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/**@file
Head file for BDS Platform specific code
Copyright (c) 2015, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
**/
#ifndef _PLATFORM_BOOT_MANAGER_H
#define _PLATFORM_BOOT_MANAGER_H
#include <PiDxe.h>
#include <Guid/WinNtSystemConfig.h>
#include <Protocol/GenericMemoryTest.h>
#include <Protocol/WinNtThunk.h>
#include <Protocol/WinNtIo.h>
#include <Protocol/LoadedImage.h>
#include <Library/DebugLib.h>
#include <Library/BaseMemoryLib.h>
#include <Library/UefiBootServicesTableLib.h>
#include <Library/UefiRuntimeServicesTableLib.h>
#include <Library/MemoryAllocationLib.h>
#include <Library/BaseLib.h>
#include <Library/UefiRuntimeServicesTableLib.h>
#include <Library/UefiLib.h>
#include <Library/UefiBootManagerLib.h>
#include <Library/PcdLib.h>
#include <Library/DevicePathLib.h>
#include <Library/HiiLib.h>
#include <Library/PrintLib.h>
#include <Library/DxeServicesLib.h>
#include <Library/BootLogoLib.h>
typedef struct {
EFI_DEVICE_PATH_PROTOCOL *DevicePath;
UINTN ConnectType;
} PLATFORM_CONSOLE_CONNECT_ENTRY;
extern PLATFORM_CONSOLE_CONNECT_ENTRY gPlatformConsole[];
#define gEndEntire \
{ \
END_DEVICE_PATH_TYPE,\
END_ENTIRE_DEVICE_PATH_SUBTYPE,\
END_DEVICE_PATH_LENGTH,\
0\
}
#define CONSOLE_OUT BIT0
#define CONSOLE_IN BIT1
#define STD_ERROR BIT2
typedef struct {
VENDOR_DEVICE_PATH VendorDevicePath;
UINT32 Instance;
} WIN_NT_VENDOR_DEVICE_PATH_NODE;
//
// Below is the platform console device path
//
typedef struct {
VENDOR_DEVICE_PATH NtBus;
WIN_NT_VENDOR_DEVICE_PATH_NODE SerialDevice;
UART_DEVICE_PATH Uart;
VENDOR_DEVICE_PATH TerminalType;
EFI_DEVICE_PATH_PROTOCOL End;
} NT_ISA_SERIAL_DEVICE_PATH;
typedef struct {
VENDOR_DEVICE_PATH NtBus;
WIN_NT_VENDOR_DEVICE_PATH_NODE NtGopDevice;
EFI_DEVICE_PATH_PROTOCOL End;
} NT_PLATFORM_GOP_DEVICE_PATH;
/**
Use SystemTable Conout to stop video based Simple Text Out consoles from going
to the video device. Put up LogoFile on every video device that is a console.
@param[in] LogoFile File name of logo to display on the center of the screen.
@retval EFI_SUCCESS ConsoleControl has been flipped to graphics and logo displayed.
@retval EFI_UNSUPPORTED Logo not found
**/
EFI_STATUS
PlatformBootManagerEnableQuietBoot (
IN EFI_GUID *LogoFile
);
/**
Use SystemTable Conout to turn on video based Simple Text Out consoles. The
Simple Text Out screens will now be synced up with all non video output devices
@retval EFI_SUCCESS UGA devices are back in text mode and synced up.
**/
EFI_STATUS
PlatformBootManagerDisableQuietBoot (
VOID
);
/**
Perform the memory test base on the memory test intensive level,
and update the memory resource.
@param Level The memory test intensive level.
@retval EFI_STATUS Success test all the system memory and update
the memory resource
**/
EFI_STATUS
PlatformBootManagerMemoryTest (
IN EXTENDMEM_COVERAGE_LEVEL Level
);
/**
Show progress bar with title above it. It only works in Graphics mode.
@param TitleForeground Foreground color for Title.
@param TitleBackground Background color for Title.
@param Title Title above progress bar.
@param ProgressColor Progress bar color.
@param Progress Progress (0-100)
@param PreviousValue The previous value of the progress.
@retval EFI_STATUS Success update the progress bar
**/
EFI_STATUS
PlatformBootManagerShowProgress (
IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL TitleForeground,
IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL TitleBackground,
IN CHAR16 *Title,
IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL ProgressColor,
IN UINTN Progress,
IN UINTN PreviousValue
);
#endif // _PLATFORM_BOOT_MANAGER_H