dev)) {
ptr_register_ranges = register_ranges_a220;
reg_array_size = ARRAY_SIZE(register_ranges_a220);
} else if (adreno_is_a225(adreno_dev)) {
ptr_register_ranges = register_ranges_a225;
reg_array_size = ARRAY_SIZE(register_ranges_a225);
} else {
ptr_register_ranges = register_ranges_a20x;
reg_array_size = ARRAY_SIZE(register_ranges_a20x);
}
for (i = 0; i < (reg_array_size/2); i++) {
cmd = reg_range(cmd, ptr_register_ranges[i*2],
ptr_register_ranges[i*2+1]);
}
/* Now we know how many register blocks we have, we can compute command
* length
*/
start[2] =
cp_type3_packet(CP_LOAD_CONSTANT_CONTEXT, (cmd - start) - 3);
/* Enable shadowing for the entire register block. */
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
start[4] |= (0 << 24) | (4 << 16); /* Disable shadowing. */
#else
start[4] |= (1 << 24) | (4 << 16);
#endif
/* Need to handle some of the registers separately */
*cmd++ = cp_type0_packet(REG_SQ_GPR_MANAGEMENT, 1);
tmp_ctx.reg_values[0] = virt2gpu(cmd, &drawctxt->gpustate);
*cmd++ = 0x00040400;
*cmd++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
*cmd++ = cp_type0_packet(REG_TP0_CHICKEN, 1);
tmp_ctx.reg_values[1] = virt2gpu(cmd, &drawctxt->gpustate);
*cmd++ = 0x00000000;
if (adreno_is_a22x(adreno_dev)) {
unsigned int i;
unsigned int j = 2;
for (i = REG_A220_VSC_BIN_SIZE; i <=
REG_A220_VSC_PIPE_DATA_LENGTH_7; i++) {
*cmd++ = cp_type0_packet(i, 1);
tmp_ctx.reg_values[j] = virt2gpu(cmd,
&drawctxt->gpustate);
*cmd++ = 0x00000000;
j++;
}
}
/* ALU Constants */
*cmd++ = cp_type3_packet(CP_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = drawctxt->gpustate.gpuaddr & 0xFFFFE000;
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
*cmd++ = (0 << 24) | (0 << 16) | 0; /* Disable shadowing */
#else
*cmd++ = (1 << 24) | (0 << 16) | 0;
#endif
*cmd++ = ALU_CONSTANTS;
/* Texture Constants */
*cmd++ = cp_type3_packet(CP_LOAD_CONSTANT_CONTEXT, 3);
*cmd++ = (drawctxt->gpustate.gpuaddr + TEX_OFFSET) & 0xFFFFE000;
#ifdef CONFIG_MSM_KGSL_DISABLE_SHADOW_WRITES
/* Disable shadowing */
*cmd++ = (0 << 24) | (1 << 16) | 0;
#else
*cmd++ = (1 << 24) | (1 << 16) | 0;
#endif
*cmd++ = TEX_CONSTANTS;
/* Boolean Constants */
*cmd++ = cp_type3_packet(CP_SET_CONSTANT, 1 + BOOL_CONSTANTS);
*cmd++ = (2 << 16) | 0;
/* the next BOOL_CONSTANT dwords is the shadow area for
* boolean constants.
*/
tmp_ctx.bool_shadow = virt2gpu(cmd, &drawctxt->gpustate);
cmd += BOOL_CONSTANTS;
/* Loop Constants */
*cmd++ = cp_type3_packet(CP_SET_CONSTANT, 1 + LOOP_CONSTANTS);
*cmd++ = (3 << 16) | 0;
/* the next LOOP_CONSTANTS dwords is the shadow area for
* loop constants.
*/
tmp_ctx.loop_shadow = virt2gpu(cmd, &drawctxt->gpustate);
cmd += LOOP_CONSTANTS;
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->reg_restore, start, cmd);
tmp_ctx.cmd = cmd;
}
static void
build_shader_save_restore_cmds(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt)
{
unsigned int *cmd = tmp_ctx.cmd;
unsigned int *save, *restore, *fixup;
unsigned int *startSizeVtx, *startSizePix, *startSizeShared;
unsigned int *partition1;
unsigned int *shaderBases, *partition2;
/* compute vertex, pixel and shared instruction shadow GPU addresses */
tmp_ctx.shader_vertex = drawctxt->gpustate.gpuaddr + SHADER_OFFSET;
tmp_ctx.shader_pixel = tmp_ctx.shader_vertex
+ _shader_shadow_size(adreno_dev);
tmp_ctx.shader_shared = tmp_ctx.shader_pixel
+ _shader_shadow_size(adreno_dev);
/* restore shader partitioning and instructions */
restore = cmd; /* start address */
/* Invalidate Vertex & Pixel instruction code address and sizes */
*cmd++ = cp_type3_packet(CP_INVALIDATE_STATE, 1);
*cmd++ = 0x00000300; /* 0x100 = Vertex, 0x200 = Pixel */
/* Restore previous shader vertex & pixel instruction bases. */
*cmd++ = cp_type3_packet(CP_SET_SHADER_BASES, 1);
shaderBases = cmd++; /* TBD #5: shader bases (from fixup) */
/* write the shader partition information to a scratch register */
*cmd++ = cp_type0_packet(REG_SQ_INST_STORE_MANAGMENT, 1);
partition1 = cmd++; /* TBD #4a: partition info (from save) */
/* load vertex shader instructions from the shadow. */
*cmd++ = cp_type3_packet(CP_IM_LOAD, 2);
*cmd++ = tmp_ctx.shader_vertex + 0x0; /* 0x0 = Vertex */
startSizeVtx = cmd++; /* TBD #1: start/size (from save) */
/* load pixel shader instructions from the shadow. */
*cmd++ = cp_type3_packet(CP_IM_LOAD, 2);
*cmd++ = tmp_ctx.shader_pixel + 0x1; /* 0x1 = Pixel */
startSizePix = cmd++; /* TBD #2: start/size (from save) */
/* load shared shader instructions from the shadow. */
*cmd++ = cp_type3_packet(CP_IM_LOAD, 2);
*cmd++ = tmp_ctx.shader_shared + 0x2; /* 0x2 = Shared */
startSizeShared = cmd++; /* TBD #3: start/size (from save) */
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->shader_restore, restore, cmd);
/*
* fixup SET_SHADER_BASES data
*
* since self-modifying PM4 code is being used here, a seperate
* command buffer is used for this fixup operation, to ensure the
* commands are not read by the PM4 engine before the data fields
* have been written.
*/
fixup = cmd; /* start address */
/* write the shader partition information to a scratch register */
*cmd++ = cp_type0_packet(REG_SCRATCH_REG2, 1);
partition2 = cmd++; /* TBD #4b: partition info (from save) */
/* mask off unused bits, then OR with shader instruction memory size */
*cmd++ = cp_type3_packet(CP_REG_RMW, 3);
*cmd++ = REG_SCRATCH_REG2;
/* AND off invalid bits. */
*cmd++ = 0x0FFF0FFF;
/* OR in instruction memory size. */
*cmd++ = adreno_encode_istore_size(adreno_dev);
/* write the computed value to the SET_SHADER_BASES data field */
*cmd++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*cmd++ = REG_SCRATCH_REG2;
/* TBD #5: shader bases (to restore) */
*cmd++ = virt2gpu(shaderBases, &drawctxt->gpustate);
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->shader_fixup, fixup, cmd);
/* save shader partitioning and instructions */
save = cmd; /* start address */
*cmd++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
/* fetch the SQ_INST_STORE_MANAGMENT register value,
* store the value in the data fields of the SET_CONSTANT commands
* above.
*/
*cmd++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*cmd++ = REG_SQ_INST_STORE_MANAGMENT;
/* TBD #4a: partition info (to restore) */
*cmd++ = virt2gpu(partition1, &drawctxt->gpustate);
*cmd++ = cp_type3_packet(CP_REG_TO_MEM, 2);
*cmd++ = REG_SQ_INST_STORE_MANAGMENT;
/* TBD #4b: partition info (to fixup) */
*cmd++ = virt2gpu(partition2, &drawctxt->gpustate);
/* store the vertex shader instructions */
*cmd++ = cp_type3_packet(CP_IM_STORE, 2);
*cmd++ = tmp_ctx.shader_vertex + 0x0; /* 0x0 = Vertex */
/* TBD #1: start/size (to restore) */
*cmd++ = virt2gpu(startSizeVtx, &drawctxt->gpustate);
/* store the pixel shader instructions */
*cmd++ = cp_type3_packet(CP_IM_STORE, 2);
*cmd++ = tmp_ctx.shader_pixel + 0x1; /* 0x1 = Pixel */
/* TBD #2: start/size (to restore) */
*cmd++ = virt2gpu(startSizePix, &drawctxt->gpustate);
/* store the shared shader instructions if vertex base is nonzero */
*cmd++ = cp_type3_packet(CP_IM_STORE, 2);
*cmd++ = tmp_ctx.shader_shared + 0x2; /* 0x2 = Shared */
/* TBD #3: start/size (to restore) */
*cmd++ = virt2gpu(startSizeShared, &drawctxt->gpustate);
*cmd++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmd++ = 0;
/* create indirect buffer command for above command sequence */
create_ib1(drawctxt, drawctxt->shader_save, save, cmd);
tmp_ctx.cmd = cmd;
}
/* create buffers for saving/restoring registers, constants, & GMEM */
static int a2xx_create_gpustate_shadow(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt)
{
drawctxt->flags |= CTXT_FLAGS_STATE_SHADOW;
/* build indirect command buffers to save & restore regs/constants */
build_regrestore_cmds(adreno_dev, drawctxt);
build_regsave_cmds(adreno_dev, drawctxt);
build_shader_save_restore_cmds(adreno_dev, drawctxt);
return 0;
}
/* create buffers for saving/restoring registers, constants, & GMEM */
static int a2xx_create_gmem_shadow(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt)
{
int result;
calc_gmemsize(&drawctxt->context_gmem_shadow, adreno_dev->gmem_size);
tmp_ctx.gmem_base = adreno_dev->gmem_base;
result = kgsl_allocate(&drawctxt->context_gmem_shadow.gmemshadow,
drawctxt->pagetable, drawctxt->context_gmem_shadow.size);
if (result)
return result;
/* set the gmem shadow flag for the context */
drawctxt->flags |= CTXT_FLAGS_GMEM_SHADOW;
/* blank out gmem shadow. */
kgsl_sharedmem_set(&drawctxt->context_gmem_shadow.gmemshadow, 0, 0,
drawctxt->context_gmem_shadow.size);
/* build quad vertex buffer */
build_quad_vtxbuff(drawctxt, &drawctxt->context_gmem_shadow,
&tmp_ctx.cmd);
/* build TP0_CHICKEN register restore command buffer */
if (!(drawctxt->flags & CTXT_FLAGS_PREAMBLE))
tmp_ctx.cmd = build_chicken_restore_cmds(drawctxt);
/* build indirect command buffers to save & restore gmem */
drawctxt->context_gmem_shadow.gmem_save_commands = tmp_ctx.cmd;
tmp_ctx.cmd =
build_gmem2sys_cmds(adreno_dev, drawctxt,
&drawctxt->context_gmem_shadow);
drawctxt->context_gmem_shadow.gmem_restore_commands = tmp_ctx.cmd;
tmp_ctx.cmd =
build_sys2gmem_cmds(adreno_dev, drawctxt,
&drawctxt->context_gmem_shadow);
kgsl_cache_range_op(&drawctxt->context_gmem_shadow.gmemshadow,
KGSL_CACHE_OP_FLUSH);
kgsl_cffdump_syncmem(NULL,
&drawctxt->context_gmem_shadow.gmemshadow,
drawctxt->context_gmem_shadow.gmemshadow.gpuaddr,
drawctxt->context_gmem_shadow.gmemshadow.size, false);
return 0;
}
static int a2xx_drawctxt_create(struct adreno_device *adreno_dev,
struct adreno_context *drawctxt)
{
int ret;
/*
* Allocate memory for the GPU state and the context commands.
* Despite the name, this is much more then just storage for
* the gpustate. This contains command space for gmem save
* and texture and vertex buffer storage too
*/
ret = kgsl_allocate(&drawctxt->gpustate,
drawctxt->pagetable, _context_size(adreno_dev));
if (ret)
return ret;
kgsl_sharedmem_set(&drawctxt->gpustate, 0, 0,
_context_size(adreno_dev));
tmp_ctx.cmd = tmp_ctx.start
= (unsigned int *)((char *)drawctxt->gpustate.hostptr + CMD_OFFSET);
if (!(drawctxt->flags & CTXT_FLAGS_PREAMBLE)) {
ret = a2xx_create_gpustate_shadow(adreno_dev, drawctxt);
if (ret)
goto done;
drawctxt->flags |= CTXT_FLAGS_SHADER_SAVE;
}
if (!(drawctxt->flags & CTXT_FLAGS_NOGMEMALLOC)) {
ret = a2xx_create_gmem_shadow(adreno_dev, drawctxt);
if (ret)
goto done;
}
/* Flush and sync the gpustate memory */
kgsl_cache_range_op(&drawctxt->gpustate,
KGSL_CACHE_OP_FLUSH);
kgsl_cffdump_syncmem(NULL, &drawctxt->gpustate,
drawctxt->gpustate.gpuaddr,
drawctxt->gpustate.size, false);
done:
if (ret)
kgsl_sharedmem_free(&drawctxt->gpustate);
return ret;
}
static void a2xx_drawctxt_draw_workaround(struct adreno_device *adreno_dev,
struct adreno_context *context)
{
struct kgsl_device *device = &adreno_dev->dev;
unsigned int cmd[11];
unsigned int *cmds = &cmd[0];
if (adreno_is_a225(adreno_dev)) {
adreno_dev->gpudev->ctx_switches_since_last_draw++;
/* If there have been > than
* ADRENO_NUM_CTX_SWITCH_ALLOWED_BEFORE_DRAW calls to context
* switches w/o gmem being saved then we need to execute
* this workaround */
if (adreno_dev->gpudev->ctx_switches_since_last_draw >
ADRENO_NUM_CTX_SWITCH_ALLOWED_BEFORE_DRAW)
adreno_dev->gpudev->ctx_switches_since_last_draw = 0;
else
return;
/*
* Issue an empty draw call to avoid possible hangs due to
* repeated idles without intervening draw calls.
* On adreno 225 the PC block has a cache that is only
* flushed on draw calls and repeated idles can make it
* overflow. The gmem save path contains draw calls so
* this workaround isn't needed there.
*/
*cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2);
*cmds++ = (0x4 << 16) | (REG_PA_SU_SC_MODE_CNTL - 0x2000);
*cmds++ = 0;
*cmds++ = cp_type3_packet(CP_DRAW_INDX, 5);
*cmds++ = 0;
*cmds++ = 1<<14;
*cmds++ = 0;
*cmds++ = device->mmu.setstate_memory.gpuaddr;
*cmds++ = 0;
*cmds++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1);
*cmds++ = 0x00000000;
} else {
/* On Adreno 20x/220, if the events for shader space reuse
* gets dropped, the CP block would wait indefinitely.
* Sending CP_SET_SHADER_BASES packet unblocks the CP from
* this wait.
*/
*cmds++ = cp_type3_packet(CP_SET_SHADER_BASES, 1);
*cmds++ = adreno_encode_istore_size(adreno_dev)
| adreno_dev->pix_shader_start;
}
adreno_ringbuffer_issuecmds(device, context, KGSL_CMD_FLAGS_PMODE,
&cmd[0], cmds - cmd);
}
static void a2xx_drawctxt_save(struct adreno_device *adreno_dev,
struct adreno_context *context)
{
struct kgsl_device *device = &adreno_dev->dev;
if (context == NULL || (context->flags & CTXT_FLAGS_BEING_DESTROYED))
return;
if (context->flags & CTXT_FLAGS_GPU_HANG)
KGSL_CTXT_WARN(device,
"Current active context has caused gpu hang\n");
if (!(context->flags & CTXT_FLAGS_PREAMBLE)) {
/* save registers and constants. */
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_NONE,
context->reg_save, 3);
if (context->flags & CTXT_FLAGS_SHADER_SAVE) {
/* save shader partitioning and instructions. */
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_PMODE,
context->shader_save, 3);
/*
* fixup shader partitioning parameter for
* SET_SHADER_BASES.
*/
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_NONE,
context->shader_fixup, 3);
context->flags |= CTXT_FLAGS_SHADER_RESTORE;
}
}
if ((context->flags & CTXT_FLAGS_GMEM_SAVE) &&
(context->flags & CTXT_FLAGS_GMEM_SHADOW)) {
/* save gmem.
* (note: changes shader. shader must already be saved.)
*/
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_PMODE,
context->context_gmem_shadow.gmem_save, 3);
/* Restore TP0_CHICKEN */
if (!(context->flags & CTXT_FLAGS_PREAMBLE)) {
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_NONE,
context->chicken_restore, 3);
}
adreno_dev->gpudev->ctx_switches_since_last_draw = 0;
context->flags |= CTXT_FLAGS_GMEM_RESTORE;
} else if (adreno_is_a2xx(adreno_dev))
a2xx_drawctxt_draw_workaround(adreno_dev, context);
}
static void a2xx_drawctxt_restore(struct adreno_device *adreno_dev,
struct adreno_context *context)
{
struct kgsl_device *device = &adreno_dev->dev;
unsigned int cmds[5];
if (context == NULL) {
/* No context - set the default apgetable and thats it */
kgsl_mmu_setstate(&device->mmu, device->mmu.defaultpagetable,
adreno_dev->drawctxt_active->id);
return;
}
cmds[0] = cp_nop_packet(1);
cmds[1] = KGSL_CONTEXT_TO_MEM_IDENTIFIER;
cmds[2] = cp_type3_packet(CP_MEM_WRITE, 2);
cmds[3] = device->memstore.gpuaddr +
KGSL_MEMSTORE_OFFSET(KGSL_MEMSTORE_GLOBAL, current_context);
cmds[4] = context->id;
adreno_ringbuffer_issuecmds(device, context, KGSL_CMD_FLAGS_NONE,
cmds, 5);
kgsl_mmu_setstate(&device->mmu, context->pagetable, context->id);
#ifndef CONFIG_MSM_KGSL_CFF_DUMP_NO_CONTEXT_MEM_DUMP
kgsl_cffdump_syncmem(NULL, &context->gpustate,
context->gpustate.gpuaddr, LCC_SHADOW_SIZE +
REG_SHADOW_SIZE + CMD_BUFFER_SIZE + TEX_SHADOW_SIZE, false);
#endif
/* restore gmem.
* (note: changes shader. shader must not already be restored.)
*/
if (context->flags & CTXT_FLAGS_GMEM_RESTORE) {
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_PMODE,
context->context_gmem_shadow.gmem_restore, 3);
if (!(context->flags & CTXT_FLAGS_PREAMBLE)) {
/* Restore TP0_CHICKEN */
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_NONE,
context->chicken_restore, 3);
}
context->flags &= ~CTXT_FLAGS_GMEM_RESTORE;
}
if (!(context->flags & CTXT_FLAGS_PREAMBLE)) {
/* restore registers and constants. */
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_NONE, context->reg_restore, 3);
/* restore shader instructions & partitioning. */
if (context->flags & CTXT_FLAGS_SHADER_RESTORE) {
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_NONE,
context->shader_restore, 3);
}
}
if (adreno_is_a20x(adreno_dev)) {
cmds[0] = cp_type3_packet(CP_SET_BIN_BASE_OFFSET, 1);
cmds[1] = context->bin_base_offset;
adreno_ringbuffer_issuecmds(device, context,
KGSL_CMD_FLAGS_NONE, cmds, 2);
}
}
/*
* Interrupt management
*
* a2xx interrupt control is distributed among the various
* hardware components (RB, CP, MMU). The main interrupt
* tells us which component fired the interrupt, but one needs
* to go to the individual component to find out why. The
* following functions provide the broken out support for
* managing the interrupts
*/
#define RBBM_INT_MASK RBBM_INT_CNTL__RDERR_INT_MASK
#define CP_INT_MASK \
(CP_INT_CNTL__T0_PACKET_IN_IB_MASK | \
CP_INT_CNTL__OPCODE_ERROR_MASK | \
CP_INT_CNTL__PROTECTED_MODE_ERROR_MASK | \
CP_INT_CNTL__RESERVED_BIT_ERROR_MASK | \
CP_INT_CNTL__IB_ERROR_MASK | \
CP_INT_CNTL__IB1_INT_MASK | \
CP_INT_CNTL__RB_INT_MASK)
#define VALID_STATUS_COUNT_MAX 10
static struct {
unsigned int mask;
const char *message;
} kgsl_cp_error_irqs[] = {
{ CP_INT_CNTL__T0_PACKET_IN_IB_MASK,
"ringbuffer TO packet in IB interrupt" },
{ CP_INT_CNTL__OPCODE_ERROR_MASK,
"ringbuffer opcode error interrupt" },
{ CP_INT_CNTL__PROTECTED_MODE_ERROR_MASK,
"ringbuffer protected mode error interrupt" },
{ CP_INT_CNTL__RESERVED_BIT_ERROR_MASK,
"ringbuffer reserved bit error interrupt" },
{ CP_INT_CNTL__IB_ERROR_MASK,
"ringbuffer IB error interrupt" },
};
static void a2xx_cp_intrcallback(struct kgsl_device *device)
{
unsigned int status = 0, num_reads = 0, master_status = 0;
struct adreno_device *adreno_dev = ADRENO_DEVICE(device);
struct adreno_ringbuffer *rb = &adreno_dev->ringbuffer;
int i;
adreno_regread(device, REG_MASTER_INT_SIGNAL, &master_status);
while (!status && (num_reads < VALID_STATUS_COUNT_MAX) &&
(master_status & MASTER_INT_SIGNAL__CP_INT_STAT)) {
adreno_regread(device, REG_CP_INT_STATUS, &status);
adreno_regread(device, REG_MASTER_INT_SIGNAL,
&master_status);
num_reads++;
}
if (num_reads > 1)
KGSL_DRV_WARN(device,
"Looped %d times to read REG_CP_INT_STATUS\n",
num_reads);
trace_kgsl_a2xx_irq_status(device, master_status, status);
if (!status) {
if (master_status & MASTER_INT_SIGNAL__CP_INT_STAT) {
/* This indicates that we could not read CP_INT_STAT.
* As a precaution just wake up processes so
* they can check their timestamps. Since, we
* did not ack any interrupts this interrupt will
* be generated again */
KGSL_DRV_WARN(device, "Unable to read CP_INT_STATUS\n");
wake_up_interruptible_all(&device->wait_queue);
} else
KGSL_DRV_WARN(device, "Spurious interrput detected\n");
return;
}
for (i = 0; i < ARRAY_SIZE(kgsl_cp_error_irqs); i++) {
if (status & kgsl_cp_error_irqs[i].mask) {
KGSL_CMD_CRIT(rb->device, "%s\n",
kgsl_cp_error_irqs[i].message);
/*
* on fatal errors, turn off the interrupts to
* avoid storming. This has the side effect of
* forcing a PM dump when the timestamp times out
*/
kgsl_pwrctrl_irq(rb->device, KGSL_PWRFLAGS_OFF);
}
}
/* only ack bits we understand */
status &= CP_INT_MASK;
adreno_regwrite(device, REG_CP_INT_ACK, status);
if (status & (CP_INT_CNTL__IB1_INT_MASK | CP_INT_CNTL__RB_INT_MASK)) {
queue_work(device->work_queue, &device->ts_expired_ws);
wake_up_interruptible_all(&device->wait_queue);
}
}
static void a2xx_rbbm_intrcallback(struct kgsl_device *device)
{
unsigned int status = 0;
unsigned int rderr = 0;
unsigned int addr = 0;
const char *source;
adreno_regread(device, REG_RBBM_INT_STATUS, &status);
if (status & RBBM_INT_CNTL__RDERR_INT_MASK) {
adreno_regread(device, REG_RBBM_READ_ERROR, &rderr);
source = (rderr & RBBM_READ_ERROR_REQUESTER)
? "host" : "cp";
/* convert to dword address */
addr = (rderr & RBBM_READ_ERROR_ADDRESS_MASK) >> 2;
/*
* Log CP_INT_STATUS interrupts from the CP at a
* lower level because they can happen frequently
* and are worked around in a2xx_irq_handler.
*/
if (addr == REG_CP_INT_STATUS &&
rderr & RBBM_READ_ERROR_ERROR &&
rderr & RBBM_READ_ERROR_REQUESTER)
KGSL_DRV_WARN(device,
"rbbm read error interrupt: %s reg: %04X\n",
source, addr);
else
KGSL_DRV_CRIT(device,
"rbbm read error interrupt: %s reg: %04X\n",
source, addr);
}
status &= RBBM_INT_MASK;
adreno_regwrite(device, REG_RBBM_INT_ACK, status);
}
irqreturn_t a2xx_irq_handler(struct adreno_device *adreno_dev)
{
struct kgsl_device *device = &adreno_dev->dev;
irqreturn_t result = IRQ_NONE;
unsigned int status;
adreno_regread(device, REG_MASTER_INT_SIGNAL, &status);
if (status & MASTER_INT_SIGNAL__MH_INT_STAT) {
kgsl_mh_intrcallback(device);
result = IRQ_HANDLED;
}
if (status & MASTER_INT_SIGNAL__CP_INT_STAT) {
a2xx_cp_intrcallback(device);
result = IRQ_HANDLED;
}
if (status & MASTER_INT_SIGNAL__RBBM_INT_STAT) {
a2xx_rbbm_intrcallback(device);
result = IRQ_HANDLED;
}
return result;
}
static void a2xx_irq_control(struct adreno_device *adreno_dev, int state)
{
struct kgsl_device *device = &adreno_dev->dev;
if (state) {
adreno_regwrite(device, REG_RBBM_INT_CNTL, RBBM_INT_MASK);
adreno_regwrite(device, REG_CP_INT_CNTL, CP_INT_MASK);
adreno_regwrite(device, MH_INTERRUPT_MASK,
kgsl_mmu_get_int_mask());
} else {
adreno_regwrite(device, REG_RBBM_INT_CNTL, 0);
adreno_regwrite(device, REG_CP_INT_CNTL, 0);
adreno_regwrite(device, MH_INTERRUPT_MASK, 0);
}
/* Force the writes to post before touching the IRQ line */
wmb();
}
static unsigned int a2xx_irq_pending(struct adreno_device *adreno_dev)
{
struct kgsl_device *device = &adreno_dev->dev;
unsigned int rbbm, cp, mh;
adreno_regread(device, REG_RBBM_INT_CNTL, &rbbm);
adreno_regread(device, REG_CP_INT_CNTL, &cp);
adreno_regread(device, MH_INTERRUPT_MASK, &mh);
return ((rbbm & RBBM_INT_MASK) || (cp & CP_INT_MASK) ||
(mh & kgsl_mmu_get_int_mask())) ? 1 : 0;
}
static int a2xx_rb_init(struct adreno_device *adreno_dev,
struct adreno_ringbuffer *rb)
{
unsigned int *cmds, cmds_gpu;
/* ME_INIT */
cmds = adreno_ringbuffer_allocspace(rb, NULL, 19);
if (cmds == NULL)
return -ENOMEM;
cmds_gpu = rb->buffer_desc.gpuaddr + sizeof(uint)*(rb->wptr-19);
GSL_RB_WRITE(cmds, cmds_gpu, cp_type3_packet(CP_ME_INIT, 18));
/* All fields present (bits 9:0) */
GSL_RB_WRITE(cmds, cmds_gpu, 0x000003ff);
/* Disable/Enable Real-Time Stream processing (present but ignored) */
GSL_RB_WRITE(cmds, cmds_gpu, 0x00000000);
/* Enable (2D <-> 3D) implicit synchronization (present but ignored) */
GSL_RB_WRITE(cmds, cmds_gpu, 0x00000000);
GSL_RB_WRITE(cmds, cmds_gpu,
SUBBLOCK_OFFSET(REG_RB_SURFACE_INFO));
GSL_RB_WRITE(cmds, cmds_gpu,
SUBBLOCK_OFFSET(REG_PA_SC_WINDOW_OFFSET));
GSL_RB_WRITE(cmds, cmds_gpu,
SUBBLOCK_OFFSET(REG_VGT_MAX_VTX_INDX));
GSL_RB_WRITE(cmds, cmds_gpu,
SUBBLOCK_OFFSET(REG_SQ_PROGRAM_CNTL));
GSL_RB_WRITE(cmds, cmds_gpu,
SUBBLOCK_OFFSET(REG_RB_DEPTHCONTROL));
GSL_RB_WRITE(cmds, cmds_gpu,
SUBBLOCK_OFFSET(REG_PA_SU_POINT_SIZE));
GSL_RB_WRITE(cmds, cmds_gpu,
SUBBLOCK_OFFSET(REG_PA_SC_LINE_CNTL));
GSL_RB_WRITE(cmds, cmds_gpu,
SUBBLOCK_OFFSET(REG_PA_SU_POLY_OFFSET_FRONT_SCALE));
/* Instruction memory size: */
GSL_RB_WRITE(cmds, cmds_gpu,
(adreno_encode_istore_size(adreno_dev)
| adreno_dev->pix_shader_start));
/* Maximum Contexts */
GSL_RB_WRITE(cmds, cmds_gpu, 0x00000001);
/* Write Confirm Interval and The CP will wait the
* wait_interval * 16 clocks between polling */
GSL_RB_WRITE(cmds, cmds_gpu, 0x00000000);
/* NQ and External Memory Swap */
GSL_RB_WRITE(cmds, cmds_gpu, 0x00000000);
/* Protected mode error checking
* If iommu is used then protection needs to be turned off
* to enable context bank switching */
if (KGSL_MMU_TYPE_IOMMU == kgsl_mmu_get_mmutype())
GSL_RB_WRITE(cmds, cmds_gpu, 0);
else
GSL_RB_WRITE(cmds, cmds_gpu, GSL_RB_PROTECTED_MODE_CONTROL);
/* Disable header dumping and Header dump address */
GSL_RB_WRITE(cmds, cmds_gpu, 0x00000000);
/* Header dump size */
GSL_RB_WRITE(cmds, cmds_gpu, 0x00000000);
adreno_ringbuffer_submit(rb);
return 0;
}
static unsigned int a2xx_busy_cycles(struct adreno_device *adreno_dev)
{
struct kgsl_device *device = &adreno_dev->dev;
unsigned int reg, val;
/* Freeze the counter */
adreno_regwrite(device, REG_CP_PERFMON_CNTL,
REG_PERF_MODE_CNT | REG_PERF_STATE_FREEZE);
/* Get the value */
adreno_regread(device, REG_RBBM_PERFCOUNTER1_LO, &val);
/* Reset the counter */
adreno_regwrite(device, REG_CP_PERFMON_CNTL,
REG_PERF_MODE_CNT | REG_PERF_STATE_RESET);
/* Re-Enable the performance monitors */
adreno_regread(device, REG_RBBM_PM_OVERRIDE2, &reg);
adreno_regwrite(device, REG_RBBM_PM_OVERRIDE2, (reg | 0x40));
adreno_regwrite(device, REG_RBBM_PERFCOUNTER1_SELECT, 0x1);
adreno_regwrite(device, REG_CP_PERFMON_CNTL,
REG_PERF_MODE_CNT | REG_PERF_STATE_ENABLE);
return val;
}
static void a2xx_gmeminit(struct adreno_device *adreno_dev)
{
struct kgsl_device *device = &adreno_dev->dev;
union reg_rb_edram_info rb_edram_info;
unsigned int gmem_size;
unsigned int edram_value = 0;
/* get edram_size value equivalent */
gmem_size = (adreno_dev->gmem_size >> 14);
while (gmem_size >>= 1)
edram_value++;
rb_edram_info.val = 0;
rb_edram_info.f.edram_size = edram_value;
rb_edram_info.f.edram_mapping_mode = 0; /* EDRAM_MAP_UPPER */
/* must be aligned to size */
rb_edram_info.f.edram_range = (adreno_dev->gmem_base >> 14);
adreno_regwrite(device, REG_RB_EDRAM_INFO, rb_edram_info.val);
}
static void a2xx_start(struct adreno_device *adreno_dev)
{
struct kgsl_device *device = &adreno_dev->dev;
/*
* We need to make sure all blocks are powered up and clocked
* before issuing a soft reset. The overrides will then be
* turned off (set to 0)
*/
adreno_regwrite(device, REG_RBBM_PM_OVERRIDE1, 0xfffffffe);
adreno_regwrite(device, REG_RBBM_PM_OVERRIDE2, 0xffffffff);
/*
* Only reset CP block if all blocks have previously been
* reset
*/
if (!(device->flags & KGSL_FLAGS_SOFT_RESET) ||
!adreno_is_a22x(adreno_dev)) {
adreno_regwrite(device, REG_RBBM_SOFT_RESET,
0xFFFFFFFF);
device->flags |= KGSL_FLAGS_SOFT_RESET;
} else {
adreno_regwrite(device, REG_RBBM_SOFT_RESET,
0x00000001);
}
/*
* The core is in an indeterminate state until the reset
* completes after 30ms.
*/
msleep(30);
adreno_regwrite(device, REG_RBBM_SOFT_RESET, 0x00000000);
if (adreno_is_a225(adreno_dev)) {
/* Enable large instruction store for A225 */
adreno_regwrite(device, REG_SQ_FLOW_CONTROL,
0x18000000);
}
if (adreno_is_a20x(adreno_dev))
/* For A20X based targets increase number of clocks
* that RBBM will wait before de-asserting Register
* Clock Active signal */
adreno_regwrite(device, REG_RBBM_CNTL, 0x0000FFFF);
else
adreno_regwrite(device, REG_RBBM_CNTL, 0x00004442);
adreno_regwrite(device, REG_SQ_VS_PROGRAM, 0x00000000);
adreno_regwrite(device, REG_SQ_PS_PROGRAM, 0x00000000);
if (cpu_is_msm8960())
adreno_regwrite(device, REG_RBBM_PM_OVERRIDE1, 0x200);
else
adreno_regwrite(device, REG_RBBM_PM_OVERRIDE1, 0);
if (!adreno_is_a22x(adreno_dev))
adreno_regwrite(device, REG_RBBM_PM_OVERRIDE2, 0);
else
adreno_regwrite(device, REG_RBBM_PM_OVERRIDE2, 0x80);
adreno_regwrite(device, REG_RBBM_DEBUG, 0x00080000);
/* Make sure interrupts are disabled */
adreno_regwrite(device, REG_RBBM_INT_CNTL, 0);
adreno_regwrite(device, REG_CP_INT_CNTL, 0);
adreno_regwrite(device, REG_SQ_INT_CNTL, 0);
a2xx_gmeminit(adreno_dev);
}
/* Defined in adreno_a2xx_snapshot.c */
void *a2xx_snapshot(struct adreno_device *adreno_dev, void *snapshot,
int *remain, int hang);
struct adreno_gpudev adreno_a2xx_gpudev = {
.reg_rbbm_status = REG_RBBM_STATUS,
.reg_cp_pfp_ucode_addr = REG_CP_PFP_UCODE_ADDR,
.reg_cp_pfp_ucode_data = REG_CP_PFP_UCODE_DATA,
.ctxt_create = a2xx_drawctxt_create,
.ctxt_save = a2xx_drawctxt_save,
.ctxt_restore = a2xx_drawctxt_restore,
.ctxt_draw_workaround = a2xx_drawctxt_draw_workaround,
.irq_handler = a2xx_irq_handler,
.irq_control = a2xx_irq_control,
.irq_pending = a2xx_irq_pending,
.snapshot = a2xx_snapshot,
.rb_init = a2xx_rb_init,
.busy_cycles = a2xx_busy_cycles,
.start = a2xx_start,
};