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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <tuple>
#include <vector>
#include <freetype/ftglyph.h> // $(croot)/external/freetype
#include <teeui/utils.h> // $(croot)/system/teeui/libteeui/.../include
#include "common/libs/confui/confui.h"
#include "host/libs/confui/layouts/layout.h"
#include "host/libs/confui/server_common.h"
#include "host/libs/screen_connector/screen_connector_common.h"
namespace cuttlefish {
namespace confui {
class TeeUiFrameWrapper {
public:
TeeUiFrameWrapper(const int w, const int h, const teeui::Color color)
: w_(w), h_(h), teeui_frame_(ScreenSizeInBytes(w, h), color) {}
TeeUiFrameWrapper() = delete;
auto data() { return teeui_frame_.data(); }
int Width() const { return w_; }
int Height() const { return h_; }
bool IsEmpty() const { return teeui_frame_.empty(); }
auto Size() const { return teeui_frame_.size(); }
auto& operator[](const int idx) { return teeui_frame_[idx]; }
std::uint32_t ScreenStrideBytes() const {
return ScreenConnectorInfo::ComputeScreenStrideBytes(w_);
}
private:
static std::uint32_t ScreenSizeInBytes(const int w, const int h) {
return ScreenConnectorInfo::ComputeScreenSizeInBytes(w, h);
}
int w_;
int h_;
TeeUiFrame teeui_frame_;
};
/**
* create a raw frame for confirmation UI dialog
*
* Many rendering code borrowed from the following source
* https://android.googlesource.com/trusty/app/confirmationui/+/0429cc7/src
*/
class ConfUiRenderer {
public:
using LabelConfMsg = teeui::LabelBody;
static std::unique_ptr<ConfUiRenderer> GenerateRenderer(
const std::uint32_t display, const std::string& confirmation_msg,
const std::string& locale, const bool inverted, const bool magnified);
/**
* this does not repaint from the scratch all the time
*
* It does repaint its frame buffer only when w/h of
* current display has changed
*/
std::shared_ptr<TeeUiFrameWrapper> RenderRawFrame();
bool IsFrameReady() const { return raw_frame_ && !raw_frame_->IsEmpty(); }
private:
bool IsSetUpSuccessful() const { return is_setup_well_; }
ConfUiRenderer(const std::uint32_t display,
const std::string& confirmation_msg, const std::string& locale,
const bool inverted, const bool magnified);
struct Boundary { // inclusive but.. LayoutElement's size is float
std::uint32_t x, y, w, h; // (x, y) is the top left
};
template <typename LayoutElement>
Boundary GetBoundary(LayoutElement&& e) {
auto box = e.bounds_;
Boundary b;
// (x,y) is left top. so floor() makes sense
// w, h are witdh and height in float. perhaps ceiling makes more
// sense
b.x = static_cast<std::uint32_t>(box.x().floor().count());
b.y = static_cast<std::uint32_t>(box.y().floor().count());
b.w = static_cast<std::uint32_t>(box.w().ceil().count());
b.h = static_cast<std::uint32_t>(box.h().ceil().count());
return b;
}
// essentially, to repaint from the scratch, so returns new frame
// when successful. Or, nullopt
std::unique_ptr<TeeUiFrameWrapper> RepaintRawFrame(const int w, const int h);
bool InitLayout(const std::string& lang_id);
teeui::Error UpdateTranslations();
teeui::Error UpdateLocale();
void SetDeviceContext(const unsigned long long w, const unsigned long long h,
bool is_inverted, bool is_magnified);
// a callback function to be effectively sent to TeeUI library
teeui::Error UpdatePixels(TeeUiFrameWrapper& buffer, std::uint32_t x,
std::uint32_t y, teeui::Color color);
// second param is for type deduction
template <typename... Elements>
static teeui::Error drawElements(std::tuple<Elements...>& layout,
const teeui::PixelDrawer& drawPixel) {
// Error::operator|| is overloaded, so we don't get short circuit
// evaluation. But we get the first error that occurs. We will still try and
// draw the remaining elements in the order they appear in the layout tuple.
return (std::get<Elements>(layout).draw(drawPixel) || ...);
}
void UpdateColorScheme(const bool is_inverted);
template <typename Label>
auto SetText(const std::string& text) {
return std::get<Label>(layout_).setText(
{text.c_str(), text.c_str() + text.size()});
}
template <typename Label>
teeui::Error UpdateString();
std::uint32_t display_num_;
teeui::layout_t<teeui::ConfUILayout> layout_;
std::string lang_id_;
std::string prompt_text_; // confirmation ui message
/**
* Potentially, the same frame could be requested multiple times.
*
* While another thread/caller is using this frame, the frame should
* be kept here, too, to be returned upon future requests.
*
*/
std::shared_ptr<TeeUiFrameWrapper> raw_frame_;
std::uint32_t current_height_;
std::uint32_t current_width_;
teeui::Color color_bg_;
teeui::Color color_text_;
teeui::Color shield_color_;
bool is_inverted_;
bool is_magnified_;
teeui::context<teeui::ConfUIParameters> ctx_;
bool is_setup_well_;
static constexpr const teeui::Color kColorBackground = 0xffffffff;
static constexpr const teeui::Color kColorBackgroundInv = 0xff212121;
static constexpr const teeui::Color kColorDisabled = 0xffbdbdbd;
static constexpr const teeui::Color kColorDisabledInv = 0xff424242;
static constexpr const teeui::Color kColorEnabled = 0xff212121;
static constexpr const teeui::Color kColorEnabledInv = 0xffdedede;
static constexpr const teeui::Color kColorShield = 0xff778500;
static constexpr const teeui::Color kColorShieldInv = 0xffc4cb80;
static constexpr const teeui::Color kColorText = 0xff212121;
static constexpr const teeui::Color kColorTextInv = 0xffdedede;
};
} // end of namespace confui
} // end of namespace cuttlefish