Remove unused libEGL_locking_wrapper

This isn't being used anywhere, so delete it.

Bug: 145774096
Test: local build and boot
Change-Id: I5feab5f7772dfb47922664e94770953303e13a55
diff --git a/guest/libs/eglwrapper/Android.mk b/guest/libs/eglwrapper/Android.mk
deleted file mode 100644
index 00fa5da..0000000
--- a/guest/libs/eglwrapper/Android.mk
+++ /dev/null
@@ -1,100 +0,0 @@
-# Copyright (C) 2018 The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-#      http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# These modules use the _a name to ensure they are listed first in the
-# directory they are installed into so they are picked up before other
-# drivers.
-
-LOCAL_PATH := $(call my-dir)
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := libEGL_locking_wrapper
-LOCAL_MODULE_TAGS := optional
-LOCAL_SRC_FILES := \
-    egl.cpp \
-    egl_wrapper_context.cpp \
-    egl_wrapper_entry.cpp
-LOCAL_CFLAGS := -Wall -Werror
-LOCAL_C_INCLUDES := frameworks/native/opengl/include
-LOCAL_SHARED_LIBRARIES := libdl
-
-LOCAL_VENDOR_MODULE := true
-
-ifeq (0, $(shell test $(PLATFORM_SDK_VERSION) -ge 21; echo $$?))
-LOCAL_MODULE_RELATIVE_PATH := gl_impl/locking_wrapper
-else
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/gl_impl/locking_wrapper
-endif
-
-# See b/67109557
-ifeq (true, $(TARGET_TRANSLATE_2ND_ARCH))
-LOCAL_MULTILIB := first
-endif
-
-include $(BUILD_SHARED_LIBRARY)
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := libGLESv1_CM_locking_wrapper
-LOCAL_MODULE_TAGS := optional
-LOCAL_SRC_FILES := \
-    gles1.cpp \
-    gles1_wrapper_context.cpp \
-    gles1_wrapper_entry.cpp
-LOCAL_CFLAGS := -Wall -Werror
-LOCAL_C_INCLUDES := frameworks/native/opengl/include
-LOCAL_SHARED_LIBRARIES := libEGL_locking_wrapper libdl
-
-LOCAL_VENDOR_MODULE := true
-
-ifeq (0, $(shell test $(PLATFORM_SDK_VERSION) -ge 21; echo $$?))
-LOCAL_MODULE_RELATIVE_PATH := gl_impl/locking_wrapper
-else
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/gl_impl/locking_wrapper
-endif
-
-# See b/67109557
-ifeq (true, $(TARGET_TRANSLATE_2ND_ARCH))
-LOCAL_MULTILIB := first
-endif
-
-include $(BUILD_SHARED_LIBRARY)
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := libGLESv2_locking_wrapper
-LOCAL_MODULE_TAGS := optional
-LOCAL_SRC_FILES := \
-    gles3.cpp \
-    gles3_wrapper_context.cpp \
-    gles3_wrapper_entry.cpp
-LOCAL_CFLAGS := -Wall -Werror
-LOCAL_C_INCLUDES := frameworks/native/opengl/include
-LOCAL_SHARED_LIBRARIES := libEGL_locking_wrapper libdl
-
-LOCAL_VENDOR_MODULE := true
-
-ifeq (0, $(shell test $(PLATFORM_SDK_VERSION) -ge 21; echo $$?))
-LOCAL_MODULE_RELATIVE_PATH := gl_impl/locking_wrapper
-else
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/gl_impl/locking_wrapper
-endif
-
-# See b/67109557
-ifeq (true, $(TARGET_TRANSLATE_2ND_ARCH))
-LOCAL_MULTILIB := first
-endif
-
-include $(BUILD_SHARED_LIBRARY)
diff --git a/guest/libs/eglwrapper/egl.attrib b/guest/libs/eglwrapper/egl.attrib
deleted file mode 100644
index 14b257c..0000000
--- a/guest/libs/eglwrapper/egl.attrib
+++ /dev/null
@@ -1 +0,0 @@
-GLOBAL
diff --git a/guest/libs/eglwrapper/egl.cpp b/guest/libs/eglwrapper/egl.cpp
deleted file mode 100644
index f8ae96e..0000000
--- a/guest/libs/eglwrapper/egl.cpp
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "egl_wrapper_context.h"
-#undef GET_CONTEXT
-
-#include <dlfcn.h>
-
-egl_wrapper_context_t* (*getEGLContext)(void) = NULL;
-
-static egl_wrapper_context_t g_egl_wrapper_context;
-
-static egl_wrapper_context_t *egl(void) {
-	return &g_egl_wrapper_context;
-}
-
-void egl_wrapper_context_t::setContextAccessor(egl_wrapper_context_t* (*f)(void)) {
-	getEGLContext = f;
-}
-
-std::mutex g_context_mutex;
-
-static void *getProc(const char *name, void *userData) {
-	return dlsym(userData, name);
-}
-
-__attribute__((constructor)) void setup() {
-	void *egl_handle = dlopen("/vendor/lib/gl_impl/swiftshader/libEGL_swiftshader.so", RTLD_NOW);
-	g_egl_wrapper_context.initDispatchByName(getProc, egl_handle);
-	g_egl_wrapper_context.setContextAccessor(egl);
-}
diff --git a/guest/libs/eglwrapper/egl.in b/guest/libs/eglwrapper/egl.in
deleted file mode 100644
index 7d1c13c..0000000
--- a/guest/libs/eglwrapper/egl.in
+++ /dev/null
@@ -1,45 +0,0 @@
-# egl 1.4 core
-
-GL_ENTRY(EGLBoolean, eglChooseConfig, EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-GL_ENTRY(EGLBoolean, eglCopyBuffers, EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
-GL_ENTRY(EGLContext, eglCreateContext, EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
-GL_ENTRY(EGLSurface, eglCreatePbufferSurface, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
-GL_ENTRY(EGLSurface, eglCreatePixmapSurface, EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
-GL_ENTRY(EGLSurface, eglCreateWindowSurface, EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
-GL_ENTRY(EGLBoolean, eglDestroyContext, EGLDisplay dpy, EGLContext context)
-GL_ENTRY(EGLBoolean, eglDestroySurface, EGLDisplay dpy, EGLSurface surface)
-GL_ENTRY(EGLBoolean, eglGetConfigAttrib, EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
-GL_ENTRY(EGLBoolean, eglGetConfigs, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-GL_ENTRY(EGLDisplay, eglGetCurrentDisplay, void)
-GL_ENTRY(EGLSurface, eglGetCurrentSurface, EGLint readdraw)
-GL_ENTRY(EGLDisplay, eglGetDisplay, EGLNativeDisplayType display_id)
-GL_ENTRY(EGLint, eglGetError, void)
-GL_ENTRY(__eglMustCastToProperFunctionPointerType, eglGetProcAddress, const char *procname)
-GL_ENTRY(EGLBoolean, eglInitialize, EGLDisplay dpy, EGLint *major, EGLint *minor)
-GL_ENTRY(EGLBoolean, eglMakeCurrent, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context)
-GL_ENTRY(EGLBoolean, eglQueryContext, EGLDisplay dpy, EGLContext context, EGLint attribute, EGLint *value)
-GL_ENTRY(EGLconstcharptr, eglQueryString, EGLDisplay dpy, EGLint name)
-GL_ENTRY(EGLBoolean, eglQuerySurface, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
-GL_ENTRY(EGLBoolean, eglSwapBuffers, EGLDisplay dpy, EGLSurface surface)
-GL_ENTRY(EGLBoolean, eglTerminate, EGLDisplay dpy)
-GL_ENTRY(EGLBoolean, eglWaitGL, void)
-GL_ENTRY(EGLBoolean, eglWaitNative, EGLint engine)
-GL_ENTRY(EGLBoolean, eglBindTexImage, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-GL_ENTRY(EGLBoolean, eglReleaseTexImage, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-GL_ENTRY(EGLBoolean, eglSurfaceAttrib, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-GL_ENTRY(EGLBoolean, eglSwapInterval, EGLDisplay dpy, EGLint interval)
-GL_ENTRY(EGLBoolean, eglBindAPI, EGLenum api)
-GL_ENTRY(EGLenum, eglQueryAPI, void)
-GL_ENTRY(EGLSurface, eglCreatePbufferFromClientBuffer, EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
-GL_ENTRY(EGLBoolean, eglReleaseThread, void)
-GL_ENTRY(EGLBoolean, eglWaitClient, void)
-GL_ENTRY(EGLContext, eglGetCurrentContext, void)
-
-# egl 1.4 extensions
-
-GL_ENTRY(EGLSyncKHR, eglCreateSyncKHR, EGLDisplay dpy, EGLenum type, const EGLint *attrib_list)
-GL_ENTRY(EGLBoolean, eglDestroySyncKHR, EGLDisplay dpy, EGLSyncKHR sync)
-GL_ENTRY(EGLint, eglClientWaitSyncKHR, EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)
-GL_ENTRY(EGLBoolean, eglGetSyncAttribKHR, EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value)
-GL_ENTRY(EGLImageKHR, eglCreateImageKHR, EGLDisplay dpy, EGLContext context, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
-GL_ENTRY(EGLBoolean, eglDestroyImageKHR, EGLDisplay dpy, EGLImageKHR image)
diff --git a/guest/libs/eglwrapper/egl.lds b/guest/libs/eglwrapper/egl.lds
deleted file mode 100644
index fded5e2..0000000
--- a/guest/libs/eglwrapper/egl.lds
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-{
-global:
-	# EGL 1.4 API
-	eglBindAPI;
-	eglBindTexImage;
-	eglChooseConfig;
-	eglClientWaitSyncKHR;
-	eglCopyBuffers;
-	eglCreateContext;
-	eglCreateImageKHR;
-	eglCreatePbufferFromClientBuffer;
-	eglCreatePbufferSurface;
-	eglCreatePixmapSurface;
-	eglCreateSyncKHR;
-	eglCreateWindowSurface;
-	eglDestroyContext;
-	eglDestroyImageKHR;
-	eglDestroySurface;
-	eglDestroySyncKHR;
-	eglGetConfigAttrib;
-	eglGetConfigs;
-	eglGetCurrentContext;
-	eglGetCurrentDisplay;
-	eglGetCurrentSurface;
-	eglGetDisplay;
-	eglGetError;
-	eglGetProcAddress;
-	eglGetSyncAttribKHR;
-	eglInitialize;
-	eglMakeCurrent;
-	eglQueryAPI;
-	eglQueryContext;
-	eglQueryString;
-	eglQuerySurface;
-	eglReleaseTexImage;
-	eglReleaseThread;
-	eglSurfaceAttrib;
-	eglSwapBuffers;
-	eglSwapInterval;
-	eglTerminate;
-	eglWaitClient;
-	eglWaitGL;
-	eglWaitNative;
-
-	# Type-strings and type-infos required by sanitizers
-	_ZTS*;
-	_ZTI*;
-
-local:
-	*;
-};
diff --git a/guest/libs/eglwrapper/egl.types b/guest/libs/eglwrapper/egl.types
deleted file mode 100644
index 4a8a529..0000000
--- a/guest/libs/eglwrapper/egl.types
+++ /dev/null
@@ -1,23 +0,0 @@
-char* 32 0x%08x
-void* 32 0x%08x
-
-EGLconstcharptr 32 0x%08x
-EGLenum 32 0x%08x
-EGLint 32 %d
-EGLint* 32 0x%08x
-
-EGLBoolean 8 %d
-EGLClientBuffer 32 0x%08x
-EGLConfig 32 0x%08x
-EGLConfig* 32 0x%08x
-EGLContext 32 0x%08x
-EGLDisplay 32 0x%08x
-EGLImageKHR 32 0x%08x
-EGLNativeDisplayType 32 0x%08x
-EGLNativePixmapType 32 0x%08x
-EGLNativeWindowType 32 0x%08x
-EGLSurface 32 0x%08x
-EGLSyncKHR 32 0x%08x
-EGLTimeKHR 64 %llu
-
-__eglMustCastToProperFunctionPointerType 32 0x%08x
diff --git a/guest/libs/eglwrapper/egl_server_proc.h b/guest/libs/eglwrapper/egl_server_proc.h
deleted file mode 100644
index c3dae5c..0000000
--- a/guest/libs/eglwrapper/egl_server_proc.h
+++ /dev/null
@@ -1,6 +0,0 @@
-#ifndef __egl_server_proc_t_h
-#define __egl_server_proc_t_h
-
-#include "egl_wrapper_proc.h"
-
-#endif
diff --git a/guest/libs/eglwrapper/egl_types.h b/guest/libs/eglwrapper/egl_types.h
deleted file mode 100644
index 7a22e5f..0000000
--- a/guest/libs/eglwrapper/egl_types.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __egl_types_h
-#define __egl_types_h
-
-typedef const char* EGLconstcharptr;
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include <mutex>
-
-extern std::mutex g_context_mutex;
-
-struct egl_wrapper_context_t;
-extern egl_wrapper_context_t* (*getEGLContext)(void);
-
-#define GET_CONTEXT \
-	std::lock_guard<std::mutex> lock(g_context_mutex); \
-	egl_wrapper_context_t *ctx = getEGLContext()
-
-#endif
diff --git a/guest/libs/eglwrapper/egl_wrapper_context.cpp b/guest/libs/eglwrapper/egl_wrapper_context.cpp
deleted file mode 100644
index 5e8f96c..0000000
--- a/guest/libs/eglwrapper/egl_wrapper_context.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <string.h>
-#include "egl_wrapper_context.h"
-
-
-#include <stdio.h>
-
-int egl_wrapper_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
-{
-	eglChooseConfig = (eglChooseConfig_wrapper_proc_t) getProc("eglChooseConfig", userData);
-	eglCopyBuffers = (eglCopyBuffers_wrapper_proc_t) getProc("eglCopyBuffers", userData);
-	eglCreateContext = (eglCreateContext_wrapper_proc_t) getProc("eglCreateContext", userData);
-	eglCreatePbufferSurface = (eglCreatePbufferSurface_wrapper_proc_t) getProc("eglCreatePbufferSurface", userData);
-	eglCreatePixmapSurface = (eglCreatePixmapSurface_wrapper_proc_t) getProc("eglCreatePixmapSurface", userData);
-	eglCreateWindowSurface = (eglCreateWindowSurface_wrapper_proc_t) getProc("eglCreateWindowSurface", userData);
-	eglDestroyContext = (eglDestroyContext_wrapper_proc_t) getProc("eglDestroyContext", userData);
-	eglDestroySurface = (eglDestroySurface_wrapper_proc_t) getProc("eglDestroySurface", userData);
-	eglGetConfigAttrib = (eglGetConfigAttrib_wrapper_proc_t) getProc("eglGetConfigAttrib", userData);
-	eglGetConfigs = (eglGetConfigs_wrapper_proc_t) getProc("eglGetConfigs", userData);
-	eglGetCurrentDisplay = (eglGetCurrentDisplay_wrapper_proc_t) getProc("eglGetCurrentDisplay", userData);
-	eglGetCurrentSurface = (eglGetCurrentSurface_wrapper_proc_t) getProc("eglGetCurrentSurface", userData);
-	eglGetDisplay = (eglGetDisplay_wrapper_proc_t) getProc("eglGetDisplay", userData);
-	eglGetError = (eglGetError_wrapper_proc_t) getProc("eglGetError", userData);
-	eglGetProcAddress = (eglGetProcAddress_wrapper_proc_t) getProc("eglGetProcAddress", userData);
-	eglInitialize = (eglInitialize_wrapper_proc_t) getProc("eglInitialize", userData);
-	eglMakeCurrent = (eglMakeCurrent_wrapper_proc_t) getProc("eglMakeCurrent", userData);
-	eglQueryContext = (eglQueryContext_wrapper_proc_t) getProc("eglQueryContext", userData);
-	eglQueryString = (eglQueryString_wrapper_proc_t) getProc("eglQueryString", userData);
-	eglQuerySurface = (eglQuerySurface_wrapper_proc_t) getProc("eglQuerySurface", userData);
-	eglSwapBuffers = (eglSwapBuffers_wrapper_proc_t) getProc("eglSwapBuffers", userData);
-	eglTerminate = (eglTerminate_wrapper_proc_t) getProc("eglTerminate", userData);
-	eglWaitGL = (eglWaitGL_wrapper_proc_t) getProc("eglWaitGL", userData);
-	eglWaitNative = (eglWaitNative_wrapper_proc_t) getProc("eglWaitNative", userData);
-	eglBindTexImage = (eglBindTexImage_wrapper_proc_t) getProc("eglBindTexImage", userData);
-	eglReleaseTexImage = (eglReleaseTexImage_wrapper_proc_t) getProc("eglReleaseTexImage", userData);
-	eglSurfaceAttrib = (eglSurfaceAttrib_wrapper_proc_t) getProc("eglSurfaceAttrib", userData);
-	eglSwapInterval = (eglSwapInterval_wrapper_proc_t) getProc("eglSwapInterval", userData);
-	eglBindAPI = (eglBindAPI_wrapper_proc_t) getProc("eglBindAPI", userData);
-	eglQueryAPI = (eglQueryAPI_wrapper_proc_t) getProc("eglQueryAPI", userData);
-	eglCreatePbufferFromClientBuffer = (eglCreatePbufferFromClientBuffer_wrapper_proc_t) getProc("eglCreatePbufferFromClientBuffer", userData);
-	eglReleaseThread = (eglReleaseThread_wrapper_proc_t) getProc("eglReleaseThread", userData);
-	eglWaitClient = (eglWaitClient_wrapper_proc_t) getProc("eglWaitClient", userData);
-	eglGetCurrentContext = (eglGetCurrentContext_wrapper_proc_t) getProc("eglGetCurrentContext", userData);
-	eglCreateSyncKHR = (eglCreateSyncKHR_wrapper_proc_t) getProc("eglCreateSyncKHR", userData);
-	eglDestroySyncKHR = (eglDestroySyncKHR_wrapper_proc_t) getProc("eglDestroySyncKHR", userData);
-	eglClientWaitSyncKHR = (eglClientWaitSyncKHR_wrapper_proc_t) getProc("eglClientWaitSyncKHR", userData);
-	eglGetSyncAttribKHR = (eglGetSyncAttribKHR_wrapper_proc_t) getProc("eglGetSyncAttribKHR", userData);
-	eglCreateImageKHR = (eglCreateImageKHR_wrapper_proc_t) getProc("eglCreateImageKHR", userData);
-	eglDestroyImageKHR = (eglDestroyImageKHR_wrapper_proc_t) getProc("eglDestroyImageKHR", userData);
-	return 0;
-}
-
diff --git a/guest/libs/eglwrapper/egl_wrapper_context.h b/guest/libs/eglwrapper/egl_wrapper_context.h
deleted file mode 100644
index 52a74ea..0000000
--- a/guest/libs/eglwrapper/egl_wrapper_context.h
+++ /dev/null
@@ -1,60 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __egl_wrapper_context_t_h
-#define __egl_wrapper_context_t_h
-
-#include "egl_server_proc.h"
-
-#include "egl_types.h"
-
-
-struct egl_wrapper_context_t {
-
-	eglChooseConfig_wrapper_proc_t eglChooseConfig;
-	eglCopyBuffers_wrapper_proc_t eglCopyBuffers;
-	eglCreateContext_wrapper_proc_t eglCreateContext;
-	eglCreatePbufferSurface_wrapper_proc_t eglCreatePbufferSurface;
-	eglCreatePixmapSurface_wrapper_proc_t eglCreatePixmapSurface;
-	eglCreateWindowSurface_wrapper_proc_t eglCreateWindowSurface;
-	eglDestroyContext_wrapper_proc_t eglDestroyContext;
-	eglDestroySurface_wrapper_proc_t eglDestroySurface;
-	eglGetConfigAttrib_wrapper_proc_t eglGetConfigAttrib;
-	eglGetConfigs_wrapper_proc_t eglGetConfigs;
-	eglGetCurrentDisplay_wrapper_proc_t eglGetCurrentDisplay;
-	eglGetCurrentSurface_wrapper_proc_t eglGetCurrentSurface;
-	eglGetDisplay_wrapper_proc_t eglGetDisplay;
-	eglGetError_wrapper_proc_t eglGetError;
-	eglGetProcAddress_wrapper_proc_t eglGetProcAddress;
-	eglInitialize_wrapper_proc_t eglInitialize;
-	eglMakeCurrent_wrapper_proc_t eglMakeCurrent;
-	eglQueryContext_wrapper_proc_t eglQueryContext;
-	eglQueryString_wrapper_proc_t eglQueryString;
-	eglQuerySurface_wrapper_proc_t eglQuerySurface;
-	eglSwapBuffers_wrapper_proc_t eglSwapBuffers;
-	eglTerminate_wrapper_proc_t eglTerminate;
-	eglWaitGL_wrapper_proc_t eglWaitGL;
-	eglWaitNative_wrapper_proc_t eglWaitNative;
-	eglBindTexImage_wrapper_proc_t eglBindTexImage;
-	eglReleaseTexImage_wrapper_proc_t eglReleaseTexImage;
-	eglSurfaceAttrib_wrapper_proc_t eglSurfaceAttrib;
-	eglSwapInterval_wrapper_proc_t eglSwapInterval;
-	eglBindAPI_wrapper_proc_t eglBindAPI;
-	eglQueryAPI_wrapper_proc_t eglQueryAPI;
-	eglCreatePbufferFromClientBuffer_wrapper_proc_t eglCreatePbufferFromClientBuffer;
-	eglReleaseThread_wrapper_proc_t eglReleaseThread;
-	eglWaitClient_wrapper_proc_t eglWaitClient;
-	eglGetCurrentContext_wrapper_proc_t eglGetCurrentContext;
-	eglCreateSyncKHR_wrapper_proc_t eglCreateSyncKHR;
-	eglDestroySyncKHR_wrapper_proc_t eglDestroySyncKHR;
-	eglClientWaitSyncKHR_wrapper_proc_t eglClientWaitSyncKHR;
-	eglGetSyncAttribKHR_wrapper_proc_t eglGetSyncAttribKHR;
-	eglCreateImageKHR_wrapper_proc_t eglCreateImageKHR;
-	eglDestroyImageKHR_wrapper_proc_t eglDestroyImageKHR;
-	virtual ~egl_wrapper_context_t() {}
-
-	typedef egl_wrapper_context_t *CONTEXT_ACCESSOR_TYPE(void);
-	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
-	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
-};
-
-#endif
diff --git a/guest/libs/eglwrapper/egl_wrapper_entry.cpp b/guest/libs/eglwrapper/egl_wrapper_entry.cpp
deleted file mode 100644
index e520b1d..0000000
--- a/guest/libs/eglwrapper/egl_wrapper_entry.cpp
+++ /dev/null
@@ -1,295 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "egl_wrapper_context.h"
-
-extern "C" {
-	EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
-	EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
-	EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list);
-	EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
-	EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list);
-	EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list);
-	EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext context);
-	EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
-	EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value);
-	EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config);
-	EGLDisplay eglGetCurrentDisplay();
-	EGLSurface eglGetCurrentSurface(EGLint readdraw);
-	EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id);
-	EGLint eglGetError();
-	__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char* procname);
-	EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
-	EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context);
-	EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext context, EGLint attribute, EGLint* value);
-	EGLconstcharptr eglQueryString(EGLDisplay dpy, EGLint name);
-	EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint* value);
-	EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
-	EGLBoolean eglTerminate(EGLDisplay dpy);
-	EGLBoolean eglWaitGL();
-	EGLBoolean eglWaitNative(EGLint engine);
-	EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-	EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-	EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-	EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
-	EGLBoolean eglBindAPI(EGLenum api);
-	EGLenum eglQueryAPI();
-	EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint* attrib_list);
-	EGLBoolean eglReleaseThread();
-	EGLBoolean eglWaitClient();
-	EGLContext eglGetCurrentContext();
-	EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint* attrib_list);
-	EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
-	EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-	EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value);
-	EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext context, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list);
-	EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image);
-};
-
-#ifndef GET_CONTEXT
-static egl_wrapper_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void egl_wrapper_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT egl_wrapper_context_t * ctx = getCurrentContext()
-#endif
-
-EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config)
-{
-	GET_CONTEXT;
-	return ctx->eglChooseConfig( dpy, attrib_list, configs, config_size, num_config);
-}
-
-EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
-{
-	GET_CONTEXT;
-	return ctx->eglCopyBuffers( dpy, surface, target);
-}
-
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list)
-{
-	GET_CONTEXT;
-	return ctx->eglCreateContext( dpy, config, share_context, attrib_list);
-}
-
-EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list)
-{
-	GET_CONTEXT;
-	return ctx->eglCreatePbufferSurface( dpy, config, attrib_list);
-}
-
-EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list)
-{
-	GET_CONTEXT;
-	return ctx->eglCreatePixmapSurface( dpy, config, pixmap, attrib_list);
-}
-
-EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list)
-{
-	GET_CONTEXT;
-	return ctx->eglCreateWindowSurface( dpy, config, win, attrib_list);
-}
-
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext context)
-{
-	GET_CONTEXT;
-	return ctx->eglDestroyContext( dpy, context);
-}
-
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
-{
-	GET_CONTEXT;
-	return ctx->eglDestroySurface( dpy, surface);
-}
-
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value)
-{
-	GET_CONTEXT;
-	return ctx->eglGetConfigAttrib( dpy, config, attribute, value);
-}
-
-EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config)
-{
-	GET_CONTEXT;
-	return ctx->eglGetConfigs( dpy, configs, config_size, num_config);
-}
-
-EGLDisplay eglGetCurrentDisplay()
-{
-	GET_CONTEXT;
-	return ctx->eglGetCurrentDisplay();
-}
-
-EGLSurface eglGetCurrentSurface(EGLint readdraw)
-{
-	GET_CONTEXT;
-	return ctx->eglGetCurrentSurface( readdraw);
-}
-
-EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id)
-{
-	GET_CONTEXT;
-	return ctx->eglGetDisplay( display_id);
-}
-
-EGLint eglGetError()
-{
-	GET_CONTEXT;
-	return ctx->eglGetError();
-}
-
-__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char* procname)
-{
-	GET_CONTEXT;
-	return ctx->eglGetProcAddress( procname);
-}
-
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor)
-{
-	GET_CONTEXT;
-	return ctx->eglInitialize( dpy, major, minor);
-}
-
-EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context)
-{
-	GET_CONTEXT;
-	return ctx->eglMakeCurrent( dpy, draw, read, context);
-}
-
-EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext context, EGLint attribute, EGLint* value)
-{
-	GET_CONTEXT;
-	return ctx->eglQueryContext( dpy, context, attribute, value);
-}
-
-EGLconstcharptr eglQueryString(EGLDisplay dpy, EGLint name)
-{
-	GET_CONTEXT;
-	return ctx->eglQueryString( dpy, name);
-}
-
-EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint* value)
-{
-	GET_CONTEXT;
-	return ctx->eglQuerySurface( dpy, surface, attribute, value);
-}
-
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
-{
-	GET_CONTEXT;
-	return ctx->eglSwapBuffers( dpy, surface);
-}
-
-EGLBoolean eglTerminate(EGLDisplay dpy)
-{
-	GET_CONTEXT;
-	return ctx->eglTerminate( dpy);
-}
-
-EGLBoolean eglWaitGL()
-{
-	GET_CONTEXT;
-	return ctx->eglWaitGL();
-}
-
-EGLBoolean eglWaitNative(EGLint engine)
-{
-	GET_CONTEXT;
-	return ctx->eglWaitNative( engine);
-}
-
-EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-	GET_CONTEXT;
-	return ctx->eglBindTexImage( dpy, surface, buffer);
-}
-
-EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-	GET_CONTEXT;
-	return ctx->eglReleaseTexImage( dpy, surface, buffer);
-}
-
-EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
-	GET_CONTEXT;
-	return ctx->eglSurfaceAttrib( dpy, surface, attribute, value);
-}
-
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
-	GET_CONTEXT;
-	return ctx->eglSwapInterval( dpy, interval);
-}
-
-EGLBoolean eglBindAPI(EGLenum api)
-{
-	GET_CONTEXT;
-	return ctx->eglBindAPI( api);
-}
-
-EGLenum eglQueryAPI()
-{
-	GET_CONTEXT;
-	return ctx->eglQueryAPI();
-}
-
-EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint* attrib_list)
-{
-	GET_CONTEXT;
-	return ctx->eglCreatePbufferFromClientBuffer( dpy, buftype, buffer, config, attrib_list);
-}
-
-EGLBoolean eglReleaseThread()
-{
-	GET_CONTEXT;
-	return ctx->eglReleaseThread();
-}
-
-EGLBoolean eglWaitClient()
-{
-	GET_CONTEXT;
-	return ctx->eglWaitClient();
-}
-
-EGLContext eglGetCurrentContext()
-{
-	GET_CONTEXT;
-	return ctx->eglGetCurrentContext();
-}
-
-EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint* attrib_list)
-{
-	GET_CONTEXT;
-	return ctx->eglCreateSyncKHR( dpy, type, attrib_list);
-}
-
-EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
-{
-	GET_CONTEXT;
-	return ctx->eglDestroySyncKHR( dpy, sync);
-}
-
-EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)
-{
-	GET_CONTEXT;
-	return ctx->eglClientWaitSyncKHR( dpy, sync, flags, timeout);
-}
-
-EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value)
-{
-	GET_CONTEXT;
-	return ctx->eglGetSyncAttribKHR( dpy, sync, attribute, value);
-}
-
-EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext context, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list)
-{
-	GET_CONTEXT;
-	return ctx->eglCreateImageKHR( dpy, context, target, buffer, attrib_list);
-}
-
-EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
-{
-	GET_CONTEXT;
-	return ctx->eglDestroyImageKHR( dpy, image);
-}
-
diff --git a/guest/libs/eglwrapper/egl_wrapper_proc.h b/guest/libs/eglwrapper/egl_wrapper_proc.h
deleted file mode 100644
index d79a6eb..0000000
--- a/guest/libs/eglwrapper/egl_wrapper_proc.h
+++ /dev/null
@@ -1,54 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __egl_wrapper_proc_t_h
-#define __egl_wrapper_proc_t_h
-
-
-
-#include "egl_types.h"
-#ifndef egl_APIENTRY
-#define egl_APIENTRY 
-#endif
-typedef EGLBoolean (egl_APIENTRY *eglChooseConfig_wrapper_proc_t) (EGLDisplay, const EGLint*, EGLConfig*, EGLint, EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglCopyBuffers_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLNativePixmapType);
-typedef EGLContext (egl_APIENTRY *eglCreateContext_wrapper_proc_t) (EGLDisplay, EGLConfig, EGLContext, const EGLint*);
-typedef EGLSurface (egl_APIENTRY *eglCreatePbufferSurface_wrapper_proc_t) (EGLDisplay, EGLConfig, const EGLint*);
-typedef EGLSurface (egl_APIENTRY *eglCreatePixmapSurface_wrapper_proc_t) (EGLDisplay, EGLConfig, EGLNativePixmapType, const EGLint*);
-typedef EGLSurface (egl_APIENTRY *eglCreateWindowSurface_wrapper_proc_t) (EGLDisplay, EGLConfig, EGLNativeWindowType, const EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglDestroyContext_wrapper_proc_t) (EGLDisplay, EGLContext);
-typedef EGLBoolean (egl_APIENTRY *eglDestroySurface_wrapper_proc_t) (EGLDisplay, EGLSurface);
-typedef EGLBoolean (egl_APIENTRY *eglGetConfigAttrib_wrapper_proc_t) (EGLDisplay, EGLConfig, EGLint, EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglGetConfigs_wrapper_proc_t) (EGLDisplay, EGLConfig*, EGLint, EGLint*);
-typedef EGLDisplay (egl_APIENTRY *eglGetCurrentDisplay_wrapper_proc_t) ();
-typedef EGLSurface (egl_APIENTRY *eglGetCurrentSurface_wrapper_proc_t) (EGLint);
-typedef EGLDisplay (egl_APIENTRY *eglGetDisplay_wrapper_proc_t) (EGLNativeDisplayType);
-typedef EGLint (egl_APIENTRY *eglGetError_wrapper_proc_t) ();
-typedef __eglMustCastToProperFunctionPointerType (egl_APIENTRY *eglGetProcAddress_wrapper_proc_t) (const char*);
-typedef EGLBoolean (egl_APIENTRY *eglInitialize_wrapper_proc_t) (EGLDisplay, EGLint*, EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglMakeCurrent_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLSurface, EGLContext);
-typedef EGLBoolean (egl_APIENTRY *eglQueryContext_wrapper_proc_t) (EGLDisplay, EGLContext, EGLint, EGLint*);
-typedef EGLconstcharptr (egl_APIENTRY *eglQueryString_wrapper_proc_t) (EGLDisplay, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglQuerySurface_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLint, EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglSwapBuffers_wrapper_proc_t) (EGLDisplay, EGLSurface);
-typedef EGLBoolean (egl_APIENTRY *eglTerminate_wrapper_proc_t) (EGLDisplay);
-typedef EGLBoolean (egl_APIENTRY *eglWaitGL_wrapper_proc_t) ();
-typedef EGLBoolean (egl_APIENTRY *eglWaitNative_wrapper_proc_t) (EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglBindTexImage_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglReleaseTexImage_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglSurfaceAttrib_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLint, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglSwapInterval_wrapper_proc_t) (EGLDisplay, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglBindAPI_wrapper_proc_t) (EGLenum);
-typedef EGLenum (egl_APIENTRY *eglQueryAPI_wrapper_proc_t) ();
-typedef EGLSurface (egl_APIENTRY *eglCreatePbufferFromClientBuffer_wrapper_proc_t) (EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglReleaseThread_wrapper_proc_t) ();
-typedef EGLBoolean (egl_APIENTRY *eglWaitClient_wrapper_proc_t) ();
-typedef EGLContext (egl_APIENTRY *eglGetCurrentContext_wrapper_proc_t) ();
-typedef EGLSyncKHR (egl_APIENTRY *eglCreateSyncKHR_wrapper_proc_t) (EGLDisplay, EGLenum, const EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglDestroySyncKHR_wrapper_proc_t) (EGLDisplay, EGLSyncKHR);
-typedef EGLint (egl_APIENTRY *eglClientWaitSyncKHR_wrapper_proc_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLTimeKHR);
-typedef EGLBoolean (egl_APIENTRY *eglGetSyncAttribKHR_wrapper_proc_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLint*);
-typedef EGLImageKHR (egl_APIENTRY *eglCreateImageKHR_wrapper_proc_t) (EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglDestroyImageKHR_wrapper_proc_t) (EGLDisplay, EGLImageKHR);
-
-
-#endif
diff --git a/guest/libs/eglwrapper/gles1.attrib b/guest/libs/eglwrapper/gles1.attrib
deleted file mode 100644
index 14b257c..0000000
--- a/guest/libs/eglwrapper/gles1.attrib
+++ /dev/null
@@ -1 +0,0 @@
-GLOBAL
diff --git a/guest/libs/eglwrapper/gles1.cpp b/guest/libs/eglwrapper/gles1.cpp
deleted file mode 100644
index eb956b2..0000000
--- a/guest/libs/eglwrapper/gles1.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "gles1_wrapper_context.h"
-#undef GET_CONTEXT
-
-#include <dlfcn.h>
-
-gles1_wrapper_context_t* (*getGLES1Context)(void) = NULL;
-
-static gles1_wrapper_context_t g_gles1_wrapper_context;
-
-static gles1_wrapper_context_t *gles1(void) {
-	return &g_gles1_wrapper_context;
-}
-
-void gles1_wrapper_context_t::setContextAccessor(gles1_wrapper_context_t* (*f)(void)) {
-	getGLES1Context = f;
-}
-
-static void *getProc(const char *name, void *userData) {
-	return dlsym(userData, name);
-}
-
-__attribute__((constructor)) void setup() {
-	void *gles1_handle = dlopen("/vendor/lib/gl_impl/swiftshader/libGLESv1_CM_swiftshader.so", RTLD_NOW);
-	g_gles1_wrapper_context.initDispatchByName(getProc, gles1_handle);
-	g_gles1_wrapper_context.setContextAccessor(gles1);
-}
diff --git a/guest/libs/eglwrapper/gles1.in b/guest/libs/eglwrapper/gles1.in
deleted file mode 100644
index 74d5454..0000000
--- a/guest/libs/eglwrapper/gles1.in
+++ /dev/null
@@ -1,298 +0,0 @@
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat* eqn)
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
-GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
-GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glPointSize, GLfloat size)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glClientActiveTexture, GLenum texture)
-GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableClientState, GLenum array)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableClientState, GLenum array)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glClipPlanex, GLenum pname, const GLfixed * eqn)
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
-GL_ENTRY(const GLubyte *, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
-GL_ENTRY(void, glLoadIdentity, void)
-GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
-GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizex, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glPushMatrix, void)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShadeModel, GLenum mode)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
-
-GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
-GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
-GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride,  GLuint offset)
-GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride,  GLuint offset)
-GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
-GL_ENTRY(void, glWeightPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
-GL_ENTRY(void, glMatrixIndexPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
-
-GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
-GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
-GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride,  void * data, GLuint datalen)
-GL_ENTRY(void, glTexCoordPointerData, GLint unit, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
-GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride,  void * data, GLuint datalen)
-GL_ENTRY(void, glWeightPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
-GL_ENTRY(void, glMatrixIndexPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
-
-GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
-GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
-GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats);
-
-GL_ENTRY(int, glFinishRoundTrip, void)
-
-#opengl extensions
-
-GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBlendEquationOES, GLenum mode)
-GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
-GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
-GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
-GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
-GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
-GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
-GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation)
-GL_ENTRY(void, glClipPlanexIMG, GLenum plane, const GLfixed * equation)
-GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed* eqn)
-GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed* eqn)
-GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthxOES, GLfixed width)
-GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizexOES, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
-GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
-GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
-GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid* *params)
-GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
-GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
-GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent)
-GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glClipPlanefIMG, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat * eqn)
-GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
-GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
-GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
-GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
-GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
-GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
-GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
-GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
-GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid*const *indices, GLsizei primcount)
-GL_ENTRY(void, glMultiDrawArraysSUN, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
-GL_ENTRY(void, glMultiDrawElementsSUN, GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
-GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
-GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
-GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
-GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
-GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
-GL_ENTRY(void, glFinishFenceNV, GLuint fence)
-GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
-GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
-GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
-GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
-GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
-GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
-GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
-GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
-GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid* *params)
-GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
-GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
-GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
-GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
-GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
diff --git a/guest/libs/eglwrapper/gles1.lds b/guest/libs/eglwrapper/gles1.lds
deleted file mode 100644
index 0658207..0000000
--- a/guest/libs/eglwrapper/gles1.lds
+++ /dev/null
@@ -1,302 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-{
-global:
-	# OpenGL ES 1.1 API
-	glActiveTexture;
-	glAlphaFunc;
-	glAlphaFuncx;
-	glAlphaFuncxOES;
-	glBindBuffer;
-	glBindFramebufferOES;
-	glBindRenderbufferOES;
-	glBindTexture;
-	glBindVertexArrayOES;
-	glBlendEquationOES;
-	glBlendEquationSeparateOES;
-	glBlendFunc;
-	glBlendFuncSeparateOES;
-	glBufferData;
-	glBufferSubData;
-	glCheckFramebufferStatusOES;
-	glClear;
-	glClearColor;
-	glClearColorx;
-	glClearColorxOES;
-	glClearDepthf;
-	glClearDepthfOES;
-	glClearDepthx;
-	glClearDepthxOES;
-	glClearStencil;
-	glClientActiveTexture;
-	glClipPlanef;
-	glClipPlanefIMG;
-	glClipPlanefOES;
-	glClipPlanex;
-	glClipPlanexIMG;
-	glClipPlanexOES;
-	glColor4f;
-	glColor4ub;
-	glColor4x;
-	glColor4xOES;
-	glColorMask;
-	glColorPointer;
-	glCompressedTexImage2D;
-	glCompressedTexSubImage2D;
-	glCopyTexImage2D;
-	glCopyTexSubImage2D;
-	glCullFace;
-	glCurrentPaletteMatrixOES;
-	glDeleteBuffers;
-	glDeleteFencesNV;
-	glDeleteFramebuffersOES;
-	glDeleteRenderbuffersOES;
-	glDeleteTextures;
-	glDeleteVertexArraysOES;
-	glDepthFunc;
-	glDepthMask;
-	glDepthRangef;
-	glDepthRangefOES;
-	glDepthRangex;
-	glDepthRangexOES;
-	glDisable;
-	glDisableClientState;
-	glDisableDriverControlQCOM;
-	glDiscardFramebufferEXT;
-	glDrawArrays;
-	glDrawElements;
-	glDrawTexfOES;
-	glDrawTexfvOES;
-	glDrawTexiOES;
-	glDrawTexivOES;
-	glDrawTexsOES;
-	glDrawTexsvOES;
-	glDrawTexxOES;
-	glDrawTexxvOES;
-	glEGLImageTargetRenderbufferStorageOES;
-	glEGLImageTargetTexture2DOES;
-	glEnable;
-	glEnableClientState;
-	glEnableDriverControlQCOM;
-	glEndTilingQCOM;
-	glExtGetBufferPointervQCOM;
-	glExtGetBuffersQCOM;
-	glExtGetFramebuffersQCOM;
-	glExtGetProgramBinarySourceQCOM;
-	glExtGetProgramsQCOM;
-	glExtGetRenderbuffersQCOM;
-	glExtGetShadersQCOM;
-	glExtGetTexLevelParameterivQCOM;
-	glExtGetTexSubImageQCOM;
-	glExtGetTexturesQCOM;
-	glExtIsProgramBinaryQCOM;
-	glExtTexObjectStateOverrideiQCOM;
-	glFinish;
-	glFinishFenceNV;
-	glFinishRoundTrip;
-	glFlush;
-	glFogf;
-	glFogfv;
-	glFogx;
-	glFogxOES;
-	glFogxv;
-	glFogxvOES;
-	glFramebufferRenderbufferOES;
-	glFramebufferTexture2DMultisampleIMG;
-	glFramebufferTexture2DOES;
-	glFrontFace;
-	glFrustumf;
-	glFrustumfOES;
-	glFrustumx;
-	glFrustumxOES;
-	glGenBuffers;
-	glGenerateMipmapOES;
-	glGenFencesNV;
-	glGenFramebuffersOES;
-	glGenRenderbuffersOES;
-	glGenTextures;
-	glGenVertexArraysOES;
-	glGetBooleanv;
-	glGetBufferParameteriv;
-	glGetBufferPointervOES;
-	glGetClipPlanef;
-	glGetClipPlanefOES;
-	glGetClipPlanex;
-	glGetClipPlanexOES;
-	glGetCompressedTextureFormats;
-	glGetDriverControlsQCOM;
-	glGetDriverControlStringQCOM;
-	glGetError;
-	glGetFenceivNV;
-	glGetFixedv;
-	glGetFixedvOES;
-	glGetFloatv;
-	glGetFramebufferAttachmentParameterivOES;
-	glGetIntegerv;
-	glGetLightfv;
-	glGetLightxv;
-	glGetLightxvOES;
-	glGetMaterialfv;
-	glGetMaterialxv;
-	glGetMaterialxvOES;
-	glGetPointerv;
-	glGetRenderbufferParameterivOES;
-	glGetString;
-	glGetTexEnvfv;
-	glGetTexEnviv;
-	glGetTexEnvxv;
-	glGetTexEnvxvOES;
-	glGetTexGenfvOES;
-	glGetTexGenivOES;
-	glGetTexGenxvOES;
-	glGetTexParameterfv;
-	glGetTexParameteriv;
-	glGetTexParameterxv;
-	glGetTexParameterxvOES;
-	glHint;
-	glIsBuffer;
-	glIsEnabled;
-	glIsFenceNV;
-	glIsFramebufferOES;
-	glIsRenderbufferOES;
-	glIsTexture;
-	glIsVertexArrayOES;
-	glLightf;
-	glLightfv;
-	glLightModelf;
-	glLightModelfv;
-	glLightModelx;
-	glLightModelxOES;
-	glLightModelxv;
-	glLightModelxvOES;
-	glLightx;
-	glLightxOES;
-	glLightxv;
-	glLightxvOES;
-	glLineWidth;
-	glLineWidthx;
-	glLineWidthxOES;
-	glLoadIdentity;
-	glLoadMatrixf;
-	glLoadMatrixx;
-	glLoadMatrixxOES;
-	glLoadPaletteFromModelViewMatrixOES;
-	glLogicOp;
-	glMapBufferOES;
-	glMaterialf;
-	glMaterialfv;
-	glMaterialx;
-	glMaterialxOES;
-	glMaterialxv;
-	glMaterialxvOES;
-	glMatrixIndexPointerOES;
-	glMatrixMode;
-	glMultiDrawArraysEXT;
-	glMultiDrawArraysSUN;
-	glMultiDrawElementsEXT;
-	glMultiDrawElementsSUN;
-	glMultiTexCoord4f;
-	glMultiTexCoord4x;
-	glMultiTexCoord4xOES;
-	glMultMatrixf;
-	glMultMatrixx;
-	glMultMatrixxOES;
-	glNormal3f;
-	glNormal3x;
-	glNormal3xOES;
-	glNormalPointer;
-	glOrthof;
-	glOrthofOES;
-	glOrthox;
-	glOrthoxOES;
-	glPixelStorei;
-	glPointParameterf;
-	glPointParameterfv;
-	glPointParameterx;
-	glPointParameterxOES;
-	glPointParameterxv;
-	glPointParameterxvOES;
-	glPointSize;
-	glPointSizePointerOES;
-	glPointSizex;
-	glPointSizexOES;
-	glPolygonOffset;
-	glPolygonOffsetx;
-	glPolygonOffsetxOES;
-	glPopMatrix;
-	glPushMatrix;
-	glQueryMatrixxOES;
-	glReadPixels;
-	glRenderbufferStorageMultisampleIMG;
-	glRenderbufferStorageOES;
-	glRotatef;
-	glRotatex;
-	glRotatexOES;
-	glSampleCoverage;
-	glSampleCoveragex;
-	glSampleCoveragexOES;
-	glScalef;
-	glScalex;
-	glScalexOES;
-	glScissor;
-	glSetFenceNV;
-	glShadeModel;
-	glStartTilingQCOM;
-	glStencilFunc;
-	glStencilMask;
-	glStencilOp;
-	glTestFenceNV;
-	glTexCoordPointer;
-	glTexEnvf;
-	glTexEnvfv;
-	glTexEnvi;
-	glTexEnviv;
-	glTexEnvx;
-	glTexEnvxOES;
-	glTexEnvxv;
-	glTexEnvxvOES;
-	glTexGenfOES;
-	glTexGenfvOES;
-	glTexGeniOES;
-	glTexGenivOES;
-	glTexGenxOES;
-	glTexGenxvOES;
-	glTexImage2D;
-	glTexParameterf;
-	glTexParameterfv;
-	glTexParameteri;
-	glTexParameteriv;
-	glTexParameterx;
-	glTexParameterxOES;
-	glTexParameterxv;
-	glTexParameterxvOES;
-	glTexSubImage2D;
-	glTranslatef;
-	glTranslatex;
-	glTranslatexOES;
-	glUnmapBufferOES;
-	glVertexPointer;
-	glViewport;
-	glWeightPointerOES;
-
-	# Type-strings and type-infos required by sanitizers
-	_ZTS*;
-	_ZTI*;
-
-local:
-	*;
-};
diff --git a/guest/libs/eglwrapper/gles1.types b/guest/libs/eglwrapper/gles1.types
deleted file mode 100644
index 05be29e..0000000
--- a/guest/libs/eglwrapper/gles1.types
+++ /dev/null
@@ -1,34 +0,0 @@
-GLbitfield 32 0x%08x
-GLboolean 8 %d
-GLclampf 32 %f
-GLclampx 32 0x%08x
-GLeglImageOES 32 %p
-GLenum 32 0x%08x
-GLfixed 32 0x%08x
-GLfloat 32 %f
-GLint 32 %d
-GLintptr 32 0x%08lx
-GLshort 16 %d
-GLsizei 32 %d
-GLsizeiptr 32 0x%08lx
-GLubyte 8 0x%02x
-GLuint 32 %u
-GLvoid 0 %x
-GLchar 8 %d
-GLenum* 32 0x%08x
-GLboolean* 32 0x%08x
-GLclampf* 32 0x%08x
-GLclampx* 32 0x%08x
-GLeglImageOES* 32 0x%08x
-GLfixed* 32 0x%08x
-GLfloat* 32 0x%08x
-GLint* 32 0x%08x
-GLshort* 32 0x%08x
-GLsizei* 32 0x%08x
-GLubyte* 32 0x%08x
-GLuint* 32 0x%08x
-GLvoid* 32 0x%08x
-GLchar* 32 0x%08x
-GLvoid** 32 0x%08x
-void* 32 0x%08x
-GLvoid*const* 32 0x%08x
diff --git a/guest/libs/eglwrapper/gles1_server_proc.h b/guest/libs/eglwrapper/gles1_server_proc.h
deleted file mode 100644
index 6bd3343..0000000
--- a/guest/libs/eglwrapper/gles1_server_proc.h
+++ /dev/null
@@ -1,6 +0,0 @@
-#ifndef __gles1_server_proc_t_h
-#define __gles1_server_proc_t_h
-
-#include "gles1_wrapper_proc.h"
-
-#endif
diff --git a/guest/libs/eglwrapper/gles1_types.h b/guest/libs/eglwrapper/gles1_types.h
deleted file mode 100644
index 2456f09..0000000
--- a/guest/libs/eglwrapper/gles1_types.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __gles1_types_h
-#define __gles1_types_h
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <mutex>
-
-extern std::mutex g_context_mutex;
-
-struct gles1_wrapper_context_t;
-extern gles1_wrapper_context_t* (*getGLES1Context)(void);
-
-#define GET_CONTEXT \
-	std::lock_guard<std::mutex> lock(g_context_mutex); \
-	gles1_wrapper_context_t *ctx = getGLES1Context()
-
-#endif
diff --git a/guest/libs/eglwrapper/gles1_wrapper_context.cpp b/guest/libs/eglwrapper/gles1_wrapper_context.cpp
deleted file mode 100644
index 9ef859c..0000000
--- a/guest/libs/eglwrapper/gles1_wrapper_context.cpp
+++ /dev/null
@@ -1,306 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <string.h>
-#include "gles1_wrapper_context.h"
-
-
-#include <stdio.h>
-
-int gles1_wrapper_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
-{
-	glAlphaFunc = (glAlphaFunc_wrapper_proc_t) getProc("glAlphaFunc", userData);
-	glClearColor = (glClearColor_wrapper_proc_t) getProc("glClearColor", userData);
-	glClearDepthf = (glClearDepthf_wrapper_proc_t) getProc("glClearDepthf", userData);
-	glClipPlanef = (glClipPlanef_wrapper_proc_t) getProc("glClipPlanef", userData);
-	glColor4f = (glColor4f_wrapper_proc_t) getProc("glColor4f", userData);
-	glDepthRangef = (glDepthRangef_wrapper_proc_t) getProc("glDepthRangef", userData);
-	glFogf = (glFogf_wrapper_proc_t) getProc("glFogf", userData);
-	glFogfv = (glFogfv_wrapper_proc_t) getProc("glFogfv", userData);
-	glFrustumf = (glFrustumf_wrapper_proc_t) getProc("glFrustumf", userData);
-	glGetClipPlanef = (glGetClipPlanef_wrapper_proc_t) getProc("glGetClipPlanef", userData);
-	glGetFloatv = (glGetFloatv_wrapper_proc_t) getProc("glGetFloatv", userData);
-	glGetLightfv = (glGetLightfv_wrapper_proc_t) getProc("glGetLightfv", userData);
-	glGetMaterialfv = (glGetMaterialfv_wrapper_proc_t) getProc("glGetMaterialfv", userData);
-	glGetTexEnvfv = (glGetTexEnvfv_wrapper_proc_t) getProc("glGetTexEnvfv", userData);
-	glGetTexParameterfv = (glGetTexParameterfv_wrapper_proc_t) getProc("glGetTexParameterfv", userData);
-	glLightModelf = (glLightModelf_wrapper_proc_t) getProc("glLightModelf", userData);
-	glLightModelfv = (glLightModelfv_wrapper_proc_t) getProc("glLightModelfv", userData);
-	glLightf = (glLightf_wrapper_proc_t) getProc("glLightf", userData);
-	glLightfv = (glLightfv_wrapper_proc_t) getProc("glLightfv", userData);
-	glLineWidth = (glLineWidth_wrapper_proc_t) getProc("glLineWidth", userData);
-	glLoadMatrixf = (glLoadMatrixf_wrapper_proc_t) getProc("glLoadMatrixf", userData);
-	glMaterialf = (glMaterialf_wrapper_proc_t) getProc("glMaterialf", userData);
-	glMaterialfv = (glMaterialfv_wrapper_proc_t) getProc("glMaterialfv", userData);
-	glMultMatrixf = (glMultMatrixf_wrapper_proc_t) getProc("glMultMatrixf", userData);
-	glMultiTexCoord4f = (glMultiTexCoord4f_wrapper_proc_t) getProc("glMultiTexCoord4f", userData);
-	glNormal3f = (glNormal3f_wrapper_proc_t) getProc("glNormal3f", userData);
-	glOrthof = (glOrthof_wrapper_proc_t) getProc("glOrthof", userData);
-	glPointParameterf = (glPointParameterf_wrapper_proc_t) getProc("glPointParameterf", userData);
-	glPointParameterfv = (glPointParameterfv_wrapper_proc_t) getProc("glPointParameterfv", userData);
-	glPointSize = (glPointSize_wrapper_proc_t) getProc("glPointSize", userData);
-	glPolygonOffset = (glPolygonOffset_wrapper_proc_t) getProc("glPolygonOffset", userData);
-	glRotatef = (glRotatef_wrapper_proc_t) getProc("glRotatef", userData);
-	glScalef = (glScalef_wrapper_proc_t) getProc("glScalef", userData);
-	glTexEnvf = (glTexEnvf_wrapper_proc_t) getProc("glTexEnvf", userData);
-	glTexEnvfv = (glTexEnvfv_wrapper_proc_t) getProc("glTexEnvfv", userData);
-	glTexParameterf = (glTexParameterf_wrapper_proc_t) getProc("glTexParameterf", userData);
-	glTexParameterfv = (glTexParameterfv_wrapper_proc_t) getProc("glTexParameterfv", userData);
-	glTranslatef = (glTranslatef_wrapper_proc_t) getProc("glTranslatef", userData);
-	glActiveTexture = (glActiveTexture_wrapper_proc_t) getProc("glActiveTexture", userData);
-	glAlphaFuncx = (glAlphaFuncx_wrapper_proc_t) getProc("glAlphaFuncx", userData);
-	glBindBuffer = (glBindBuffer_wrapper_proc_t) getProc("glBindBuffer", userData);
-	glBindTexture = (glBindTexture_wrapper_proc_t) getProc("glBindTexture", userData);
-	glBlendFunc = (glBlendFunc_wrapper_proc_t) getProc("glBlendFunc", userData);
-	glBufferData = (glBufferData_wrapper_proc_t) getProc("glBufferData", userData);
-	glBufferSubData = (glBufferSubData_wrapper_proc_t) getProc("glBufferSubData", userData);
-	glClear = (glClear_wrapper_proc_t) getProc("glClear", userData);
-	glClearColorx = (glClearColorx_wrapper_proc_t) getProc("glClearColorx", userData);
-	glClearDepthx = (glClearDepthx_wrapper_proc_t) getProc("glClearDepthx", userData);
-	glClearStencil = (glClearStencil_wrapper_proc_t) getProc("glClearStencil", userData);
-	glClientActiveTexture = (glClientActiveTexture_wrapper_proc_t) getProc("glClientActiveTexture", userData);
-	glColor4ub = (glColor4ub_wrapper_proc_t) getProc("glColor4ub", userData);
-	glColor4x = (glColor4x_wrapper_proc_t) getProc("glColor4x", userData);
-	glColorMask = (glColorMask_wrapper_proc_t) getProc("glColorMask", userData);
-	glColorPointer = (glColorPointer_wrapper_proc_t) getProc("glColorPointer", userData);
-	glCompressedTexImage2D = (glCompressedTexImage2D_wrapper_proc_t) getProc("glCompressedTexImage2D", userData);
-	glCompressedTexSubImage2D = (glCompressedTexSubImage2D_wrapper_proc_t) getProc("glCompressedTexSubImage2D", userData);
-	glCopyTexImage2D = (glCopyTexImage2D_wrapper_proc_t) getProc("glCopyTexImage2D", userData);
-	glCopyTexSubImage2D = (glCopyTexSubImage2D_wrapper_proc_t) getProc("glCopyTexSubImage2D", userData);
-	glCullFace = (glCullFace_wrapper_proc_t) getProc("glCullFace", userData);
-	glDeleteBuffers = (glDeleteBuffers_wrapper_proc_t) getProc("glDeleteBuffers", userData);
-	glDeleteTextures = (glDeleteTextures_wrapper_proc_t) getProc("glDeleteTextures", userData);
-	glDepthFunc = (glDepthFunc_wrapper_proc_t) getProc("glDepthFunc", userData);
-	glDepthMask = (glDepthMask_wrapper_proc_t) getProc("glDepthMask", userData);
-	glDepthRangex = (glDepthRangex_wrapper_proc_t) getProc("glDepthRangex", userData);
-	glDisable = (glDisable_wrapper_proc_t) getProc("glDisable", userData);
-	glDisableClientState = (glDisableClientState_wrapper_proc_t) getProc("glDisableClientState", userData);
-	glDrawArrays = (glDrawArrays_wrapper_proc_t) getProc("glDrawArrays", userData);
-	glDrawElements = (glDrawElements_wrapper_proc_t) getProc("glDrawElements", userData);
-	glEnable = (glEnable_wrapper_proc_t) getProc("glEnable", userData);
-	glEnableClientState = (glEnableClientState_wrapper_proc_t) getProc("glEnableClientState", userData);
-	glFinish = (glFinish_wrapper_proc_t) getProc("glFinish", userData);
-	glFlush = (glFlush_wrapper_proc_t) getProc("glFlush", userData);
-	glFogx = (glFogx_wrapper_proc_t) getProc("glFogx", userData);
-	glFogxv = (glFogxv_wrapper_proc_t) getProc("glFogxv", userData);
-	glFrontFace = (glFrontFace_wrapper_proc_t) getProc("glFrontFace", userData);
-	glFrustumx = (glFrustumx_wrapper_proc_t) getProc("glFrustumx", userData);
-	glGetBooleanv = (glGetBooleanv_wrapper_proc_t) getProc("glGetBooleanv", userData);
-	glGetBufferParameteriv = (glGetBufferParameteriv_wrapper_proc_t) getProc("glGetBufferParameteriv", userData);
-	glClipPlanex = (glClipPlanex_wrapper_proc_t) getProc("glClipPlanex", userData);
-	glGenBuffers = (glGenBuffers_wrapper_proc_t) getProc("glGenBuffers", userData);
-	glGenTextures = (glGenTextures_wrapper_proc_t) getProc("glGenTextures", userData);
-	glGetError = (glGetError_wrapper_proc_t) getProc("glGetError", userData);
-	glGetFixedv = (glGetFixedv_wrapper_proc_t) getProc("glGetFixedv", userData);
-	glGetIntegerv = (glGetIntegerv_wrapper_proc_t) getProc("glGetIntegerv", userData);
-	glGetLightxv = (glGetLightxv_wrapper_proc_t) getProc("glGetLightxv", userData);
-	glGetMaterialxv = (glGetMaterialxv_wrapper_proc_t) getProc("glGetMaterialxv", userData);
-	glGetPointerv = (glGetPointerv_wrapper_proc_t) getProc("glGetPointerv", userData);
-	glGetString = (glGetString_wrapper_proc_t) getProc("glGetString", userData);
-	glGetTexEnviv = (glGetTexEnviv_wrapper_proc_t) getProc("glGetTexEnviv", userData);
-	glGetTexEnvxv = (glGetTexEnvxv_wrapper_proc_t) getProc("glGetTexEnvxv", userData);
-	glGetTexParameteriv = (glGetTexParameteriv_wrapper_proc_t) getProc("glGetTexParameteriv", userData);
-	glGetTexParameterxv = (glGetTexParameterxv_wrapper_proc_t) getProc("glGetTexParameterxv", userData);
-	glHint = (glHint_wrapper_proc_t) getProc("glHint", userData);
-	glIsBuffer = (glIsBuffer_wrapper_proc_t) getProc("glIsBuffer", userData);
-	glIsEnabled = (glIsEnabled_wrapper_proc_t) getProc("glIsEnabled", userData);
-	glIsTexture = (glIsTexture_wrapper_proc_t) getProc("glIsTexture", userData);
-	glLightModelx = (glLightModelx_wrapper_proc_t) getProc("glLightModelx", userData);
-	glLightModelxv = (glLightModelxv_wrapper_proc_t) getProc("glLightModelxv", userData);
-	glLightx = (glLightx_wrapper_proc_t) getProc("glLightx", userData);
-	glLightxv = (glLightxv_wrapper_proc_t) getProc("glLightxv", userData);
-	glLineWidthx = (glLineWidthx_wrapper_proc_t) getProc("glLineWidthx", userData);
-	glLoadIdentity = (glLoadIdentity_wrapper_proc_t) getProc("glLoadIdentity", userData);
-	glLoadMatrixx = (glLoadMatrixx_wrapper_proc_t) getProc("glLoadMatrixx", userData);
-	glLogicOp = (glLogicOp_wrapper_proc_t) getProc("glLogicOp", userData);
-	glMaterialx = (glMaterialx_wrapper_proc_t) getProc("glMaterialx", userData);
-	glMaterialxv = (glMaterialxv_wrapper_proc_t) getProc("glMaterialxv", userData);
-	glMatrixMode = (glMatrixMode_wrapper_proc_t) getProc("glMatrixMode", userData);
-	glMultMatrixx = (glMultMatrixx_wrapper_proc_t) getProc("glMultMatrixx", userData);
-	glMultiTexCoord4x = (glMultiTexCoord4x_wrapper_proc_t) getProc("glMultiTexCoord4x", userData);
-	glNormal3x = (glNormal3x_wrapper_proc_t) getProc("glNormal3x", userData);
-	glNormalPointer = (glNormalPointer_wrapper_proc_t) getProc("glNormalPointer", userData);
-	glOrthox = (glOrthox_wrapper_proc_t) getProc("glOrthox", userData);
-	glPixelStorei = (glPixelStorei_wrapper_proc_t) getProc("glPixelStorei", userData);
-	glPointParameterx = (glPointParameterx_wrapper_proc_t) getProc("glPointParameterx", userData);
-	glPointParameterxv = (glPointParameterxv_wrapper_proc_t) getProc("glPointParameterxv", userData);
-	glPointSizex = (glPointSizex_wrapper_proc_t) getProc("glPointSizex", userData);
-	glPolygonOffsetx = (glPolygonOffsetx_wrapper_proc_t) getProc("glPolygonOffsetx", userData);
-	glPopMatrix = (glPopMatrix_wrapper_proc_t) getProc("glPopMatrix", userData);
-	glPushMatrix = (glPushMatrix_wrapper_proc_t) getProc("glPushMatrix", userData);
-	glReadPixels = (glReadPixels_wrapper_proc_t) getProc("glReadPixels", userData);
-	glRotatex = (glRotatex_wrapper_proc_t) getProc("glRotatex", userData);
-	glSampleCoverage = (glSampleCoverage_wrapper_proc_t) getProc("glSampleCoverage", userData);
-	glSampleCoveragex = (glSampleCoveragex_wrapper_proc_t) getProc("glSampleCoveragex", userData);
-	glScalex = (glScalex_wrapper_proc_t) getProc("glScalex", userData);
-	glScissor = (glScissor_wrapper_proc_t) getProc("glScissor", userData);
-	glShadeModel = (glShadeModel_wrapper_proc_t) getProc("glShadeModel", userData);
-	glStencilFunc = (glStencilFunc_wrapper_proc_t) getProc("glStencilFunc", userData);
-	glStencilMask = (glStencilMask_wrapper_proc_t) getProc("glStencilMask", userData);
-	glStencilOp = (glStencilOp_wrapper_proc_t) getProc("glStencilOp", userData);
-	glTexCoordPointer = (glTexCoordPointer_wrapper_proc_t) getProc("glTexCoordPointer", userData);
-	glTexEnvi = (glTexEnvi_wrapper_proc_t) getProc("glTexEnvi", userData);
-	glTexEnvx = (glTexEnvx_wrapper_proc_t) getProc("glTexEnvx", userData);
-	glTexEnviv = (glTexEnviv_wrapper_proc_t) getProc("glTexEnviv", userData);
-	glTexEnvxv = (glTexEnvxv_wrapper_proc_t) getProc("glTexEnvxv", userData);
-	glTexImage2D = (glTexImage2D_wrapper_proc_t) getProc("glTexImage2D", userData);
-	glTexParameteri = (glTexParameteri_wrapper_proc_t) getProc("glTexParameteri", userData);
-	glTexParameterx = (glTexParameterx_wrapper_proc_t) getProc("glTexParameterx", userData);
-	glTexParameteriv = (glTexParameteriv_wrapper_proc_t) getProc("glTexParameteriv", userData);
-	glTexParameterxv = (glTexParameterxv_wrapper_proc_t) getProc("glTexParameterxv", userData);
-	glTexSubImage2D = (glTexSubImage2D_wrapper_proc_t) getProc("glTexSubImage2D", userData);
-	glTranslatex = (glTranslatex_wrapper_proc_t) getProc("glTranslatex", userData);
-	glVertexPointer = (glVertexPointer_wrapper_proc_t) getProc("glVertexPointer", userData);
-	glViewport = (glViewport_wrapper_proc_t) getProc("glViewport", userData);
-	glPointSizePointerOES = (glPointSizePointerOES_wrapper_proc_t) getProc("glPointSizePointerOES", userData);
-	glVertexPointerOffset = (glVertexPointerOffset_wrapper_proc_t) getProc("glVertexPointerOffset", userData);
-	glColorPointerOffset = (glColorPointerOffset_wrapper_proc_t) getProc("glColorPointerOffset", userData);
-	glNormalPointerOffset = (glNormalPointerOffset_wrapper_proc_t) getProc("glNormalPointerOffset", userData);
-	glPointSizePointerOffset = (glPointSizePointerOffset_wrapper_proc_t) getProc("glPointSizePointerOffset", userData);
-	glTexCoordPointerOffset = (glTexCoordPointerOffset_wrapper_proc_t) getProc("glTexCoordPointerOffset", userData);
-	glWeightPointerOffset = (glWeightPointerOffset_wrapper_proc_t) getProc("glWeightPointerOffset", userData);
-	glMatrixIndexPointerOffset = (glMatrixIndexPointerOffset_wrapper_proc_t) getProc("glMatrixIndexPointerOffset", userData);
-	glVertexPointerData = (glVertexPointerData_wrapper_proc_t) getProc("glVertexPointerData", userData);
-	glColorPointerData = (glColorPointerData_wrapper_proc_t) getProc("glColorPointerData", userData);
-	glNormalPointerData = (glNormalPointerData_wrapper_proc_t) getProc("glNormalPointerData", userData);
-	glTexCoordPointerData = (glTexCoordPointerData_wrapper_proc_t) getProc("glTexCoordPointerData", userData);
-	glPointSizePointerData = (glPointSizePointerData_wrapper_proc_t) getProc("glPointSizePointerData", userData);
-	glWeightPointerData = (glWeightPointerData_wrapper_proc_t) getProc("glWeightPointerData", userData);
-	glMatrixIndexPointerData = (glMatrixIndexPointerData_wrapper_proc_t) getProc("glMatrixIndexPointerData", userData);
-	glDrawElementsOffset = (glDrawElementsOffset_wrapper_proc_t) getProc("glDrawElementsOffset", userData);
-	glDrawElementsData = (glDrawElementsData_wrapper_proc_t) getProc("glDrawElementsData", userData);
-	glGetCompressedTextureFormats = (glGetCompressedTextureFormats_wrapper_proc_t) getProc("glGetCompressedTextureFormats", userData);
-	glFinishRoundTrip = (glFinishRoundTrip_wrapper_proc_t) getProc("glFinishRoundTrip", userData);
-	glBlendEquationSeparateOES = (glBlendEquationSeparateOES_wrapper_proc_t) getProc("glBlendEquationSeparateOES", userData);
-	glBlendFuncSeparateOES = (glBlendFuncSeparateOES_wrapper_proc_t) getProc("glBlendFuncSeparateOES", userData);
-	glBlendEquationOES = (glBlendEquationOES_wrapper_proc_t) getProc("glBlendEquationOES", userData);
-	glDrawTexsOES = (glDrawTexsOES_wrapper_proc_t) getProc("glDrawTexsOES", userData);
-	glDrawTexiOES = (glDrawTexiOES_wrapper_proc_t) getProc("glDrawTexiOES", userData);
-	glDrawTexxOES = (glDrawTexxOES_wrapper_proc_t) getProc("glDrawTexxOES", userData);
-	glDrawTexsvOES = (glDrawTexsvOES_wrapper_proc_t) getProc("glDrawTexsvOES", userData);
-	glDrawTexivOES = (glDrawTexivOES_wrapper_proc_t) getProc("glDrawTexivOES", userData);
-	glDrawTexxvOES = (glDrawTexxvOES_wrapper_proc_t) getProc("glDrawTexxvOES", userData);
-	glDrawTexfOES = (glDrawTexfOES_wrapper_proc_t) getProc("glDrawTexfOES", userData);
-	glDrawTexfvOES = (glDrawTexfvOES_wrapper_proc_t) getProc("glDrawTexfvOES", userData);
-	glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_wrapper_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
-	glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
-	glAlphaFuncxOES = (glAlphaFuncxOES_wrapper_proc_t) getProc("glAlphaFuncxOES", userData);
-	glClearColorxOES = (glClearColorxOES_wrapper_proc_t) getProc("glClearColorxOES", userData);
-	glClearDepthxOES = (glClearDepthxOES_wrapper_proc_t) getProc("glClearDepthxOES", userData);
-	glClipPlanexOES = (glClipPlanexOES_wrapper_proc_t) getProc("glClipPlanexOES", userData);
-	glClipPlanexIMG = (glClipPlanexIMG_wrapper_proc_t) getProc("glClipPlanexIMG", userData);
-	glColor4xOES = (glColor4xOES_wrapper_proc_t) getProc("glColor4xOES", userData);
-	glDepthRangexOES = (glDepthRangexOES_wrapper_proc_t) getProc("glDepthRangexOES", userData);
-	glFogxOES = (glFogxOES_wrapper_proc_t) getProc("glFogxOES", userData);
-	glFogxvOES = (glFogxvOES_wrapper_proc_t) getProc("glFogxvOES", userData);
-	glFrustumxOES = (glFrustumxOES_wrapper_proc_t) getProc("glFrustumxOES", userData);
-	glGetClipPlanexOES = (glGetClipPlanexOES_wrapper_proc_t) getProc("glGetClipPlanexOES", userData);
-	glGetClipPlanex = (glGetClipPlanex_wrapper_proc_t) getProc("glGetClipPlanex", userData);
-	glGetFixedvOES = (glGetFixedvOES_wrapper_proc_t) getProc("glGetFixedvOES", userData);
-	glGetLightxvOES = (glGetLightxvOES_wrapper_proc_t) getProc("glGetLightxvOES", userData);
-	glGetMaterialxvOES = (glGetMaterialxvOES_wrapper_proc_t) getProc("glGetMaterialxvOES", userData);
-	glGetTexEnvxvOES = (glGetTexEnvxvOES_wrapper_proc_t) getProc("glGetTexEnvxvOES", userData);
-	glGetTexParameterxvOES = (glGetTexParameterxvOES_wrapper_proc_t) getProc("glGetTexParameterxvOES", userData);
-	glLightModelxOES = (glLightModelxOES_wrapper_proc_t) getProc("glLightModelxOES", userData);
-	glLightModelxvOES = (glLightModelxvOES_wrapper_proc_t) getProc("glLightModelxvOES", userData);
-	glLightxOES = (glLightxOES_wrapper_proc_t) getProc("glLightxOES", userData);
-	glLightxvOES = (glLightxvOES_wrapper_proc_t) getProc("glLightxvOES", userData);
-	glLineWidthxOES = (glLineWidthxOES_wrapper_proc_t) getProc("glLineWidthxOES", userData);
-	glLoadMatrixxOES = (glLoadMatrixxOES_wrapper_proc_t) getProc("glLoadMatrixxOES", userData);
-	glMaterialxOES = (glMaterialxOES_wrapper_proc_t) getProc("glMaterialxOES", userData);
-	glMaterialxvOES = (glMaterialxvOES_wrapper_proc_t) getProc("glMaterialxvOES", userData);
-	glMultMatrixxOES = (glMultMatrixxOES_wrapper_proc_t) getProc("glMultMatrixxOES", userData);
-	glMultiTexCoord4xOES = (glMultiTexCoord4xOES_wrapper_proc_t) getProc("glMultiTexCoord4xOES", userData);
-	glNormal3xOES = (glNormal3xOES_wrapper_proc_t) getProc("glNormal3xOES", userData);
-	glOrthoxOES = (glOrthoxOES_wrapper_proc_t) getProc("glOrthoxOES", userData);
-	glPointParameterxOES = (glPointParameterxOES_wrapper_proc_t) getProc("glPointParameterxOES", userData);
-	glPointParameterxvOES = (glPointParameterxvOES_wrapper_proc_t) getProc("glPointParameterxvOES", userData);
-	glPointSizexOES = (glPointSizexOES_wrapper_proc_t) getProc("glPointSizexOES", userData);
-	glPolygonOffsetxOES = (glPolygonOffsetxOES_wrapper_proc_t) getProc("glPolygonOffsetxOES", userData);
-	glRotatexOES = (glRotatexOES_wrapper_proc_t) getProc("glRotatexOES", userData);
-	glSampleCoveragexOES = (glSampleCoveragexOES_wrapper_proc_t) getProc("glSampleCoveragexOES", userData);
-	glScalexOES = (glScalexOES_wrapper_proc_t) getProc("glScalexOES", userData);
-	glTexEnvxOES = (glTexEnvxOES_wrapper_proc_t) getProc("glTexEnvxOES", userData);
-	glTexEnvxvOES = (glTexEnvxvOES_wrapper_proc_t) getProc("glTexEnvxvOES", userData);
-	glTexParameterxOES = (glTexParameterxOES_wrapper_proc_t) getProc("glTexParameterxOES", userData);
-	glTexParameterxvOES = (glTexParameterxvOES_wrapper_proc_t) getProc("glTexParameterxvOES", userData);
-	glTranslatexOES = (glTranslatexOES_wrapper_proc_t) getProc("glTranslatexOES", userData);
-	glIsRenderbufferOES = (glIsRenderbufferOES_wrapper_proc_t) getProc("glIsRenderbufferOES", userData);
-	glBindRenderbufferOES = (glBindRenderbufferOES_wrapper_proc_t) getProc("glBindRenderbufferOES", userData);
-	glDeleteRenderbuffersOES = (glDeleteRenderbuffersOES_wrapper_proc_t) getProc("glDeleteRenderbuffersOES", userData);
-	glGenRenderbuffersOES = (glGenRenderbuffersOES_wrapper_proc_t) getProc("glGenRenderbuffersOES", userData);
-	glRenderbufferStorageOES = (glRenderbufferStorageOES_wrapper_proc_t) getProc("glRenderbufferStorageOES", userData);
-	glGetRenderbufferParameterivOES = (glGetRenderbufferParameterivOES_wrapper_proc_t) getProc("glGetRenderbufferParameterivOES", userData);
-	glIsFramebufferOES = (glIsFramebufferOES_wrapper_proc_t) getProc("glIsFramebufferOES", userData);
-	glBindFramebufferOES = (glBindFramebufferOES_wrapper_proc_t) getProc("glBindFramebufferOES", userData);
-	glDeleteFramebuffersOES = (glDeleteFramebuffersOES_wrapper_proc_t) getProc("glDeleteFramebuffersOES", userData);
-	glGenFramebuffersOES = (glGenFramebuffersOES_wrapper_proc_t) getProc("glGenFramebuffersOES", userData);
-	glCheckFramebufferStatusOES = (glCheckFramebufferStatusOES_wrapper_proc_t) getProc("glCheckFramebufferStatusOES", userData);
-	glFramebufferRenderbufferOES = (glFramebufferRenderbufferOES_wrapper_proc_t) getProc("glFramebufferRenderbufferOES", userData);
-	glFramebufferTexture2DOES = (glFramebufferTexture2DOES_wrapper_proc_t) getProc("glFramebufferTexture2DOES", userData);
-	glGetFramebufferAttachmentParameterivOES = (glGetFramebufferAttachmentParameterivOES_wrapper_proc_t) getProc("glGetFramebufferAttachmentParameterivOES", userData);
-	glGenerateMipmapOES = (glGenerateMipmapOES_wrapper_proc_t) getProc("glGenerateMipmapOES", userData);
-	glMapBufferOES = (glMapBufferOES_wrapper_proc_t) getProc("glMapBufferOES", userData);
-	glUnmapBufferOES = (glUnmapBufferOES_wrapper_proc_t) getProc("glUnmapBufferOES", userData);
-	glGetBufferPointervOES = (glGetBufferPointervOES_wrapper_proc_t) getProc("glGetBufferPointervOES", userData);
-	glCurrentPaletteMatrixOES = (glCurrentPaletteMatrixOES_wrapper_proc_t) getProc("glCurrentPaletteMatrixOES", userData);
-	glLoadPaletteFromModelViewMatrixOES = (glLoadPaletteFromModelViewMatrixOES_wrapper_proc_t) getProc("glLoadPaletteFromModelViewMatrixOES", userData);
-	glMatrixIndexPointerOES = (glMatrixIndexPointerOES_wrapper_proc_t) getProc("glMatrixIndexPointerOES", userData);
-	glWeightPointerOES = (glWeightPointerOES_wrapper_proc_t) getProc("glWeightPointerOES", userData);
-	glQueryMatrixxOES = (glQueryMatrixxOES_wrapper_proc_t) getProc("glQueryMatrixxOES", userData);
-	glDepthRangefOES = (glDepthRangefOES_wrapper_proc_t) getProc("glDepthRangefOES", userData);
-	glFrustumfOES = (glFrustumfOES_wrapper_proc_t) getProc("glFrustumfOES", userData);
-	glOrthofOES = (glOrthofOES_wrapper_proc_t) getProc("glOrthofOES", userData);
-	glClipPlanefOES = (glClipPlanefOES_wrapper_proc_t) getProc("glClipPlanefOES", userData);
-	glClipPlanefIMG = (glClipPlanefIMG_wrapper_proc_t) getProc("glClipPlanefIMG", userData);
-	glGetClipPlanefOES = (glGetClipPlanefOES_wrapper_proc_t) getProc("glGetClipPlanefOES", userData);
-	glClearDepthfOES = (glClearDepthfOES_wrapper_proc_t) getProc("glClearDepthfOES", userData);
-	glTexGenfOES = (glTexGenfOES_wrapper_proc_t) getProc("glTexGenfOES", userData);
-	glTexGenfvOES = (glTexGenfvOES_wrapper_proc_t) getProc("glTexGenfvOES", userData);
-	glTexGeniOES = (glTexGeniOES_wrapper_proc_t) getProc("glTexGeniOES", userData);
-	glTexGenivOES = (glTexGenivOES_wrapper_proc_t) getProc("glTexGenivOES", userData);
-	glTexGenxOES = (glTexGenxOES_wrapper_proc_t) getProc("glTexGenxOES", userData);
-	glTexGenxvOES = (glTexGenxvOES_wrapper_proc_t) getProc("glTexGenxvOES", userData);
-	glGetTexGenfvOES = (glGetTexGenfvOES_wrapper_proc_t) getProc("glGetTexGenfvOES", userData);
-	glGetTexGenivOES = (glGetTexGenivOES_wrapper_proc_t) getProc("glGetTexGenivOES", userData);
-	glGetTexGenxvOES = (glGetTexGenxvOES_wrapper_proc_t) getProc("glGetTexGenxvOES", userData);
-	glBindVertexArrayOES = (glBindVertexArrayOES_wrapper_proc_t) getProc("glBindVertexArrayOES", userData);
-	glDeleteVertexArraysOES = (glDeleteVertexArraysOES_wrapper_proc_t) getProc("glDeleteVertexArraysOES", userData);
-	glGenVertexArraysOES = (glGenVertexArraysOES_wrapper_proc_t) getProc("glGenVertexArraysOES", userData);
-	glIsVertexArrayOES = (glIsVertexArrayOES_wrapper_proc_t) getProc("glIsVertexArrayOES", userData);
-	glDiscardFramebufferEXT = (glDiscardFramebufferEXT_wrapper_proc_t) getProc("glDiscardFramebufferEXT", userData);
-	glMultiDrawArraysEXT = (glMultiDrawArraysEXT_wrapper_proc_t) getProc("glMultiDrawArraysEXT", userData);
-	glMultiDrawElementsEXT = (glMultiDrawElementsEXT_wrapper_proc_t) getProc("glMultiDrawElementsEXT", userData);
-	glMultiDrawArraysSUN = (glMultiDrawArraysSUN_wrapper_proc_t) getProc("glMultiDrawArraysSUN", userData);
-	glMultiDrawElementsSUN = (glMultiDrawElementsSUN_wrapper_proc_t) getProc("glMultiDrawElementsSUN", userData);
-	glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_wrapper_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
-	glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_wrapper_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
-	glDeleteFencesNV = (glDeleteFencesNV_wrapper_proc_t) getProc("glDeleteFencesNV", userData);
-	glGenFencesNV = (glGenFencesNV_wrapper_proc_t) getProc("glGenFencesNV", userData);
-	glIsFenceNV = (glIsFenceNV_wrapper_proc_t) getProc("glIsFenceNV", userData);
-	glTestFenceNV = (glTestFenceNV_wrapper_proc_t) getProc("glTestFenceNV", userData);
-	glGetFenceivNV = (glGetFenceivNV_wrapper_proc_t) getProc("glGetFenceivNV", userData);
-	glFinishFenceNV = (glFinishFenceNV_wrapper_proc_t) getProc("glFinishFenceNV", userData);
-	glSetFenceNV = (glSetFenceNV_wrapper_proc_t) getProc("glSetFenceNV", userData);
-	glGetDriverControlsQCOM = (glGetDriverControlsQCOM_wrapper_proc_t) getProc("glGetDriverControlsQCOM", userData);
-	glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_wrapper_proc_t) getProc("glGetDriverControlStringQCOM", userData);
-	glEnableDriverControlQCOM = (glEnableDriverControlQCOM_wrapper_proc_t) getProc("glEnableDriverControlQCOM", userData);
-	glDisableDriverControlQCOM = (glDisableDriverControlQCOM_wrapper_proc_t) getProc("glDisableDriverControlQCOM", userData);
-	glExtGetTexturesQCOM = (glExtGetTexturesQCOM_wrapper_proc_t) getProc("glExtGetTexturesQCOM", userData);
-	glExtGetBuffersQCOM = (glExtGetBuffersQCOM_wrapper_proc_t) getProc("glExtGetBuffersQCOM", userData);
-	glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_wrapper_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
-	glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_wrapper_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
-	glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_wrapper_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
-	glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_wrapper_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
-	glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_wrapper_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
-	glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_wrapper_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
-	glExtGetShadersQCOM = (glExtGetShadersQCOM_wrapper_proc_t) getProc("glExtGetShadersQCOM", userData);
-	glExtGetProgramsQCOM = (glExtGetProgramsQCOM_wrapper_proc_t) getProc("glExtGetProgramsQCOM", userData);
-	glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_wrapper_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
-	glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_wrapper_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
-	glStartTilingQCOM = (glStartTilingQCOM_wrapper_proc_t) getProc("glStartTilingQCOM", userData);
-	glEndTilingQCOM = (glEndTilingQCOM_wrapper_proc_t) getProc("glEndTilingQCOM", userData);
-	return 0;
-}
-
diff --git a/guest/libs/eglwrapper/gles1_wrapper_context.h b/guest/libs/eglwrapper/gles1_wrapper_context.h
deleted file mode 100644
index 03639f1..0000000
--- a/guest/libs/eglwrapper/gles1_wrapper_context.h
+++ /dev/null
@@ -1,311 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gles1_wrapper_context_t_h
-#define __gles1_wrapper_context_t_h
-
-#include "gles1_server_proc.h"
-
-#include "gles1_types.h"
-
-
-struct gles1_wrapper_context_t {
-
-	glAlphaFunc_wrapper_proc_t glAlphaFunc;
-	glClearColor_wrapper_proc_t glClearColor;
-	glClearDepthf_wrapper_proc_t glClearDepthf;
-	glClipPlanef_wrapper_proc_t glClipPlanef;
-	glColor4f_wrapper_proc_t glColor4f;
-	glDepthRangef_wrapper_proc_t glDepthRangef;
-	glFogf_wrapper_proc_t glFogf;
-	glFogfv_wrapper_proc_t glFogfv;
-	glFrustumf_wrapper_proc_t glFrustumf;
-	glGetClipPlanef_wrapper_proc_t glGetClipPlanef;
-	glGetFloatv_wrapper_proc_t glGetFloatv;
-	glGetLightfv_wrapper_proc_t glGetLightfv;
-	glGetMaterialfv_wrapper_proc_t glGetMaterialfv;
-	glGetTexEnvfv_wrapper_proc_t glGetTexEnvfv;
-	glGetTexParameterfv_wrapper_proc_t glGetTexParameterfv;
-	glLightModelf_wrapper_proc_t glLightModelf;
-	glLightModelfv_wrapper_proc_t glLightModelfv;
-	glLightf_wrapper_proc_t glLightf;
-	glLightfv_wrapper_proc_t glLightfv;
-	glLineWidth_wrapper_proc_t glLineWidth;
-	glLoadMatrixf_wrapper_proc_t glLoadMatrixf;
-	glMaterialf_wrapper_proc_t glMaterialf;
-	glMaterialfv_wrapper_proc_t glMaterialfv;
-	glMultMatrixf_wrapper_proc_t glMultMatrixf;
-	glMultiTexCoord4f_wrapper_proc_t glMultiTexCoord4f;
-	glNormal3f_wrapper_proc_t glNormal3f;
-	glOrthof_wrapper_proc_t glOrthof;
-	glPointParameterf_wrapper_proc_t glPointParameterf;
-	glPointParameterfv_wrapper_proc_t glPointParameterfv;
-	glPointSize_wrapper_proc_t glPointSize;
-	glPolygonOffset_wrapper_proc_t glPolygonOffset;
-	glRotatef_wrapper_proc_t glRotatef;
-	glScalef_wrapper_proc_t glScalef;
-	glTexEnvf_wrapper_proc_t glTexEnvf;
-	glTexEnvfv_wrapper_proc_t glTexEnvfv;
-	glTexParameterf_wrapper_proc_t glTexParameterf;
-	glTexParameterfv_wrapper_proc_t glTexParameterfv;
-	glTranslatef_wrapper_proc_t glTranslatef;
-	glActiveTexture_wrapper_proc_t glActiveTexture;
-	glAlphaFuncx_wrapper_proc_t glAlphaFuncx;
-	glBindBuffer_wrapper_proc_t glBindBuffer;
-	glBindTexture_wrapper_proc_t glBindTexture;
-	glBlendFunc_wrapper_proc_t glBlendFunc;
-	glBufferData_wrapper_proc_t glBufferData;
-	glBufferSubData_wrapper_proc_t glBufferSubData;
-	glClear_wrapper_proc_t glClear;
-	glClearColorx_wrapper_proc_t glClearColorx;
-	glClearDepthx_wrapper_proc_t glClearDepthx;
-	glClearStencil_wrapper_proc_t glClearStencil;
-	glClientActiveTexture_wrapper_proc_t glClientActiveTexture;
-	glColor4ub_wrapper_proc_t glColor4ub;
-	glColor4x_wrapper_proc_t glColor4x;
-	glColorMask_wrapper_proc_t glColorMask;
-	glColorPointer_wrapper_proc_t glColorPointer;
-	glCompressedTexImage2D_wrapper_proc_t glCompressedTexImage2D;
-	glCompressedTexSubImage2D_wrapper_proc_t glCompressedTexSubImage2D;
-	glCopyTexImage2D_wrapper_proc_t glCopyTexImage2D;
-	glCopyTexSubImage2D_wrapper_proc_t glCopyTexSubImage2D;
-	glCullFace_wrapper_proc_t glCullFace;
-	glDeleteBuffers_wrapper_proc_t glDeleteBuffers;
-	glDeleteTextures_wrapper_proc_t glDeleteTextures;
-	glDepthFunc_wrapper_proc_t glDepthFunc;
-	glDepthMask_wrapper_proc_t glDepthMask;
-	glDepthRangex_wrapper_proc_t glDepthRangex;
-	glDisable_wrapper_proc_t glDisable;
-	glDisableClientState_wrapper_proc_t glDisableClientState;
-	glDrawArrays_wrapper_proc_t glDrawArrays;
-	glDrawElements_wrapper_proc_t glDrawElements;
-	glEnable_wrapper_proc_t glEnable;
-	glEnableClientState_wrapper_proc_t glEnableClientState;
-	glFinish_wrapper_proc_t glFinish;
-	glFlush_wrapper_proc_t glFlush;
-	glFogx_wrapper_proc_t glFogx;
-	glFogxv_wrapper_proc_t glFogxv;
-	glFrontFace_wrapper_proc_t glFrontFace;
-	glFrustumx_wrapper_proc_t glFrustumx;
-	glGetBooleanv_wrapper_proc_t glGetBooleanv;
-	glGetBufferParameteriv_wrapper_proc_t glGetBufferParameteriv;
-	glClipPlanex_wrapper_proc_t glClipPlanex;
-	glGenBuffers_wrapper_proc_t glGenBuffers;
-	glGenTextures_wrapper_proc_t glGenTextures;
-	glGetError_wrapper_proc_t glGetError;
-	glGetFixedv_wrapper_proc_t glGetFixedv;
-	glGetIntegerv_wrapper_proc_t glGetIntegerv;
-	glGetLightxv_wrapper_proc_t glGetLightxv;
-	glGetMaterialxv_wrapper_proc_t glGetMaterialxv;
-	glGetPointerv_wrapper_proc_t glGetPointerv;
-	glGetString_wrapper_proc_t glGetString;
-	glGetTexEnviv_wrapper_proc_t glGetTexEnviv;
-	glGetTexEnvxv_wrapper_proc_t glGetTexEnvxv;
-	glGetTexParameteriv_wrapper_proc_t glGetTexParameteriv;
-	glGetTexParameterxv_wrapper_proc_t glGetTexParameterxv;
-	glHint_wrapper_proc_t glHint;
-	glIsBuffer_wrapper_proc_t glIsBuffer;
-	glIsEnabled_wrapper_proc_t glIsEnabled;
-	glIsTexture_wrapper_proc_t glIsTexture;
-	glLightModelx_wrapper_proc_t glLightModelx;
-	glLightModelxv_wrapper_proc_t glLightModelxv;
-	glLightx_wrapper_proc_t glLightx;
-	glLightxv_wrapper_proc_t glLightxv;
-	glLineWidthx_wrapper_proc_t glLineWidthx;
-	glLoadIdentity_wrapper_proc_t glLoadIdentity;
-	glLoadMatrixx_wrapper_proc_t glLoadMatrixx;
-	glLogicOp_wrapper_proc_t glLogicOp;
-	glMaterialx_wrapper_proc_t glMaterialx;
-	glMaterialxv_wrapper_proc_t glMaterialxv;
-	glMatrixMode_wrapper_proc_t glMatrixMode;
-	glMultMatrixx_wrapper_proc_t glMultMatrixx;
-	glMultiTexCoord4x_wrapper_proc_t glMultiTexCoord4x;
-	glNormal3x_wrapper_proc_t glNormal3x;
-	glNormalPointer_wrapper_proc_t glNormalPointer;
-	glOrthox_wrapper_proc_t glOrthox;
-	glPixelStorei_wrapper_proc_t glPixelStorei;
-	glPointParameterx_wrapper_proc_t glPointParameterx;
-	glPointParameterxv_wrapper_proc_t glPointParameterxv;
-	glPointSizex_wrapper_proc_t glPointSizex;
-	glPolygonOffsetx_wrapper_proc_t glPolygonOffsetx;
-	glPopMatrix_wrapper_proc_t glPopMatrix;
-	glPushMatrix_wrapper_proc_t glPushMatrix;
-	glReadPixels_wrapper_proc_t glReadPixels;
-	glRotatex_wrapper_proc_t glRotatex;
-	glSampleCoverage_wrapper_proc_t glSampleCoverage;
-	glSampleCoveragex_wrapper_proc_t glSampleCoveragex;
-	glScalex_wrapper_proc_t glScalex;
-	glScissor_wrapper_proc_t glScissor;
-	glShadeModel_wrapper_proc_t glShadeModel;
-	glStencilFunc_wrapper_proc_t glStencilFunc;
-	glStencilMask_wrapper_proc_t glStencilMask;
-	glStencilOp_wrapper_proc_t glStencilOp;
-	glTexCoordPointer_wrapper_proc_t glTexCoordPointer;
-	glTexEnvi_wrapper_proc_t glTexEnvi;
-	glTexEnvx_wrapper_proc_t glTexEnvx;
-	glTexEnviv_wrapper_proc_t glTexEnviv;
-	glTexEnvxv_wrapper_proc_t glTexEnvxv;
-	glTexImage2D_wrapper_proc_t glTexImage2D;
-	glTexParameteri_wrapper_proc_t glTexParameteri;
-	glTexParameterx_wrapper_proc_t glTexParameterx;
-	glTexParameteriv_wrapper_proc_t glTexParameteriv;
-	glTexParameterxv_wrapper_proc_t glTexParameterxv;
-	glTexSubImage2D_wrapper_proc_t glTexSubImage2D;
-	glTranslatex_wrapper_proc_t glTranslatex;
-	glVertexPointer_wrapper_proc_t glVertexPointer;
-	glViewport_wrapper_proc_t glViewport;
-	glPointSizePointerOES_wrapper_proc_t glPointSizePointerOES;
-	glVertexPointerOffset_wrapper_proc_t glVertexPointerOffset;
-	glColorPointerOffset_wrapper_proc_t glColorPointerOffset;
-	glNormalPointerOffset_wrapper_proc_t glNormalPointerOffset;
-	glPointSizePointerOffset_wrapper_proc_t glPointSizePointerOffset;
-	glTexCoordPointerOffset_wrapper_proc_t glTexCoordPointerOffset;
-	glWeightPointerOffset_wrapper_proc_t glWeightPointerOffset;
-	glMatrixIndexPointerOffset_wrapper_proc_t glMatrixIndexPointerOffset;
-	glVertexPointerData_wrapper_proc_t glVertexPointerData;
-	glColorPointerData_wrapper_proc_t glColorPointerData;
-	glNormalPointerData_wrapper_proc_t glNormalPointerData;
-	glTexCoordPointerData_wrapper_proc_t glTexCoordPointerData;
-	glPointSizePointerData_wrapper_proc_t glPointSizePointerData;
-	glWeightPointerData_wrapper_proc_t glWeightPointerData;
-	glMatrixIndexPointerData_wrapper_proc_t glMatrixIndexPointerData;
-	glDrawElementsOffset_wrapper_proc_t glDrawElementsOffset;
-	glDrawElementsData_wrapper_proc_t glDrawElementsData;
-	glGetCompressedTextureFormats_wrapper_proc_t glGetCompressedTextureFormats;
-	glFinishRoundTrip_wrapper_proc_t glFinishRoundTrip;
-	glBlendEquationSeparateOES_wrapper_proc_t glBlendEquationSeparateOES;
-	glBlendFuncSeparateOES_wrapper_proc_t glBlendFuncSeparateOES;
-	glBlendEquationOES_wrapper_proc_t glBlendEquationOES;
-	glDrawTexsOES_wrapper_proc_t glDrawTexsOES;
-	glDrawTexiOES_wrapper_proc_t glDrawTexiOES;
-	glDrawTexxOES_wrapper_proc_t glDrawTexxOES;
-	glDrawTexsvOES_wrapper_proc_t glDrawTexsvOES;
-	glDrawTexivOES_wrapper_proc_t glDrawTexivOES;
-	glDrawTexxvOES_wrapper_proc_t glDrawTexxvOES;
-	glDrawTexfOES_wrapper_proc_t glDrawTexfOES;
-	glDrawTexfvOES_wrapper_proc_t glDrawTexfvOES;
-	glEGLImageTargetTexture2DOES_wrapper_proc_t glEGLImageTargetTexture2DOES;
-	glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t glEGLImageTargetRenderbufferStorageOES;
-	glAlphaFuncxOES_wrapper_proc_t glAlphaFuncxOES;
-	glClearColorxOES_wrapper_proc_t glClearColorxOES;
-	glClearDepthxOES_wrapper_proc_t glClearDepthxOES;
-	glClipPlanexOES_wrapper_proc_t glClipPlanexOES;
-	glClipPlanexIMG_wrapper_proc_t glClipPlanexIMG;
-	glColor4xOES_wrapper_proc_t glColor4xOES;
-	glDepthRangexOES_wrapper_proc_t glDepthRangexOES;
-	glFogxOES_wrapper_proc_t glFogxOES;
-	glFogxvOES_wrapper_proc_t glFogxvOES;
-	glFrustumxOES_wrapper_proc_t glFrustumxOES;
-	glGetClipPlanexOES_wrapper_proc_t glGetClipPlanexOES;
-	glGetClipPlanex_wrapper_proc_t glGetClipPlanex;
-	glGetFixedvOES_wrapper_proc_t glGetFixedvOES;
-	glGetLightxvOES_wrapper_proc_t glGetLightxvOES;
-	glGetMaterialxvOES_wrapper_proc_t glGetMaterialxvOES;
-	glGetTexEnvxvOES_wrapper_proc_t glGetTexEnvxvOES;
-	glGetTexParameterxvOES_wrapper_proc_t glGetTexParameterxvOES;
-	glLightModelxOES_wrapper_proc_t glLightModelxOES;
-	glLightModelxvOES_wrapper_proc_t glLightModelxvOES;
-	glLightxOES_wrapper_proc_t glLightxOES;
-	glLightxvOES_wrapper_proc_t glLightxvOES;
-	glLineWidthxOES_wrapper_proc_t glLineWidthxOES;
-	glLoadMatrixxOES_wrapper_proc_t glLoadMatrixxOES;
-	glMaterialxOES_wrapper_proc_t glMaterialxOES;
-	glMaterialxvOES_wrapper_proc_t glMaterialxvOES;
-	glMultMatrixxOES_wrapper_proc_t glMultMatrixxOES;
-	glMultiTexCoord4xOES_wrapper_proc_t glMultiTexCoord4xOES;
-	glNormal3xOES_wrapper_proc_t glNormal3xOES;
-	glOrthoxOES_wrapper_proc_t glOrthoxOES;
-	glPointParameterxOES_wrapper_proc_t glPointParameterxOES;
-	glPointParameterxvOES_wrapper_proc_t glPointParameterxvOES;
-	glPointSizexOES_wrapper_proc_t glPointSizexOES;
-	glPolygonOffsetxOES_wrapper_proc_t glPolygonOffsetxOES;
-	glRotatexOES_wrapper_proc_t glRotatexOES;
-	glSampleCoveragexOES_wrapper_proc_t glSampleCoveragexOES;
-	glScalexOES_wrapper_proc_t glScalexOES;
-	glTexEnvxOES_wrapper_proc_t glTexEnvxOES;
-	glTexEnvxvOES_wrapper_proc_t glTexEnvxvOES;
-	glTexParameterxOES_wrapper_proc_t glTexParameterxOES;
-	glTexParameterxvOES_wrapper_proc_t glTexParameterxvOES;
-	glTranslatexOES_wrapper_proc_t glTranslatexOES;
-	glIsRenderbufferOES_wrapper_proc_t glIsRenderbufferOES;
-	glBindRenderbufferOES_wrapper_proc_t glBindRenderbufferOES;
-	glDeleteRenderbuffersOES_wrapper_proc_t glDeleteRenderbuffersOES;
-	glGenRenderbuffersOES_wrapper_proc_t glGenRenderbuffersOES;
-	glRenderbufferStorageOES_wrapper_proc_t glRenderbufferStorageOES;
-	glGetRenderbufferParameterivOES_wrapper_proc_t glGetRenderbufferParameterivOES;
-	glIsFramebufferOES_wrapper_proc_t glIsFramebufferOES;
-	glBindFramebufferOES_wrapper_proc_t glBindFramebufferOES;
-	glDeleteFramebuffersOES_wrapper_proc_t glDeleteFramebuffersOES;
-	glGenFramebuffersOES_wrapper_proc_t glGenFramebuffersOES;
-	glCheckFramebufferStatusOES_wrapper_proc_t glCheckFramebufferStatusOES;
-	glFramebufferRenderbufferOES_wrapper_proc_t glFramebufferRenderbufferOES;
-	glFramebufferTexture2DOES_wrapper_proc_t glFramebufferTexture2DOES;
-	glGetFramebufferAttachmentParameterivOES_wrapper_proc_t glGetFramebufferAttachmentParameterivOES;
-	glGenerateMipmapOES_wrapper_proc_t glGenerateMipmapOES;
-	glMapBufferOES_wrapper_proc_t glMapBufferOES;
-	glUnmapBufferOES_wrapper_proc_t glUnmapBufferOES;
-	glGetBufferPointervOES_wrapper_proc_t glGetBufferPointervOES;
-	glCurrentPaletteMatrixOES_wrapper_proc_t glCurrentPaletteMatrixOES;
-	glLoadPaletteFromModelViewMatrixOES_wrapper_proc_t glLoadPaletteFromModelViewMatrixOES;
-	glMatrixIndexPointerOES_wrapper_proc_t glMatrixIndexPointerOES;
-	glWeightPointerOES_wrapper_proc_t glWeightPointerOES;
-	glQueryMatrixxOES_wrapper_proc_t glQueryMatrixxOES;
-	glDepthRangefOES_wrapper_proc_t glDepthRangefOES;
-	glFrustumfOES_wrapper_proc_t glFrustumfOES;
-	glOrthofOES_wrapper_proc_t glOrthofOES;
-	glClipPlanefOES_wrapper_proc_t glClipPlanefOES;
-	glClipPlanefIMG_wrapper_proc_t glClipPlanefIMG;
-	glGetClipPlanefOES_wrapper_proc_t glGetClipPlanefOES;
-	glClearDepthfOES_wrapper_proc_t glClearDepthfOES;
-	glTexGenfOES_wrapper_proc_t glTexGenfOES;
-	glTexGenfvOES_wrapper_proc_t glTexGenfvOES;
-	glTexGeniOES_wrapper_proc_t glTexGeniOES;
-	glTexGenivOES_wrapper_proc_t glTexGenivOES;
-	glTexGenxOES_wrapper_proc_t glTexGenxOES;
-	glTexGenxvOES_wrapper_proc_t glTexGenxvOES;
-	glGetTexGenfvOES_wrapper_proc_t glGetTexGenfvOES;
-	glGetTexGenivOES_wrapper_proc_t glGetTexGenivOES;
-	glGetTexGenxvOES_wrapper_proc_t glGetTexGenxvOES;
-	glBindVertexArrayOES_wrapper_proc_t glBindVertexArrayOES;
-	glDeleteVertexArraysOES_wrapper_proc_t glDeleteVertexArraysOES;
-	glGenVertexArraysOES_wrapper_proc_t glGenVertexArraysOES;
-	glIsVertexArrayOES_wrapper_proc_t glIsVertexArrayOES;
-	glDiscardFramebufferEXT_wrapper_proc_t glDiscardFramebufferEXT;
-	glMultiDrawArraysEXT_wrapper_proc_t glMultiDrawArraysEXT;
-	glMultiDrawElementsEXT_wrapper_proc_t glMultiDrawElementsEXT;
-	glMultiDrawArraysSUN_wrapper_proc_t glMultiDrawArraysSUN;
-	glMultiDrawElementsSUN_wrapper_proc_t glMultiDrawElementsSUN;
-	glRenderbufferStorageMultisampleIMG_wrapper_proc_t glRenderbufferStorageMultisampleIMG;
-	glFramebufferTexture2DMultisampleIMG_wrapper_proc_t glFramebufferTexture2DMultisampleIMG;
-	glDeleteFencesNV_wrapper_proc_t glDeleteFencesNV;
-	glGenFencesNV_wrapper_proc_t glGenFencesNV;
-	glIsFenceNV_wrapper_proc_t glIsFenceNV;
-	glTestFenceNV_wrapper_proc_t glTestFenceNV;
-	glGetFenceivNV_wrapper_proc_t glGetFenceivNV;
-	glFinishFenceNV_wrapper_proc_t glFinishFenceNV;
-	glSetFenceNV_wrapper_proc_t glSetFenceNV;
-	glGetDriverControlsQCOM_wrapper_proc_t glGetDriverControlsQCOM;
-	glGetDriverControlStringQCOM_wrapper_proc_t glGetDriverControlStringQCOM;
-	glEnableDriverControlQCOM_wrapper_proc_t glEnableDriverControlQCOM;
-	glDisableDriverControlQCOM_wrapper_proc_t glDisableDriverControlQCOM;
-	glExtGetTexturesQCOM_wrapper_proc_t glExtGetTexturesQCOM;
-	glExtGetBuffersQCOM_wrapper_proc_t glExtGetBuffersQCOM;
-	glExtGetRenderbuffersQCOM_wrapper_proc_t glExtGetRenderbuffersQCOM;
-	glExtGetFramebuffersQCOM_wrapper_proc_t glExtGetFramebuffersQCOM;
-	glExtGetTexLevelParameterivQCOM_wrapper_proc_t glExtGetTexLevelParameterivQCOM;
-	glExtTexObjectStateOverrideiQCOM_wrapper_proc_t glExtTexObjectStateOverrideiQCOM;
-	glExtGetTexSubImageQCOM_wrapper_proc_t glExtGetTexSubImageQCOM;
-	glExtGetBufferPointervQCOM_wrapper_proc_t glExtGetBufferPointervQCOM;
-	glExtGetShadersQCOM_wrapper_proc_t glExtGetShadersQCOM;
-	glExtGetProgramsQCOM_wrapper_proc_t glExtGetProgramsQCOM;
-	glExtIsProgramBinaryQCOM_wrapper_proc_t glExtIsProgramBinaryQCOM;
-	glExtGetProgramBinarySourceQCOM_wrapper_proc_t glExtGetProgramBinarySourceQCOM;
-	glStartTilingQCOM_wrapper_proc_t glStartTilingQCOM;
-	glEndTilingQCOM_wrapper_proc_t glEndTilingQCOM;
-	virtual ~gles1_wrapper_context_t() {}
-
-	typedef gles1_wrapper_context_t *CONTEXT_ACCESSOR_TYPE(void);
-	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
-	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
-};
-
-#endif
diff --git a/guest/libs/eglwrapper/gles1_wrapper_entry.cpp b/guest/libs/eglwrapper/gles1_wrapper_entry.cpp
deleted file mode 100644
index f3232a0..0000000
--- a/guest/libs/eglwrapper/gles1_wrapper_entry.cpp
+++ /dev/null
@@ -1,2052 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "gles1_wrapper_context.h"
-
-extern "C" {
-	void glAlphaFunc(GLenum func, GLclampf ref);
-	void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-	void glClearDepthf(GLclampf depth);
-	void glClipPlanef(GLenum plane, const GLfloat* equation);
-	void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-	void glDepthRangef(GLclampf zNear, GLclampf zFar);
-	void glFogf(GLenum pname, GLfloat param);
-	void glFogfv(GLenum pname, const GLfloat* params);
-	void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-	void glGetClipPlanef(GLenum pname, GLfloat* eqn);
-	void glGetFloatv(GLenum pname, GLfloat* params);
-	void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
-	void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
-	void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params);
-	void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
-	void glLightModelf(GLenum pname, GLfloat param);
-	void glLightModelfv(GLenum pname, const GLfloat* params);
-	void glLightf(GLenum light, GLenum pname, GLfloat param);
-	void glLightfv(GLenum light, GLenum pname, const GLfloat* params);
-	void glLineWidth(GLfloat width);
-	void glLoadMatrixf(const GLfloat* m);
-	void glMaterialf(GLenum face, GLenum pname, GLfloat param);
-	void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
-	void glMultMatrixf(const GLfloat* m);
-	void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-	void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
-	void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-	void glPointParameterf(GLenum pname, GLfloat param);
-	void glPointParameterfv(GLenum pname, const GLfloat* params);
-	void glPointSize(GLfloat size);
-	void glPolygonOffset(GLfloat factor, GLfloat units);
-	void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-	void glScalef(GLfloat x, GLfloat y, GLfloat z);
-	void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
-	void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
-	void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
-	void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
-	void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
-	void glActiveTexture(GLenum texture);
-	void glAlphaFuncx(GLenum func, GLclampx ref);
-	void glBindBuffer(GLenum target, GLuint buffer);
-	void glBindTexture(GLenum target, GLuint texture);
-	void glBlendFunc(GLenum sfactor, GLenum dfactor);
-	void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-	void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-	void glClear(GLbitfield mask);
-	void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-	void glClearDepthx(GLclampx depth);
-	void glClearStencil(GLint s);
-	void glClientActiveTexture(GLenum texture);
-	void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-	void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-	void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-	void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-	void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-	void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-	void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-	void glCullFace(GLenum mode);
-	void glDeleteBuffers(GLsizei n, const GLuint* buffers);
-	void glDeleteTextures(GLsizei n, const GLuint* textures);
-	void glDepthFunc(GLenum func);
-	void glDepthMask(GLboolean flag);
-	void glDepthRangex(GLclampx zNear, GLclampx zFar);
-	void glDisable(GLenum cap);
-	void glDisableClientState(GLenum array);
-	void glDrawArrays(GLenum mode, GLint first, GLsizei count);
-	void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-	void glEnable(GLenum cap);
-	void glEnableClientState(GLenum array);
-	void glFinish();
-	void glFlush();
-	void glFogx(GLenum pname, GLfixed param);
-	void glFogxv(GLenum pname, const GLfixed* params);
-	void glFrontFace(GLenum mode);
-	void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-	void glGetBooleanv(GLenum pname, GLboolean* params);
-	void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
-	void glClipPlanex(GLenum pname, const GLfixed* eqn);
-	void glGenBuffers(GLsizei n, GLuint* buffers);
-	void glGenTextures(GLsizei n, GLuint* textures);
-	GLenum glGetError();
-	void glGetFixedv(GLenum pname, GLfixed* params);
-	void glGetIntegerv(GLenum pname, GLint* params);
-	void glGetLightxv(GLenum light, GLenum pname, GLfixed* params);
-	void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params);
-	void glGetPointerv(GLenum pname, GLvoid** params);
-	const GLubyte* glGetString(GLenum name);
-	void glGetTexEnviv(GLenum env, GLenum pname, GLint* params);
-	void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params);
-	void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
-	void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params);
-	void glHint(GLenum target, GLenum mode);
-	GLboolean glIsBuffer(GLuint buffer);
-	GLboolean glIsEnabled(GLenum cap);
-	GLboolean glIsTexture(GLuint texture);
-	void glLightModelx(GLenum pname, GLfixed param);
-	void glLightModelxv(GLenum pname, const GLfixed* params);
-	void glLightx(GLenum light, GLenum pname, GLfixed param);
-	void glLightxv(GLenum light, GLenum pname, const GLfixed* params);
-	void glLineWidthx(GLfixed width);
-	void glLoadIdentity();
-	void glLoadMatrixx(const GLfixed* m);
-	void glLogicOp(GLenum opcode);
-	void glMaterialx(GLenum face, GLenum pname, GLfixed param);
-	void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params);
-	void glMatrixMode(GLenum mode);
-	void glMultMatrixx(const GLfixed* m);
-	void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-	void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
-	void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-	void glPixelStorei(GLenum pname, GLint param);
-	void glPointParameterx(GLenum pname, GLfixed param);
-	void glPointParameterxv(GLenum pname, const GLfixed* params);
-	void glPointSizex(GLfixed size);
-	void glPolygonOffsetx(GLfixed factor, GLfixed units);
-	void glPopMatrix();
-	void glPushMatrix();
-	void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-	void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-	void glSampleCoverage(GLclampf value, GLboolean invert);
-	void glSampleCoveragex(GLclampx value, GLboolean invert);
-	void glScalex(GLfixed x, GLfixed y, GLfixed z);
-	void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
-	void glShadeModel(GLenum mode);
-	void glStencilFunc(GLenum func, GLint ref, GLuint mask);
-	void glStencilMask(GLuint mask);
-	void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
-	void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glTexEnvi(GLenum target, GLenum pname, GLint param);
-	void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
-	void glTexEnviv(GLenum target, GLenum pname, const GLint* params);
-	void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params);
-	void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-	void glTexParameteri(GLenum target, GLenum pname, GLint param);
-	void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
-	void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
-	void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params);
-	void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-	void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
-	void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
-	void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset);
-	void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset);
-	void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
-	void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
-	void glGetCompressedTextureFormats(int count, GLint* formats);
-	int glFinishRoundTrip();
-	void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
-	void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-	void glBlendEquationOES(GLenum mode);
-	void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-	void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
-	void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-	void glDrawTexsvOES(const GLshort* coords);
-	void glDrawTexivOES(const GLint* coords);
-	void glDrawTexxvOES(const GLfixed* coords);
-	void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-	void glDrawTexfvOES(const GLfloat* coords);
-	void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
-	void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
-	void glAlphaFuncxOES(GLenum func, GLclampx ref);
-	void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-	void glClearDepthxOES(GLclampx depth);
-	void glClipPlanexOES(GLenum plane, const GLfixed* equation);
-	void glClipPlanexIMG(GLenum plane, const GLfixed* equation);
-	void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-	void glDepthRangexOES(GLclampx zNear, GLclampx zFar);
-	void glFogxOES(GLenum pname, GLfixed param);
-	void glFogxvOES(GLenum pname, const GLfixed* params);
-	void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-	void glGetClipPlanexOES(GLenum pname, GLfixed* eqn);
-	void glGetClipPlanex(GLenum pname, GLfixed* eqn);
-	void glGetFixedvOES(GLenum pname, GLfixed* params);
-	void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params);
-	void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params);
-	void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params);
-	void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params);
-	void glLightModelxOES(GLenum pname, GLfixed param);
-	void glLightModelxvOES(GLenum pname, const GLfixed* params);
-	void glLightxOES(GLenum light, GLenum pname, GLfixed param);
-	void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params);
-	void glLineWidthxOES(GLfixed width);
-	void glLoadMatrixxOES(const GLfixed* m);
-	void glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
-	void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params);
-	void glMultMatrixxOES(const GLfixed* m);
-	void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-	void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
-	void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-	void glPointParameterxOES(GLenum pname, GLfixed param);
-	void glPointParameterxvOES(GLenum pname, const GLfixed* params);
-	void glPointSizexOES(GLfixed size);
-	void glPolygonOffsetxOES(GLfixed factor, GLfixed units);
-	void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-	void glSampleCoveragexOES(GLclampx value, GLboolean invert);
-	void glScalexOES(GLfixed x, GLfixed y, GLfixed z);
-	void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
-	void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params);
-	void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
-	void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params);
-	void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
-	GLboolean glIsRenderbufferOES(GLuint renderbuffer);
-	void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
-	void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
-	void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
-	void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-	void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
-	GLboolean glIsFramebufferOES(GLuint framebuffer);
-	void glBindFramebufferOES(GLenum target, GLuint framebuffer);
-	void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
-	void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
-	GLenum glCheckFramebufferStatusOES(GLenum target);
-	void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-	void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-	void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-	void glGenerateMipmapOES(GLenum target);
-	void* glMapBufferOES(GLenum target, GLenum access);
-	GLboolean glUnmapBufferOES(GLenum target);
-	void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
-	void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
-	void glLoadPaletteFromModelViewMatrixOES();
-	void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
-	void glDepthRangefOES(GLclampf zNear, GLclampf zFar);
-	void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-	void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-	void glClipPlanefOES(GLenum plane, const GLfloat* equation);
-	void glClipPlanefIMG(GLenum plane, const GLfloat* equation);
-	void glGetClipPlanefOES(GLenum pname, GLfloat* eqn);
-	void glClearDepthfOES(GLclampf depth);
-	void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
-	void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params);
-	void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
-	void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params);
-	void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
-	void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params);
-	void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params);
-	void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params);
-	void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params);
-	void glBindVertexArrayOES(GLuint array);
-	void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
-	void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
-	GLboolean glIsVertexArrayOES(GLuint array);
-	void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
-	void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
-	void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
-	void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
-	void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
-	void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-	void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-	void glDeleteFencesNV(GLsizei n, const GLuint* fences);
-	void glGenFencesNV(GLsizei n, GLuint* fences);
-	GLboolean glIsFenceNV(GLuint fence);
-	GLboolean glTestFenceNV(GLuint fence);
-	void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
-	void glFinishFenceNV(GLuint fence);
-	void glSetFenceNV(GLuint fence, GLenum condition);
-	void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
-	void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
-	void glEnableDriverControlQCOM(GLuint driverControl);
-	void glDisableDriverControlQCOM(GLuint driverControl);
-	void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
-	void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
-	void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
-	void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
-	void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
-	void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
-	void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
-	void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params);
-	void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
-	void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
-	GLboolean glExtIsProgramBinaryQCOM(GLuint program);
-	void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
-	void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-	void glEndTilingQCOM(GLbitfield preserveMask);
-};
-
-#ifndef GET_CONTEXT
-static gles1_wrapper_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void gles1_wrapper_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT gles1_wrapper_context_t * ctx = getCurrentContext()
-#endif
-
-void glAlphaFunc(GLenum func, GLclampf ref)
-{
-	GET_CONTEXT;
-	ctx->glAlphaFunc( func, ref);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-	GET_CONTEXT;
-	ctx->glClearColor( red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthf( depth);
-}
-
-void glClipPlanef(GLenum plane, const GLfloat* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanef( plane, equation);
-}
-
-void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
-	GET_CONTEXT;
-	ctx->glColor4f( red, green, blue, alpha);
-}
-
-void glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangef( zNear, zFar);
-}
-
-void glFogf(GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glFogf( pname, param);
-}
-
-void glFogfv(GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glFogfv( pname, params);
-}
-
-void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-	GET_CONTEXT;
-	ctx->glFrustumf( left, right, bottom, top, zNear, zFar);
-}
-
-void glGetClipPlanef(GLenum pname, GLfloat* eqn)
-{
-	GET_CONTEXT;
-	ctx->glGetClipPlanef( pname, eqn);
-}
-
-void glGetFloatv(GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFloatv( pname, params);
-}
-
-void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetLightfv( light, pname, params);
-}
-
-void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetMaterialfv( face, pname, params);
-}
-
-void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexEnvfv( env, pname, params);
-}
-
-void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameterfv( target, pname, params);
-}
-
-void glLightModelf(GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glLightModelf( pname, param);
-}
-
-void glLightModelfv(GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glLightModelfv( pname, params);
-}
-
-void glLightf(GLenum light, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glLightf( light, pname, param);
-}
-
-void glLightfv(GLenum light, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glLightfv( light, pname, params);
-}
-
-void glLineWidth(GLfloat width)
-{
-	GET_CONTEXT;
-	ctx->glLineWidth( width);
-}
-
-void glLoadMatrixf(const GLfloat* m)
-{
-	GET_CONTEXT;
-	ctx->glLoadMatrixf( m);
-}
-
-void glMaterialf(GLenum face, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glMaterialf( face, pname, param);
-}
-
-void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glMaterialfv( face, pname, params);
-}
-
-void glMultMatrixf(const GLfloat* m)
-{
-	GET_CONTEXT;
-	ctx->glMultMatrixf( m);
-}
-
-void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
-	GET_CONTEXT;
-	ctx->glMultiTexCoord4f( target, s, t, r, q);
-}
-
-void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
-{
-	GET_CONTEXT;
-	ctx->glNormal3f( nx, ny, nz);
-}
-
-void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-	GET_CONTEXT;
-	ctx->glOrthof( left, right, bottom, top, zNear, zFar);
-}
-
-void glPointParameterf(GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterf( pname, param);
-}
-
-void glPointParameterfv(GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterfv( pname, params);
-}
-
-void glPointSize(GLfloat size)
-{
-	GET_CONTEXT;
-	ctx->glPointSize( size);
-}
-
-void glPolygonOffset(GLfloat factor, GLfloat units)
-{
-	GET_CONTEXT;
-	ctx->glPolygonOffset( factor, units);
-}
-
-void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glRotatef( angle, x, y, z);
-}
-
-void glScalef(GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glScalef( x, y, z);
-}
-
-void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvf( target, pname, param);
-}
-
-void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvfv( target, pname, params);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterf( target, pname, param);
-}
-
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterfv( target, pname, params);
-}
-
-void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glTranslatef( x, y, z);
-}
-
-void glActiveTexture(GLenum texture)
-{
-	GET_CONTEXT;
-	ctx->glActiveTexture( texture);
-}
-
-void glAlphaFuncx(GLenum func, GLclampx ref)
-{
-	GET_CONTEXT;
-	ctx->glAlphaFuncx( func, ref);
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
-	GET_CONTEXT;
-	ctx->glBindBuffer( target, buffer);
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
-	GET_CONTEXT;
-	ctx->glBindTexture( target, texture);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
-	GET_CONTEXT;
-	ctx->glBlendFunc( sfactor, dfactor);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
-	GET_CONTEXT;
-	ctx->glBufferData( target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glBufferSubData( target, offset, size, data);
-}
-
-void glClear(GLbitfield mask)
-{
-	GET_CONTEXT;
-	ctx->glClear( mask);
-}
-
-void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
-	GET_CONTEXT;
-	ctx->glClearColorx( red, green, blue, alpha);
-}
-
-void glClearDepthx(GLclampx depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthx( depth);
-}
-
-void glClearStencil(GLint s)
-{
-	GET_CONTEXT;
-	ctx->glClearStencil( s);
-}
-
-void glClientActiveTexture(GLenum texture)
-{
-	GET_CONTEXT;
-	ctx->glClientActiveTexture( texture);
-}
-
-void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
-	GET_CONTEXT;
-	ctx->glColor4ub( red, green, blue, alpha);
-}
-
-void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
-	GET_CONTEXT;
-	ctx->glColor4x( red, green, blue, alpha);
-}
-
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-	GET_CONTEXT;
-	ctx->glColorMask( red, green, blue, alpha);
-}
-
-void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glColorPointer( size, type, stride, pointer);
-}
-
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexImage2D( target, level, internalformat, x, y, width, height, border);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void glCullFace(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glCullFace( mode);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
-	GET_CONTEXT;
-	ctx->glDeleteBuffers( n, buffers);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
-	GET_CONTEXT;
-	ctx->glDeleteTextures( n, textures);
-}
-
-void glDepthFunc(GLenum func)
-{
-	GET_CONTEXT;
-	ctx->glDepthFunc( func);
-}
-
-void glDepthMask(GLboolean flag)
-{
-	GET_CONTEXT;
-	ctx->glDepthMask( flag);
-}
-
-void glDepthRangex(GLclampx zNear, GLclampx zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangex( zNear, zFar);
-}
-
-void glDisable(GLenum cap)
-{
-	GET_CONTEXT;
-	ctx->glDisable( cap);
-}
-
-void glDisableClientState(GLenum array)
-{
-	GET_CONTEXT;
-	ctx->glDisableClientState( array);
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
-	GET_CONTEXT;
-	ctx->glDrawArrays( mode, first, count);
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
-	GET_CONTEXT;
-	ctx->glDrawElements( mode, count, type, indices);
-}
-
-void glEnable(GLenum cap)
-{
-	GET_CONTEXT;
-	ctx->glEnable( cap);
-}
-
-void glEnableClientState(GLenum array)
-{
-	GET_CONTEXT;
-	ctx->glEnableClientState( array);
-}
-
-void glFinish()
-{
-	GET_CONTEXT;
-	ctx->glFinish();
-}
-
-void glFlush()
-{
-	GET_CONTEXT;
-	ctx->glFlush();
-}
-
-void glFogx(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glFogx( pname, param);
-}
-
-void glFogxv(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glFogxv( pname, params);
-}
-
-void glFrontFace(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glFrontFace( mode);
-}
-
-void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-	GET_CONTEXT;
-	ctx->glFrustumx( left, right, bottom, top, zNear, zFar);
-}
-
-void glGetBooleanv(GLenum pname, GLboolean* params)
-{
-	GET_CONTEXT;
-	ctx->glGetBooleanv( pname, params);
-}
-
-void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetBufferParameteriv( target, pname, params);
-}
-
-void glClipPlanex(GLenum pname, const GLfixed* eqn)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanex( pname, eqn);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
-	GET_CONTEXT;
-	ctx->glGenBuffers( n, buffers);
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
-	GET_CONTEXT;
-	ctx->glGenTextures( n, textures);
-}
-
-GLenum glGetError()
-{
-	GET_CONTEXT;
-	return ctx->glGetError();
-}
-
-void glGetFixedv(GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFixedv( pname, params);
-}
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetIntegerv( pname, params);
-}
-
-void glGetLightxv(GLenum light, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetLightxv( light, pname, params);
-}
-
-void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetMaterialxv( face, pname, params);
-}
-
-void glGetPointerv(GLenum pname, GLvoid** params)
-{
-	GET_CONTEXT;
-	ctx->glGetPointerv( pname, params);
-}
-
-const GLubyte* glGetString(GLenum name)
-{
-	GET_CONTEXT;
-	return ctx->glGetString( name);
-}
-
-void glGetTexEnviv(GLenum env, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexEnviv( env, pname, params);
-}
-
-void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexEnvxv( env, pname, params);
-}
-
-void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameteriv( target, pname, params);
-}
-
-void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameterxv( target, pname, params);
-}
-
-void glHint(GLenum target, GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glHint( target, mode);
-}
-
-GLboolean glIsBuffer(GLuint buffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsBuffer( buffer);
-}
-
-GLboolean glIsEnabled(GLenum cap)
-{
-	GET_CONTEXT;
-	return ctx->glIsEnabled( cap);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
-	GET_CONTEXT;
-	return ctx->glIsTexture( texture);
-}
-
-void glLightModelx(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glLightModelx( pname, param);
-}
-
-void glLightModelxv(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glLightModelxv( pname, params);
-}
-
-void glLightx(GLenum light, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glLightx( light, pname, param);
-}
-
-void glLightxv(GLenum light, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glLightxv( light, pname, params);
-}
-
-void glLineWidthx(GLfixed width)
-{
-	GET_CONTEXT;
-	ctx->glLineWidthx( width);
-}
-
-void glLoadIdentity()
-{
-	GET_CONTEXT;
-	ctx->glLoadIdentity();
-}
-
-void glLoadMatrixx(const GLfixed* m)
-{
-	GET_CONTEXT;
-	ctx->glLoadMatrixx( m);
-}
-
-void glLogicOp(GLenum opcode)
-{
-	GET_CONTEXT;
-	ctx->glLogicOp( opcode);
-}
-
-void glMaterialx(GLenum face, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glMaterialx( face, pname, param);
-}
-
-void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glMaterialxv( face, pname, params);
-}
-
-void glMatrixMode(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glMatrixMode( mode);
-}
-
-void glMultMatrixx(const GLfixed* m)
-{
-	GET_CONTEXT;
-	ctx->glMultMatrixx( m);
-}
-
-void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
-	GET_CONTEXT;
-	ctx->glMultiTexCoord4x( target, s, t, r, q);
-}
-
-void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
-{
-	GET_CONTEXT;
-	ctx->glNormal3x( nx, ny, nz);
-}
-
-void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glNormalPointer( type, stride, pointer);
-}
-
-void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-	GET_CONTEXT;
-	ctx->glOrthox( left, right, bottom, top, zNear, zFar);
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glPixelStorei( pname, param);
-}
-
-void glPointParameterx(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterx( pname, param);
-}
-
-void glPointParameterxv(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterxv( pname, params);
-}
-
-void glPointSizex(GLfixed size)
-{
-	GET_CONTEXT;
-	ctx->glPointSizex( size);
-}
-
-void glPolygonOffsetx(GLfixed factor, GLfixed units)
-{
-	GET_CONTEXT;
-	ctx->glPolygonOffsetx( factor, units);
-}
-
-void glPopMatrix()
-{
-	GET_CONTEXT;
-	ctx->glPopMatrix();
-}
-
-void glPushMatrix()
-{
-	GET_CONTEXT;
-	ctx->glPushMatrix();
-}
-
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glReadPixels( x, y, width, height, format, type, pixels);
-}
-
-void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glRotatex( angle, x, y, z);
-}
-
-void glSampleCoverage(GLclampf value, GLboolean invert)
-{
-	GET_CONTEXT;
-	ctx->glSampleCoverage( value, invert);
-}
-
-void glSampleCoveragex(GLclampx value, GLboolean invert)
-{
-	GET_CONTEXT;
-	ctx->glSampleCoveragex( value, invert);
-}
-
-void glScalex(GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glScalex( x, y, z);
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glScissor( x, y, width, height);
-}
-
-void glShadeModel(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glShadeModel( mode);
-}
-
-void glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilFunc( func, ref, mask);
-}
-
-void glStencilMask(GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilMask( mask);
-}
-
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
-	GET_CONTEXT;
-	ctx->glStencilOp( fail, zfail, zpass);
-}
-
-void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glTexCoordPointer( size, type, stride, pointer);
-}
-
-void glTexEnvi(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvi( target, pname, param);
-}
-
-void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvx( target, pname, param);
-}
-
-void glTexEnviv(GLenum target, GLenum pname, const GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glTexEnviv( target, pname, params);
-}
-
-void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvxv( target, pname, params);
-}
-
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameteri( target, pname, param);
-}
-
-void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterx( target, pname, param);
-}
-
-void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameteriv( target, pname, params);
-}
-
-void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterxv( target, pname, params);
-}
-
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glTranslatex( x, y, z);
-}
-
-void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glVertexPointer( size, type, stride, pointer);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glViewport( x, y, width, height);
-}
-
-void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glPointSizePointerOES( type, stride, pointer);
-}
-
-void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glVertexPointerOffset( size, type, stride, offset);
-}
-
-void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glColorPointerOffset( size, type, stride, offset);
-}
-
-void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glNormalPointerOffset( type, stride, offset);
-}
-
-void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glPointSizePointerOffset( type, stride, offset);
-}
-
-void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glTexCoordPointerOffset( size, type, stride, offset);
-}
-
-void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glWeightPointerOffset( size, type, stride, offset);
-}
-
-void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glMatrixIndexPointerOffset( size, type, stride, offset);
-}
-
-void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glVertexPointerData( size, type, stride, data, datalen);
-}
-
-void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glColorPointerData( size, type, stride, data, datalen);
-}
-
-void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glNormalPointerData( type, stride, data, datalen);
-}
-
-void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glTexCoordPointerData( unit, size, type, stride, data, datalen);
-}
-
-void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glPointSizePointerData( type, stride, data, datalen);
-}
-
-void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glWeightPointerData( size, type, stride, data, datalen);
-}
-
-void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glMatrixIndexPointerData( size, type, stride, data, datalen);
-}
-
-void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsOffset( mode, count, type, offset);
-}
-
-void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsData( mode, count, type, data, datalen);
-}
-
-void glGetCompressedTextureFormats(int count, GLint* formats)
-{
-	GET_CONTEXT;
-	ctx->glGetCompressedTextureFormats( count, formats);
-}
-
-int glFinishRoundTrip()
-{
-	GET_CONTEXT;
-	return ctx->glFinishRoundTrip();
-}
-
-void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendEquationSeparateOES( modeRGB, modeAlpha);
-}
-
-void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendFuncSeparateOES( srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glBlendEquationOES(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glBlendEquationOES( mode);
-}
-
-void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexsOES( x, y, z, width, height);
-}
-
-void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexiOES( x, y, z, width, height);
-}
-
-void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexxOES( x, y, z, width, height);
-}
-
-void glDrawTexsvOES(const GLshort* coords)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexsvOES( coords);
-}
-
-void glDrawTexivOES(const GLint* coords)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexivOES( coords);
-}
-
-void glDrawTexxvOES(const GLfixed* coords)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexxvOES( coords);
-}
-
-void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexfOES( x, y, z, width, height);
-}
-
-void glDrawTexfvOES(const GLfloat* coords)
-{
-	GET_CONTEXT;
-	ctx->glDrawTexfvOES( coords);
-}
-
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
-	GET_CONTEXT;
-	ctx->glEGLImageTargetTexture2DOES( target, image);
-}
-
-void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
-	GET_CONTEXT;
-	ctx->glEGLImageTargetRenderbufferStorageOES( target, image);
-}
-
-void glAlphaFuncxOES(GLenum func, GLclampx ref)
-{
-	GET_CONTEXT;
-	ctx->glAlphaFuncxOES( func, ref);
-}
-
-void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
-	GET_CONTEXT;
-	ctx->glClearColorxOES( red, green, blue, alpha);
-}
-
-void glClearDepthxOES(GLclampx depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthxOES( depth);
-}
-
-void glClipPlanexOES(GLenum plane, const GLfixed* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanexOES( plane, equation);
-}
-
-void glClipPlanexIMG(GLenum plane, const GLfixed* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanexIMG( plane, equation);
-}
-
-void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
-	GET_CONTEXT;
-	ctx->glColor4xOES( red, green, blue, alpha);
-}
-
-void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangexOES( zNear, zFar);
-}
-
-void glFogxOES(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glFogxOES( pname, param);
-}
-
-void glFogxvOES(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glFogxvOES( pname, params);
-}
-
-void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-	GET_CONTEXT;
-	ctx->glFrustumxOES( left, right, bottom, top, zNear, zFar);
-}
-
-void glGetClipPlanexOES(GLenum pname, GLfixed* eqn)
-{
-	GET_CONTEXT;
-	ctx->glGetClipPlanexOES( pname, eqn);
-}
-
-void glGetClipPlanex(GLenum pname, GLfixed* eqn)
-{
-	GET_CONTEXT;
-	ctx->glGetClipPlanex( pname, eqn);
-}
-
-void glGetFixedvOES(GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFixedvOES( pname, params);
-}
-
-void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetLightxvOES( light, pname, params);
-}
-
-void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetMaterialxvOES( face, pname, params);
-}
-
-void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexEnvxvOES( env, pname, params);
-}
-
-void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameterxvOES( target, pname, params);
-}
-
-void glLightModelxOES(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glLightModelxOES( pname, param);
-}
-
-void glLightModelxvOES(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glLightModelxvOES( pname, params);
-}
-
-void glLightxOES(GLenum light, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glLightxOES( light, pname, param);
-}
-
-void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glLightxvOES( light, pname, params);
-}
-
-void glLineWidthxOES(GLfixed width)
-{
-	GET_CONTEXT;
-	ctx->glLineWidthxOES( width);
-}
-
-void glLoadMatrixxOES(const GLfixed* m)
-{
-	GET_CONTEXT;
-	ctx->glLoadMatrixxOES( m);
-}
-
-void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glMaterialxOES( face, pname, param);
-}
-
-void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glMaterialxvOES( face, pname, params);
-}
-
-void glMultMatrixxOES(const GLfixed* m)
-{
-	GET_CONTEXT;
-	ctx->glMultMatrixxOES( m);
-}
-
-void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
-	GET_CONTEXT;
-	ctx->glMultiTexCoord4xOES( target, s, t, r, q);
-}
-
-void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
-{
-	GET_CONTEXT;
-	ctx->glNormal3xOES( nx, ny, nz);
-}
-
-void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
-	GET_CONTEXT;
-	ctx->glOrthoxOES( left, right, bottom, top, zNear, zFar);
-}
-
-void glPointParameterxOES(GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterxOES( pname, param);
-}
-
-void glPointParameterxvOES(GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glPointParameterxvOES( pname, params);
-}
-
-void glPointSizexOES(GLfixed size)
-{
-	GET_CONTEXT;
-	ctx->glPointSizexOES( size);
-}
-
-void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
-{
-	GET_CONTEXT;
-	ctx->glPolygonOffsetxOES( factor, units);
-}
-
-void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glRotatexOES( angle, x, y, z);
-}
-
-void glSampleCoveragexOES(GLclampx value, GLboolean invert)
-{
-	GET_CONTEXT;
-	ctx->glSampleCoveragexOES( value, invert);
-}
-
-void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glScalexOES( x, y, z);
-}
-
-void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvxOES( target, pname, param);
-}
-
-void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexEnvxvOES( target, pname, params);
-}
-
-void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterxOES( target, pname, param);
-}
-
-void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterxvOES( target, pname, params);
-}
-
-void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
-{
-	GET_CONTEXT;
-	ctx->glTranslatexOES( x, y, z);
-}
-
-GLboolean glIsRenderbufferOES(GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsRenderbufferOES( renderbuffer);
-}
-
-void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	ctx->glBindRenderbufferOES( target, renderbuffer);
-}
-
-void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
-{
-	GET_CONTEXT;
-	ctx->glDeleteRenderbuffersOES( n, renderbuffers);
-}
-
-void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
-{
-	GET_CONTEXT;
-	ctx->glGenRenderbuffersOES( n, renderbuffers);
-}
-
-void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glRenderbufferStorageOES( target, internalformat, width, height);
-}
-
-void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetRenderbufferParameterivOES( target, pname, params);
-}
-
-GLboolean glIsFramebufferOES(GLuint framebuffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsFramebufferOES( framebuffer);
-}
-
-void glBindFramebufferOES(GLenum target, GLuint framebuffer)
-{
-	GET_CONTEXT;
-	ctx->glBindFramebufferOES( target, framebuffer);
-}
-
-void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
-{
-	GET_CONTEXT;
-	ctx->glDeleteFramebuffersOES( n, framebuffers);
-}
-
-void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
-{
-	GET_CONTEXT;
-	ctx->glGenFramebuffersOES( n, framebuffers);
-}
-
-GLenum glCheckFramebufferStatusOES(GLenum target)
-{
-	GET_CONTEXT;
-	return ctx->glCheckFramebufferStatusOES( target);
-}
-
-void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferRenderbufferOES( target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture2DOES( target, attachment, textarget, texture, level);
-}
-
-void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFramebufferAttachmentParameterivOES( target, attachment, pname, params);
-}
-
-void glGenerateMipmapOES(GLenum target)
-{
-	GET_CONTEXT;
-	ctx->glGenerateMipmapOES( target);
-}
-
-void* glMapBufferOES(GLenum target, GLenum access)
-{
-	GET_CONTEXT;
-	return ctx->glMapBufferOES( target, access);
-}
-
-GLboolean glUnmapBufferOES(GLenum target)
-{
-	GET_CONTEXT;
-	return ctx->glUnmapBufferOES( target);
-}
-
-void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params)
-{
-	GET_CONTEXT;
-	ctx->glGetBufferPointervOES( target, pname, params);
-}
-
-void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
-{
-	GET_CONTEXT;
-	ctx->glCurrentPaletteMatrixOES( matrixpaletteindex);
-}
-
-void glLoadPaletteFromModelViewMatrixOES()
-{
-	GET_CONTEXT;
-	ctx->glLoadPaletteFromModelViewMatrixOES();
-}
-
-void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glMatrixIndexPointerOES( size, type, stride, pointer);
-}
-
-void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glWeightPointerOES( size, type, stride, pointer);
-}
-
-GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent)
-{
-	GET_CONTEXT;
-	return ctx->glQueryMatrixxOES( mantissa, exponent);
-}
-
-void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangefOES( zNear, zFar);
-}
-
-void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-	GET_CONTEXT;
-	ctx->glFrustumfOES( left, right, bottom, top, zNear, zFar);
-}
-
-void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
-	GET_CONTEXT;
-	ctx->glOrthofOES( left, right, bottom, top, zNear, zFar);
-}
-
-void glClipPlanefOES(GLenum plane, const GLfloat* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanefOES( plane, equation);
-}
-
-void glClipPlanefIMG(GLenum plane, const GLfloat* equation)
-{
-	GET_CONTEXT;
-	ctx->glClipPlanefIMG( plane, equation);
-}
-
-void glGetClipPlanefOES(GLenum pname, GLfloat* eqn)
-{
-	GET_CONTEXT;
-	ctx->glGetClipPlanefOES( pname, eqn);
-}
-
-void glClearDepthfOES(GLclampf depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthfOES( depth);
-}
-
-void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glTexGenfOES( coord, pname, param);
-}
-
-void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glTexGenfvOES( coord, pname, params);
-}
-
-void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glTexGeniOES( coord, pname, param);
-}
-
-void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glTexGenivOES( coord, pname, params);
-}
-
-void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
-{
-	GET_CONTEXT;
-	ctx->glTexGenxOES( coord, pname, param);
-}
-
-void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glTexGenxvOES( coord, pname, params);
-}
-
-void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexGenfvOES( coord, pname, params);
-}
-
-void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexGenivOES( coord, pname, params);
-}
-
-void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexGenxvOES( coord, pname, params);
-}
-
-void glBindVertexArrayOES(GLuint array)
-{
-	GET_CONTEXT;
-	ctx->glBindVertexArrayOES( array);
-}
-
-void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
-{
-	GET_CONTEXT;
-	ctx->glDeleteVertexArraysOES( n, arrays);
-}
-
-void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
-{
-	GET_CONTEXT;
-	ctx->glGenVertexArraysOES( n, arrays);
-}
-
-GLboolean glIsVertexArrayOES(GLuint array)
-{
-	GET_CONTEXT;
-	return ctx->glIsVertexArrayOES( array);
-}
-
-void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
-	GET_CONTEXT;
-	ctx->glDiscardFramebufferEXT( target, numAttachments, attachments);
-}
-
-void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawArraysEXT( mode, first, count, primcount);
-}
-
-void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawElementsEXT( mode, count, type, indices, primcount);
-}
-
-void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawArraysSUN( mode, first, count, primcount);
-}
-
-void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawElementsSUN( mode, count, type, indices, primcount);
-}
-
-void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glRenderbufferStorageMultisampleIMG( target, samples, internalformat, width, height);
-}
-
-void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture2DMultisampleIMG( target, attachment, textarget, texture, level, samples);
-}
-
-void glDeleteFencesNV(GLsizei n, const GLuint* fences)
-{
-	GET_CONTEXT;
-	ctx->glDeleteFencesNV( n, fences);
-}
-
-void glGenFencesNV(GLsizei n, GLuint* fences)
-{
-	GET_CONTEXT;
-	ctx->glGenFencesNV( n, fences);
-}
-
-GLboolean glIsFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	return ctx->glIsFenceNV( fence);
-}
-
-GLboolean glTestFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	return ctx->glTestFenceNV( fence);
-}
-
-void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFenceivNV( fence, pname, params);
-}
-
-void glFinishFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	ctx->glFinishFenceNV( fence);
-}
-
-void glSetFenceNV(GLuint fence, GLenum condition)
-{
-	GET_CONTEXT;
-	ctx->glSetFenceNV( fence, condition);
-}
-
-void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
-{
-	GET_CONTEXT;
-	ctx->glGetDriverControlsQCOM( num, size, driverControls);
-}
-
-void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
-{
-	GET_CONTEXT;
-	ctx->glGetDriverControlStringQCOM( driverControl, bufSize, length, driverControlString);
-}
-
-void glEnableDriverControlQCOM(GLuint driverControl)
-{
-	GET_CONTEXT;
-	ctx->glEnableDriverControlQCOM( driverControl);
-}
-
-void glDisableDriverControlQCOM(GLuint driverControl)
-{
-	GET_CONTEXT;
-	ctx->glDisableDriverControlQCOM( driverControl);
-}
-
-void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexturesQCOM( textures, maxTextures, numTextures);
-}
-
-void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetBuffersQCOM( buffers, maxBuffers, numBuffers);
-}
-
-void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetRenderbuffersQCOM( renderbuffers, maxRenderbuffers, numRenderbuffers);
-}
-
-void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetFramebuffersQCOM( framebuffers, maxFramebuffers, numFramebuffers);
-}
-
-void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexLevelParameterivQCOM( texture, face, level, pname, params);
-}
-
-void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glExtTexObjectStateOverrideiQCOM( target, pname, param);
-}
-
-void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexSubImageQCOM( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
-}
-
-void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params)
-{
-	GET_CONTEXT;
-	ctx->glExtGetBufferPointervQCOM( target, params);
-}
-
-void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
-{
-	GET_CONTEXT;
-	ctx->glExtGetShadersQCOM( shaders, maxShaders, numShaders);
-}
-
-void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
-{
-	GET_CONTEXT;
-	ctx->glExtGetProgramsQCOM( programs, maxPrograms, numPrograms);
-}
-
-GLboolean glExtIsProgramBinaryQCOM(GLuint program)
-{
-	GET_CONTEXT;
-	return ctx->glExtIsProgramBinaryQCOM( program);
-}
-
-void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
-{
-	GET_CONTEXT;
-	ctx->glExtGetProgramBinarySourceQCOM( program, shadertype, source, length);
-}
-
-void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-{
-	GET_CONTEXT;
-	ctx->glStartTilingQCOM( x, y, width, height, preserveMask);
-}
-
-void glEndTilingQCOM(GLbitfield preserveMask)
-{
-	GET_CONTEXT;
-	ctx->glEndTilingQCOM( preserveMask);
-}
-
diff --git a/guest/libs/eglwrapper/gles1_wrapper_proc.h b/guest/libs/eglwrapper/gles1_wrapper_proc.h
deleted file mode 100644
index e3a522b..0000000
--- a/guest/libs/eglwrapper/gles1_wrapper_proc.h
+++ /dev/null
@@ -1,305 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gles1_wrapper_proc_t_h
-#define __gles1_wrapper_proc_t_h
-
-
-
-#include "gles1_types.h"
-#ifndef gles1_APIENTRY
-#define gles1_APIENTRY 
-#endif
-typedef void (gles1_APIENTRY *glAlphaFunc_wrapper_proc_t) (GLenum, GLclampf);
-typedef void (gles1_APIENTRY *glClearColor_wrapper_proc_t) (GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (gles1_APIENTRY *glClearDepthf_wrapper_proc_t) (GLclampf);
-typedef void (gles1_APIENTRY *glClipPlanef_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glColor4f_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glDepthRangef_wrapper_proc_t) (GLclampf, GLclampf);
-typedef void (gles1_APIENTRY *glFogf_wrapper_proc_t) (GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glFogfv_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glFrustumf_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glGetClipPlanef_wrapper_proc_t) (GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetFloatv_wrapper_proc_t) (GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetLightfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetMaterialfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetTexEnvfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetTexParameterfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glLightModelf_wrapper_proc_t) (GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glLightModelfv_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glLightf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glLightfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glLineWidth_wrapper_proc_t) (GLfloat);
-typedef void (gles1_APIENTRY *glLoadMatrixf_wrapper_proc_t) (const GLfloat*);
-typedef void (gles1_APIENTRY *glMaterialf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glMaterialfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glMultMatrixf_wrapper_proc_t) (const GLfloat*);
-typedef void (gles1_APIENTRY *glMultiTexCoord4f_wrapper_proc_t) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glNormal3f_wrapper_proc_t) (GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glOrthof_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glPointParameterf_wrapper_proc_t) (GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glPointParameterfv_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glPointSize_wrapper_proc_t) (GLfloat);
-typedef void (gles1_APIENTRY *glPolygonOffset_wrapper_proc_t) (GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glRotatef_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glScalef_wrapper_proc_t) (GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glTexEnvf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glTexEnvfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glTexParameterf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glTexParameterfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glTranslatef_wrapper_proc_t) (GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glActiveTexture_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glAlphaFuncx_wrapper_proc_t) (GLenum, GLclampx);
-typedef void (gles1_APIENTRY *glBindBuffer_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles1_APIENTRY *glBindTexture_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles1_APIENTRY *glBlendFunc_wrapper_proc_t) (GLenum, GLenum);
-typedef void (gles1_APIENTRY *glBufferData_wrapper_proc_t) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
-typedef void (gles1_APIENTRY *glBufferSubData_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
-typedef void (gles1_APIENTRY *glClear_wrapper_proc_t) (GLbitfield);
-typedef void (gles1_APIENTRY *glClearColorx_wrapper_proc_t) (GLclampx, GLclampx, GLclampx, GLclampx);
-typedef void (gles1_APIENTRY *glClearDepthx_wrapper_proc_t) (GLclampx);
-typedef void (gles1_APIENTRY *glClearStencil_wrapper_proc_t) (GLint);
-typedef void (gles1_APIENTRY *glClientActiveTexture_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glColor4ub_wrapper_proc_t) (GLubyte, GLubyte, GLubyte, GLubyte);
-typedef void (gles1_APIENTRY *glColor4x_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glColorMask_wrapper_proc_t) (GLboolean, GLboolean, GLboolean, GLboolean);
-typedef void (gles1_APIENTRY *glColorPointer_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glCompressedTexImage2D_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glCompressedTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glCopyTexImage2D_wrapper_proc_t) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-typedef void (gles1_APIENTRY *glCopyTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glCullFace_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDeleteBuffers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glDeleteTextures_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glDepthFunc_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDepthMask_wrapper_proc_t) (GLboolean);
-typedef void (gles1_APIENTRY *glDepthRangex_wrapper_proc_t) (GLclampx, GLclampx);
-typedef void (gles1_APIENTRY *glDisable_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDisableClientState_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDrawArrays_wrapper_proc_t) (GLenum, GLint, GLsizei);
-typedef void (gles1_APIENTRY *glDrawElements_wrapper_proc_t) (GLenum, GLsizei, GLenum, const GLvoid*);
-typedef void (gles1_APIENTRY *glEnable_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glEnableClientState_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glFinish_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glFlush_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glFogx_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glFogxv_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glFrontFace_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glFrustumx_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glGetBooleanv_wrapper_proc_t) (GLenum, GLboolean*);
-typedef void (gles1_APIENTRY *glGetBufferParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glClipPlanex_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glGenBuffers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles1_APIENTRY *glGenTextures_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLenum (gles1_APIENTRY *glGetError_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glGetFixedv_wrapper_proc_t) (GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetIntegerv_wrapper_proc_t) (GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGetLightxv_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetMaterialxv_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetPointerv_wrapper_proc_t) (GLenum, GLvoid**);
-typedef const GLubyte* (gles1_APIENTRY *glGetString_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glGetTexEnviv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGetTexEnvxv_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetTexParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGetTexParameterxv_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glHint_wrapper_proc_t) (GLenum, GLenum);
-typedef GLboolean (gles1_APIENTRY *glIsBuffer_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles1_APIENTRY *glIsEnabled_wrapper_proc_t) (GLenum);
-typedef GLboolean (gles1_APIENTRY *glIsTexture_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glLightModelx_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glLightModelxv_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glLightx_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glLightxv_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glLineWidthx_wrapper_proc_t) (GLfixed);
-typedef void (gles1_APIENTRY *glLoadIdentity_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glLoadMatrixx_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glLogicOp_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glMaterialx_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glMaterialxv_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glMatrixMode_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glMultMatrixx_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glMultiTexCoord4x_wrapper_proc_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glNormal3x_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glNormalPointer_wrapper_proc_t) (GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glOrthox_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glPixelStorei_wrapper_proc_t) (GLenum, GLint);
-typedef void (gles1_APIENTRY *glPointParameterx_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glPointParameterxv_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glPointSizex_wrapper_proc_t) (GLfixed);
-typedef void (gles1_APIENTRY *glPolygonOffsetx_wrapper_proc_t) (GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glPopMatrix_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glPushMatrix_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glReadPixels_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gles1_APIENTRY *glRotatex_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glSampleCoverage_wrapper_proc_t) (GLclampf, GLboolean);
-typedef void (gles1_APIENTRY *glSampleCoveragex_wrapper_proc_t) (GLclampx, GLboolean);
-typedef void (gles1_APIENTRY *glScalex_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glScissor_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glShadeModel_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glStencilFunc_wrapper_proc_t) (GLenum, GLint, GLuint);
-typedef void (gles1_APIENTRY *glStencilMask_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glStencilOp_wrapper_proc_t) (GLenum, GLenum, GLenum);
-typedef void (gles1_APIENTRY *glTexCoordPointer_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glTexEnvi_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles1_APIENTRY *glTexEnvx_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexEnviv_wrapper_proc_t) (GLenum, GLenum, const GLint*);
-typedef void (gles1_APIENTRY *glTexEnvxv_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glTexImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gles1_APIENTRY *glTexParameteri_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles1_APIENTRY *glTexParameterx_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexParameteriv_wrapper_proc_t) (GLenum, GLenum, const GLint*);
-typedef void (gles1_APIENTRY *glTexParameterxv_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gles1_APIENTRY *glTranslatex_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glVertexPointer_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glViewport_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glPointSizePointerOES_wrapper_proc_t) (GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glVertexPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glColorPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glNormalPointerOffset_wrapper_proc_t) (GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glPointSizePointerOffset_wrapper_proc_t) (GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glTexCoordPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glWeightPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glMatrixIndexPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glVertexPointerData_wrapper_proc_t) (GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glColorPointerData_wrapper_proc_t) (GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glNormalPointerData_wrapper_proc_t) (GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glTexCoordPointerData_wrapper_proc_t) (GLint, GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glPointSizePointerData_wrapper_proc_t) (GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glWeightPointerData_wrapper_proc_t) (GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glMatrixIndexPointerData_wrapper_proc_t) (GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glDrawElementsOffset_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLuint);
-typedef void (gles1_APIENTRY *glDrawElementsData_wrapper_proc_t) (GLenum, GLsizei, GLenum, void*, GLuint);
-typedef void (gles1_APIENTRY *glGetCompressedTextureFormats_wrapper_proc_t) (int, GLint*);
-typedef int (gles1_APIENTRY *glFinishRoundTrip_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glBlendEquationSeparateOES_wrapper_proc_t) (GLenum, GLenum);
-typedef void (gles1_APIENTRY *glBlendFuncSeparateOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLenum);
-typedef void (gles1_APIENTRY *glBlendEquationOES_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDrawTexsOES_wrapper_proc_t) (GLshort, GLshort, GLshort, GLshort, GLshort);
-typedef void (gles1_APIENTRY *glDrawTexiOES_wrapper_proc_t) (GLint, GLint, GLint, GLint, GLint);
-typedef void (gles1_APIENTRY *glDrawTexxOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glDrawTexsvOES_wrapper_proc_t) (const GLshort*);
-typedef void (gles1_APIENTRY *glDrawTexivOES_wrapper_proc_t) (const GLint*);
-typedef void (gles1_APIENTRY *glDrawTexxvOES_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glDrawTexfOES_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glDrawTexfvOES_wrapper_proc_t) (const GLfloat*);
-typedef void (gles1_APIENTRY *glEGLImageTargetTexture2DOES_wrapper_proc_t) (GLenum, GLeglImageOES);
-typedef void (gles1_APIENTRY *glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t) (GLenum, GLeglImageOES);
-typedef void (gles1_APIENTRY *glAlphaFuncxOES_wrapper_proc_t) (GLenum, GLclampx);
-typedef void (gles1_APIENTRY *glClearColorxOES_wrapper_proc_t) (GLclampx, GLclampx, GLclampx, GLclampx);
-typedef void (gles1_APIENTRY *glClearDepthxOES_wrapper_proc_t) (GLclampx);
-typedef void (gles1_APIENTRY *glClipPlanexOES_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glClipPlanexIMG_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glColor4xOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glDepthRangexOES_wrapper_proc_t) (GLclampx, GLclampx);
-typedef void (gles1_APIENTRY *glFogxOES_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glFogxvOES_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glFrustumxOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glGetClipPlanexOES_wrapper_proc_t) (GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetClipPlanex_wrapper_proc_t) (GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetFixedvOES_wrapper_proc_t) (GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetLightxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetMaterialxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetTexEnvxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetTexParameterxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glLightModelxOES_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glLightModelxvOES_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glLightxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glLightxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glLineWidthxOES_wrapper_proc_t) (GLfixed);
-typedef void (gles1_APIENTRY *glLoadMatrixxOES_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glMaterialxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glMaterialxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glMultMatrixxOES_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glMultiTexCoord4xOES_wrapper_proc_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glNormal3xOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glOrthoxOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glPointParameterxOES_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glPointParameterxvOES_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glPointSizexOES_wrapper_proc_t) (GLfixed);
-typedef void (gles1_APIENTRY *glPolygonOffsetxOES_wrapper_proc_t) (GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glRotatexOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glSampleCoveragexOES_wrapper_proc_t) (GLclampx, GLboolean);
-typedef void (gles1_APIENTRY *glScalexOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glTexEnvxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexEnvxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glTexParameterxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexParameterxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glTranslatexOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef GLboolean (gles1_APIENTRY *glIsRenderbufferOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glBindRenderbufferOES_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles1_APIENTRY *glDeleteRenderbuffersOES_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glGenRenderbuffersOES_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles1_APIENTRY *glRenderbufferStorageOES_wrapper_proc_t) (GLenum, GLenum, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glGetRenderbufferParameterivOES_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef GLboolean (gles1_APIENTRY *glIsFramebufferOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glBindFramebufferOES_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles1_APIENTRY *glDeleteFramebuffersOES_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glGenFramebuffersOES_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLenum (gles1_APIENTRY *glCheckFramebufferStatusOES_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glFramebufferRenderbufferOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint);
-typedef void (gles1_APIENTRY *glFramebufferTexture2DOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (gles1_APIENTRY *glGetFramebufferAttachmentParameterivOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGenerateMipmapOES_wrapper_proc_t) (GLenum);
-typedef void* (gles1_APIENTRY *glMapBufferOES_wrapper_proc_t) (GLenum, GLenum);
-typedef GLboolean (gles1_APIENTRY *glUnmapBufferOES_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glGetBufferPointervOES_wrapper_proc_t) (GLenum, GLenum, GLvoid**);
-typedef void (gles1_APIENTRY *glCurrentPaletteMatrixOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glLoadPaletteFromModelViewMatrixOES_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glMatrixIndexPointerOES_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glWeightPointerOES_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef GLbitfield (gles1_APIENTRY *glQueryMatrixxOES_wrapper_proc_t) (GLfixed*, GLint*);
-typedef void (gles1_APIENTRY *glDepthRangefOES_wrapper_proc_t) (GLclampf, GLclampf);
-typedef void (gles1_APIENTRY *glFrustumfOES_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glOrthofOES_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glClipPlanefOES_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glClipPlanefIMG_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glGetClipPlanefOES_wrapper_proc_t) (GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glClearDepthfOES_wrapper_proc_t) (GLclampf);
-typedef void (gles1_APIENTRY *glTexGenfOES_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glTexGenfvOES_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glTexGeniOES_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles1_APIENTRY *glTexGenivOES_wrapper_proc_t) (GLenum, GLenum, const GLint*);
-typedef void (gles1_APIENTRY *glTexGenxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexGenxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glGetTexGenfvOES_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetTexGenivOES_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGetTexGenxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glBindVertexArrayOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glDeleteVertexArraysOES_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glGenVertexArraysOES_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLboolean (gles1_APIENTRY *glIsVertexArrayOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glDiscardFramebufferEXT_wrapper_proc_t) (GLenum, GLsizei, const GLenum*);
-typedef void (gles1_APIENTRY *glMultiDrawArraysEXT_wrapper_proc_t) (GLenum, const GLint*, const GLsizei*, GLsizei);
-typedef void (gles1_APIENTRY *glMultiDrawElementsEXT_wrapper_proc_t) (GLenum, const GLsizei*, GLenum, const GLvoid* const*, GLsizei);
-typedef void (gles1_APIENTRY *glMultiDrawArraysSUN_wrapper_proc_t) (GLenum, GLint*, GLsizei*, GLsizei);
-typedef void (gles1_APIENTRY *glMultiDrawElementsSUN_wrapper_proc_t) (GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
-typedef void (gles1_APIENTRY *glRenderbufferStorageMultisampleIMG_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glFramebufferTexture2DMultisampleIMG_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-typedef void (gles1_APIENTRY *glDeleteFencesNV_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glGenFencesNV_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLboolean (gles1_APIENTRY *glIsFenceNV_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles1_APIENTRY *glTestFenceNV_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glGetFenceivNV_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glFinishFenceNV_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glSetFenceNV_wrapper_proc_t) (GLuint, GLenum);
-typedef void (gles1_APIENTRY *glGetDriverControlsQCOM_wrapper_proc_t) (GLint*, GLsizei, GLuint*);
-typedef void (gles1_APIENTRY *glGetDriverControlStringQCOM_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles1_APIENTRY *glEnableDriverControlQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glDisableDriverControlQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glExtGetTexturesQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetBuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetRenderbuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetFramebuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetTexLevelParameterivQCOM_wrapper_proc_t) (GLuint, GLenum, GLint, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glExtTexObjectStateOverrideiQCOM_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles1_APIENTRY *glExtGetTexSubImageQCOM_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gles1_APIENTRY *glExtGetBufferPointervQCOM_wrapper_proc_t) (GLenum, GLvoid**);
-typedef void (gles1_APIENTRY *glExtGetShadersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetProgramsQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef GLboolean (gles1_APIENTRY *glExtIsProgramBinaryQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glExtGetProgramBinarySourceQCOM_wrapper_proc_t) (GLuint, GLenum, GLchar*, GLint*);
-typedef void (gles1_APIENTRY *glStartTilingQCOM_wrapper_proc_t) (GLuint, GLuint, GLuint, GLuint, GLbitfield);
-typedef void (gles1_APIENTRY *glEndTilingQCOM_wrapper_proc_t) (GLbitfield);
-
-
-#endif
diff --git a/guest/libs/eglwrapper/gles3.attrib b/guest/libs/eglwrapper/gles3.attrib
deleted file mode 100644
index 14b257c..0000000
--- a/guest/libs/eglwrapper/gles3.attrib
+++ /dev/null
@@ -1 +0,0 @@
-GLOBAL
diff --git a/guest/libs/eglwrapper/gles3.cpp b/guest/libs/eglwrapper/gles3.cpp
deleted file mode 100644
index 2f1a6b7..0000000
--- a/guest/libs/eglwrapper/gles3.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "gles3_wrapper_context.h"
-#undef GET_CONTEXT
-
-#include <dlfcn.h>
-
-gles3_wrapper_context_t* (*getGLES3Context)(void) = NULL;
-
-static gles3_wrapper_context_t g_gles3_wrapper_context;
-
-static gles3_wrapper_context_t *gles3(void) {
-	return &g_gles3_wrapper_context;
-}
-
-void gles3_wrapper_context_t::setContextAccessor(gles3_wrapper_context_t* (*f)(void)) {
-	getGLES3Context = f;
-}
-
-static void *getProc(const char *name, void *userData) {
-	return dlsym(userData, name);
-}
-
-__attribute__((constructor)) void setup() {
-	void *gles3_handle = dlopen("/vendor/lib/gl_impl/swiftshader/libGLESv2_swiftshader.so", RTLD_NOW);
-	g_gles3_wrapper_context.initDispatchByName(getProc, gles3_handle);
-	g_gles3_wrapper_context.setContextAccessor(gles3);
-}
diff --git a/guest/libs/eglwrapper/gles3.in b/guest/libs/eglwrapper/gles3.in
deleted file mode 100644
index a0801a3..0000000
--- a/guest/libs/eglwrapper/gles3.in
+++ /dev/null
@@ -1,559 +0,0 @@
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glBlendEquation,  GLenum mode )
-GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glCompileShader, GLuint shader)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(GLuint, glCreateProgram, void)
-GL_ENTRY(GLuint, glCreateShader, GLenum type)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
-GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glDeleteProgram, GLuint program)
-GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glDeleteShader, GLuint shader)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers)
-GL_ENTRY(void, glGenerateMipmap, GLenum target)
-GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures)
-GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-GL_ENTRY(const GLubyte*, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
-GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
-GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name)
-GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
-GL_ENTRY(GLboolean, glIsProgram, GLuint program)
-GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
-GL_ENTRY(GLboolean, glIsShader, GLuint shader)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLinkProgram, GLuint program)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-GL_ENTRY(void, glReleaseShaderCompiler, void)
-GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar*const* string, const GLint* length)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
-GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform1i, GLint location, GLint x)
-GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
-GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
-GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
-GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
-GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUseProgram, GLuint program)
-GL_ENTRY(void, glValidateProgram, GLuint program)
-GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
-GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
-GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
-GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-#GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid** params)
-GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
-GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
-GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
-GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
-GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
-GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
-GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid*const* indices, GLsizei primcount)
-
-#not supported
-GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
-GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
-GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
-GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data)
-GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
-GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
-
-GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
-GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
-GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
-GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
-GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
-GL_ENTRY(void, glFinishFenceNV, GLuint fence)
-GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
-GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
-GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
-GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
-GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
-GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
-GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
-GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
-GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
-GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
-GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoidptr *params)
-GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
-GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
-GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
-GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
-GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
-
-# add-ons for GLES 2
-GL_ENTRY(void, glVertexAttribPointerData, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,  void * data, GLuint datalen)
-GL_ENTRY(void, glVertexAttribPointerOffset, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,  GLuint offset)
-GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
-GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
-GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats)
-GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)
-GL_ENTRY(int, glFinishRoundTrip, void)
-
-# GLES 3.0 ApiGen .in
-
-# Changes to existing API:
-
-## New formats: Need to update all validation code to handle GLES 3.x-specific formats.
-## Primitive restart (close to already implemented in guest encoder, but can be tricky to validate in the middle of all the other draw validation going on)
-## Texture compression with ETC2 (already implemented)
-
-# New API calls - listed in approximate decreasing order of complexity
-
-# Vertex Array Objects
-## Before anything else, move GL calls out of sendVertexAttributes() in encoder,
-## or we will get this wrong, as we currently delay glEnableVertexAttribArray/ glVertexAttribPointer
-## until right before glDrawElements/Arrays.
-## This means moving those attribpointer calls out,
-## AND preserving the index range validation behavior that happens
-## just before glDrawElements/Arrays.
-GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays)
-GL_ENTRY(void, glBindVertexArray, GLuint array)
-GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays)
-GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
-
-# New buffer operationarrays Mapping needs different encoding interface: copy from host on map, and copy to host (and host GPU pointer) on unmap or flush.
-## Proposed:
-GL_ENTRY(void*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
-GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
-GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
-GL_ENTRY(void, glMapBufferRangeAEMU, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped)
-GL_ENTRY(void, glUnmapBufferAEMU, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res)
-GL_ENTRY(void, glFlushMappedBufferRangeAEMU, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer)
-## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points
-## to update the host with the new buffer contents:
-## glMapBufferRange / glUnmapBuffer:
-## Guest:                    | Encoder:                           | Host:
-## void* x = glMapBuffer...  |                                    |          
-##                           | glMapBufferRangeAEMU_enc...        |                                             
-##                           |                                    | void* hostptr = glMapBufferRange...
-##                           |                                    | memcpy(mapped, hostptr, sz)
-##                           | stream->readback(mapped, sz)       |                            
-##                           | glMapBufferRangeAEMU_enc exit      |                            
-## x holds host GPU contents |                                    |          
-## <operations on x>         |                                    |           
-## glUnmapBuffer...          |                                    |           
-##                           | glUnmapBufferAEMU_enc...           |           
-##                           | stream->writeFully(x, sz)          |           
-##                           |                                    | memcpy(hostptr, x, sz)
-##                           |                                    | glUnmapBuffer
-## glMapBufferRange / glFlushMappedBufferRange:
-## Guest:                    | Encoder:                           | Host:
-## void* x = glMapBuffer...  |                                    |          
-##                           | glMapBufferRangeAEMU_enc...        |                                             
-##                           |                                    | void* hostptr = glMapBufferRange...
-##                           |                                    | memcpy(mapped, hostptr, sz)
-##                           | stream->readback(mapped, sz)       |                            
-##                           | glMapBufferRangeAEMU_enc exit      |                            
-## x holds host GPU contents |                                    |          
-## <operations on x>         |                                    |           
-## glFlushMappedBufferRange..|                                    |           
-##                           | glFlushMappedBufferRangeAEMU...    |           
-##                           | stream->writeFully(flushedrange... |           
-##                           |                                    | memcpy(hostptr + offset, flushedrange, length)
-##                           |                                    | glFlushMappedBufferRange
-## Make sure to store the binded range when mapped, I bet there is some dEQP test that checks this sort of thing :)
-
-## PBOs need to be delivered differently to the host.
-GL_ENTRY(void, glReadPixelsOffsetAEMU, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
-GL_ENTRY(void, glCompressedTexImage2DOffsetAEMU, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset)
-GL_ENTRY(void, glCompressedTexSubImage2DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset)
-GL_ENTRY(void, glTexImage2DOffsetAEMU, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset)
-GL_ENTRY(void, glTexSubImage2DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
-
-GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
-## No need to consider mapped buffers here as that is a GL_INVALID_OPERATION :)
-GL_ENTRY(void, glCopyBufferSubData, GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
-
-## These buffer clears don't involve anything that can be mapped, so we are OK.
-GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawBuffer, const GLint * value)
-GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawBuffer, const GLuint * value)
-GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawBuffer, const GLfloat * value)
-GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
-
-## Reads (not writes) mapped state only, so shouldn't be sent to host.
-GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum value, GLint64 * data)
-
-# Get current mapped buffer pointer. Shouldn't be sent to host.
-GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, GLvoid** params)
-
-# UBOs
-## Share group processing needed for all of these, as the program is an argument.
-## Validation is bound (heh) to be tricky
-GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-
-GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName)
-
-# Assume uniformNames packed into 1 buffer on the guest.
-GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar*const* uniformNames, GLuint* uniformIndices)
-GL_ENTRY(void, glGetUniformIndicesAEMU, GLuint program, GLsizei uniformCount, const GLchar *packedUniformNames, GLsizei packedLen, GLuint *uniformIndices)
-
-GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
-
-# More uniform setters
-GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
-GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
-GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
-GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-
-# Need share group processing for these gets
-GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params)
-GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
-
-# More vertex attribute setters / queries
-GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
-GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint *v)
-GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint *v)
-GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-GL_ENTRY(void, glVertexAttribIPointerOffsetAEMU, GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset)
-GL_ENTRY(void, glVertexAttribIPointerDataAEMU, GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params)
-
-# Instanced draws
-GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
-GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-
-GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
-GL_ENTRY(void, glDrawElementsInstancedDataAEMU, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLsizei datalen)
-GL_ENTRY(void, glDrawElementsInstancedOffsetAEMU, GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount)
-
-
-# Draw with known index range
-GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-GL_ENTRY(void, glDrawRangeElementsDataAEMU, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLsizei datalen)
-GL_ENTRY(void, glDrawRangeElementsOffsetAEMU, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset)
-
-# Sync - mostly implemented on host, just need encoder part
-GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
-GL_ENTRY(GLenum, glClientWaitSync, GLsync wait_on, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glWaitSync, GLsync wait_on, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glDeleteSync, GLsync to_delete)
-GL_ENTRY(GLboolean, glIsSync, GLsync sync)
-GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
-
-GL_ENTRY(uint64_t, glFenceSyncAEMU, GLenum condition, GLbitfield flags)
-GL_ENTRY(GLenum, glClientWaitSyncAEMU, uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glWaitSyncAEMU, uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glDeleteSyncAEMU, uint64_t to_delete)
-GL_ENTRY(GLboolean, glIsSyncAEMU, uint64_t sync)
-GL_ENTRY(void, glGetSyncivAEMU, uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
-
-# MRT / MSAA render buffer
-GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs);
-GL_ENTRY(void, glReadBuffer, GLenum src);
-GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-# Not even implemented in host driver if < OpenGL 4.3.
-# But we should call this anyway if the function is available.
-GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments)
-GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
-
-GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
-
-# Transform feedback - share group processing in the last two
-GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
-GL_ENTRY(void, glEndTransformFeedback, void)
-GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids)
-GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids)
-GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
-GL_ENTRY(void, glPauseTransformFeedback, void)
-GL_ENTRY(void, glResumeTransformFeedback, void)
-GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
-GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar*const* varyings, GLenum bufferMode)
-GL_ENTRY(void, glTransformFeedbackVaryingsAEMU, GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode)
-GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, char * name)
-
-# Sampler objects
-GL_ENTRY(void, glGenSamplers, GLsizei n, GLuint *samplers)
-GL_ENTRY(void, glDeleteSamplers, GLsizei n, const GLuint * samplers)
-GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler)
-GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
-GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
-GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat * params)
-GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint * params)
-GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat * params)
-GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint * params)
-GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
-
-# Query objects
-GL_ENTRY(void, glGenQueries, GLsizei n, GLuint * queries)
-GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint * queries)
-GL_ENTRY(void, glBeginQuery, GLenum target, GLuint query)
-GL_ENTRY(void, glEndQuery, GLenum target)
-GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint * params)
-GL_ENTRY(void, glGetQueryObjectuiv, GLuint query, GLenum pname, GLuint * params)
-GL_ENTRY(GLboolean, glIsQuery, GLuint query)
-
-# Shader binary objects - need share group processing
-GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
-GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
-GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
-
-# New glGets - need share group processing for program object
-GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const char * name)
-GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 * data)
-GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint * data)
-GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 * data)
-
-# Array/3D textures
-GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * data)
-GL_ENTRY(void, glTexImage3DOffsetAEMU, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset)
-GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * data);
-GL_ENTRY(void, glTexSubImage3DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset);
-GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
-GL_ENTRY(void, glCompressedTexImage3DOffsetAEMU, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset)
-GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
-GL_ENTRY(void, glCompressedTexSubImage3DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data);
-GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-
-# glGetStringi
-GL_ENTRY(const GLubyte*, glGetStringi, GLenum name, GLuint index);
-
-# GLES 3.1:
-
-# New get
-GL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean * data)
-
-# Memory barriers
-GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers);
-GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers);
-
-# Program pipelines - may require adding a new shared object type!
-GL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines)
-GL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines)
-GL_ENTRY(void, glBindProgramPipeline, GLuint pipeline)
-
-GL_ENTRY(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
-
-GL_ENTRY(void, glValidateProgramPipeline, GLuint pipeline)
-GL_ENTRY(GLboolean, glIsProgramPipeline, GLuint pipeline);
-GL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program)
-
-# Separable shader programs - may need to change how program objects are represented and shared!
-GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program);
-GL_ENTRY(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const char ** strings)
-GL_ENTRY(GLuint, glCreateShaderProgramvAEMU, GLenum type, GLsizei count, const char *packedStrings, GLuint packedLen)
-# Uniforms should work easily if any program object representation problems are solved.
-GL_ENTRY(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0)
-GL_ENTRY(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1)
-GL_ENTRY(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
-GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
-GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
-GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
-GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLint v0, GLuint v1)
-GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2)
-GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3)
-GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-
-# Depending on whether ANGLE shader translator supports ES 3.1, this might require us to enhance the ANGLE shader translator by a LOT.
-GL_ENTRY(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint * params)
-GL_ENTRY(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params)
-GL_ENTRY(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const char * name)
-GL_ENTRY(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const char * name)
-GL_ENTRY(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, char * name)
- 
-# Compute shaders. Should just work if everything else does.
-GL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
-GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
-
-### This is an indirect call and the |indirect| field could be a GPU pointer.
-### We will need to make sure that |indirect| is updated to the latest version if so,
-### and probably manage a running set of GPU pointers on the host
-### that the guest is using.
-GL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect)
-
-# Separate vertex format / buffer binding
-### Requires us tp really clean up how draws work in the encoder currently.
-GL_ENTRY(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride)
-GL_ENTRY(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex);
-GL_ENTRY(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
-GL_ENTRY(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
-GL_ENTRY(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor)
-
-# Indirect draws
-### Again, if |indirect| is a GPU pointer, we need to synchronize it before calling.
-GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void * indirect)
-GL_ENTRY(void, glDrawArraysIndirectDataAEMU, GLenum mode, const void *indirect, GLuint datalen)
-GL_ENTRY(void, glDrawArraysIndirectOffsetAEMU, GLenum mode, GLuint offset)
-GL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void * indirect)
-GL_ENTRY(void, glDrawElementsIndirectDataAEMU, GLenum mode, GLenum type, const void *indirect, GLuint datalen)
-GL_ENTRY(void, glDrawElementsIndirectOffsetAEMU, GLenum mode, GLenum type, GLuint offset)
-
-# Multisampling
-GL_ENTRY(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-GL_ENTRY(void, glSampleMaski, GLuint maskNumber, GLbitfield mask)
-GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val)
-
-# New framebuffer parameters
-GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint * params)
-
-# Texture LOD queries    
-# Already used in Translator's validations, just need encoder.
-GL_ENTRY(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat * params)
-GL_ENTRY(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint * params)
diff --git a/guest/libs/eglwrapper/gles3.lds b/guest/libs/eglwrapper/gles3.lds
deleted file mode 100644
index 901c651..0000000
--- a/guest/libs/eglwrapper/gles3.lds
+++ /dev/null
@@ -1,403 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-{
-global:
-	# OpenGL ES 3.0 API
-	glActiveShaderProgram;
-	glActiveTexture;
-	glAttachShader;
-	glBeginPerfMonitorAMD;
-	glBeginQuery;
-	glBeginTransformFeedback;
-	glBindAttribLocation;
-	glBindBuffer;
-	glBindBufferBase;
-	glBindBufferRange;
-	glBindFramebuffer;
-	glBindImageTexture;
-	glBindProgramPipeline;
-	glBindRenderbuffer;
-	glBindSampler;
-	glBindTexture;
-	glBindTransformFeedback;
-	glBindVertexArray;
-	glBindVertexArrayOES;
-	glBindVertexBuffer;
-	glBlendColor;
-	glBlendEquation;
-	glBlendEquationSeparate;
-	glBlendFunc;
-	glBlendFuncSeparate;
-	glBlitFramebuffer;
-	glBufferData;
-	glBufferSubData;
-	glCheckFramebufferStatus;
-	glClear;
-	glClearBufferfi;
-	glClearBufferfv;
-	glClearBufferiv;
-	glClearBufferuiv;
-	glClearColor;
-	glClearDepthf;
-	glClearStencil;
-	glClientWaitSync;
-	glColorMask;
-	glCompileShader;
-	glCompressedTexImage2D;
-	glCompressedTexImage3D;
-	glCompressedTexImage3DOES;
-	glCompressedTexSubImage2D;
-	glCompressedTexSubImage3D;
-	glCompressedTexSubImage3DOES;
-	glCopyBufferSubData;
-	glCopyTexImage2D;
-	glCopyTexSubImage2D;
-	glCopyTexSubImage3D;
-	glCopyTexSubImage3DOES;
-	glCoverageMaskNV;
-	glCoverageOperationNV;
-	glCreateProgram;
-	glCreateShader;
-	glCreateShaderProgramv;
-	glCullFace;
-	glDeleteBuffers;
-	glDeleteFencesNV;
-	glDeleteFramebuffers;
-	glDeletePerfMonitorsAMD;
-	glDeleteProgram;
-	glDeleteProgramPipelines;
-	glDeleteQueries;
-	glDeleteRenderbuffers;
-	glDeleteSamplers;
-	glDeleteShader;
-	glDeleteSync;
-	glDeleteTextures;
-	glDeleteTransformFeedbacks;
-	glDeleteVertexArrays;
-	glDeleteVertexArraysOES;
-	glDepthFunc;
-	glDepthMask;
-	glDepthRangef;
-	glDetachShader;
-	glDisable;
-	glDisableDriverControlQCOM;
-	glDisableVertexAttribArray;
-	glDiscardFramebufferEXT;
-	glDispatchCompute;
-	glDispatchComputeIndirect;
-	glDrawArrays;
-	glDrawArraysIndirect;
-	glDrawArraysInstanced;
-	glDrawBuffers;
-	glDrawElements;
-	glDrawElementsIndirect;
-	glDrawElementsInstanced;
-	glDrawRangeElements;
-	glEGLImageTargetRenderbufferStorageOES;
-	glEGLImageTargetTexture2DOES;
-	glEnable;
-	glEnableDriverControlQCOM;
-	glEnableVertexAttribArray;
-	glEndPerfMonitorAMD;
-	glEndQuery;
-	glEndTilingQCOM;
-	glEndTransformFeedback;
-	glExtGetBufferPointervQCOM;
-	glExtGetBuffersQCOM;
-	glExtGetFramebuffersQCOM;
-	glExtGetProgramBinarySourceQCOM;
-	glExtGetProgramsQCOM;
-	glExtGetRenderbuffersQCOM;
-	glExtGetShadersQCOM;
-	glExtGetTexLevelParameterivQCOM;
-	glExtGetTexSubImageQCOM;
-	glExtGetTexturesQCOM;
-	glExtIsProgramBinaryQCOM;
-	glExtTexObjectStateOverrideiQCOM;
-	glFenceSync;
-	glFinish;
-	glFinishFenceNV;
-	glFinishRoundTrip;
-	glFlush;
-	glFlushMappedBufferRange;
-	glFramebufferParameteri;
-	glFramebufferRenderbuffer;
-	glFramebufferTexture2D;
-	glFramebufferTexture2DMultisampleIMG;
-	glFramebufferTexture3DOES;
-	glFramebufferTextureLayer;
-	glFrontFace;
-	glGenBuffers;
-	glGenerateMipmap;
-	glGenFencesNV;
-	glGenFramebuffers;
-	glGenPerfMonitorsAMD;
-	glGenProgramPipelines;
-	glGenQueries;
-	glGenRenderbuffers;
-	glGenSamplers;
-	glGenTextures;
-	glGenTransformFeedbacks;
-	glGenVertexArrays;
-	glGenVertexArraysOES;
-	glGetActiveAttrib;
-	glGetActiveUniform;
-	glGetActiveUniformBlockiv;
-	glGetActiveUniformBlockName;
-	glGetActiveUniformsiv;
-	glGetAttachedShaders;
-	glGetAttribLocation;
-	glGetBooleani_v;
-	glGetBooleanv;
-	glGetBufferParameteri64v;
-	glGetBufferParameteriv;
-	glGetBufferPointerv;
-	glGetCompressedTextureFormats;
-	glGetDriverControlsQCOM;
-	glGetDriverControlStringQCOM;
-	glGetError;
-	glGetFenceivNV;
-	glGetFloatv;
-	glGetFragDataLocation;
-	glGetFramebufferAttachmentParameteriv;
-	glGetFramebufferParameteriv;
-	glGetInteger64i_v;
-	glGetInteger64v;
-	glGetIntegeri_v;
-	glGetIntegerv;
-	glGetInternalformativ;
-	glGetMultisamplefv;
-	glGetPerfMonitorCounterDataAMD;
-	glGetPerfMonitorCounterInfoAMD;
-	glGetPerfMonitorCountersAMD;
-	glGetPerfMonitorCounterStringAMD;
-	glGetPerfMonitorGroupsAMD;
-	glGetPerfMonitorGroupStringAMD;
-	glGetProgramBinary;
-	glGetProgramBinaryOES;
-	glGetProgramInfoLog;
-	glGetProgramInterfaceiv;
-	glGetProgramiv;
-	glGetProgramPipelineInfoLog;
-	glGetProgramPipelineiv;
-	glGetProgramResourceIndex;
-	glGetProgramResourceiv;
-	glGetProgramResourceLocation;
-	glGetProgramResourceName;
-	glGetQueryiv;
-	glGetQueryObjectuiv;
-	glGetRenderbufferParameteriv;
-	glGetSamplerParameterfv;
-	glGetSamplerParameteriv;
-	glGetShaderInfoLog;
-	glGetShaderiv;
-	glGetShaderPrecisionFormat;
-	glGetShaderSource;
-	glGetString;
-	glGetStringi;
-	glGetSynciv;
-	glGetTexLevelParameterfv;
-	glGetTexLevelParameteriv;
-	glGetTexParameterfv;
-	glGetTexParameteriv;
-	glGetTransformFeedbackVarying;
-	glGetUniformBlockIndex;
-	glGetUniformfv;
-	glGetUniformIndices;
-	glGetUniformiv;
-	glGetUniformLocation;
-	glGetUniformuiv;
-	glGetVertexAttribfv;
-	glGetVertexAttribIiv;
-	glGetVertexAttribIuiv;
-	glGetVertexAttribiv;
-	glGetVertexAttribPointerv;
-	glHint;
-	glInvalidateFramebuffer;
-	glInvalidateSubFramebuffer;
-	glIsBuffer;
-	glIsEnabled;
-	glIsFenceNV;
-	glIsFramebuffer;
-	glIsProgram;
-	glIsProgramPipeline;
-	glIsQuery;
-	glIsRenderbuffer;
-	glIsSampler;
-	glIsShader;
-	glIsSync;
-	glIsTexture;
-	glIsTransformFeedback;
-	glIsVertexArray;
-	glIsVertexArrayOES;
-	glLineWidth;
-	glLinkProgram;
-	glMapBufferOES;
-	glMapBufferRange;
-	glMemoryBarrier;
-	glMemoryBarrierByRegion;
-	glMultiDrawArraysEXT;
-	glMultiDrawElementsEXT;
-	glPauseTransformFeedback;
-	glPixelStorei;
-	glPolygonOffset;
-	glProgramBinary;
-	glProgramBinaryOES;
-	glProgramParameteri;
-	glProgramUniform1f;
-	glProgramUniform1fv;
-	glProgramUniform1i;
-	glProgramUniform1iv;
-	glProgramUniform1ui;
-	glProgramUniform1uiv;
-	glProgramUniform2f;
-	glProgramUniform2fv;
-	glProgramUniform2i;
-	glProgramUniform2iv;
-	glProgramUniform2ui;
-	glProgramUniform2uiv;
-	glProgramUniform3f;
-	glProgramUniform3fv;
-	glProgramUniform3i;
-	glProgramUniform3iv;
-	glProgramUniform3ui;
-	glProgramUniform3uiv;
-	glProgramUniform4f;
-	glProgramUniform4fv;
-	glProgramUniform4i;
-	glProgramUniform4iv;
-	glProgramUniform4ui;
-	glProgramUniform4uiv;
-	glProgramUniformMatrix2fv;
-	glProgramUniformMatrix2x3fv;
-	glProgramUniformMatrix2x4fv;
-	glProgramUniformMatrix3fv;
-	glProgramUniformMatrix3x2fv;
-	glProgramUniformMatrix3x4fv;
-	glProgramUniformMatrix4fv;
-	glProgramUniformMatrix4x2fv;
-	glProgramUniformMatrix4x3fv;
-	glReadBuffer;
-	glReadPixels;
-	glReleaseShaderCompiler;
-	glRenderbufferStorage;
-	glRenderbufferStorageMultisample;
-	glRenderbufferStorageMultisampleIMG;
-	glResumeTransformFeedback;
-	glSampleCoverage;
-	glSampleMaski;
-	glSamplerParameterf;
-	glSamplerParameterfv;
-	glSamplerParameteri;
-	glSamplerParameteriv;
-	glScissor;
-	glSelectPerfMonitorCountersAMD;
-	glSetFenceNV;
-	glShaderBinary;
-	glShaderSource;
-	glShaderString;
-	glStartTilingQCOM;
-	glStencilFunc;
-	glStencilFuncSeparate;
-	glStencilMask;
-	glStencilMaskSeparate;
-	glStencilOp;
-	glStencilOpSeparate;
-	glTestFenceNV;
-	glTexImage2D;
-	glTexImage3D;
-	glTexImage3DOES;
-	glTexParameterf;
-	glTexParameterfv;
-	glTexParameteri;
-	glTexParameteriv;
-	glTexStorage2D;
-	glTexStorage2DMultisample;
-	glTexStorage3D;
-	glTexSubImage2D;
-	glTexSubImage3D;
-	glTexSubImage3DOES;
-	glTransformFeedbackVaryings;
-	glUniform1f;
-	glUniform1fv;
-	glUniform1i;
-	glUniform1iv;
-	glUniform1ui;
-	glUniform1uiv;
-	glUniform2f;
-	glUniform2fv;
-	glUniform2i;
-	glUniform2iv;
-	glUniform2ui;
-	glUniform2uiv;
-	glUniform3f;
-	glUniform3fv;
-	glUniform3i;
-	glUniform3iv;
-	glUniform3ui;
-	glUniform3uiv;
-	glUniform4f;
-	glUniform4fv;
-	glUniform4i;
-	glUniform4iv;
-	glUniform4ui;
-	glUniform4uiv;
-	glUniformBlockBinding;
-	glUniformMatrix2fv;
-	glUniformMatrix2x3fv;
-	glUniformMatrix2x4fv;
-	glUniformMatrix3fv;
-	glUniformMatrix3x2fv;
-	glUniformMatrix3x4fv;
-	glUniformMatrix4fv;
-	glUniformMatrix4x2fv;
-	glUniformMatrix4x3fv;
-	glUnmapBuffer;
-	glUnmapBufferOES;
-	glUseProgram;
-	glUseProgramStages;
-	glValidateProgram;
-	glValidateProgramPipeline;
-	glVertexAttrib1f;
-	glVertexAttrib1fv;
-	glVertexAttrib2f;
-	glVertexAttrib2fv;
-	glVertexAttrib3f;
-	glVertexAttrib3fv;
-	glVertexAttrib4f;
-	glVertexAttrib4fv;
-	glVertexAttribBinding;
-	glVertexAttribDivisor;
-	glVertexAttribFormat;
-	glVertexAttribI4i;
-	glVertexAttribI4iv;
-	glVertexAttribI4ui;
-	glVertexAttribI4uiv;
-	glVertexAttribIFormat;
-	glVertexAttribIPointer;
-	glVertexAttribPointer;
-	glVertexBindingDivisor;
-	glViewport;
-	glWaitSync;
-
-	# Type-strings and type-infos required by sanitizers
-	_ZTS*;
-	_ZTI*;
-
-local:
-	*;
-};
diff --git a/guest/libs/eglwrapper/gles3.types b/guest/libs/eglwrapper/gles3.types
deleted file mode 100644
index 2b39b29..0000000
--- a/guest/libs/eglwrapper/gles3.types
+++ /dev/null
@@ -1,50 +0,0 @@
-GLbitfield 32 0x%08x
-GLboolean 8 %d
-GLclampf 32 %f
-GLclampx 32 0x%08x
-GLeglImageOES 32 %p
-GLenum 32 0x%08x
-GLfixed 32 0x%08x
-GLfloat 32 %f
-GLint 32 %d
-GLintptr 32 0x%08lx
-GLshort 16 %d
-GLsizei 32 %d
-GLsizeiptr 32 0x%08lx
-GLubyte 8 0x%02x
-GLuint 32 %u
-GLvoid 0 %x
-GLchar 8 %d
-GLenum* 32 0x%08x
-GLboolean* 32 0x%08x
-GLclampf* 32 0x%08x
-GLclampx* 32 0x%08x
-GLeglImageOES* 32 0x%08x
-GLfixed* 32 0x%08x
-GLfloat* 32 0x%08x
-GLint* 32 0x%08x
-GLshort* 32 0x%08x
-GLsizei* 32 0x%08x
-GLubyte* 32 0x%08x
-GLuint* 32 0x%08x
-GLvoid* 32 0x%08x
-GLchar* 32 0x%08x
-GLchar** 32 0x%08x
-GLvoid** 32 0x%08x
-void* 32 0x%08x
-GLstr* 32 0x%08x
-GLvoidptr* 32 0x%08x
-GLchar*const* 32 0x%08x
-GLvoid*const* 32 0x%08x
-GLsync 64 %p
-uint64_t 64 0x%016lx
-GLint32 32 0x%08x
-GLint32* 32 %p
-GLint64 64 0x%016lx
-GLint64* 32 %p
-GLuint32 32 0x%08x
-GLuint32* 32 %p
-GLuint64 64 0x%016lx
-GLuint64* 32 %p
-char* 32 0x%08x
-char** 32 0x%08x
diff --git a/guest/libs/eglwrapper/gles3_server_proc.h b/guest/libs/eglwrapper/gles3_server_proc.h
deleted file mode 100644
index 957a395..0000000
--- a/guest/libs/eglwrapper/gles3_server_proc.h
+++ /dev/null
@@ -1,6 +0,0 @@
-#ifndef __gles3_server_proc_t_h
-#define __gles3_server_proc_t_h
-
-#include "gles3_wrapper_proc.h"
-
-#endif
diff --git a/guest/libs/eglwrapper/gles3_types.h b/guest/libs/eglwrapper/gles3_types.h
deleted file mode 100644
index 4e33844..0000000
--- a/guest/libs/eglwrapper/gles3_types.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __gles3_types_h
-#define __gles3_types_h
-
-typedef void* GLeglImageOES;
-typedef void* GLvoidptr;
-
-#include <GLES3/gl3.h>
-
-#include <mutex>
-
-extern std::mutex g_context_mutex;
-
-struct gles3_wrapper_context_t;
-extern gles3_wrapper_context_t* (*getGLES3Context)(void);
-
-#define GET_CONTEXT \
-	std::lock_guard<std::mutex> lock(g_context_mutex); \
-	gles3_wrapper_context_t *ctx = getGLES3Context()
-
-#endif
diff --git a/guest/libs/eglwrapper/gles3_wrapper_context.cpp b/guest/libs/eglwrapper/gles3_wrapper_context.cpp
deleted file mode 100644
index a5b51b0..0000000
--- a/guest/libs/eglwrapper/gles3_wrapper_context.cpp
+++ /dev/null
@@ -1,426 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <string.h>
-#include "gles3_wrapper_context.h"
-
-
-#include <stdio.h>
-
-int gles3_wrapper_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
-{
-	glActiveTexture = (glActiveTexture_wrapper_proc_t) getProc("glActiveTexture", userData);
-	glAttachShader = (glAttachShader_wrapper_proc_t) getProc("glAttachShader", userData);
-	glBindAttribLocation = (glBindAttribLocation_wrapper_proc_t) getProc("glBindAttribLocation", userData);
-	glBindBuffer = (glBindBuffer_wrapper_proc_t) getProc("glBindBuffer", userData);
-	glBindFramebuffer = (glBindFramebuffer_wrapper_proc_t) getProc("glBindFramebuffer", userData);
-	glBindRenderbuffer = (glBindRenderbuffer_wrapper_proc_t) getProc("glBindRenderbuffer", userData);
-	glBindTexture = (glBindTexture_wrapper_proc_t) getProc("glBindTexture", userData);
-	glBlendColor = (glBlendColor_wrapper_proc_t) getProc("glBlendColor", userData);
-	glBlendEquation = (glBlendEquation_wrapper_proc_t) getProc("glBlendEquation", userData);
-	glBlendEquationSeparate = (glBlendEquationSeparate_wrapper_proc_t) getProc("glBlendEquationSeparate", userData);
-	glBlendFunc = (glBlendFunc_wrapper_proc_t) getProc("glBlendFunc", userData);
-	glBlendFuncSeparate = (glBlendFuncSeparate_wrapper_proc_t) getProc("glBlendFuncSeparate", userData);
-	glBufferData = (glBufferData_wrapper_proc_t) getProc("glBufferData", userData);
-	glBufferSubData = (glBufferSubData_wrapper_proc_t) getProc("glBufferSubData", userData);
-	glCheckFramebufferStatus = (glCheckFramebufferStatus_wrapper_proc_t) getProc("glCheckFramebufferStatus", userData);
-	glClear = (glClear_wrapper_proc_t) getProc("glClear", userData);
-	glClearColor = (glClearColor_wrapper_proc_t) getProc("glClearColor", userData);
-	glClearDepthf = (glClearDepthf_wrapper_proc_t) getProc("glClearDepthf", userData);
-	glClearStencil = (glClearStencil_wrapper_proc_t) getProc("glClearStencil", userData);
-	glColorMask = (glColorMask_wrapper_proc_t) getProc("glColorMask", userData);
-	glCompileShader = (glCompileShader_wrapper_proc_t) getProc("glCompileShader", userData);
-	glCompressedTexImage2D = (glCompressedTexImage2D_wrapper_proc_t) getProc("glCompressedTexImage2D", userData);
-	glCompressedTexSubImage2D = (glCompressedTexSubImage2D_wrapper_proc_t) getProc("glCompressedTexSubImage2D", userData);
-	glCopyTexImage2D = (glCopyTexImage2D_wrapper_proc_t) getProc("glCopyTexImage2D", userData);
-	glCopyTexSubImage2D = (glCopyTexSubImage2D_wrapper_proc_t) getProc("glCopyTexSubImage2D", userData);
-	glCreateProgram = (glCreateProgram_wrapper_proc_t) getProc("glCreateProgram", userData);
-	glCreateShader = (glCreateShader_wrapper_proc_t) getProc("glCreateShader", userData);
-	glCullFace = (glCullFace_wrapper_proc_t) getProc("glCullFace", userData);
-	glDeleteBuffers = (glDeleteBuffers_wrapper_proc_t) getProc("glDeleteBuffers", userData);
-	glDeleteFramebuffers = (glDeleteFramebuffers_wrapper_proc_t) getProc("glDeleteFramebuffers", userData);
-	glDeleteProgram = (glDeleteProgram_wrapper_proc_t) getProc("glDeleteProgram", userData);
-	glDeleteRenderbuffers = (glDeleteRenderbuffers_wrapper_proc_t) getProc("glDeleteRenderbuffers", userData);
-	glDeleteShader = (glDeleteShader_wrapper_proc_t) getProc("glDeleteShader", userData);
-	glDeleteTextures = (glDeleteTextures_wrapper_proc_t) getProc("glDeleteTextures", userData);
-	glDepthFunc = (glDepthFunc_wrapper_proc_t) getProc("glDepthFunc", userData);
-	glDepthMask = (glDepthMask_wrapper_proc_t) getProc("glDepthMask", userData);
-	glDepthRangef = (glDepthRangef_wrapper_proc_t) getProc("glDepthRangef", userData);
-	glDetachShader = (glDetachShader_wrapper_proc_t) getProc("glDetachShader", userData);
-	glDisable = (glDisable_wrapper_proc_t) getProc("glDisable", userData);
-	glDisableVertexAttribArray = (glDisableVertexAttribArray_wrapper_proc_t) getProc("glDisableVertexAttribArray", userData);
-	glDrawArrays = (glDrawArrays_wrapper_proc_t) getProc("glDrawArrays", userData);
-	glDrawElements = (glDrawElements_wrapper_proc_t) getProc("glDrawElements", userData);
-	glEnable = (glEnable_wrapper_proc_t) getProc("glEnable", userData);
-	glEnableVertexAttribArray = (glEnableVertexAttribArray_wrapper_proc_t) getProc("glEnableVertexAttribArray", userData);
-	glFinish = (glFinish_wrapper_proc_t) getProc("glFinish", userData);
-	glFlush = (glFlush_wrapper_proc_t) getProc("glFlush", userData);
-	glFramebufferRenderbuffer = (glFramebufferRenderbuffer_wrapper_proc_t) getProc("glFramebufferRenderbuffer", userData);
-	glFramebufferTexture2D = (glFramebufferTexture2D_wrapper_proc_t) getProc("glFramebufferTexture2D", userData);
-	glFrontFace = (glFrontFace_wrapper_proc_t) getProc("glFrontFace", userData);
-	glGenBuffers = (glGenBuffers_wrapper_proc_t) getProc("glGenBuffers", userData);
-	glGenerateMipmap = (glGenerateMipmap_wrapper_proc_t) getProc("glGenerateMipmap", userData);
-	glGenFramebuffers = (glGenFramebuffers_wrapper_proc_t) getProc("glGenFramebuffers", userData);
-	glGenRenderbuffers = (glGenRenderbuffers_wrapper_proc_t) getProc("glGenRenderbuffers", userData);
-	glGenTextures = (glGenTextures_wrapper_proc_t) getProc("glGenTextures", userData);
-	glGetActiveAttrib = (glGetActiveAttrib_wrapper_proc_t) getProc("glGetActiveAttrib", userData);
-	glGetActiveUniform = (glGetActiveUniform_wrapper_proc_t) getProc("glGetActiveUniform", userData);
-	glGetAttachedShaders = (glGetAttachedShaders_wrapper_proc_t) getProc("glGetAttachedShaders", userData);
-	glGetAttribLocation = (glGetAttribLocation_wrapper_proc_t) getProc("glGetAttribLocation", userData);
-	glGetBooleanv = (glGetBooleanv_wrapper_proc_t) getProc("glGetBooleanv", userData);
-	glGetBufferParameteriv = (glGetBufferParameteriv_wrapper_proc_t) getProc("glGetBufferParameteriv", userData);
-	glGetError = (glGetError_wrapper_proc_t) getProc("glGetError", userData);
-	glGetFloatv = (glGetFloatv_wrapper_proc_t) getProc("glGetFloatv", userData);
-	glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_wrapper_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
-	glGetIntegerv = (glGetIntegerv_wrapper_proc_t) getProc("glGetIntegerv", userData);
-	glGetProgramiv = (glGetProgramiv_wrapper_proc_t) getProc("glGetProgramiv", userData);
-	glGetProgramInfoLog = (glGetProgramInfoLog_wrapper_proc_t) getProc("glGetProgramInfoLog", userData);
-	glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_wrapper_proc_t) getProc("glGetRenderbufferParameteriv", userData);
-	glGetShaderiv = (glGetShaderiv_wrapper_proc_t) getProc("glGetShaderiv", userData);
-	glGetShaderInfoLog = (glGetShaderInfoLog_wrapper_proc_t) getProc("glGetShaderInfoLog", userData);
-	glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_wrapper_proc_t) getProc("glGetShaderPrecisionFormat", userData);
-	glGetShaderSource = (glGetShaderSource_wrapper_proc_t) getProc("glGetShaderSource", userData);
-	glGetString = (glGetString_wrapper_proc_t) getProc("glGetString", userData);
-	glGetTexParameterfv = (glGetTexParameterfv_wrapper_proc_t) getProc("glGetTexParameterfv", userData);
-	glGetTexParameteriv = (glGetTexParameteriv_wrapper_proc_t) getProc("glGetTexParameteriv", userData);
-	glGetUniformfv = (glGetUniformfv_wrapper_proc_t) getProc("glGetUniformfv", userData);
-	glGetUniformiv = (glGetUniformiv_wrapper_proc_t) getProc("glGetUniformiv", userData);
-	glGetUniformLocation = (glGetUniformLocation_wrapper_proc_t) getProc("glGetUniformLocation", userData);
-	glGetVertexAttribfv = (glGetVertexAttribfv_wrapper_proc_t) getProc("glGetVertexAttribfv", userData);
-	glGetVertexAttribiv = (glGetVertexAttribiv_wrapper_proc_t) getProc("glGetVertexAttribiv", userData);
-	glGetVertexAttribPointerv = (glGetVertexAttribPointerv_wrapper_proc_t) getProc("glGetVertexAttribPointerv", userData);
-	glHint = (glHint_wrapper_proc_t) getProc("glHint", userData);
-	glIsBuffer = (glIsBuffer_wrapper_proc_t) getProc("glIsBuffer", userData);
-	glIsEnabled = (glIsEnabled_wrapper_proc_t) getProc("glIsEnabled", userData);
-	glIsFramebuffer = (glIsFramebuffer_wrapper_proc_t) getProc("glIsFramebuffer", userData);
-	glIsProgram = (glIsProgram_wrapper_proc_t) getProc("glIsProgram", userData);
-	glIsRenderbuffer = (glIsRenderbuffer_wrapper_proc_t) getProc("glIsRenderbuffer", userData);
-	glIsShader = (glIsShader_wrapper_proc_t) getProc("glIsShader", userData);
-	glIsTexture = (glIsTexture_wrapper_proc_t) getProc("glIsTexture", userData);
-	glLineWidth = (glLineWidth_wrapper_proc_t) getProc("glLineWidth", userData);
-	glLinkProgram = (glLinkProgram_wrapper_proc_t) getProc("glLinkProgram", userData);
-	glPixelStorei = (glPixelStorei_wrapper_proc_t) getProc("glPixelStorei", userData);
-	glPolygonOffset = (glPolygonOffset_wrapper_proc_t) getProc("glPolygonOffset", userData);
-	glReadPixels = (glReadPixels_wrapper_proc_t) getProc("glReadPixels", userData);
-	glReleaseShaderCompiler = (glReleaseShaderCompiler_wrapper_proc_t) getProc("glReleaseShaderCompiler", userData);
-	glRenderbufferStorage = (glRenderbufferStorage_wrapper_proc_t) getProc("glRenderbufferStorage", userData);
-	glSampleCoverage = (glSampleCoverage_wrapper_proc_t) getProc("glSampleCoverage", userData);
-	glScissor = (glScissor_wrapper_proc_t) getProc("glScissor", userData);
-	glShaderBinary = (glShaderBinary_wrapper_proc_t) getProc("glShaderBinary", userData);
-	glShaderSource = (glShaderSource_wrapper_proc_t) getProc("glShaderSource", userData);
-	glStencilFunc = (glStencilFunc_wrapper_proc_t) getProc("glStencilFunc", userData);
-	glStencilFuncSeparate = (glStencilFuncSeparate_wrapper_proc_t) getProc("glStencilFuncSeparate", userData);
-	glStencilMask = (glStencilMask_wrapper_proc_t) getProc("glStencilMask", userData);
-	glStencilMaskSeparate = (glStencilMaskSeparate_wrapper_proc_t) getProc("glStencilMaskSeparate", userData);
-	glStencilOp = (glStencilOp_wrapper_proc_t) getProc("glStencilOp", userData);
-	glStencilOpSeparate = (glStencilOpSeparate_wrapper_proc_t) getProc("glStencilOpSeparate", userData);
-	glTexImage2D = (glTexImage2D_wrapper_proc_t) getProc("glTexImage2D", userData);
-	glTexParameterf = (glTexParameterf_wrapper_proc_t) getProc("glTexParameterf", userData);
-	glTexParameterfv = (glTexParameterfv_wrapper_proc_t) getProc("glTexParameterfv", userData);
-	glTexParameteri = (glTexParameteri_wrapper_proc_t) getProc("glTexParameteri", userData);
-	glTexParameteriv = (glTexParameteriv_wrapper_proc_t) getProc("glTexParameteriv", userData);
-	glTexSubImage2D = (glTexSubImage2D_wrapper_proc_t) getProc("glTexSubImage2D", userData);
-	glUniform1f = (glUniform1f_wrapper_proc_t) getProc("glUniform1f", userData);
-	glUniform1fv = (glUniform1fv_wrapper_proc_t) getProc("glUniform1fv", userData);
-	glUniform1i = (glUniform1i_wrapper_proc_t) getProc("glUniform1i", userData);
-	glUniform1iv = (glUniform1iv_wrapper_proc_t) getProc("glUniform1iv", userData);
-	glUniform2f = (glUniform2f_wrapper_proc_t) getProc("glUniform2f", userData);
-	glUniform2fv = (glUniform2fv_wrapper_proc_t) getProc("glUniform2fv", userData);
-	glUniform2i = (glUniform2i_wrapper_proc_t) getProc("glUniform2i", userData);
-	glUniform2iv = (glUniform2iv_wrapper_proc_t) getProc("glUniform2iv", userData);
-	glUniform3f = (glUniform3f_wrapper_proc_t) getProc("glUniform3f", userData);
-	glUniform3fv = (glUniform3fv_wrapper_proc_t) getProc("glUniform3fv", userData);
-	glUniform3i = (glUniform3i_wrapper_proc_t) getProc("glUniform3i", userData);
-	glUniform3iv = (glUniform3iv_wrapper_proc_t) getProc("glUniform3iv", userData);
-	glUniform4f = (glUniform4f_wrapper_proc_t) getProc("glUniform4f", userData);
-	glUniform4fv = (glUniform4fv_wrapper_proc_t) getProc("glUniform4fv", userData);
-	glUniform4i = (glUniform4i_wrapper_proc_t) getProc("glUniform4i", userData);
-	glUniform4iv = (glUniform4iv_wrapper_proc_t) getProc("glUniform4iv", userData);
-	glUniformMatrix2fv = (glUniformMatrix2fv_wrapper_proc_t) getProc("glUniformMatrix2fv", userData);
-	glUniformMatrix3fv = (glUniformMatrix3fv_wrapper_proc_t) getProc("glUniformMatrix3fv", userData);
-	glUniformMatrix4fv = (glUniformMatrix4fv_wrapper_proc_t) getProc("glUniformMatrix4fv", userData);
-	glUseProgram = (glUseProgram_wrapper_proc_t) getProc("glUseProgram", userData);
-	glValidateProgram = (glValidateProgram_wrapper_proc_t) getProc("glValidateProgram", userData);
-	glVertexAttrib1f = (glVertexAttrib1f_wrapper_proc_t) getProc("glVertexAttrib1f", userData);
-	glVertexAttrib1fv = (glVertexAttrib1fv_wrapper_proc_t) getProc("glVertexAttrib1fv", userData);
-	glVertexAttrib2f = (glVertexAttrib2f_wrapper_proc_t) getProc("glVertexAttrib2f", userData);
-	glVertexAttrib2fv = (glVertexAttrib2fv_wrapper_proc_t) getProc("glVertexAttrib2fv", userData);
-	glVertexAttrib3f = (glVertexAttrib3f_wrapper_proc_t) getProc("glVertexAttrib3f", userData);
-	glVertexAttrib3fv = (glVertexAttrib3fv_wrapper_proc_t) getProc("glVertexAttrib3fv", userData);
-	glVertexAttrib4f = (glVertexAttrib4f_wrapper_proc_t) getProc("glVertexAttrib4f", userData);
-	glVertexAttrib4fv = (glVertexAttrib4fv_wrapper_proc_t) getProc("glVertexAttrib4fv", userData);
-	glVertexAttribPointer = (glVertexAttribPointer_wrapper_proc_t) getProc("glVertexAttribPointer", userData);
-	glViewport = (glViewport_wrapper_proc_t) getProc("glViewport", userData);
-	glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_wrapper_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
-	glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
-	glGetProgramBinaryOES = (glGetProgramBinaryOES_wrapper_proc_t) getProc("glGetProgramBinaryOES", userData);
-	glProgramBinaryOES = (glProgramBinaryOES_wrapper_proc_t) getProc("glProgramBinaryOES", userData);
-	glMapBufferOES = (glMapBufferOES_wrapper_proc_t) getProc("glMapBufferOES", userData);
-	glUnmapBufferOES = (glUnmapBufferOES_wrapper_proc_t) getProc("glUnmapBufferOES", userData);
-	glTexImage3DOES = (glTexImage3DOES_wrapper_proc_t) getProc("glTexImage3DOES", userData);
-	glTexSubImage3DOES = (glTexSubImage3DOES_wrapper_proc_t) getProc("glTexSubImage3DOES", userData);
-	glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_wrapper_proc_t) getProc("glCopyTexSubImage3DOES", userData);
-	glCompressedTexImage3DOES = (glCompressedTexImage3DOES_wrapper_proc_t) getProc("glCompressedTexImage3DOES", userData);
-	glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_wrapper_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
-	glFramebufferTexture3DOES = (glFramebufferTexture3DOES_wrapper_proc_t) getProc("glFramebufferTexture3DOES", userData);
-	glBindVertexArrayOES = (glBindVertexArrayOES_wrapper_proc_t) getProc("glBindVertexArrayOES", userData);
-	glDeleteVertexArraysOES = (glDeleteVertexArraysOES_wrapper_proc_t) getProc("glDeleteVertexArraysOES", userData);
-	glGenVertexArraysOES = (glGenVertexArraysOES_wrapper_proc_t) getProc("glGenVertexArraysOES", userData);
-	glIsVertexArrayOES = (glIsVertexArrayOES_wrapper_proc_t) getProc("glIsVertexArrayOES", userData);
-	glDiscardFramebufferEXT = (glDiscardFramebufferEXT_wrapper_proc_t) getProc("glDiscardFramebufferEXT", userData);
-	glMultiDrawArraysEXT = (glMultiDrawArraysEXT_wrapper_proc_t) getProc("glMultiDrawArraysEXT", userData);
-	glMultiDrawElementsEXT = (glMultiDrawElementsEXT_wrapper_proc_t) getProc("glMultiDrawElementsEXT", userData);
-	glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_wrapper_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
-	glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_wrapper_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
-	glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_wrapper_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
-	glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_wrapper_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
-	glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_wrapper_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
-	glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_wrapper_proc_t) getProc("glGenPerfMonitorsAMD", userData);
-	glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_wrapper_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
-	glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_wrapper_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
-	glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_wrapper_proc_t) getProc("glBeginPerfMonitorAMD", userData);
-	glEndPerfMonitorAMD = (glEndPerfMonitorAMD_wrapper_proc_t) getProc("glEndPerfMonitorAMD", userData);
-	glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_wrapper_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
-	glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_wrapper_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
-	glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_wrapper_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
-	glDeleteFencesNV = (glDeleteFencesNV_wrapper_proc_t) getProc("glDeleteFencesNV", userData);
-	glGenFencesNV = (glGenFencesNV_wrapper_proc_t) getProc("glGenFencesNV", userData);
-	glIsFenceNV = (glIsFenceNV_wrapper_proc_t) getProc("glIsFenceNV", userData);
-	glTestFenceNV = (glTestFenceNV_wrapper_proc_t) getProc("glTestFenceNV", userData);
-	glGetFenceivNV = (glGetFenceivNV_wrapper_proc_t) getProc("glGetFenceivNV", userData);
-	glFinishFenceNV = (glFinishFenceNV_wrapper_proc_t) getProc("glFinishFenceNV", userData);
-	glSetFenceNV = (glSetFenceNV_wrapper_proc_t) getProc("glSetFenceNV", userData);
-	glCoverageMaskNV = (glCoverageMaskNV_wrapper_proc_t) getProc("glCoverageMaskNV", userData);
-	glCoverageOperationNV = (glCoverageOperationNV_wrapper_proc_t) getProc("glCoverageOperationNV", userData);
-	glGetDriverControlsQCOM = (glGetDriverControlsQCOM_wrapper_proc_t) getProc("glGetDriverControlsQCOM", userData);
-	glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_wrapper_proc_t) getProc("glGetDriverControlStringQCOM", userData);
-	glEnableDriverControlQCOM = (glEnableDriverControlQCOM_wrapper_proc_t) getProc("glEnableDriverControlQCOM", userData);
-	glDisableDriverControlQCOM = (glDisableDriverControlQCOM_wrapper_proc_t) getProc("glDisableDriverControlQCOM", userData);
-	glExtGetTexturesQCOM = (glExtGetTexturesQCOM_wrapper_proc_t) getProc("glExtGetTexturesQCOM", userData);
-	glExtGetBuffersQCOM = (glExtGetBuffersQCOM_wrapper_proc_t) getProc("glExtGetBuffersQCOM", userData);
-	glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_wrapper_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
-	glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_wrapper_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
-	glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_wrapper_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
-	glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_wrapper_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
-	glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_wrapper_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
-	glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_wrapper_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
-	glExtGetShadersQCOM = (glExtGetShadersQCOM_wrapper_proc_t) getProc("glExtGetShadersQCOM", userData);
-	glExtGetProgramsQCOM = (glExtGetProgramsQCOM_wrapper_proc_t) getProc("glExtGetProgramsQCOM", userData);
-	glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_wrapper_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
-	glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_wrapper_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
-	glStartTilingQCOM = (glStartTilingQCOM_wrapper_proc_t) getProc("glStartTilingQCOM", userData);
-	glEndTilingQCOM = (glEndTilingQCOM_wrapper_proc_t) getProc("glEndTilingQCOM", userData);
-	glVertexAttribPointerData = (glVertexAttribPointerData_wrapper_proc_t) getProc("glVertexAttribPointerData", userData);
-	glVertexAttribPointerOffset = (glVertexAttribPointerOffset_wrapper_proc_t) getProc("glVertexAttribPointerOffset", userData);
-	glDrawElementsOffset = (glDrawElementsOffset_wrapper_proc_t) getProc("glDrawElementsOffset", userData);
-	glDrawElementsData = (glDrawElementsData_wrapper_proc_t) getProc("glDrawElementsData", userData);
-	glGetCompressedTextureFormats = (glGetCompressedTextureFormats_wrapper_proc_t) getProc("glGetCompressedTextureFormats", userData);
-	glShaderString = (glShaderString_wrapper_proc_t) getProc("glShaderString", userData);
-	glFinishRoundTrip = (glFinishRoundTrip_wrapper_proc_t) getProc("glFinishRoundTrip", userData);
-	glGenVertexArrays = (glGenVertexArrays_wrapper_proc_t) getProc("glGenVertexArrays", userData);
-	glBindVertexArray = (glBindVertexArray_wrapper_proc_t) getProc("glBindVertexArray", userData);
-	glDeleteVertexArrays = (glDeleteVertexArrays_wrapper_proc_t) getProc("glDeleteVertexArrays", userData);
-	glIsVertexArray = (glIsVertexArray_wrapper_proc_t) getProc("glIsVertexArray", userData);
-	glMapBufferRange = (glMapBufferRange_wrapper_proc_t) getProc("glMapBufferRange", userData);
-	glUnmapBuffer = (glUnmapBuffer_wrapper_proc_t) getProc("glUnmapBuffer", userData);
-	glFlushMappedBufferRange = (glFlushMappedBufferRange_wrapper_proc_t) getProc("glFlushMappedBufferRange", userData);
-	glMapBufferRangeAEMU = (glMapBufferRangeAEMU_wrapper_proc_t) getProc("glMapBufferRangeAEMU", userData);
-	glUnmapBufferAEMU = (glUnmapBufferAEMU_wrapper_proc_t) getProc("glUnmapBufferAEMU", userData);
-	glFlushMappedBufferRangeAEMU = (glFlushMappedBufferRangeAEMU_wrapper_proc_t) getProc("glFlushMappedBufferRangeAEMU", userData);
-	glReadPixelsOffsetAEMU = (glReadPixelsOffsetAEMU_wrapper_proc_t) getProc("glReadPixelsOffsetAEMU", userData);
-	glCompressedTexImage2DOffsetAEMU = (glCompressedTexImage2DOffsetAEMU_wrapper_proc_t) getProc("glCompressedTexImage2DOffsetAEMU", userData);
-	glCompressedTexSubImage2DOffsetAEMU = (glCompressedTexSubImage2DOffsetAEMU_wrapper_proc_t) getProc("glCompressedTexSubImage2DOffsetAEMU", userData);
-	glTexImage2DOffsetAEMU = (glTexImage2DOffsetAEMU_wrapper_proc_t) getProc("glTexImage2DOffsetAEMU", userData);
-	glTexSubImage2DOffsetAEMU = (glTexSubImage2DOffsetAEMU_wrapper_proc_t) getProc("glTexSubImage2DOffsetAEMU", userData);
-	glBindBufferRange = (glBindBufferRange_wrapper_proc_t) getProc("glBindBufferRange", userData);
-	glBindBufferBase = (glBindBufferBase_wrapper_proc_t) getProc("glBindBufferBase", userData);
-	glCopyBufferSubData = (glCopyBufferSubData_wrapper_proc_t) getProc("glCopyBufferSubData", userData);
-	glClearBufferiv = (glClearBufferiv_wrapper_proc_t) getProc("glClearBufferiv", userData);
-	glClearBufferuiv = (glClearBufferuiv_wrapper_proc_t) getProc("glClearBufferuiv", userData);
-	glClearBufferfv = (glClearBufferfv_wrapper_proc_t) getProc("glClearBufferfv", userData);
-	glClearBufferfi = (glClearBufferfi_wrapper_proc_t) getProc("glClearBufferfi", userData);
-	glGetBufferParameteri64v = (glGetBufferParameteri64v_wrapper_proc_t) getProc("glGetBufferParameteri64v", userData);
-	glGetBufferPointerv = (glGetBufferPointerv_wrapper_proc_t) getProc("glGetBufferPointerv", userData);
-	glUniformBlockBinding = (glUniformBlockBinding_wrapper_proc_t) getProc("glUniformBlockBinding", userData);
-	glGetUniformBlockIndex = (glGetUniformBlockIndex_wrapper_proc_t) getProc("glGetUniformBlockIndex", userData);
-	glGetUniformIndices = (glGetUniformIndices_wrapper_proc_t) getProc("glGetUniformIndices", userData);
-	glGetUniformIndicesAEMU = (glGetUniformIndicesAEMU_wrapper_proc_t) getProc("glGetUniformIndicesAEMU", userData);
-	glGetActiveUniformBlockiv = (glGetActiveUniformBlockiv_wrapper_proc_t) getProc("glGetActiveUniformBlockiv", userData);
-	glGetActiveUniformBlockName = (glGetActiveUniformBlockName_wrapper_proc_t) getProc("glGetActiveUniformBlockName", userData);
-	glUniform1ui = (glUniform1ui_wrapper_proc_t) getProc("glUniform1ui", userData);
-	glUniform2ui = (glUniform2ui_wrapper_proc_t) getProc("glUniform2ui", userData);
-	glUniform3ui = (glUniform3ui_wrapper_proc_t) getProc("glUniform3ui", userData);
-	glUniform4ui = (glUniform4ui_wrapper_proc_t) getProc("glUniform4ui", userData);
-	glUniform1uiv = (glUniform1uiv_wrapper_proc_t) getProc("glUniform1uiv", userData);
-	glUniform2uiv = (glUniform2uiv_wrapper_proc_t) getProc("glUniform2uiv", userData);
-	glUniform3uiv = (glUniform3uiv_wrapper_proc_t) getProc("glUniform3uiv", userData);
-	glUniform4uiv = (glUniform4uiv_wrapper_proc_t) getProc("glUniform4uiv", userData);
-	glUniformMatrix2x3fv = (glUniformMatrix2x3fv_wrapper_proc_t) getProc("glUniformMatrix2x3fv", userData);
-	glUniformMatrix3x2fv = (glUniformMatrix3x2fv_wrapper_proc_t) getProc("glUniformMatrix3x2fv", userData);
-	glUniformMatrix2x4fv = (glUniformMatrix2x4fv_wrapper_proc_t) getProc("glUniformMatrix2x4fv", userData);
-	glUniformMatrix4x2fv = (glUniformMatrix4x2fv_wrapper_proc_t) getProc("glUniformMatrix4x2fv", userData);
-	glUniformMatrix3x4fv = (glUniformMatrix3x4fv_wrapper_proc_t) getProc("glUniformMatrix3x4fv", userData);
-	glUniformMatrix4x3fv = (glUniformMatrix4x3fv_wrapper_proc_t) getProc("glUniformMatrix4x3fv", userData);
-	glGetUniformuiv = (glGetUniformuiv_wrapper_proc_t) getProc("glGetUniformuiv", userData);
-	glGetActiveUniformsiv = (glGetActiveUniformsiv_wrapper_proc_t) getProc("glGetActiveUniformsiv", userData);
-	glVertexAttribI4i = (glVertexAttribI4i_wrapper_proc_t) getProc("glVertexAttribI4i", userData);
-	glVertexAttribI4ui = (glVertexAttribI4ui_wrapper_proc_t) getProc("glVertexAttribI4ui", userData);
-	glVertexAttribI4iv = (glVertexAttribI4iv_wrapper_proc_t) getProc("glVertexAttribI4iv", userData);
-	glVertexAttribI4uiv = (glVertexAttribI4uiv_wrapper_proc_t) getProc("glVertexAttribI4uiv", userData);
-	glVertexAttribIPointer = (glVertexAttribIPointer_wrapper_proc_t) getProc("glVertexAttribIPointer", userData);
-	glVertexAttribIPointerOffsetAEMU = (glVertexAttribIPointerOffsetAEMU_wrapper_proc_t) getProc("glVertexAttribIPointerOffsetAEMU", userData);
-	glVertexAttribIPointerDataAEMU = (glVertexAttribIPointerDataAEMU_wrapper_proc_t) getProc("glVertexAttribIPointerDataAEMU", userData);
-	glGetVertexAttribIiv = (glGetVertexAttribIiv_wrapper_proc_t) getProc("glGetVertexAttribIiv", userData);
-	glGetVertexAttribIuiv = (glGetVertexAttribIuiv_wrapper_proc_t) getProc("glGetVertexAttribIuiv", userData);
-	glVertexAttribDivisor = (glVertexAttribDivisor_wrapper_proc_t) getProc("glVertexAttribDivisor", userData);
-	glDrawArraysInstanced = (glDrawArraysInstanced_wrapper_proc_t) getProc("glDrawArraysInstanced", userData);
-	glDrawElementsInstanced = (glDrawElementsInstanced_wrapper_proc_t) getProc("glDrawElementsInstanced", userData);
-	glDrawElementsInstancedDataAEMU = (glDrawElementsInstancedDataAEMU_wrapper_proc_t) getProc("glDrawElementsInstancedDataAEMU", userData);
-	glDrawElementsInstancedOffsetAEMU = (glDrawElementsInstancedOffsetAEMU_wrapper_proc_t) getProc("glDrawElementsInstancedOffsetAEMU", userData);
-	glDrawRangeElements = (glDrawRangeElements_wrapper_proc_t) getProc("glDrawRangeElements", userData);
-	glDrawRangeElementsDataAEMU = (glDrawRangeElementsDataAEMU_wrapper_proc_t) getProc("glDrawRangeElementsDataAEMU", userData);
-	glDrawRangeElementsOffsetAEMU = (glDrawRangeElementsOffsetAEMU_wrapper_proc_t) getProc("glDrawRangeElementsOffsetAEMU", userData);
-	glFenceSync = (glFenceSync_wrapper_proc_t) getProc("glFenceSync", userData);
-	glClientWaitSync = (glClientWaitSync_wrapper_proc_t) getProc("glClientWaitSync", userData);
-	glWaitSync = (glWaitSync_wrapper_proc_t) getProc("glWaitSync", userData);
-	glDeleteSync = (glDeleteSync_wrapper_proc_t) getProc("glDeleteSync", userData);
-	glIsSync = (glIsSync_wrapper_proc_t) getProc("glIsSync", userData);
-	glGetSynciv = (glGetSynciv_wrapper_proc_t) getProc("glGetSynciv", userData);
-	glFenceSyncAEMU = (glFenceSyncAEMU_wrapper_proc_t) getProc("glFenceSyncAEMU", userData);
-	glClientWaitSyncAEMU = (glClientWaitSyncAEMU_wrapper_proc_t) getProc("glClientWaitSyncAEMU", userData);
-	glWaitSyncAEMU = (glWaitSyncAEMU_wrapper_proc_t) getProc("glWaitSyncAEMU", userData);
-	glDeleteSyncAEMU = (glDeleteSyncAEMU_wrapper_proc_t) getProc("glDeleteSyncAEMU", userData);
-	glIsSyncAEMU = (glIsSyncAEMU_wrapper_proc_t) getProc("glIsSyncAEMU", userData);
-	glGetSyncivAEMU = (glGetSyncivAEMU_wrapper_proc_t) getProc("glGetSyncivAEMU", userData);
-	glDrawBuffers = (glDrawBuffers_wrapper_proc_t) getProc("glDrawBuffers", userData);
-	glReadBuffer = (glReadBuffer_wrapper_proc_t) getProc("glReadBuffer", userData);
-	glBlitFramebuffer = (glBlitFramebuffer_wrapper_proc_t) getProc("glBlitFramebuffer", userData);
-	glInvalidateFramebuffer = (glInvalidateFramebuffer_wrapper_proc_t) getProc("glInvalidateFramebuffer", userData);
-	glInvalidateSubFramebuffer = (glInvalidateSubFramebuffer_wrapper_proc_t) getProc("glInvalidateSubFramebuffer", userData);
-	glFramebufferTextureLayer = (glFramebufferTextureLayer_wrapper_proc_t) getProc("glFramebufferTextureLayer", userData);
-	glRenderbufferStorageMultisample = (glRenderbufferStorageMultisample_wrapper_proc_t) getProc("glRenderbufferStorageMultisample", userData);
-	glTexStorage2D = (glTexStorage2D_wrapper_proc_t) getProc("glTexStorage2D", userData);
-	glGetInternalformativ = (glGetInternalformativ_wrapper_proc_t) getProc("glGetInternalformativ", userData);
-	glBeginTransformFeedback = (glBeginTransformFeedback_wrapper_proc_t) getProc("glBeginTransformFeedback", userData);
-	glEndTransformFeedback = (glEndTransformFeedback_wrapper_proc_t) getProc("glEndTransformFeedback", userData);
-	glGenTransformFeedbacks = (glGenTransformFeedbacks_wrapper_proc_t) getProc("glGenTransformFeedbacks", userData);
-	glDeleteTransformFeedbacks = (glDeleteTransformFeedbacks_wrapper_proc_t) getProc("glDeleteTransformFeedbacks", userData);
-	glBindTransformFeedback = (glBindTransformFeedback_wrapper_proc_t) getProc("glBindTransformFeedback", userData);
-	glPauseTransformFeedback = (glPauseTransformFeedback_wrapper_proc_t) getProc("glPauseTransformFeedback", userData);
-	glResumeTransformFeedback = (glResumeTransformFeedback_wrapper_proc_t) getProc("glResumeTransformFeedback", userData);
-	glIsTransformFeedback = (glIsTransformFeedback_wrapper_proc_t) getProc("glIsTransformFeedback", userData);
-	glTransformFeedbackVaryings = (glTransformFeedbackVaryings_wrapper_proc_t) getProc("glTransformFeedbackVaryings", userData);
-	glTransformFeedbackVaryingsAEMU = (glTransformFeedbackVaryingsAEMU_wrapper_proc_t) getProc("glTransformFeedbackVaryingsAEMU", userData);
-	glGetTransformFeedbackVarying = (glGetTransformFeedbackVarying_wrapper_proc_t) getProc("glGetTransformFeedbackVarying", userData);
-	glGenSamplers = (glGenSamplers_wrapper_proc_t) getProc("glGenSamplers", userData);
-	glDeleteSamplers = (glDeleteSamplers_wrapper_proc_t) getProc("glDeleteSamplers", userData);
-	glBindSampler = (glBindSampler_wrapper_proc_t) getProc("glBindSampler", userData);
-	glSamplerParameterf = (glSamplerParameterf_wrapper_proc_t) getProc("glSamplerParameterf", userData);
-	glSamplerParameteri = (glSamplerParameteri_wrapper_proc_t) getProc("glSamplerParameteri", userData);
-	glSamplerParameterfv = (glSamplerParameterfv_wrapper_proc_t) getProc("glSamplerParameterfv", userData);
-	glSamplerParameteriv = (glSamplerParameteriv_wrapper_proc_t) getProc("glSamplerParameteriv", userData);
-	glGetSamplerParameterfv = (glGetSamplerParameterfv_wrapper_proc_t) getProc("glGetSamplerParameterfv", userData);
-	glGetSamplerParameteriv = (glGetSamplerParameteriv_wrapper_proc_t) getProc("glGetSamplerParameteriv", userData);
-	glIsSampler = (glIsSampler_wrapper_proc_t) getProc("glIsSampler", userData);
-	glGenQueries = (glGenQueries_wrapper_proc_t) getProc("glGenQueries", userData);
-	glDeleteQueries = (glDeleteQueries_wrapper_proc_t) getProc("glDeleteQueries", userData);
-	glBeginQuery = (glBeginQuery_wrapper_proc_t) getProc("glBeginQuery", userData);
-	glEndQuery = (glEndQuery_wrapper_proc_t) getProc("glEndQuery", userData);
-	glGetQueryiv = (glGetQueryiv_wrapper_proc_t) getProc("glGetQueryiv", userData);
-	glGetQueryObjectuiv = (glGetQueryObjectuiv_wrapper_proc_t) getProc("glGetQueryObjectuiv", userData);
-	glIsQuery = (glIsQuery_wrapper_proc_t) getProc("glIsQuery", userData);
-	glProgramParameteri = (glProgramParameteri_wrapper_proc_t) getProc("glProgramParameteri", userData);
-	glProgramBinary = (glProgramBinary_wrapper_proc_t) getProc("glProgramBinary", userData);
-	glGetProgramBinary = (glGetProgramBinary_wrapper_proc_t) getProc("glGetProgramBinary", userData);
-	glGetFragDataLocation = (glGetFragDataLocation_wrapper_proc_t) getProc("glGetFragDataLocation", userData);
-	glGetInteger64v = (glGetInteger64v_wrapper_proc_t) getProc("glGetInteger64v", userData);
-	glGetIntegeri_v = (glGetIntegeri_v_wrapper_proc_t) getProc("glGetIntegeri_v", userData);
-	glGetInteger64i_v = (glGetInteger64i_v_wrapper_proc_t) getProc("glGetInteger64i_v", userData);
-	glTexImage3D = (glTexImage3D_wrapper_proc_t) getProc("glTexImage3D", userData);
-	glTexImage3DOffsetAEMU = (glTexImage3DOffsetAEMU_wrapper_proc_t) getProc("glTexImage3DOffsetAEMU", userData);
-	glTexStorage3D = (glTexStorage3D_wrapper_proc_t) getProc("glTexStorage3D", userData);
-	glTexSubImage3D = (glTexSubImage3D_wrapper_proc_t) getProc("glTexSubImage3D", userData);
-	glTexSubImage3DOffsetAEMU = (glTexSubImage3DOffsetAEMU_wrapper_proc_t) getProc("glTexSubImage3DOffsetAEMU", userData);
-	glCompressedTexImage3D = (glCompressedTexImage3D_wrapper_proc_t) getProc("glCompressedTexImage3D", userData);
-	glCompressedTexImage3DOffsetAEMU = (glCompressedTexImage3DOffsetAEMU_wrapper_proc_t) getProc("glCompressedTexImage3DOffsetAEMU", userData);
-	glCompressedTexSubImage3D = (glCompressedTexSubImage3D_wrapper_proc_t) getProc("glCompressedTexSubImage3D", userData);
-	glCompressedTexSubImage3DOffsetAEMU = (glCompressedTexSubImage3DOffsetAEMU_wrapper_proc_t) getProc("glCompressedTexSubImage3DOffsetAEMU", userData);
-	glCopyTexSubImage3D = (glCopyTexSubImage3D_wrapper_proc_t) getProc("glCopyTexSubImage3D", userData);
-	glGetStringi = (glGetStringi_wrapper_proc_t) getProc("glGetStringi", userData);
-	glGetBooleani_v = (glGetBooleani_v_wrapper_proc_t) getProc("glGetBooleani_v", userData);
-	glMemoryBarrier = (glMemoryBarrier_wrapper_proc_t) getProc("glMemoryBarrier", userData);
-	glMemoryBarrierByRegion = (glMemoryBarrierByRegion_wrapper_proc_t) getProc("glMemoryBarrierByRegion", userData);
-	glGenProgramPipelines = (glGenProgramPipelines_wrapper_proc_t) getProc("glGenProgramPipelines", userData);
-	glDeleteProgramPipelines = (glDeleteProgramPipelines_wrapper_proc_t) getProc("glDeleteProgramPipelines", userData);
-	glBindProgramPipeline = (glBindProgramPipeline_wrapper_proc_t) getProc("glBindProgramPipeline", userData);
-	glGetProgramPipelineiv = (glGetProgramPipelineiv_wrapper_proc_t) getProc("glGetProgramPipelineiv", userData);
-	glGetProgramPipelineInfoLog = (glGetProgramPipelineInfoLog_wrapper_proc_t) getProc("glGetProgramPipelineInfoLog", userData);
-	glValidateProgramPipeline = (glValidateProgramPipeline_wrapper_proc_t) getProc("glValidateProgramPipeline", userData);
-	glIsProgramPipeline = (glIsProgramPipeline_wrapper_proc_t) getProc("glIsProgramPipeline", userData);
-	glUseProgramStages = (glUseProgramStages_wrapper_proc_t) getProc("glUseProgramStages", userData);
-	glActiveShaderProgram = (glActiveShaderProgram_wrapper_proc_t) getProc("glActiveShaderProgram", userData);
-	glCreateShaderProgramv = (glCreateShaderProgramv_wrapper_proc_t) getProc("glCreateShaderProgramv", userData);
-	glCreateShaderProgramvAEMU = (glCreateShaderProgramvAEMU_wrapper_proc_t) getProc("glCreateShaderProgramvAEMU", userData);
-	glProgramUniform1f = (glProgramUniform1f_wrapper_proc_t) getProc("glProgramUniform1f", userData);
-	glProgramUniform2f = (glProgramUniform2f_wrapper_proc_t) getProc("glProgramUniform2f", userData);
-	glProgramUniform3f = (glProgramUniform3f_wrapper_proc_t) getProc("glProgramUniform3f", userData);
-	glProgramUniform4f = (glProgramUniform4f_wrapper_proc_t) getProc("glProgramUniform4f", userData);
-	glProgramUniform1i = (glProgramUniform1i_wrapper_proc_t) getProc("glProgramUniform1i", userData);
-	glProgramUniform2i = (glProgramUniform2i_wrapper_proc_t) getProc("glProgramUniform2i", userData);
-	glProgramUniform3i = (glProgramUniform3i_wrapper_proc_t) getProc("glProgramUniform3i", userData);
-	glProgramUniform4i = (glProgramUniform4i_wrapper_proc_t) getProc("glProgramUniform4i", userData);
-	glProgramUniform1ui = (glProgramUniform1ui_wrapper_proc_t) getProc("glProgramUniform1ui", userData);
-	glProgramUniform2ui = (glProgramUniform2ui_wrapper_proc_t) getProc("glProgramUniform2ui", userData);
-	glProgramUniform3ui = (glProgramUniform3ui_wrapper_proc_t) getProc("glProgramUniform3ui", userData);
-	glProgramUniform4ui = (glProgramUniform4ui_wrapper_proc_t) getProc("glProgramUniform4ui", userData);
-	glProgramUniform1fv = (glProgramUniform1fv_wrapper_proc_t) getProc("glProgramUniform1fv", userData);
-	glProgramUniform2fv = (glProgramUniform2fv_wrapper_proc_t) getProc("glProgramUniform2fv", userData);
-	glProgramUniform3fv = (glProgramUniform3fv_wrapper_proc_t) getProc("glProgramUniform3fv", userData);
-	glProgramUniform4fv = (glProgramUniform4fv_wrapper_proc_t) getProc("glProgramUniform4fv", userData);
-	glProgramUniform1iv = (glProgramUniform1iv_wrapper_proc_t) getProc("glProgramUniform1iv", userData);
-	glProgramUniform2iv = (glProgramUniform2iv_wrapper_proc_t) getProc("glProgramUniform2iv", userData);
-	glProgramUniform3iv = (glProgramUniform3iv_wrapper_proc_t) getProc("glProgramUniform3iv", userData);
-	glProgramUniform4iv = (glProgramUniform4iv_wrapper_proc_t) getProc("glProgramUniform4iv", userData);
-	glProgramUniform1uiv = (glProgramUniform1uiv_wrapper_proc_t) getProc("glProgramUniform1uiv", userData);
-	glProgramUniform2uiv = (glProgramUniform2uiv_wrapper_proc_t) getProc("glProgramUniform2uiv", userData);
-	glProgramUniform3uiv = (glProgramUniform3uiv_wrapper_proc_t) getProc("glProgramUniform3uiv", userData);
-	glProgramUniform4uiv = (glProgramUniform4uiv_wrapper_proc_t) getProc("glProgramUniform4uiv", userData);
-	glProgramUniformMatrix2fv = (glProgramUniformMatrix2fv_wrapper_proc_t) getProc("glProgramUniformMatrix2fv", userData);
-	glProgramUniformMatrix3fv = (glProgramUniformMatrix3fv_wrapper_proc_t) getProc("glProgramUniformMatrix3fv", userData);
-	glProgramUniformMatrix4fv = (glProgramUniformMatrix4fv_wrapper_proc_t) getProc("glProgramUniformMatrix4fv", userData);
-	glProgramUniformMatrix2x3fv = (glProgramUniformMatrix2x3fv_wrapper_proc_t) getProc("glProgramUniformMatrix2x3fv", userData);
-	glProgramUniformMatrix3x2fv = (glProgramUniformMatrix3x2fv_wrapper_proc_t) getProc("glProgramUniformMatrix3x2fv", userData);
-	glProgramUniformMatrix2x4fv = (glProgramUniformMatrix2x4fv_wrapper_proc_t) getProc("glProgramUniformMatrix2x4fv", userData);
-	glProgramUniformMatrix4x2fv = (glProgramUniformMatrix4x2fv_wrapper_proc_t) getProc("glProgramUniformMatrix4x2fv", userData);
-	glProgramUniformMatrix3x4fv = (glProgramUniformMatrix3x4fv_wrapper_proc_t) getProc("glProgramUniformMatrix3x4fv", userData);
-	glProgramUniformMatrix4x3fv = (glProgramUniformMatrix4x3fv_wrapper_proc_t) getProc("glProgramUniformMatrix4x3fv", userData);
-	glGetProgramInterfaceiv = (glGetProgramInterfaceiv_wrapper_proc_t) getProc("glGetProgramInterfaceiv", userData);
-	glGetProgramResourceiv = (glGetProgramResourceiv_wrapper_proc_t) getProc("glGetProgramResourceiv", userData);
-	glGetProgramResourceIndex = (glGetProgramResourceIndex_wrapper_proc_t) getProc("glGetProgramResourceIndex", userData);
-	glGetProgramResourceLocation = (glGetProgramResourceLocation_wrapper_proc_t) getProc("glGetProgramResourceLocation", userData);
-	glGetProgramResourceName = (glGetProgramResourceName_wrapper_proc_t) getProc("glGetProgramResourceName", userData);
-	glBindImageTexture = (glBindImageTexture_wrapper_proc_t) getProc("glBindImageTexture", userData);
-	glDispatchCompute = (glDispatchCompute_wrapper_proc_t) getProc("glDispatchCompute", userData);
-	glDispatchComputeIndirect = (glDispatchComputeIndirect_wrapper_proc_t) getProc("glDispatchComputeIndirect", userData);
-	glBindVertexBuffer = (glBindVertexBuffer_wrapper_proc_t) getProc("glBindVertexBuffer", userData);
-	glVertexAttribBinding = (glVertexAttribBinding_wrapper_proc_t) getProc("glVertexAttribBinding", userData);
-	glVertexAttribFormat = (glVertexAttribFormat_wrapper_proc_t) getProc("glVertexAttribFormat", userData);
-	glVertexAttribIFormat = (glVertexAttribIFormat_wrapper_proc_t) getProc("glVertexAttribIFormat", userData);
-	glVertexBindingDivisor = (glVertexBindingDivisor_wrapper_proc_t) getProc("glVertexBindingDivisor", userData);
-	glDrawArraysIndirect = (glDrawArraysIndirect_wrapper_proc_t) getProc("glDrawArraysIndirect", userData);
-	glDrawArraysIndirectDataAEMU = (glDrawArraysIndirectDataAEMU_wrapper_proc_t) getProc("glDrawArraysIndirectDataAEMU", userData);
-	glDrawArraysIndirectOffsetAEMU = (glDrawArraysIndirectOffsetAEMU_wrapper_proc_t) getProc("glDrawArraysIndirectOffsetAEMU", userData);
-	glDrawElementsIndirect = (glDrawElementsIndirect_wrapper_proc_t) getProc("glDrawElementsIndirect", userData);
-	glDrawElementsIndirectDataAEMU = (glDrawElementsIndirectDataAEMU_wrapper_proc_t) getProc("glDrawElementsIndirectDataAEMU", userData);
-	glDrawElementsIndirectOffsetAEMU = (glDrawElementsIndirectOffsetAEMU_wrapper_proc_t) getProc("glDrawElementsIndirectOffsetAEMU", userData);
-	glTexStorage2DMultisample = (glTexStorage2DMultisample_wrapper_proc_t) getProc("glTexStorage2DMultisample", userData);
-	glSampleMaski = (glSampleMaski_wrapper_proc_t) getProc("glSampleMaski", userData);
-	glGetMultisamplefv = (glGetMultisamplefv_wrapper_proc_t) getProc("glGetMultisamplefv", userData);
-	glFramebufferParameteri = (glFramebufferParameteri_wrapper_proc_t) getProc("glFramebufferParameteri", userData);
-	glGetFramebufferParameteriv = (glGetFramebufferParameteriv_wrapper_proc_t) getProc("glGetFramebufferParameteriv", userData);
-	glGetTexLevelParameterfv = (glGetTexLevelParameterfv_wrapper_proc_t) getProc("glGetTexLevelParameterfv", userData);
-	glGetTexLevelParameteriv = (glGetTexLevelParameteriv_wrapper_proc_t) getProc("glGetTexLevelParameteriv", userData);
-	return 0;
-}
-
diff --git a/guest/libs/eglwrapper/gles3_wrapper_context.h b/guest/libs/eglwrapper/gles3_wrapper_context.h
deleted file mode 100644
index c53c9c7..0000000
--- a/guest/libs/eglwrapper/gles3_wrapper_context.h
+++ /dev/null
@@ -1,431 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gles3_wrapper_context_t_h
-#define __gles3_wrapper_context_t_h
-
-#include "gles3_server_proc.h"
-
-#include "gles3_types.h"
-
-
-struct gles3_wrapper_context_t {
-
-	glActiveTexture_wrapper_proc_t glActiveTexture;
-	glAttachShader_wrapper_proc_t glAttachShader;
-	glBindAttribLocation_wrapper_proc_t glBindAttribLocation;
-	glBindBuffer_wrapper_proc_t glBindBuffer;
-	glBindFramebuffer_wrapper_proc_t glBindFramebuffer;
-	glBindRenderbuffer_wrapper_proc_t glBindRenderbuffer;
-	glBindTexture_wrapper_proc_t glBindTexture;
-	glBlendColor_wrapper_proc_t glBlendColor;
-	glBlendEquation_wrapper_proc_t glBlendEquation;
-	glBlendEquationSeparate_wrapper_proc_t glBlendEquationSeparate;
-	glBlendFunc_wrapper_proc_t glBlendFunc;
-	glBlendFuncSeparate_wrapper_proc_t glBlendFuncSeparate;
-	glBufferData_wrapper_proc_t glBufferData;
-	glBufferSubData_wrapper_proc_t glBufferSubData;
-	glCheckFramebufferStatus_wrapper_proc_t glCheckFramebufferStatus;
-	glClear_wrapper_proc_t glClear;
-	glClearColor_wrapper_proc_t glClearColor;
-	glClearDepthf_wrapper_proc_t glClearDepthf;
-	glClearStencil_wrapper_proc_t glClearStencil;
-	glColorMask_wrapper_proc_t glColorMask;
-	glCompileShader_wrapper_proc_t glCompileShader;
-	glCompressedTexImage2D_wrapper_proc_t glCompressedTexImage2D;
-	glCompressedTexSubImage2D_wrapper_proc_t glCompressedTexSubImage2D;
-	glCopyTexImage2D_wrapper_proc_t glCopyTexImage2D;
-	glCopyTexSubImage2D_wrapper_proc_t glCopyTexSubImage2D;
-	glCreateProgram_wrapper_proc_t glCreateProgram;
-	glCreateShader_wrapper_proc_t glCreateShader;
-	glCullFace_wrapper_proc_t glCullFace;
-	glDeleteBuffers_wrapper_proc_t glDeleteBuffers;
-	glDeleteFramebuffers_wrapper_proc_t glDeleteFramebuffers;
-	glDeleteProgram_wrapper_proc_t glDeleteProgram;
-	glDeleteRenderbuffers_wrapper_proc_t glDeleteRenderbuffers;
-	glDeleteShader_wrapper_proc_t glDeleteShader;
-	glDeleteTextures_wrapper_proc_t glDeleteTextures;
-	glDepthFunc_wrapper_proc_t glDepthFunc;
-	glDepthMask_wrapper_proc_t glDepthMask;
-	glDepthRangef_wrapper_proc_t glDepthRangef;
-	glDetachShader_wrapper_proc_t glDetachShader;
-	glDisable_wrapper_proc_t glDisable;
-	glDisableVertexAttribArray_wrapper_proc_t glDisableVertexAttribArray;
-	glDrawArrays_wrapper_proc_t glDrawArrays;
-	glDrawElements_wrapper_proc_t glDrawElements;
-	glEnable_wrapper_proc_t glEnable;
-	glEnableVertexAttribArray_wrapper_proc_t glEnableVertexAttribArray;
-	glFinish_wrapper_proc_t glFinish;
-	glFlush_wrapper_proc_t glFlush;
-	glFramebufferRenderbuffer_wrapper_proc_t glFramebufferRenderbuffer;
-	glFramebufferTexture2D_wrapper_proc_t glFramebufferTexture2D;
-	glFrontFace_wrapper_proc_t glFrontFace;
-	glGenBuffers_wrapper_proc_t glGenBuffers;
-	glGenerateMipmap_wrapper_proc_t glGenerateMipmap;
-	glGenFramebuffers_wrapper_proc_t glGenFramebuffers;
-	glGenRenderbuffers_wrapper_proc_t glGenRenderbuffers;
-	glGenTextures_wrapper_proc_t glGenTextures;
-	glGetActiveAttrib_wrapper_proc_t glGetActiveAttrib;
-	glGetActiveUniform_wrapper_proc_t glGetActiveUniform;
-	glGetAttachedShaders_wrapper_proc_t glGetAttachedShaders;
-	glGetAttribLocation_wrapper_proc_t glGetAttribLocation;
-	glGetBooleanv_wrapper_proc_t glGetBooleanv;
-	glGetBufferParameteriv_wrapper_proc_t glGetBufferParameteriv;
-	glGetError_wrapper_proc_t glGetError;
-	glGetFloatv_wrapper_proc_t glGetFloatv;
-	glGetFramebufferAttachmentParameteriv_wrapper_proc_t glGetFramebufferAttachmentParameteriv;
-	glGetIntegerv_wrapper_proc_t glGetIntegerv;
-	glGetProgramiv_wrapper_proc_t glGetProgramiv;
-	glGetProgramInfoLog_wrapper_proc_t glGetProgramInfoLog;
-	glGetRenderbufferParameteriv_wrapper_proc_t glGetRenderbufferParameteriv;
-	glGetShaderiv_wrapper_proc_t glGetShaderiv;
-	glGetShaderInfoLog_wrapper_proc_t glGetShaderInfoLog;
-	glGetShaderPrecisionFormat_wrapper_proc_t glGetShaderPrecisionFormat;
-	glGetShaderSource_wrapper_proc_t glGetShaderSource;
-	glGetString_wrapper_proc_t glGetString;
-	glGetTexParameterfv_wrapper_proc_t glGetTexParameterfv;
-	glGetTexParameteriv_wrapper_proc_t glGetTexParameteriv;
-	glGetUniformfv_wrapper_proc_t glGetUniformfv;
-	glGetUniformiv_wrapper_proc_t glGetUniformiv;
-	glGetUniformLocation_wrapper_proc_t glGetUniformLocation;
-	glGetVertexAttribfv_wrapper_proc_t glGetVertexAttribfv;
-	glGetVertexAttribiv_wrapper_proc_t glGetVertexAttribiv;
-	glGetVertexAttribPointerv_wrapper_proc_t glGetVertexAttribPointerv;
-	glHint_wrapper_proc_t glHint;
-	glIsBuffer_wrapper_proc_t glIsBuffer;
-	glIsEnabled_wrapper_proc_t glIsEnabled;
-	glIsFramebuffer_wrapper_proc_t glIsFramebuffer;
-	glIsProgram_wrapper_proc_t glIsProgram;
-	glIsRenderbuffer_wrapper_proc_t glIsRenderbuffer;
-	glIsShader_wrapper_proc_t glIsShader;
-	glIsTexture_wrapper_proc_t glIsTexture;
-	glLineWidth_wrapper_proc_t glLineWidth;
-	glLinkProgram_wrapper_proc_t glLinkProgram;
-	glPixelStorei_wrapper_proc_t glPixelStorei;
-	glPolygonOffset_wrapper_proc_t glPolygonOffset;
-	glReadPixels_wrapper_proc_t glReadPixels;
-	glReleaseShaderCompiler_wrapper_proc_t glReleaseShaderCompiler;
-	glRenderbufferStorage_wrapper_proc_t glRenderbufferStorage;
-	glSampleCoverage_wrapper_proc_t glSampleCoverage;
-	glScissor_wrapper_proc_t glScissor;
-	glShaderBinary_wrapper_proc_t glShaderBinary;
-	glShaderSource_wrapper_proc_t glShaderSource;
-	glStencilFunc_wrapper_proc_t glStencilFunc;
-	glStencilFuncSeparate_wrapper_proc_t glStencilFuncSeparate;
-	glStencilMask_wrapper_proc_t glStencilMask;
-	glStencilMaskSeparate_wrapper_proc_t glStencilMaskSeparate;
-	glStencilOp_wrapper_proc_t glStencilOp;
-	glStencilOpSeparate_wrapper_proc_t glStencilOpSeparate;
-	glTexImage2D_wrapper_proc_t glTexImage2D;
-	glTexParameterf_wrapper_proc_t glTexParameterf;
-	glTexParameterfv_wrapper_proc_t glTexParameterfv;
-	glTexParameteri_wrapper_proc_t glTexParameteri;
-	glTexParameteriv_wrapper_proc_t glTexParameteriv;
-	glTexSubImage2D_wrapper_proc_t glTexSubImage2D;
-	glUniform1f_wrapper_proc_t glUniform1f;
-	glUniform1fv_wrapper_proc_t glUniform1fv;
-	glUniform1i_wrapper_proc_t glUniform1i;
-	glUniform1iv_wrapper_proc_t glUniform1iv;
-	glUniform2f_wrapper_proc_t glUniform2f;
-	glUniform2fv_wrapper_proc_t glUniform2fv;
-	glUniform2i_wrapper_proc_t glUniform2i;
-	glUniform2iv_wrapper_proc_t glUniform2iv;
-	glUniform3f_wrapper_proc_t glUniform3f;
-	glUniform3fv_wrapper_proc_t glUniform3fv;
-	glUniform3i_wrapper_proc_t glUniform3i;
-	glUniform3iv_wrapper_proc_t glUniform3iv;
-	glUniform4f_wrapper_proc_t glUniform4f;
-	glUniform4fv_wrapper_proc_t glUniform4fv;
-	glUniform4i_wrapper_proc_t glUniform4i;
-	glUniform4iv_wrapper_proc_t glUniform4iv;
-	glUniformMatrix2fv_wrapper_proc_t glUniformMatrix2fv;
-	glUniformMatrix3fv_wrapper_proc_t glUniformMatrix3fv;
-	glUniformMatrix4fv_wrapper_proc_t glUniformMatrix4fv;
-	glUseProgram_wrapper_proc_t glUseProgram;
-	glValidateProgram_wrapper_proc_t glValidateProgram;
-	glVertexAttrib1f_wrapper_proc_t glVertexAttrib1f;
-	glVertexAttrib1fv_wrapper_proc_t glVertexAttrib1fv;
-	glVertexAttrib2f_wrapper_proc_t glVertexAttrib2f;
-	glVertexAttrib2fv_wrapper_proc_t glVertexAttrib2fv;
-	glVertexAttrib3f_wrapper_proc_t glVertexAttrib3f;
-	glVertexAttrib3fv_wrapper_proc_t glVertexAttrib3fv;
-	glVertexAttrib4f_wrapper_proc_t glVertexAttrib4f;
-	glVertexAttrib4fv_wrapper_proc_t glVertexAttrib4fv;
-	glVertexAttribPointer_wrapper_proc_t glVertexAttribPointer;
-	glViewport_wrapper_proc_t glViewport;
-	glEGLImageTargetTexture2DOES_wrapper_proc_t glEGLImageTargetTexture2DOES;
-	glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t glEGLImageTargetRenderbufferStorageOES;
-	glGetProgramBinaryOES_wrapper_proc_t glGetProgramBinaryOES;
-	glProgramBinaryOES_wrapper_proc_t glProgramBinaryOES;
-	glMapBufferOES_wrapper_proc_t glMapBufferOES;
-	glUnmapBufferOES_wrapper_proc_t glUnmapBufferOES;
-	glTexImage3DOES_wrapper_proc_t glTexImage3DOES;
-	glTexSubImage3DOES_wrapper_proc_t glTexSubImage3DOES;
-	glCopyTexSubImage3DOES_wrapper_proc_t glCopyTexSubImage3DOES;
-	glCompressedTexImage3DOES_wrapper_proc_t glCompressedTexImage3DOES;
-	glCompressedTexSubImage3DOES_wrapper_proc_t glCompressedTexSubImage3DOES;
-	glFramebufferTexture3DOES_wrapper_proc_t glFramebufferTexture3DOES;
-	glBindVertexArrayOES_wrapper_proc_t glBindVertexArrayOES;
-	glDeleteVertexArraysOES_wrapper_proc_t glDeleteVertexArraysOES;
-	glGenVertexArraysOES_wrapper_proc_t glGenVertexArraysOES;
-	glIsVertexArrayOES_wrapper_proc_t glIsVertexArrayOES;
-	glDiscardFramebufferEXT_wrapper_proc_t glDiscardFramebufferEXT;
-	glMultiDrawArraysEXT_wrapper_proc_t glMultiDrawArraysEXT;
-	glMultiDrawElementsEXT_wrapper_proc_t glMultiDrawElementsEXT;
-	glGetPerfMonitorGroupsAMD_wrapper_proc_t glGetPerfMonitorGroupsAMD;
-	glGetPerfMonitorCountersAMD_wrapper_proc_t glGetPerfMonitorCountersAMD;
-	glGetPerfMonitorGroupStringAMD_wrapper_proc_t glGetPerfMonitorGroupStringAMD;
-	glGetPerfMonitorCounterStringAMD_wrapper_proc_t glGetPerfMonitorCounterStringAMD;
-	glGetPerfMonitorCounterInfoAMD_wrapper_proc_t glGetPerfMonitorCounterInfoAMD;
-	glGenPerfMonitorsAMD_wrapper_proc_t glGenPerfMonitorsAMD;
-	glDeletePerfMonitorsAMD_wrapper_proc_t glDeletePerfMonitorsAMD;
-	glSelectPerfMonitorCountersAMD_wrapper_proc_t glSelectPerfMonitorCountersAMD;
-	glBeginPerfMonitorAMD_wrapper_proc_t glBeginPerfMonitorAMD;
-	glEndPerfMonitorAMD_wrapper_proc_t glEndPerfMonitorAMD;
-	glGetPerfMonitorCounterDataAMD_wrapper_proc_t glGetPerfMonitorCounterDataAMD;
-	glRenderbufferStorageMultisampleIMG_wrapper_proc_t glRenderbufferStorageMultisampleIMG;
-	glFramebufferTexture2DMultisampleIMG_wrapper_proc_t glFramebufferTexture2DMultisampleIMG;
-	glDeleteFencesNV_wrapper_proc_t glDeleteFencesNV;
-	glGenFencesNV_wrapper_proc_t glGenFencesNV;
-	glIsFenceNV_wrapper_proc_t glIsFenceNV;
-	glTestFenceNV_wrapper_proc_t glTestFenceNV;
-	glGetFenceivNV_wrapper_proc_t glGetFenceivNV;
-	glFinishFenceNV_wrapper_proc_t glFinishFenceNV;
-	glSetFenceNV_wrapper_proc_t glSetFenceNV;
-	glCoverageMaskNV_wrapper_proc_t glCoverageMaskNV;
-	glCoverageOperationNV_wrapper_proc_t glCoverageOperationNV;
-	glGetDriverControlsQCOM_wrapper_proc_t glGetDriverControlsQCOM;
-	glGetDriverControlStringQCOM_wrapper_proc_t glGetDriverControlStringQCOM;
-	glEnableDriverControlQCOM_wrapper_proc_t glEnableDriverControlQCOM;
-	glDisableDriverControlQCOM_wrapper_proc_t glDisableDriverControlQCOM;
-	glExtGetTexturesQCOM_wrapper_proc_t glExtGetTexturesQCOM;
-	glExtGetBuffersQCOM_wrapper_proc_t glExtGetBuffersQCOM;
-	glExtGetRenderbuffersQCOM_wrapper_proc_t glExtGetRenderbuffersQCOM;
-	glExtGetFramebuffersQCOM_wrapper_proc_t glExtGetFramebuffersQCOM;
-	glExtGetTexLevelParameterivQCOM_wrapper_proc_t glExtGetTexLevelParameterivQCOM;
-	glExtTexObjectStateOverrideiQCOM_wrapper_proc_t glExtTexObjectStateOverrideiQCOM;
-	glExtGetTexSubImageQCOM_wrapper_proc_t glExtGetTexSubImageQCOM;
-	glExtGetBufferPointervQCOM_wrapper_proc_t glExtGetBufferPointervQCOM;
-	glExtGetShadersQCOM_wrapper_proc_t glExtGetShadersQCOM;
-	glExtGetProgramsQCOM_wrapper_proc_t glExtGetProgramsQCOM;
-	glExtIsProgramBinaryQCOM_wrapper_proc_t glExtIsProgramBinaryQCOM;
-	glExtGetProgramBinarySourceQCOM_wrapper_proc_t glExtGetProgramBinarySourceQCOM;
-	glStartTilingQCOM_wrapper_proc_t glStartTilingQCOM;
-	glEndTilingQCOM_wrapper_proc_t glEndTilingQCOM;
-	glVertexAttribPointerData_wrapper_proc_t glVertexAttribPointerData;
-	glVertexAttribPointerOffset_wrapper_proc_t glVertexAttribPointerOffset;
-	glDrawElementsOffset_wrapper_proc_t glDrawElementsOffset;
-	glDrawElementsData_wrapper_proc_t glDrawElementsData;
-	glGetCompressedTextureFormats_wrapper_proc_t glGetCompressedTextureFormats;
-	glShaderString_wrapper_proc_t glShaderString;
-	glFinishRoundTrip_wrapper_proc_t glFinishRoundTrip;
-	glGenVertexArrays_wrapper_proc_t glGenVertexArrays;
-	glBindVertexArray_wrapper_proc_t glBindVertexArray;
-	glDeleteVertexArrays_wrapper_proc_t glDeleteVertexArrays;
-	glIsVertexArray_wrapper_proc_t glIsVertexArray;
-	glMapBufferRange_wrapper_proc_t glMapBufferRange;
-	glUnmapBuffer_wrapper_proc_t glUnmapBuffer;
-	glFlushMappedBufferRange_wrapper_proc_t glFlushMappedBufferRange;
-	glMapBufferRangeAEMU_wrapper_proc_t glMapBufferRangeAEMU;
-	glUnmapBufferAEMU_wrapper_proc_t glUnmapBufferAEMU;
-	glFlushMappedBufferRangeAEMU_wrapper_proc_t glFlushMappedBufferRangeAEMU;
-	glReadPixelsOffsetAEMU_wrapper_proc_t glReadPixelsOffsetAEMU;
-	glCompressedTexImage2DOffsetAEMU_wrapper_proc_t glCompressedTexImage2DOffsetAEMU;
-	glCompressedTexSubImage2DOffsetAEMU_wrapper_proc_t glCompressedTexSubImage2DOffsetAEMU;
-	glTexImage2DOffsetAEMU_wrapper_proc_t glTexImage2DOffsetAEMU;
-	glTexSubImage2DOffsetAEMU_wrapper_proc_t glTexSubImage2DOffsetAEMU;
-	glBindBufferRange_wrapper_proc_t glBindBufferRange;
-	glBindBufferBase_wrapper_proc_t glBindBufferBase;
-	glCopyBufferSubData_wrapper_proc_t glCopyBufferSubData;
-	glClearBufferiv_wrapper_proc_t glClearBufferiv;
-	glClearBufferuiv_wrapper_proc_t glClearBufferuiv;
-	glClearBufferfv_wrapper_proc_t glClearBufferfv;
-	glClearBufferfi_wrapper_proc_t glClearBufferfi;
-	glGetBufferParameteri64v_wrapper_proc_t glGetBufferParameteri64v;
-	glGetBufferPointerv_wrapper_proc_t glGetBufferPointerv;
-	glUniformBlockBinding_wrapper_proc_t glUniformBlockBinding;
-	glGetUniformBlockIndex_wrapper_proc_t glGetUniformBlockIndex;
-	glGetUniformIndices_wrapper_proc_t glGetUniformIndices;
-	glGetUniformIndicesAEMU_wrapper_proc_t glGetUniformIndicesAEMU;
-	glGetActiveUniformBlockiv_wrapper_proc_t glGetActiveUniformBlockiv;
-	glGetActiveUniformBlockName_wrapper_proc_t glGetActiveUniformBlockName;
-	glUniform1ui_wrapper_proc_t glUniform1ui;
-	glUniform2ui_wrapper_proc_t glUniform2ui;
-	glUniform3ui_wrapper_proc_t glUniform3ui;
-	glUniform4ui_wrapper_proc_t glUniform4ui;
-	glUniform1uiv_wrapper_proc_t glUniform1uiv;
-	glUniform2uiv_wrapper_proc_t glUniform2uiv;
-	glUniform3uiv_wrapper_proc_t glUniform3uiv;
-	glUniform4uiv_wrapper_proc_t glUniform4uiv;
-	glUniformMatrix2x3fv_wrapper_proc_t glUniformMatrix2x3fv;
-	glUniformMatrix3x2fv_wrapper_proc_t glUniformMatrix3x2fv;
-	glUniformMatrix2x4fv_wrapper_proc_t glUniformMatrix2x4fv;
-	glUniformMatrix4x2fv_wrapper_proc_t glUniformMatrix4x2fv;
-	glUniformMatrix3x4fv_wrapper_proc_t glUniformMatrix3x4fv;
-	glUniformMatrix4x3fv_wrapper_proc_t glUniformMatrix4x3fv;
-	glGetUniformuiv_wrapper_proc_t glGetUniformuiv;
-	glGetActiveUniformsiv_wrapper_proc_t glGetActiveUniformsiv;
-	glVertexAttribI4i_wrapper_proc_t glVertexAttribI4i;
-	glVertexAttribI4ui_wrapper_proc_t glVertexAttribI4ui;
-	glVertexAttribI4iv_wrapper_proc_t glVertexAttribI4iv;
-	glVertexAttribI4uiv_wrapper_proc_t glVertexAttribI4uiv;
-	glVertexAttribIPointer_wrapper_proc_t glVertexAttribIPointer;
-	glVertexAttribIPointerOffsetAEMU_wrapper_proc_t glVertexAttribIPointerOffsetAEMU;
-	glVertexAttribIPointerDataAEMU_wrapper_proc_t glVertexAttribIPointerDataAEMU;
-	glGetVertexAttribIiv_wrapper_proc_t glGetVertexAttribIiv;
-	glGetVertexAttribIuiv_wrapper_proc_t glGetVertexAttribIuiv;
-	glVertexAttribDivisor_wrapper_proc_t glVertexAttribDivisor;
-	glDrawArraysInstanced_wrapper_proc_t glDrawArraysInstanced;
-	glDrawElementsInstanced_wrapper_proc_t glDrawElementsInstanced;
-	glDrawElementsInstancedDataAEMU_wrapper_proc_t glDrawElementsInstancedDataAEMU;
-	glDrawElementsInstancedOffsetAEMU_wrapper_proc_t glDrawElementsInstancedOffsetAEMU;
-	glDrawRangeElements_wrapper_proc_t glDrawRangeElements;
-	glDrawRangeElementsDataAEMU_wrapper_proc_t glDrawRangeElementsDataAEMU;
-	glDrawRangeElementsOffsetAEMU_wrapper_proc_t glDrawRangeElementsOffsetAEMU;
-	glFenceSync_wrapper_proc_t glFenceSync;
-	glClientWaitSync_wrapper_proc_t glClientWaitSync;
-	glWaitSync_wrapper_proc_t glWaitSync;
-	glDeleteSync_wrapper_proc_t glDeleteSync;
-	glIsSync_wrapper_proc_t glIsSync;
-	glGetSynciv_wrapper_proc_t glGetSynciv;
-	glFenceSyncAEMU_wrapper_proc_t glFenceSyncAEMU;
-	glClientWaitSyncAEMU_wrapper_proc_t glClientWaitSyncAEMU;
-	glWaitSyncAEMU_wrapper_proc_t glWaitSyncAEMU;
-	glDeleteSyncAEMU_wrapper_proc_t glDeleteSyncAEMU;
-	glIsSyncAEMU_wrapper_proc_t glIsSyncAEMU;
-	glGetSyncivAEMU_wrapper_proc_t glGetSyncivAEMU;
-	glDrawBuffers_wrapper_proc_t glDrawBuffers;
-	glReadBuffer_wrapper_proc_t glReadBuffer;
-	glBlitFramebuffer_wrapper_proc_t glBlitFramebuffer;
-	glInvalidateFramebuffer_wrapper_proc_t glInvalidateFramebuffer;
-	glInvalidateSubFramebuffer_wrapper_proc_t glInvalidateSubFramebuffer;
-	glFramebufferTextureLayer_wrapper_proc_t glFramebufferTextureLayer;
-	glRenderbufferStorageMultisample_wrapper_proc_t glRenderbufferStorageMultisample;
-	glTexStorage2D_wrapper_proc_t glTexStorage2D;
-	glGetInternalformativ_wrapper_proc_t glGetInternalformativ;
-	glBeginTransformFeedback_wrapper_proc_t glBeginTransformFeedback;
-	glEndTransformFeedback_wrapper_proc_t glEndTransformFeedback;
-	glGenTransformFeedbacks_wrapper_proc_t glGenTransformFeedbacks;
-	glDeleteTransformFeedbacks_wrapper_proc_t glDeleteTransformFeedbacks;
-	glBindTransformFeedback_wrapper_proc_t glBindTransformFeedback;
-	glPauseTransformFeedback_wrapper_proc_t glPauseTransformFeedback;
-	glResumeTransformFeedback_wrapper_proc_t glResumeTransformFeedback;
-	glIsTransformFeedback_wrapper_proc_t glIsTransformFeedback;
-	glTransformFeedbackVaryings_wrapper_proc_t glTransformFeedbackVaryings;
-	glTransformFeedbackVaryingsAEMU_wrapper_proc_t glTransformFeedbackVaryingsAEMU;
-	glGetTransformFeedbackVarying_wrapper_proc_t glGetTransformFeedbackVarying;
-	glGenSamplers_wrapper_proc_t glGenSamplers;
-	glDeleteSamplers_wrapper_proc_t glDeleteSamplers;
-	glBindSampler_wrapper_proc_t glBindSampler;
-	glSamplerParameterf_wrapper_proc_t glSamplerParameterf;
-	glSamplerParameteri_wrapper_proc_t glSamplerParameteri;
-	glSamplerParameterfv_wrapper_proc_t glSamplerParameterfv;
-	glSamplerParameteriv_wrapper_proc_t glSamplerParameteriv;
-	glGetSamplerParameterfv_wrapper_proc_t glGetSamplerParameterfv;
-	glGetSamplerParameteriv_wrapper_proc_t glGetSamplerParameteriv;
-	glIsSampler_wrapper_proc_t glIsSampler;
-	glGenQueries_wrapper_proc_t glGenQueries;
-	glDeleteQueries_wrapper_proc_t glDeleteQueries;
-	glBeginQuery_wrapper_proc_t glBeginQuery;
-	glEndQuery_wrapper_proc_t glEndQuery;
-	glGetQueryiv_wrapper_proc_t glGetQueryiv;
-	glGetQueryObjectuiv_wrapper_proc_t glGetQueryObjectuiv;
-	glIsQuery_wrapper_proc_t glIsQuery;
-	glProgramParameteri_wrapper_proc_t glProgramParameteri;
-	glProgramBinary_wrapper_proc_t glProgramBinary;
-	glGetProgramBinary_wrapper_proc_t glGetProgramBinary;
-	glGetFragDataLocation_wrapper_proc_t glGetFragDataLocation;
-	glGetInteger64v_wrapper_proc_t glGetInteger64v;
-	glGetIntegeri_v_wrapper_proc_t glGetIntegeri_v;
-	glGetInteger64i_v_wrapper_proc_t glGetInteger64i_v;
-	glTexImage3D_wrapper_proc_t glTexImage3D;
-	glTexImage3DOffsetAEMU_wrapper_proc_t glTexImage3DOffsetAEMU;
-	glTexStorage3D_wrapper_proc_t glTexStorage3D;
-	glTexSubImage3D_wrapper_proc_t glTexSubImage3D;
-	glTexSubImage3DOffsetAEMU_wrapper_proc_t glTexSubImage3DOffsetAEMU;
-	glCompressedTexImage3D_wrapper_proc_t glCompressedTexImage3D;
-	glCompressedTexImage3DOffsetAEMU_wrapper_proc_t glCompressedTexImage3DOffsetAEMU;
-	glCompressedTexSubImage3D_wrapper_proc_t glCompressedTexSubImage3D;
-	glCompressedTexSubImage3DOffsetAEMU_wrapper_proc_t glCompressedTexSubImage3DOffsetAEMU;
-	glCopyTexSubImage3D_wrapper_proc_t glCopyTexSubImage3D;
-	glGetStringi_wrapper_proc_t glGetStringi;
-	glGetBooleani_v_wrapper_proc_t glGetBooleani_v;
-	glMemoryBarrier_wrapper_proc_t glMemoryBarrier;
-	glMemoryBarrierByRegion_wrapper_proc_t glMemoryBarrierByRegion;
-	glGenProgramPipelines_wrapper_proc_t glGenProgramPipelines;
-	glDeleteProgramPipelines_wrapper_proc_t glDeleteProgramPipelines;
-	glBindProgramPipeline_wrapper_proc_t glBindProgramPipeline;
-	glGetProgramPipelineiv_wrapper_proc_t glGetProgramPipelineiv;
-	glGetProgramPipelineInfoLog_wrapper_proc_t glGetProgramPipelineInfoLog;
-	glValidateProgramPipeline_wrapper_proc_t glValidateProgramPipeline;
-	glIsProgramPipeline_wrapper_proc_t glIsProgramPipeline;
-	glUseProgramStages_wrapper_proc_t glUseProgramStages;
-	glActiveShaderProgram_wrapper_proc_t glActiveShaderProgram;
-	glCreateShaderProgramv_wrapper_proc_t glCreateShaderProgramv;
-	glCreateShaderProgramvAEMU_wrapper_proc_t glCreateShaderProgramvAEMU;
-	glProgramUniform1f_wrapper_proc_t glProgramUniform1f;
-	glProgramUniform2f_wrapper_proc_t glProgramUniform2f;
-	glProgramUniform3f_wrapper_proc_t glProgramUniform3f;
-	glProgramUniform4f_wrapper_proc_t glProgramUniform4f;
-	glProgramUniform1i_wrapper_proc_t glProgramUniform1i;
-	glProgramUniform2i_wrapper_proc_t glProgramUniform2i;
-	glProgramUniform3i_wrapper_proc_t glProgramUniform3i;
-	glProgramUniform4i_wrapper_proc_t glProgramUniform4i;
-	glProgramUniform1ui_wrapper_proc_t glProgramUniform1ui;
-	glProgramUniform2ui_wrapper_proc_t glProgramUniform2ui;
-	glProgramUniform3ui_wrapper_proc_t glProgramUniform3ui;
-	glProgramUniform4ui_wrapper_proc_t glProgramUniform4ui;
-	glProgramUniform1fv_wrapper_proc_t glProgramUniform1fv;
-	glProgramUniform2fv_wrapper_proc_t glProgramUniform2fv;
-	glProgramUniform3fv_wrapper_proc_t glProgramUniform3fv;
-	glProgramUniform4fv_wrapper_proc_t glProgramUniform4fv;
-	glProgramUniform1iv_wrapper_proc_t glProgramUniform1iv;
-	glProgramUniform2iv_wrapper_proc_t glProgramUniform2iv;
-	glProgramUniform3iv_wrapper_proc_t glProgramUniform3iv;
-	glProgramUniform4iv_wrapper_proc_t glProgramUniform4iv;
-	glProgramUniform1uiv_wrapper_proc_t glProgramUniform1uiv;
-	glProgramUniform2uiv_wrapper_proc_t glProgramUniform2uiv;
-	glProgramUniform3uiv_wrapper_proc_t glProgramUniform3uiv;
-	glProgramUniform4uiv_wrapper_proc_t glProgramUniform4uiv;
-	glProgramUniformMatrix2fv_wrapper_proc_t glProgramUniformMatrix2fv;
-	glProgramUniformMatrix3fv_wrapper_proc_t glProgramUniformMatrix3fv;
-	glProgramUniformMatrix4fv_wrapper_proc_t glProgramUniformMatrix4fv;
-	glProgramUniformMatrix2x3fv_wrapper_proc_t glProgramUniformMatrix2x3fv;
-	glProgramUniformMatrix3x2fv_wrapper_proc_t glProgramUniformMatrix3x2fv;
-	glProgramUniformMatrix2x4fv_wrapper_proc_t glProgramUniformMatrix2x4fv;
-	glProgramUniformMatrix4x2fv_wrapper_proc_t glProgramUniformMatrix4x2fv;
-	glProgramUniformMatrix3x4fv_wrapper_proc_t glProgramUniformMatrix3x4fv;
-	glProgramUniformMatrix4x3fv_wrapper_proc_t glProgramUniformMatrix4x3fv;
-	glGetProgramInterfaceiv_wrapper_proc_t glGetProgramInterfaceiv;
-	glGetProgramResourceiv_wrapper_proc_t glGetProgramResourceiv;
-	glGetProgramResourceIndex_wrapper_proc_t glGetProgramResourceIndex;
-	glGetProgramResourceLocation_wrapper_proc_t glGetProgramResourceLocation;
-	glGetProgramResourceName_wrapper_proc_t glGetProgramResourceName;
-	glBindImageTexture_wrapper_proc_t glBindImageTexture;
-	glDispatchCompute_wrapper_proc_t glDispatchCompute;
-	glDispatchComputeIndirect_wrapper_proc_t glDispatchComputeIndirect;
-	glBindVertexBuffer_wrapper_proc_t glBindVertexBuffer;
-	glVertexAttribBinding_wrapper_proc_t glVertexAttribBinding;
-	glVertexAttribFormat_wrapper_proc_t glVertexAttribFormat;
-	glVertexAttribIFormat_wrapper_proc_t glVertexAttribIFormat;
-	glVertexBindingDivisor_wrapper_proc_t glVertexBindingDivisor;
-	glDrawArraysIndirect_wrapper_proc_t glDrawArraysIndirect;
-	glDrawArraysIndirectDataAEMU_wrapper_proc_t glDrawArraysIndirectDataAEMU;
-	glDrawArraysIndirectOffsetAEMU_wrapper_proc_t glDrawArraysIndirectOffsetAEMU;
-	glDrawElementsIndirect_wrapper_proc_t glDrawElementsIndirect;
-	glDrawElementsIndirectDataAEMU_wrapper_proc_t glDrawElementsIndirectDataAEMU;
-	glDrawElementsIndirectOffsetAEMU_wrapper_proc_t glDrawElementsIndirectOffsetAEMU;
-	glTexStorage2DMultisample_wrapper_proc_t glTexStorage2DMultisample;
-	glSampleMaski_wrapper_proc_t glSampleMaski;
-	glGetMultisamplefv_wrapper_proc_t glGetMultisamplefv;
-	glFramebufferParameteri_wrapper_proc_t glFramebufferParameteri;
-	glGetFramebufferParameteriv_wrapper_proc_t glGetFramebufferParameteriv;
-	glGetTexLevelParameterfv_wrapper_proc_t glGetTexLevelParameterfv;
-	glGetTexLevelParameteriv_wrapper_proc_t glGetTexLevelParameteriv;
-	virtual ~gles3_wrapper_context_t() {}
-
-	typedef gles3_wrapper_context_t *CONTEXT_ACCESSOR_TYPE(void);
-	static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
-	int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
-};
-
-#endif
diff --git a/guest/libs/eglwrapper/gles3_wrapper_entry.cpp b/guest/libs/eglwrapper/gles3_wrapper_entry.cpp
deleted file mode 100644
index 190079f..0000000
--- a/guest/libs/eglwrapper/gles3_wrapper_entry.cpp
+++ /dev/null
@@ -1,2892 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "gles3_wrapper_context.h"
-
-extern "C" {
-	void glActiveTexture(GLenum texture);
-	void glAttachShader(GLuint program, GLuint shader);
-	void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
-	void glBindBuffer(GLenum target, GLuint buffer);
-	void glBindFramebuffer(GLenum target, GLuint framebuffer);
-	void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
-	void glBindTexture(GLenum target, GLuint texture);
-	void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-	void glBlendEquation(GLenum mode);
-	void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
-	void glBlendFunc(GLenum sfactor, GLenum dfactor);
-	void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-	void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-	void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-	GLenum glCheckFramebufferStatus(GLenum target);
-	void glClear(GLbitfield mask);
-	void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-	void glClearDepthf(GLclampf depth);
-	void glClearStencil(GLint s);
-	void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-	void glCompileShader(GLuint shader);
-	void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-	void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-	void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-	void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-	GLuint glCreateProgram();
-	GLuint glCreateShader(GLenum type);
-	void glCullFace(GLenum mode);
-	void glDeleteBuffers(GLsizei n, const GLuint* buffers);
-	void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
-	void glDeleteProgram(GLuint program);
-	void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
-	void glDeleteShader(GLuint shader);
-	void glDeleteTextures(GLsizei n, const GLuint* textures);
-	void glDepthFunc(GLenum func);
-	void glDepthMask(GLboolean flag);
-	void glDepthRangef(GLclampf zNear, GLclampf zFar);
-	void glDetachShader(GLuint program, GLuint shader);
-	void glDisable(GLenum cap);
-	void glDisableVertexAttribArray(GLuint index);
-	void glDrawArrays(GLenum mode, GLint first, GLsizei count);
-	void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-	void glEnable(GLenum cap);
-	void glEnableVertexAttribArray(GLuint index);
-	void glFinish();
-	void glFlush();
-	void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-	void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-	void glFrontFace(GLenum mode);
-	void glGenBuffers(GLsizei n, GLuint* buffers);
-	void glGenerateMipmap(GLenum target);
-	void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
-	void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
-	void glGenTextures(GLsizei n, GLuint* textures);
-	void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-	void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-	void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-	int glGetAttribLocation(GLuint program, const GLchar* name);
-	void glGetBooleanv(GLenum pname, GLboolean* params);
-	void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
-	GLenum glGetError();
-	void glGetFloatv(GLenum pname, GLfloat* params);
-	void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-	void glGetIntegerv(GLenum pname, GLint* params);
-	void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
-	void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-	void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
-	void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
-	void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-	void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-	void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-	const GLubyte* glGetString(GLenum name);
-	void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
-	void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
-	void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
-	void glGetUniformiv(GLuint program, GLint location, GLint* params);
-	int glGetUniformLocation(GLuint program, const GLchar* name);
-	void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
-	void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
-	void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
-	void glHint(GLenum target, GLenum mode);
-	GLboolean glIsBuffer(GLuint buffer);
-	GLboolean glIsEnabled(GLenum cap);
-	GLboolean glIsFramebuffer(GLuint framebuffer);
-	GLboolean glIsProgram(GLuint program);
-	GLboolean glIsRenderbuffer(GLuint renderbuffer);
-	GLboolean glIsShader(GLuint shader);
-	GLboolean glIsTexture(GLuint texture);
-	void glLineWidth(GLfloat width);
-	void glLinkProgram(GLuint program);
-	void glPixelStorei(GLenum pname, GLint param);
-	void glPolygonOffset(GLfloat factor, GLfloat units);
-	void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-	void glReleaseShaderCompiler();
-	void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-	void glSampleCoverage(GLclampf value, GLboolean invert);
-	void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
-	void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-	void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
-	void glStencilFunc(GLenum func, GLint ref, GLuint mask);
-	void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
-	void glStencilMask(GLuint mask);
-	void glStencilMaskSeparate(GLenum face, GLuint mask);
-	void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
-	void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-	void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-	void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
-	void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
-	void glTexParameteri(GLenum target, GLenum pname, GLint param);
-	void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
-	void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-	void glUniform1f(GLint location, GLfloat x);
-	void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
-	void glUniform1i(GLint location, GLint x);
-	void glUniform1iv(GLint location, GLsizei count, const GLint* v);
-	void glUniform2f(GLint location, GLfloat x, GLfloat y);
-	void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
-	void glUniform2i(GLint location, GLint x, GLint y);
-	void glUniform2iv(GLint location, GLsizei count, const GLint* v);
-	void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
-	void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
-	void glUniform3i(GLint location, GLint x, GLint y, GLint z);
-	void glUniform3iv(GLint location, GLsizei count, const GLint* v);
-	void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-	void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
-	void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
-	void glUniform4iv(GLint location, GLsizei count, const GLint* v);
-	void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUseProgram(GLuint program);
-	void glValidateProgram(GLuint program);
-	void glVertexAttrib1f(GLuint indx, GLfloat x);
-	void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
-	void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
-	void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
-	void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-	void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
-	void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-	void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
-	void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-	void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
-	void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
-	void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
-	void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
-	void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
-	void* glMapBufferOES(GLenum target, GLenum access);
-	GLboolean glUnmapBufferOES(GLenum target);
-	void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-	void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-	void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-	void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-	void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-	void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-	void glBindVertexArrayOES(GLuint array);
-	void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
-	void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
-	GLboolean glIsVertexArrayOES(GLuint array);
-	void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
-	void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
-	void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
-	void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
-	void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
-	void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
-	void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
-	void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
-	void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
-	void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
-	void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
-	void glBeginPerfMonitorAMD(GLuint monitor);
-	void glEndPerfMonitorAMD(GLuint monitor);
-	void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
-	void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-	void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-	void glDeleteFencesNV(GLsizei n, const GLuint* fences);
-	void glGenFencesNV(GLsizei n, GLuint* fences);
-	GLboolean glIsFenceNV(GLuint fence);
-	GLboolean glTestFenceNV(GLuint fence);
-	void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
-	void glFinishFenceNV(GLuint fence);
-	void glSetFenceNV(GLuint fence, GLenum condition);
-	void glCoverageMaskNV(GLboolean mask);
-	void glCoverageOperationNV(GLenum operation);
-	void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
-	void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
-	void glEnableDriverControlQCOM(GLuint driverControl);
-	void glDisableDriverControlQCOM(GLuint driverControl);
-	void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
-	void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
-	void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
-	void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
-	void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
-	void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
-	void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
-	void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
-	void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
-	void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
-	GLboolean glExtIsProgramBinaryQCOM(GLuint program);
-	void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
-	void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-	void glEndTilingQCOM(GLbitfield preserveMask);
-	void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
-	void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
-	void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
-	void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
-	void glGetCompressedTextureFormats(int count, GLint* formats);
-	void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
-	int glFinishRoundTrip();
-	void glGenVertexArrays(GLsizei n, GLuint* arrays);
-	void glBindVertexArray(GLuint array);
-	void glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
-	GLboolean glIsVertexArray(GLuint array);
-	void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-	GLboolean glUnmapBuffer(GLenum target);
-	void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
-	void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped);
-	void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res);
-	void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer);
-	void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
-	void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset);
-	void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset);
-	void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset);
-	void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
-	void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-	void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
-	void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
-	void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value);
-	void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value);
-	void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value);
-	void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
-	void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data);
-	void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
-	void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-	GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
-	void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
-	void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices);
-	void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-	void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-	void glUniform1ui(GLint location, GLuint v0);
-	void glUniform2ui(GLint location, GLuint v0, GLuint v1);
-	void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
-	void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-	void glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
-	void glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
-	void glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
-	void glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
-	void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
-	void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-	void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
-	void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-	void glVertexAttribI4iv(GLuint index, const GLint* v);
-	void glVertexAttribI4uiv(GLuint index, const GLuint* v);
-	void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-	void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
-	void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
-	void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
-	void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
-	void glVertexAttribDivisor(GLuint index, GLuint divisor);
-	void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-	void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-	void glDrawElementsInstancedDataAEMU(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen);
-	void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount);
-	void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
-	void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLsizei datalen);
-	void glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset);
-	GLsync glFenceSync(GLenum condition, GLbitfield flags);
-	GLenum glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout);
-	void glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout);
-	void glDeleteSync(GLsync to_delete);
-	GLboolean glIsSync(GLsync sync);
-	void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-	uint64_t glFenceSyncAEMU(GLenum condition, GLbitfield flags);
-	GLenum glClientWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout);
-	void glWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout);
-	void glDeleteSyncAEMU(uint64_t to_delete);
-	GLboolean glIsSyncAEMU(uint64_t sync);
-	void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-	void glDrawBuffers(GLsizei n, const GLenum* bufs);
-	void glReadBuffer(GLenum src);
-	void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-	void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
-	void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-	void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-	void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-	void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-	void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
-	void glBeginTransformFeedback(GLenum primitiveMode);
-	void glEndTransformFeedback();
-	void glGenTransformFeedbacks(GLsizei n, GLuint* ids);
-	void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
-	void glBindTransformFeedback(GLenum target, GLuint id);
-	void glPauseTransformFeedback();
-	void glResumeTransformFeedback();
-	GLboolean glIsTransformFeedback(GLuint id);
-	void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
-	void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode);
-	void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name);
-	void glGenSamplers(GLsizei n, GLuint* samplers);
-	void glDeleteSamplers(GLsizei n, const GLuint* samplers);
-	void glBindSampler(GLuint unit, GLuint sampler);
-	void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
-	void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
-	void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params);
-	void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params);
-	void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
-	void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
-	GLboolean glIsSampler(GLuint sampler);
-	void glGenQueries(GLsizei n, GLuint* queries);
-	void glDeleteQueries(GLsizei n, const GLuint* queries);
-	void glBeginQuery(GLenum target, GLuint query);
-	void glEndQuery(GLenum target);
-	void glGetQueryiv(GLenum target, GLenum pname, GLint* params);
-	void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params);
-	GLboolean glIsQuery(GLuint query);
-	void glProgramParameteri(GLuint program, GLenum pname, GLint value);
-	void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
-	void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
-	GLint glGetFragDataLocation(GLuint program, const char* name);
-	void glGetInteger64v(GLenum pname, GLint64* data);
-	void glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
-	void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
-	void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data);
-	void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset);
-	void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-	void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
-	void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset);
-	void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-	void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset);
-	void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-	void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data);
-	void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-	const GLubyte* glGetStringi(GLenum name, GLuint index);
-	void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data);
-	void glMemoryBarrier(GLbitfield barriers);
-	void glMemoryBarrierByRegion(GLbitfield barriers);
-	void glGenProgramPipelines(GLsizei n, GLuint* pipelines);
-	void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines);
-	void glBindProgramPipeline(GLuint pipeline);
-	void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params);
-	void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-	void glValidateProgramPipeline(GLuint pipeline);
-	GLboolean glIsProgramPipeline(GLuint pipeline);
-	void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
-	void glActiveShaderProgram(GLuint pipeline, GLuint program);
-	GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings);
-	GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen);
-	void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
-	void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
-	void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-	void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-	void glProgramUniform1i(GLuint program, GLint location, GLint v0);
-	void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
-	void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-	void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-	void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
-	void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
-	void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
-	void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
-	void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
-	void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
-	void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
-	void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
-	void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
-	void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
-	void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
-	void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
-	void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
-	void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
-	void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
-	void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
-	void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-	void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
-	void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
-	GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name);
-	GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name);
-	void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
-	void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-	void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-	void glDispatchComputeIndirect(GLintptr indirect);
-	void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
-	void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
-	void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-	void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-	void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
-	void glDrawArraysIndirect(GLenum mode, const void* indirect);
-	void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen);
-	void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset);
-	void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
-	void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen);
-	void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset);
-	void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-	void glSampleMaski(GLuint maskNumber, GLbitfield mask);
-	void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val);
-	void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
-	void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params);
-	void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
-	void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
-};
-
-#ifndef GET_CONTEXT
-static gles3_wrapper_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void gles3_wrapper_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT gles3_wrapper_context_t * ctx = getCurrentContext()
-#endif
-
-void glActiveTexture(GLenum texture)
-{
-	GET_CONTEXT;
-	ctx->glActiveTexture( texture);
-}
-
-void glAttachShader(GLuint program, GLuint shader)
-{
-	GET_CONTEXT;
-	ctx->glAttachShader( program, shader);
-}
-
-void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
-	GET_CONTEXT;
-	ctx->glBindAttribLocation( program, index, name);
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
-	GET_CONTEXT;
-	ctx->glBindBuffer( target, buffer);
-}
-
-void glBindFramebuffer(GLenum target, GLuint framebuffer)
-{
-	GET_CONTEXT;
-	ctx->glBindFramebuffer( target, framebuffer);
-}
-
-void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	ctx->glBindRenderbuffer( target, renderbuffer);
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
-	GET_CONTEXT;
-	ctx->glBindTexture( target, texture);
-}
-
-void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendColor( red, green, blue, alpha);
-}
-
-void glBlendEquation(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glBlendEquation( mode);
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendEquationSeparate( modeRGB, modeAlpha);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
-	GET_CONTEXT;
-	ctx->glBlendFunc( sfactor, dfactor);
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-	GET_CONTEXT;
-	ctx->glBlendFuncSeparate( srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
-	GET_CONTEXT;
-	ctx->glBufferData( target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glBufferSubData( target, offset, size, data);
-}
-
-GLenum glCheckFramebufferStatus(GLenum target)
-{
-	GET_CONTEXT;
-	return ctx->glCheckFramebufferStatus( target);
-}
-
-void glClear(GLbitfield mask)
-{
-	GET_CONTEXT;
-	ctx->glClear( mask);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-	GET_CONTEXT;
-	ctx->glClearColor( red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
-	GET_CONTEXT;
-	ctx->glClearDepthf( depth);
-}
-
-void glClearStencil(GLint s)
-{
-	GET_CONTEXT;
-	ctx->glClearStencil( s);
-}
-
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-	GET_CONTEXT;
-	ctx->glColorMask( red, green, blue, alpha);
-}
-
-void glCompileShader(GLuint shader)
-{
-	GET_CONTEXT;
-	ctx->glCompileShader( shader);
-}
-
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexImage2D( target, level, internalformat, x, y, width, height, border);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height);
-}
-
-GLuint glCreateProgram()
-{
-	GET_CONTEXT;
-	return ctx->glCreateProgram();
-}
-
-GLuint glCreateShader(GLenum type)
-{
-	GET_CONTEXT;
-	return ctx->glCreateShader( type);
-}
-
-void glCullFace(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glCullFace( mode);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
-	GET_CONTEXT;
-	ctx->glDeleteBuffers( n, buffers);
-}
-
-void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
-{
-	GET_CONTEXT;
-	ctx->glDeleteFramebuffers( n, framebuffers);
-}
-
-void glDeleteProgram(GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glDeleteProgram( program);
-}
-
-void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
-{
-	GET_CONTEXT;
-	ctx->glDeleteRenderbuffers( n, renderbuffers);
-}
-
-void glDeleteShader(GLuint shader)
-{
-	GET_CONTEXT;
-	ctx->glDeleteShader( shader);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
-	GET_CONTEXT;
-	ctx->glDeleteTextures( n, textures);
-}
-
-void glDepthFunc(GLenum func)
-{
-	GET_CONTEXT;
-	ctx->glDepthFunc( func);
-}
-
-void glDepthMask(GLboolean flag)
-{
-	GET_CONTEXT;
-	ctx->glDepthMask( flag);
-}
-
-void glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
-	GET_CONTEXT;
-	ctx->glDepthRangef( zNear, zFar);
-}
-
-void glDetachShader(GLuint program, GLuint shader)
-{
-	GET_CONTEXT;
-	ctx->glDetachShader( program, shader);
-}
-
-void glDisable(GLenum cap)
-{
-	GET_CONTEXT;
-	ctx->glDisable( cap);
-}
-
-void glDisableVertexAttribArray(GLuint index)
-{
-	GET_CONTEXT;
-	ctx->glDisableVertexAttribArray( index);
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
-	GET_CONTEXT;
-	ctx->glDrawArrays( mode, first, count);
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
-	GET_CONTEXT;
-	ctx->glDrawElements( mode, count, type, indices);
-}
-
-void glEnable(GLenum cap)
-{
-	GET_CONTEXT;
-	ctx->glEnable( cap);
-}
-
-void glEnableVertexAttribArray(GLuint index)
-{
-	GET_CONTEXT;
-	ctx->glEnableVertexAttribArray( index);
-}
-
-void glFinish()
-{
-	GET_CONTEXT;
-	ctx->glFinish();
-}
-
-void glFlush()
-{
-	GET_CONTEXT;
-	ctx->glFlush();
-}
-
-void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture2D( target, attachment, textarget, texture, level);
-}
-
-void glFrontFace(GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glFrontFace( mode);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
-	GET_CONTEXT;
-	ctx->glGenBuffers( n, buffers);
-}
-
-void glGenerateMipmap(GLenum target)
-{
-	GET_CONTEXT;
-	ctx->glGenerateMipmap( target);
-}
-
-void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
-{
-	GET_CONTEXT;
-	ctx->glGenFramebuffers( n, framebuffers);
-}
-
-void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
-{
-	GET_CONTEXT;
-	ctx->glGenRenderbuffers( n, renderbuffers);
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
-	GET_CONTEXT;
-	ctx->glGenTextures( n, textures);
-}
-
-void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-	GET_CONTEXT;
-	ctx->glGetActiveAttrib( program, index, bufsize, length, size, type, name);
-}
-
-void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-	GET_CONTEXT;
-	ctx->glGetActiveUniform( program, index, bufsize, length, size, type, name);
-}
-
-void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
-	GET_CONTEXT;
-	ctx->glGetAttachedShaders( program, maxcount, count, shaders);
-}
-
-int glGetAttribLocation(GLuint program, const GLchar* name)
-{
-	GET_CONTEXT;
-	return ctx->glGetAttribLocation( program, name);
-}
-
-void glGetBooleanv(GLenum pname, GLboolean* params)
-{
-	GET_CONTEXT;
-	ctx->glGetBooleanv( pname, params);
-}
-
-void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetBufferParameteriv( target, pname, params);
-}
-
-GLenum glGetError()
-{
-	GET_CONTEXT;
-	return ctx->glGetError();
-}
-
-void glGetFloatv(GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFloatv( pname, params);
-}
-
-void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFramebufferAttachmentParameteriv( target, attachment, pname, params);
-}
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetIntegerv( pname, params);
-}
-
-void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramiv( program, pname, params);
-}
-
-void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramInfoLog( program, bufsize, length, infolog);
-}
-
-void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetRenderbufferParameteriv( target, pname, params);
-}
-
-void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetShaderiv( shader, pname, params);
-}
-
-void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-	GET_CONTEXT;
-	ctx->glGetShaderInfoLog( shader, bufsize, length, infolog);
-}
-
-void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
-	GET_CONTEXT;
-	ctx->glGetShaderPrecisionFormat( shadertype, precisiontype, range, precision);
-}
-
-void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
-	GET_CONTEXT;
-	ctx->glGetShaderSource( shader, bufsize, length, source);
-}
-
-const GLubyte* glGetString(GLenum name)
-{
-	GET_CONTEXT;
-	return ctx->glGetString( name);
-}
-
-void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameterfv( target, pname, params);
-}
-
-void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexParameteriv( target, pname, params);
-}
-
-void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetUniformfv( program, location, params);
-}
-
-void glGetUniformiv(GLuint program, GLint location, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetUniformiv( program, location, params);
-}
-
-int glGetUniformLocation(GLuint program, const GLchar* name)
-{
-	GET_CONTEXT;
-	return ctx->glGetUniformLocation( program, name);
-}
-
-void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetVertexAttribfv( index, pname, params);
-}
-
-void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetVertexAttribiv( index, pname, params);
-}
-
-void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
-{
-	GET_CONTEXT;
-	ctx->glGetVertexAttribPointerv( index, pname, pointer);
-}
-
-void glHint(GLenum target, GLenum mode)
-{
-	GET_CONTEXT;
-	ctx->glHint( target, mode);
-}
-
-GLboolean glIsBuffer(GLuint buffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsBuffer( buffer);
-}
-
-GLboolean glIsEnabled(GLenum cap)
-{
-	GET_CONTEXT;
-	return ctx->glIsEnabled( cap);
-}
-
-GLboolean glIsFramebuffer(GLuint framebuffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsFramebuffer( framebuffer);
-}
-
-GLboolean glIsProgram(GLuint program)
-{
-	GET_CONTEXT;
-	return ctx->glIsProgram( program);
-}
-
-GLboolean glIsRenderbuffer(GLuint renderbuffer)
-{
-	GET_CONTEXT;
-	return ctx->glIsRenderbuffer( renderbuffer);
-}
-
-GLboolean glIsShader(GLuint shader)
-{
-	GET_CONTEXT;
-	return ctx->glIsShader( shader);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
-	GET_CONTEXT;
-	return ctx->glIsTexture( texture);
-}
-
-void glLineWidth(GLfloat width)
-{
-	GET_CONTEXT;
-	ctx->glLineWidth( width);
-}
-
-void glLinkProgram(GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glLinkProgram( program);
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glPixelStorei( pname, param);
-}
-
-void glPolygonOffset(GLfloat factor, GLfloat units)
-{
-	GET_CONTEXT;
-	ctx->glPolygonOffset( factor, units);
-}
-
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glReadPixels( x, y, width, height, format, type, pixels);
-}
-
-void glReleaseShaderCompiler()
-{
-	GET_CONTEXT;
-	ctx->glReleaseShaderCompiler();
-}
-
-void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glRenderbufferStorage( target, internalformat, width, height);
-}
-
-void glSampleCoverage(GLclampf value, GLboolean invert)
-{
-	GET_CONTEXT;
-	ctx->glSampleCoverage( value, invert);
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glScissor( x, y, width, height);
-}
-
-void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
-	GET_CONTEXT;
-	ctx->glShaderBinary( n, shaders, binaryformat, binary, length);
-}
-
-void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
-{
-	GET_CONTEXT;
-	ctx->glShaderSource( shader, count, string, length);
-}
-
-void glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilFunc( func, ref, mask);
-}
-
-void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilFuncSeparate( face, func, ref, mask);
-}
-
-void glStencilMask(GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilMask( mask);
-}
-
-void glStencilMaskSeparate(GLenum face, GLuint mask)
-{
-	GET_CONTEXT;
-	ctx->glStencilMaskSeparate( face, mask);
-}
-
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
-	GET_CONTEXT;
-	ctx->glStencilOp( fail, zfail, zpass);
-}
-
-void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
-	GET_CONTEXT;
-	ctx->glStencilOpSeparate( face, fail, zfail, zpass);
-}
-
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterf( target, pname, param);
-}
-
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameterfv( target, pname, params);
-}
-
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glTexParameteri( target, pname, param);
-}
-
-void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glTexParameteriv( target, pname, params);
-}
-
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void glUniform1f(GLint location, GLfloat x)
-{
-	GET_CONTEXT;
-	ctx->glUniform1f( location, x);
-}
-
-void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform1fv( location, count, v);
-}
-
-void glUniform1i(GLint location, GLint x)
-{
-	GET_CONTEXT;
-	ctx->glUniform1i( location, x);
-}
-
-void glUniform1iv(GLint location, GLsizei count, const GLint* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform1iv( location, count, v);
-}
-
-void glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
-	GET_CONTEXT;
-	ctx->glUniform2f( location, x, y);
-}
-
-void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform2fv( location, count, v);
-}
-
-void glUniform2i(GLint location, GLint x, GLint y)
-{
-	GET_CONTEXT;
-	ctx->glUniform2i( location, x, y);
-}
-
-void glUniform2iv(GLint location, GLsizei count, const GLint* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform2iv( location, count, v);
-}
-
-void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glUniform3f( location, x, y, z);
-}
-
-void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform3fv( location, count, v);
-}
-
-void glUniform3i(GLint location, GLint x, GLint y, GLint z)
-{
-	GET_CONTEXT;
-	ctx->glUniform3i( location, x, y, z);
-}
-
-void glUniform3iv(GLint location, GLsizei count, const GLint* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform3iv( location, count, v);
-}
-
-void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-	GET_CONTEXT;
-	ctx->glUniform4f( location, x, y, z, w);
-}
-
-void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform4fv( location, count, v);
-}
-
-void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
-	GET_CONTEXT;
-	ctx->glUniform4i( location, x, y, z, w);
-}
-
-void glUniform4iv(GLint location, GLsizei count, const GLint* v)
-{
-	GET_CONTEXT;
-	ctx->glUniform4iv( location, count, v);
-}
-
-void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix2fv( location, count, transpose, value);
-}
-
-void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix3fv( location, count, transpose, value);
-}
-
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix4fv( location, count, transpose, value);
-}
-
-void glUseProgram(GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glUseProgram( program);
-}
-
-void glValidateProgram(GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glValidateProgram( program);
-}
-
-void glVertexAttrib1f(GLuint indx, GLfloat x)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib1f( indx, x);
-}
-
-void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib1fv( indx, values);
-}
-
-void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib2f( indx, x, y);
-}
-
-void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib2fv( indx, values);
-}
-
-void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib3f( indx, x, y, z);
-}
-
-void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib3fv( indx, values);
-}
-
-void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib4f( indx, x, y, z, w);
-}
-
-void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttrib4fv( indx, values);
-}
-
-void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribPointer( indx, size, type, normalized, stride, ptr);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glViewport( x, y, width, height);
-}
-
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
-	GET_CONTEXT;
-	ctx->glEGLImageTargetTexture2DOES( target, image);
-}
-
-void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
-	GET_CONTEXT;
-	ctx->glEGLImageTargetRenderbufferStorageOES( target, image);
-}
-
-void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramBinaryOES( program, bufSize, length, binaryFormat, binary);
-}
-
-void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
-{
-	GET_CONTEXT;
-	ctx->glProgramBinaryOES( program, binaryFormat, binary, length);
-}
-
-void* glMapBufferOES(GLenum target, GLenum access)
-{
-	GET_CONTEXT;
-	return ctx->glMapBufferOES( target, access);
-}
-
-GLboolean glUnmapBufferOES(GLenum target)
-{
-	GET_CONTEXT;
-	return ctx->glUnmapBufferOES( target);
-}
-
-void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexImage3DOES( target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
-void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-{
-	GET_CONTEXT;
-	ctx->glTexSubImage3DOES( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexSubImage3DOES( target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexImage3DOES( target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
-void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexSubImage3DOES( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture3DOES( target, attachment, textarget, texture, level, zoffset);
-}
-
-void glBindVertexArrayOES(GLuint array)
-{
-	GET_CONTEXT;
-	ctx->glBindVertexArrayOES( array);
-}
-
-void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
-{
-	GET_CONTEXT;
-	ctx->glDeleteVertexArraysOES( n, arrays);
-}
-
-void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
-{
-	GET_CONTEXT;
-	ctx->glGenVertexArraysOES( n, arrays);
-}
-
-GLboolean glIsVertexArrayOES(GLuint array)
-{
-	GET_CONTEXT;
-	return ctx->glIsVertexArrayOES( array);
-}
-
-void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
-	GET_CONTEXT;
-	ctx->glDiscardFramebufferEXT( target, numAttachments, attachments);
-}
-
-void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawArraysEXT( mode, first, count, primcount);
-}
-
-void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glMultiDrawElementsEXT( mode, count, type, indices, primcount);
-}
-
-void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorGroupsAMD( numGroups, groupsSize, groups);
-}
-
-void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorCountersAMD( group, numCounters, maxActiveCounters, counterSize, counters);
-}
-
-void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorGroupStringAMD( group, bufSize, length, groupString);
-}
-
-void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorCounterStringAMD( group, counter, bufSize, length, counterString);
-}
-
-void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorCounterInfoAMD( group, counter, pname, data);
-}
-
-void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
-{
-	GET_CONTEXT;
-	ctx->glGenPerfMonitorsAMD( n, monitors);
-}
-
-void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
-{
-	GET_CONTEXT;
-	ctx->glDeletePerfMonitorsAMD( n, monitors);
-}
-
-void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
-{
-	GET_CONTEXT;
-	ctx->glSelectPerfMonitorCountersAMD( monitor, enable, group, numCounters, countersList);
-}
-
-void glBeginPerfMonitorAMD(GLuint monitor)
-{
-	GET_CONTEXT;
-	ctx->glBeginPerfMonitorAMD( monitor);
-}
-
-void glEndPerfMonitorAMD(GLuint monitor)
-{
-	GET_CONTEXT;
-	ctx->glEndPerfMonitorAMD( monitor);
-}
-
-void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
-{
-	GET_CONTEXT;
-	ctx->glGetPerfMonitorCounterDataAMD( monitor, pname, dataSize, data, bytesWritten);
-}
-
-void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glRenderbufferStorageMultisampleIMG( target, samples, internalformat, width, height);
-}
-
-void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTexture2DMultisampleIMG( target, attachment, textarget, texture, level, samples);
-}
-
-void glDeleteFencesNV(GLsizei n, const GLuint* fences)
-{
-	GET_CONTEXT;
-	ctx->glDeleteFencesNV( n, fences);
-}
-
-void glGenFencesNV(GLsizei n, GLuint* fences)
-{
-	GET_CONTEXT;
-	ctx->glGenFencesNV( n, fences);
-}
-
-GLboolean glIsFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	return ctx->glIsFenceNV( fence);
-}
-
-GLboolean glTestFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	return ctx->glTestFenceNV( fence);
-}
-
-void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFenceivNV( fence, pname, params);
-}
-
-void glFinishFenceNV(GLuint fence)
-{
-	GET_CONTEXT;
-	ctx->glFinishFenceNV( fence);
-}
-
-void glSetFenceNV(GLuint fence, GLenum condition)
-{
-	GET_CONTEXT;
-	ctx->glSetFenceNV( fence, condition);
-}
-
-void glCoverageMaskNV(GLboolean mask)
-{
-	GET_CONTEXT;
-	ctx->glCoverageMaskNV( mask);
-}
-
-void glCoverageOperationNV(GLenum operation)
-{
-	GET_CONTEXT;
-	ctx->glCoverageOperationNV( operation);
-}
-
-void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
-{
-	GET_CONTEXT;
-	ctx->glGetDriverControlsQCOM( num, size, driverControls);
-}
-
-void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
-{
-	GET_CONTEXT;
-	ctx->glGetDriverControlStringQCOM( driverControl, bufSize, length, driverControlString);
-}
-
-void glEnableDriverControlQCOM(GLuint driverControl)
-{
-	GET_CONTEXT;
-	ctx->glEnableDriverControlQCOM( driverControl);
-}
-
-void glDisableDriverControlQCOM(GLuint driverControl)
-{
-	GET_CONTEXT;
-	ctx->glDisableDriverControlQCOM( driverControl);
-}
-
-void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexturesQCOM( textures, maxTextures, numTextures);
-}
-
-void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetBuffersQCOM( buffers, maxBuffers, numBuffers);
-}
-
-void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetRenderbuffersQCOM( renderbuffers, maxRenderbuffers, numRenderbuffers);
-}
-
-void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
-{
-	GET_CONTEXT;
-	ctx->glExtGetFramebuffersQCOM( framebuffers, maxFramebuffers, numFramebuffers);
-}
-
-void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexLevelParameterivQCOM( texture, face, level, pname, params);
-}
-
-void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glExtTexObjectStateOverrideiQCOM( target, pname, param);
-}
-
-void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
-{
-	GET_CONTEXT;
-	ctx->glExtGetTexSubImageQCOM( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
-}
-
-void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
-{
-	GET_CONTEXT;
-	ctx->glExtGetBufferPointervQCOM( target, params);
-}
-
-void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
-{
-	GET_CONTEXT;
-	ctx->glExtGetShadersQCOM( shaders, maxShaders, numShaders);
-}
-
-void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
-{
-	GET_CONTEXT;
-	ctx->glExtGetProgramsQCOM( programs, maxPrograms, numPrograms);
-}
-
-GLboolean glExtIsProgramBinaryQCOM(GLuint program)
-{
-	GET_CONTEXT;
-	return ctx->glExtIsProgramBinaryQCOM( program);
-}
-
-void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
-{
-	GET_CONTEXT;
-	ctx->glExtGetProgramBinarySourceQCOM( program, shadertype, source, length);
-}
-
-void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-{
-	GET_CONTEXT;
-	ctx->glStartTilingQCOM( x, y, width, height, preserveMask);
-}
-
-void glEndTilingQCOM(GLbitfield preserveMask)
-{
-	GET_CONTEXT;
-	ctx->glEndTilingQCOM( preserveMask);
-}
-
-void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribPointerData( indx, size, type, normalized, stride, data, datalen);
-}
-
-void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribPointerOffset( indx, size, type, normalized, stride, offset);
-}
-
-void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsOffset( mode, count, type, offset);
-}
-
-void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsData( mode, count, type, data, datalen);
-}
-
-void glGetCompressedTextureFormats(int count, GLint* formats)
-{
-	GET_CONTEXT;
-	ctx->glGetCompressedTextureFormats( count, formats);
-}
-
-void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
-{
-	GET_CONTEXT;
-	ctx->glShaderString( shader, string, len);
-}
-
-int glFinishRoundTrip()
-{
-	GET_CONTEXT;
-	return ctx->glFinishRoundTrip();
-}
-
-void glGenVertexArrays(GLsizei n, GLuint* arrays)
-{
-	GET_CONTEXT;
-	ctx->glGenVertexArrays( n, arrays);
-}
-
-void glBindVertexArray(GLuint array)
-{
-	GET_CONTEXT;
-	ctx->glBindVertexArray( array);
-}
-
-void glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
-{
-	GET_CONTEXT;
-	ctx->glDeleteVertexArrays( n, arrays);
-}
-
-GLboolean glIsVertexArray(GLuint array)
-{
-	GET_CONTEXT;
-	return ctx->glIsVertexArray( array);
-}
-
-void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
-{
-	GET_CONTEXT;
-	return ctx->glMapBufferRange( target, offset, length, access);
-}
-
-GLboolean glUnmapBuffer(GLenum target)
-{
-	GET_CONTEXT;
-	return ctx->glUnmapBuffer( target);
-}
-
-void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
-{
-	GET_CONTEXT;
-	ctx->glFlushMappedBufferRange( target, offset, length);
-}
-
-void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped)
-{
-	GET_CONTEXT;
-	ctx->glMapBufferRangeAEMU( target, offset, length, access, mapped);
-}
-
-void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res)
-{
-	GET_CONTEXT;
-	ctx->glUnmapBufferAEMU( target, offset, length, access, guest_buffer, out_res);
-}
-
-void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer)
-{
-	GET_CONTEXT;
-	ctx->glFlushMappedBufferRangeAEMU( target, offset, length, access, guest_buffer);
-}
-
-void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glReadPixelsOffsetAEMU( x, y, width, height, format, type, offset);
-}
-
-void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexImage2DOffsetAEMU( target, level, internalformat, width, height, border, imageSize, offset);
-}
-
-void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexSubImage2DOffsetAEMU( target, level, xoffset, yoffset, width, height, format, imageSize, offset);
-}
-
-void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glTexImage2DOffsetAEMU( target, level, internalformat, width, height, border, format, type, offset);
-}
-
-void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glTexSubImage2DOffsetAEMU( target, level, xoffset, yoffset, width, height, format, type, offset);
-}
-
-void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
-	GET_CONTEXT;
-	ctx->glBindBufferRange( target, index, buffer, offset, size);
-}
-
-void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
-	GET_CONTEXT;
-	ctx->glBindBufferBase( target, index, buffer);
-}
-
-void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
-{
-	GET_CONTEXT;
-	ctx->glCopyBufferSubData( readtarget, writetarget, readoffset, writeoffset, size);
-}
-
-void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value)
-{
-	GET_CONTEXT;
-	ctx->glClearBufferiv( buffer, drawBuffer, value);
-}
-
-void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value)
-{
-	GET_CONTEXT;
-	ctx->glClearBufferuiv( buffer, drawBuffer, value);
-}
-
-void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glClearBufferfv( buffer, drawBuffer, value);
-}
-
-void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
-{
-	GET_CONTEXT;
-	ctx->glClearBufferfi( buffer, drawBuffer, depth, stencil);
-}
-
-void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data)
-{
-	GET_CONTEXT;
-	ctx->glGetBufferParameteri64v( target, value, data);
-}
-
-void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
-{
-	GET_CONTEXT;
-	ctx->glGetBufferPointerv( target, pname, params);
-}
-
-void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
-	GET_CONTEXT;
-	ctx->glUniformBlockBinding( program, uniformBlockIndex, uniformBlockBinding);
-}
-
-GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
-{
-	GET_CONTEXT;
-	return ctx->glGetUniformBlockIndex( program, uniformBlockName);
-}
-
-void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
-{
-	GET_CONTEXT;
-	ctx->glGetUniformIndices( program, uniformCount, uniformNames, uniformIndices);
-}
-
-void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices)
-{
-	GET_CONTEXT;
-	ctx->glGetUniformIndicesAEMU( program, uniformCount, packedUniformNames, packedLen, uniformIndices);
-}
-
-void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetActiveUniformBlockiv( program, uniformBlockIndex, pname, params);
-}
-
-void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-{
-	GET_CONTEXT;
-	ctx->glGetActiveUniformBlockName( program, uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-void glUniform1ui(GLint location, GLuint v0)
-{
-	GET_CONTEXT;
-	ctx->glUniform1ui( location, v0);
-}
-
-void glUniform2ui(GLint location, GLuint v0, GLuint v1)
-{
-	GET_CONTEXT;
-	ctx->glUniform2ui( location, v0, v1);
-}
-
-void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
-	GET_CONTEXT;
-	ctx->glUniform3ui( location, v0, v1, v2);
-}
-
-void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
-	GET_CONTEXT;
-	ctx->glUniform4ui( location, v0, v1, v2, v3);
-}
-
-void glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
-{
-	GET_CONTEXT;
-	ctx->glUniform1uiv( location, count, value);
-}
-
-void glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
-{
-	GET_CONTEXT;
-	ctx->glUniform2uiv( location, count, value);
-}
-
-void glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
-{
-	GET_CONTEXT;
-	ctx->glUniform3uiv( location, count, value);
-}
-
-void glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
-{
-	GET_CONTEXT;
-	ctx->glUniform4uiv( location, count, value);
-}
-
-void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix2x3fv( location, count, transpose, value);
-}
-
-void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix3x2fv( location, count, transpose, value);
-}
-
-void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix2x4fv( location, count, transpose, value);
-}
-
-void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix4x2fv( location, count, transpose, value);
-}
-
-void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix3x4fv( location, count, transpose, value);
-}
-
-void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glUniformMatrix4x3fv( location, count, transpose, value);
-}
-
-void glGetUniformuiv(GLuint program, GLint location, GLuint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetUniformuiv( program, location, params);
-}
-
-void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetActiveUniformsiv( program, uniformCount, uniformIndices, pname, params);
-}
-
-void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribI4i( index, v0, v1, v2, v3);
-}
-
-void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribI4ui( index, v0, v1, v2, v3);
-}
-
-void glVertexAttribI4iv(GLuint index, const GLint* v)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribI4iv( index, v);
-}
-
-void glVertexAttribI4uiv(GLuint index, const GLuint* v)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribI4uiv( index, v);
-}
-
-void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribIPointer( index, size, type, stride, pointer);
-}
-
-void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribIPointerOffsetAEMU( index, size, type, stride, offset);
-}
-
-void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribIPointerDataAEMU( index, size, type, stride, data, datalen);
-}
-
-void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetVertexAttribIiv( index, pname, params);
-}
-
-void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetVertexAttribIuiv( index, pname, params);
-}
-
-void glVertexAttribDivisor(GLuint index, GLuint divisor)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribDivisor( index, divisor);
-}
-
-void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glDrawArraysInstanced( mode, first, count, primcount);
-}
-
-void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsInstanced( mode, count, type, indices, primcount);
-}
-
-void glDrawElementsInstancedDataAEMU(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsInstancedDataAEMU( mode, count, type, indices, primcount, datalen);
-}
-
-void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsInstancedOffsetAEMU( mode, count, type, offset, primcount);
-}
-
-void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
-{
-	GET_CONTEXT;
-	ctx->glDrawRangeElements( mode, start, end, count, type, indices);
-}
-
-void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLsizei datalen)
-{
-	GET_CONTEXT;
-	ctx->glDrawRangeElementsDataAEMU( mode, start, end, count, type, indices, datalen);
-}
-
-void glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glDrawRangeElementsOffsetAEMU( mode, start, end, count, type, offset);
-}
-
-GLsync glFenceSync(GLenum condition, GLbitfield flags)
-{
-	GET_CONTEXT;
-	return ctx->glFenceSync( condition, flags);
-}
-
-GLenum glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout)
-{
-	GET_CONTEXT;
-	return ctx->glClientWaitSync( wait_on, flags, timeout);
-}
-
-void glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout)
-{
-	GET_CONTEXT;
-	ctx->glWaitSync( wait_on, flags, timeout);
-}
-
-void glDeleteSync(GLsync to_delete)
-{
-	GET_CONTEXT;
-	ctx->glDeleteSync( to_delete);
-}
-
-GLboolean glIsSync(GLsync sync)
-{
-	GET_CONTEXT;
-	return ctx->glIsSync( sync);
-}
-
-void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
-	GET_CONTEXT;
-	ctx->glGetSynciv( sync, pname, bufSize, length, values);
-}
-
-uint64_t glFenceSyncAEMU(GLenum condition, GLbitfield flags)
-{
-	GET_CONTEXT;
-	return ctx->glFenceSyncAEMU( condition, flags);
-}
-
-GLenum glClientWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
-{
-	GET_CONTEXT;
-	return ctx->glClientWaitSyncAEMU( wait_on, flags, timeout);
-}
-
-void glWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
-{
-	GET_CONTEXT;
-	ctx->glWaitSyncAEMU( wait_on, flags, timeout);
-}
-
-void glDeleteSyncAEMU(uint64_t to_delete)
-{
-	GET_CONTEXT;
-	ctx->glDeleteSyncAEMU( to_delete);
-}
-
-GLboolean glIsSyncAEMU(uint64_t sync)
-{
-	GET_CONTEXT;
-	return ctx->glIsSyncAEMU( sync);
-}
-
-void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
-	GET_CONTEXT;
-	ctx->glGetSyncivAEMU( sync, pname, bufSize, length, values);
-}
-
-void glDrawBuffers(GLsizei n, const GLenum* bufs)
-{
-	GET_CONTEXT;
-	ctx->glDrawBuffers( n, bufs);
-}
-
-void glReadBuffer(GLenum src)
-{
-	GET_CONTEXT;
-	ctx->glReadBuffer( src);
-}
-
-void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
-	GET_CONTEXT;
-	ctx->glBlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
-	GET_CONTEXT;
-	ctx->glInvalidateFramebuffer( target, numAttachments, attachments);
-}
-
-void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glInvalidateSubFramebuffer( target, numAttachments, attachments, x, y, width, height);
-}
-
-void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferTextureLayer( target, attachment, texture, level, layer);
-}
-
-void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glRenderbufferStorageMultisample( target, samples, internalformat, width, height);
-}
-
-void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glTexStorage2D( target, levels, internalformat, width, height);
-}
-
-void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetInternalformativ( target, internalformat, pname, bufSize, params);
-}
-
-void glBeginTransformFeedback(GLenum primitiveMode)
-{
-	GET_CONTEXT;
-	ctx->glBeginTransformFeedback( primitiveMode);
-}
-
-void glEndTransformFeedback()
-{
-	GET_CONTEXT;
-	ctx->glEndTransformFeedback();
-}
-
-void glGenTransformFeedbacks(GLsizei n, GLuint* ids)
-{
-	GET_CONTEXT;
-	ctx->glGenTransformFeedbacks( n, ids);
-}
-
-void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
-{
-	GET_CONTEXT;
-	ctx->glDeleteTransformFeedbacks( n, ids);
-}
-
-void glBindTransformFeedback(GLenum target, GLuint id)
-{
-	GET_CONTEXT;
-	ctx->glBindTransformFeedback( target, id);
-}
-
-void glPauseTransformFeedback()
-{
-	GET_CONTEXT;
-	ctx->glPauseTransformFeedback();
-}
-
-void glResumeTransformFeedback()
-{
-	GET_CONTEXT;
-	ctx->glResumeTransformFeedback();
-}
-
-GLboolean glIsTransformFeedback(GLuint id)
-{
-	GET_CONTEXT;
-	return ctx->glIsTransformFeedback( id);
-}
-
-void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
-{
-	GET_CONTEXT;
-	ctx->glTransformFeedbackVaryings( program, count, varyings, bufferMode);
-}
-
-void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode)
-{
-	GET_CONTEXT;
-	ctx->glTransformFeedbackVaryingsAEMU( program, count, packedVaryings, packedVaryingsLen, bufferMode);
-}
-
-void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name)
-{
-	GET_CONTEXT;
-	ctx->glGetTransformFeedbackVarying( program, index, bufSize, length, size, type, name);
-}
-
-void glGenSamplers(GLsizei n, GLuint* samplers)
-{
-	GET_CONTEXT;
-	ctx->glGenSamplers( n, samplers);
-}
-
-void glDeleteSamplers(GLsizei n, const GLuint* samplers)
-{
-	GET_CONTEXT;
-	ctx->glDeleteSamplers( n, samplers);
-}
-
-void glBindSampler(GLuint unit, GLuint sampler)
-{
-	GET_CONTEXT;
-	ctx->glBindSampler( unit, sampler);
-}
-
-void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
-{
-	GET_CONTEXT;
-	ctx->glSamplerParameterf( sampler, pname, param);
-}
-
-void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glSamplerParameteri( sampler, pname, param);
-}
-
-void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glSamplerParameterfv( sampler, pname, params);
-}
-
-void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glSamplerParameteriv( sampler, pname, params);
-}
-
-void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetSamplerParameterfv( sampler, pname, params);
-}
-
-void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetSamplerParameteriv( sampler, pname, params);
-}
-
-GLboolean glIsSampler(GLuint sampler)
-{
-	GET_CONTEXT;
-	return ctx->glIsSampler( sampler);
-}
-
-void glGenQueries(GLsizei n, GLuint* queries)
-{
-	GET_CONTEXT;
-	ctx->glGenQueries( n, queries);
-}
-
-void glDeleteQueries(GLsizei n, const GLuint* queries)
-{
-	GET_CONTEXT;
-	ctx->glDeleteQueries( n, queries);
-}
-
-void glBeginQuery(GLenum target, GLuint query)
-{
-	GET_CONTEXT;
-	ctx->glBeginQuery( target, query);
-}
-
-void glEndQuery(GLenum target)
-{
-	GET_CONTEXT;
-	ctx->glEndQuery( target);
-}
-
-void glGetQueryiv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetQueryiv( target, pname, params);
-}
-
-void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetQueryObjectuiv( query, pname, params);
-}
-
-GLboolean glIsQuery(GLuint query)
-{
-	GET_CONTEXT;
-	return ctx->glIsQuery( query);
-}
-
-void glProgramParameteri(GLuint program, GLenum pname, GLint value)
-{
-	GET_CONTEXT;
-	ctx->glProgramParameteri( program, pname, value);
-}
-
-void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length)
-{
-	GET_CONTEXT;
-	ctx->glProgramBinary( program, binaryFormat, binary, length);
-}
-
-void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramBinary( program, bufSize, length, binaryFormat, binary);
-}
-
-GLint glGetFragDataLocation(GLuint program, const char* name)
-{
-	GET_CONTEXT;
-	return ctx->glGetFragDataLocation( program, name);
-}
-
-void glGetInteger64v(GLenum pname, GLint64* data)
-{
-	GET_CONTEXT;
-	ctx->glGetInteger64v( pname, data);
-}
-
-void glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
-{
-	GET_CONTEXT;
-	ctx->glGetIntegeri_v( target, index, data);
-}
-
-void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
-{
-	GET_CONTEXT;
-	ctx->glGetInteger64i_v( target, index, data);
-}
-
-void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glTexImage3D( target, level, internalFormat, width, height, depth, border, format, type, data);
-}
-
-void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glTexImage3DOffsetAEMU( target, level, internalFormat, width, height, depth, border, format, type, offset);
-}
-
-void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
-	GET_CONTEXT;
-	ctx->glTexStorage3D( target, levels, internalformat, width, height, depth);
-}
-
-void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
-}
-
-void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glTexSubImage3DOffsetAEMU( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
-}
-
-void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
-void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexImage3DOffsetAEMU( target, level, internalformat, width, height, depth, border, imageSize, offset);
-}
-
-void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data)
-{
-	GET_CONTEXT;
-	ctx->glCompressedTexSubImage3DOffsetAEMU( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-	GET_CONTEXT;
-	ctx->glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-const GLubyte* glGetStringi(GLenum name, GLuint index)
-{
-	GET_CONTEXT;
-	return ctx->glGetStringi( name, index);
-}
-
-void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data)
-{
-	GET_CONTEXT;
-	ctx->glGetBooleani_v( target, index, data);
-}
-
-void glMemoryBarrier(GLbitfield barriers)
-{
-	GET_CONTEXT;
-	ctx->glMemoryBarrier( barriers);
-}
-
-void glMemoryBarrierByRegion(GLbitfield barriers)
-{
-	GET_CONTEXT;
-	ctx->glMemoryBarrierByRegion( barriers);
-}
-
-void glGenProgramPipelines(GLsizei n, GLuint* pipelines)
-{
-	GET_CONTEXT;
-	ctx->glGenProgramPipelines( n, pipelines);
-}
-
-void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines)
-{
-	GET_CONTEXT;
-	ctx->glDeleteProgramPipelines( n, pipelines);
-}
-
-void glBindProgramPipeline(GLuint pipeline)
-{
-	GET_CONTEXT;
-	ctx->glBindProgramPipeline( pipeline);
-}
-
-void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramPipelineiv( pipeline, pname, params);
-}
-
-void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramPipelineInfoLog( pipeline, bufSize, length, infoLog);
-}
-
-void glValidateProgramPipeline(GLuint pipeline)
-{
-	GET_CONTEXT;
-	ctx->glValidateProgramPipeline( pipeline);
-}
-
-GLboolean glIsProgramPipeline(GLuint pipeline)
-{
-	GET_CONTEXT;
-	return ctx->glIsProgramPipeline( pipeline);
-}
-
-void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glUseProgramStages( pipeline, stages, program);
-}
-
-void glActiveShaderProgram(GLuint pipeline, GLuint program)
-{
-	GET_CONTEXT;
-	ctx->glActiveShaderProgram( pipeline, program);
-}
-
-GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings)
-{
-	GET_CONTEXT;
-	return ctx->glCreateShaderProgramv( type, count, strings);
-}
-
-GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen)
-{
-	GET_CONTEXT;
-	return ctx->glCreateShaderProgramvAEMU( type, count, packedStrings, packedLen);
-}
-
-void glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform1f( program, location, v0);
-}
-
-void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform2f( program, location, v0, v1);
-}
-
-void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform3f( program, location, v0, v1, v2);
-}
-
-void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform4f( program, location, v0, v1, v2, v3);
-}
-
-void glProgramUniform1i(GLuint program, GLint location, GLint v0)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform1i( program, location, v0);
-}
-
-void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform2i( program, location, v0, v1);
-}
-
-void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform3i( program, location, v0, v1, v2);
-}
-
-void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform4i( program, location, v0, v1, v2, v3);
-}
-
-void glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform1ui( program, location, v0);
-}
-
-void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform2ui( program, location, v0, v1);
-}
-
-void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform3ui( program, location, v0, v1, v2);
-}
-
-void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform4ui( program, location, v0, v1, v2, v3);
-}
-
-void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform1fv( program, location, count, value);
-}
-
-void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform2fv( program, location, count, value);
-}
-
-void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform3fv( program, location, count, value);
-}
-
-void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform4fv( program, location, count, value);
-}
-
-void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform1iv( program, location, count, value);
-}
-
-void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform2iv( program, location, count, value);
-}
-
-void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform3iv( program, location, count, value);
-}
-
-void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform4iv( program, location, count, value);
-}
-
-void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform1uiv( program, location, count, value);
-}
-
-void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform2uiv( program, location, count, value);
-}
-
-void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform3uiv( program, location, count, value);
-}
-
-void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniform4uiv( program, location, count, value);
-}
-
-void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniformMatrix2fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniformMatrix3fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniformMatrix4fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniformMatrix2x3fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniformMatrix3x2fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniformMatrix2x4fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniformMatrix4x2fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniformMatrix3x4fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-	GET_CONTEXT;
-	ctx->glProgramUniformMatrix4x3fv( program, location, count, transpose, value);
-}
-
-void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramInterfaceiv( program, programInterface, pname, params);
-}
-
-void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramResourceiv( program, programInterface, index, propCount, props, bufSize, length, params);
-}
-
-GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name)
-{
-	GET_CONTEXT;
-	return ctx->glGetProgramResourceIndex( program, programInterface, name);
-}
-
-GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name)
-{
-	GET_CONTEXT;
-	return ctx->glGetProgramResourceLocation( program, programInterface, name);
-}
-
-void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name)
-{
-	GET_CONTEXT;
-	ctx->glGetProgramResourceName( program, programInterface, index, bufSize, length, name);
-}
-
-void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
-{
-	GET_CONTEXT;
-	ctx->glBindImageTexture( unit, texture, level, layered, layer, access, format);
-}
-
-void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
-{
-	GET_CONTEXT;
-	ctx->glDispatchCompute( num_groups_x, num_groups_y, num_groups_z);
-}
-
-void glDispatchComputeIndirect(GLintptr indirect)
-{
-	GET_CONTEXT;
-	ctx->glDispatchComputeIndirect( indirect);
-}
-
-void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride)
-{
-	GET_CONTEXT;
-	ctx->glBindVertexBuffer( bindingindex, buffer, offset, stride);
-}
-
-void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribBinding( attribindex, bindingindex);
-}
-
-void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribFormat( attribindex, size, type, normalized, relativeoffset);
-}
-
-void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
-{
-	GET_CONTEXT;
-	ctx->glVertexAttribIFormat( attribindex, size, type, relativeoffset);
-}
-
-void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
-{
-	GET_CONTEXT;
-	ctx->glVertexBindingDivisor( bindingindex, divisor);
-}
-
-void glDrawArraysIndirect(GLenum mode, const void* indirect)
-{
-	GET_CONTEXT;
-	ctx->glDrawArraysIndirect( mode, indirect);
-}
-
-void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glDrawArraysIndirectDataAEMU( mode, indirect, datalen);
-}
-
-void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glDrawArraysIndirectOffsetAEMU( mode, offset);
-}
-
-void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsIndirect( mode, type, indirect);
-}
-
-void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsIndirectDataAEMU( mode, type, indirect, datalen);
-}
-
-void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset)
-{
-	GET_CONTEXT;
-	ctx->glDrawElementsIndirectOffsetAEMU( mode, type, offset);
-}
-
-void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-{
-	GET_CONTEXT;
-	ctx->glTexStorage2DMultisample( target, samples, internalformat, width, height, fixedsamplelocations);
-}
-
-void glSampleMaski(GLuint maskNumber, GLbitfield mask)
-{
-	GET_CONTEXT;
-	ctx->glSampleMaski( maskNumber, mask);
-}
-
-void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val)
-{
-	GET_CONTEXT;
-	ctx->glGetMultisamplefv( pname, index, val);
-}
-
-void glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
-{
-	GET_CONTEXT;
-	ctx->glFramebufferParameteri( target, pname, param);
-}
-
-void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetFramebufferParameteriv( target, pname, params);
-}
-
-void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexLevelParameterfv( target, level, pname, params);
-}
-
-void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
-{
-	GET_CONTEXT;
-	ctx->glGetTexLevelParameteriv( target, level, pname, params);
-}
-
diff --git a/guest/libs/eglwrapper/gles3_wrapper_proc.h b/guest/libs/eglwrapper/gles3_wrapper_proc.h
deleted file mode 100644
index 546c29d..0000000
--- a/guest/libs/eglwrapper/gles3_wrapper_proc.h
+++ /dev/null
@@ -1,425 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gles3_wrapper_proc_t_h
-#define __gles3_wrapper_proc_t_h
-
-
-
-#include "gles3_types.h"
-#ifndef gles3_APIENTRY
-#define gles3_APIENTRY 
-#endif
-typedef void (gles3_APIENTRY *glActiveTexture_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glAttachShader_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glBindAttribLocation_wrapper_proc_t) (GLuint, GLuint, const GLchar*);
-typedef void (gles3_APIENTRY *glBindBuffer_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBindFramebuffer_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBindRenderbuffer_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBindTexture_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBlendColor_wrapper_proc_t) (GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (gles3_APIENTRY *glBlendEquation_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glBlendEquationSeparate_wrapper_proc_t) (GLenum, GLenum);
-typedef void (gles3_APIENTRY *glBlendFunc_wrapper_proc_t) (GLenum, GLenum);
-typedef void (gles3_APIENTRY *glBlendFuncSeparate_wrapper_proc_t) (GLenum, GLenum, GLenum, GLenum);
-typedef void (gles3_APIENTRY *glBufferData_wrapper_proc_t) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
-typedef void (gles3_APIENTRY *glBufferSubData_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
-typedef GLenum (gles3_APIENTRY *glCheckFramebufferStatus_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glClear_wrapper_proc_t) (GLbitfield);
-typedef void (gles3_APIENTRY *glClearColor_wrapper_proc_t) (GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (gles3_APIENTRY *glClearDepthf_wrapper_proc_t) (GLclampf);
-typedef void (gles3_APIENTRY *glClearStencil_wrapper_proc_t) (GLint);
-typedef void (gles3_APIENTRY *glColorMask_wrapper_proc_t) (GLboolean, GLboolean, GLboolean, GLboolean);
-typedef void (gles3_APIENTRY *glCompileShader_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexImage2D_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCopyTexImage2D_wrapper_proc_t) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-typedef void (gles3_APIENTRY *glCopyTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef GLuint (gles3_APIENTRY *glCreateProgram_wrapper_proc_t) ();
-typedef GLuint (gles3_APIENTRY *glCreateShader_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glCullFace_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glDeleteBuffers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glDeleteFramebuffers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glDeleteProgram_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDeleteRenderbuffers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glDeleteShader_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDeleteTextures_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glDepthFunc_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glDepthMask_wrapper_proc_t) (GLboolean);
-typedef void (gles3_APIENTRY *glDepthRangef_wrapper_proc_t) (GLclampf, GLclampf);
-typedef void (gles3_APIENTRY *glDetachShader_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glDisable_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glDisableVertexAttribArray_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDrawArrays_wrapper_proc_t) (GLenum, GLint, GLsizei);
-typedef void (gles3_APIENTRY *glDrawElements_wrapper_proc_t) (GLenum, GLsizei, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glEnable_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glEnableVertexAttribArray_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glFinish_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glFlush_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glFramebufferRenderbuffer_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glFramebufferTexture2D_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (gles3_APIENTRY *glFrontFace_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGenBuffers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGenerateMipmap_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGenFramebuffers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGenRenderbuffers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGenTextures_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetActiveAttrib_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
-typedef void (gles3_APIENTRY *glGetActiveUniform_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
-typedef void (gles3_APIENTRY *glGetAttachedShaders_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLuint*);
-typedef int (gles3_APIENTRY *glGetAttribLocation_wrapper_proc_t) (GLuint, const GLchar*);
-typedef void (gles3_APIENTRY *glGetBooleanv_wrapper_proc_t) (GLenum, GLboolean*);
-typedef void (gles3_APIENTRY *glGetBufferParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef GLenum (gles3_APIENTRY *glGetError_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glGetFloatv_wrapper_proc_t) (GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetFramebufferAttachmentParameteriv_wrapper_proc_t) (GLenum, GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetIntegerv_wrapper_proc_t) (GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetProgramiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetProgramInfoLog_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glGetRenderbufferParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetShaderiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetShaderInfoLog_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glGetShaderPrecisionFormat_wrapper_proc_t) (GLenum, GLenum, GLint*, GLint*);
-typedef void (gles3_APIENTRY *glGetShaderSource_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef const GLubyte* (gles3_APIENTRY *glGetString_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGetTexParameterfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetTexParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetUniformfv_wrapper_proc_t) (GLuint, GLint, GLfloat*);
-typedef void (gles3_APIENTRY *glGetUniformiv_wrapper_proc_t) (GLuint, GLint, GLint*);
-typedef int (gles3_APIENTRY *glGetUniformLocation_wrapper_proc_t) (GLuint, const GLchar*);
-typedef void (gles3_APIENTRY *glGetVertexAttribfv_wrapper_proc_t) (GLuint, GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetVertexAttribiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetVertexAttribPointerv_wrapper_proc_t) (GLuint, GLenum, GLvoid**);
-typedef void (gles3_APIENTRY *glHint_wrapper_proc_t) (GLenum, GLenum);
-typedef GLboolean (gles3_APIENTRY *glIsBuffer_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsEnabled_wrapper_proc_t) (GLenum);
-typedef GLboolean (gles3_APIENTRY *glIsFramebuffer_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsProgram_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsRenderbuffer_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsShader_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsTexture_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glLineWidth_wrapper_proc_t) (GLfloat);
-typedef void (gles3_APIENTRY *glLinkProgram_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glPixelStorei_wrapper_proc_t) (GLenum, GLint);
-typedef void (gles3_APIENTRY *glPolygonOffset_wrapper_proc_t) (GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glReadPixels_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gles3_APIENTRY *glReleaseShaderCompiler_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glRenderbufferStorage_wrapper_proc_t) (GLenum, GLenum, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glSampleCoverage_wrapper_proc_t) (GLclampf, GLboolean);
-typedef void (gles3_APIENTRY *glScissor_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glShaderBinary_wrapper_proc_t) (GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei);
-typedef void (gles3_APIENTRY *glShaderSource_wrapper_proc_t) (GLuint, GLsizei, const GLchar* const*, const GLint*);
-typedef void (gles3_APIENTRY *glStencilFunc_wrapper_proc_t) (GLenum, GLint, GLuint);
-typedef void (gles3_APIENTRY *glStencilFuncSeparate_wrapper_proc_t) (GLenum, GLenum, GLint, GLuint);
-typedef void (gles3_APIENTRY *glStencilMask_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glStencilMaskSeparate_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glStencilOp_wrapper_proc_t) (GLenum, GLenum, GLenum);
-typedef void (gles3_APIENTRY *glStencilOpSeparate_wrapper_proc_t) (GLenum, GLenum, GLenum, GLenum);
-typedef void (gles3_APIENTRY *glTexImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glTexParameterf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles3_APIENTRY *glTexParameterfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles3_APIENTRY *glTexParameteri_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles3_APIENTRY *glTexParameteriv_wrapper_proc_t) (GLenum, GLenum, const GLint*);
-typedef void (gles3_APIENTRY *glTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glUniform1f_wrapper_proc_t) (GLint, GLfloat);
-typedef void (gles3_APIENTRY *glUniform1fv_wrapper_proc_t) (GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniform1i_wrapper_proc_t) (GLint, GLint);
-typedef void (gles3_APIENTRY *glUniform1iv_wrapper_proc_t) (GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glUniform2f_wrapper_proc_t) (GLint, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glUniform2fv_wrapper_proc_t) (GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniform2i_wrapper_proc_t) (GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glUniform2iv_wrapper_proc_t) (GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glUniform3f_wrapper_proc_t) (GLint, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glUniform3fv_wrapper_proc_t) (GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniform3i_wrapper_proc_t) (GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glUniform3iv_wrapper_proc_t) (GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glUniform4f_wrapper_proc_t) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glUniform4fv_wrapper_proc_t) (GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniform4i_wrapper_proc_t) (GLint, GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glUniform4iv_wrapper_proc_t) (GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glUniformMatrix2fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix3fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix4fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUseProgram_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glValidateProgram_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glVertexAttrib1f_wrapper_proc_t) (GLuint, GLfloat);
-typedef void (gles3_APIENTRY *glVertexAttrib1fv_wrapper_proc_t) (GLuint, const GLfloat*);
-typedef void (gles3_APIENTRY *glVertexAttrib2f_wrapper_proc_t) (GLuint, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glVertexAttrib2fv_wrapper_proc_t) (GLuint, const GLfloat*);
-typedef void (gles3_APIENTRY *glVertexAttrib3f_wrapper_proc_t) (GLuint, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glVertexAttrib3fv_wrapper_proc_t) (GLuint, const GLfloat*);
-typedef void (gles3_APIENTRY *glVertexAttrib4f_wrapper_proc_t) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glVertexAttrib4fv_wrapper_proc_t) (GLuint, const GLfloat*);
-typedef void (gles3_APIENTRY *glVertexAttribPointer_wrapper_proc_t) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glViewport_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glEGLImageTargetTexture2DOES_wrapper_proc_t) (GLenum, GLeglImageOES);
-typedef void (gles3_APIENTRY *glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t) (GLenum, GLeglImageOES);
-typedef void (gles3_APIENTRY *glGetProgramBinaryOES_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*);
-typedef void (gles3_APIENTRY *glProgramBinaryOES_wrapper_proc_t) (GLuint, GLenum, const GLvoid*, GLint);
-typedef void* (gles3_APIENTRY *glMapBufferOES_wrapper_proc_t) (GLenum, GLenum);
-typedef GLboolean (gles3_APIENTRY *glUnmapBufferOES_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glTexImage3DOES_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glTexSubImage3DOES_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glCopyTexSubImage3DOES_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glCompressedTexImage3DOES_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage3DOES_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glFramebufferTexture3DOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
-typedef void (gles3_APIENTRY *glBindVertexArrayOES_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDeleteVertexArraysOES_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glGenVertexArraysOES_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLboolean (gles3_APIENTRY *glIsVertexArrayOES_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDiscardFramebufferEXT_wrapper_proc_t) (GLenum, GLsizei, const GLenum*);
-typedef void (gles3_APIENTRY *glMultiDrawArraysEXT_wrapper_proc_t) (GLenum, const GLint*, const GLsizei*, GLsizei);
-typedef void (gles3_APIENTRY *glMultiDrawElementsEXT_wrapper_proc_t) (GLenum, const GLsizei*, GLenum, const GLvoid* const*, GLsizei);
-typedef void (gles3_APIENTRY *glGetPerfMonitorGroupsAMD_wrapper_proc_t) (GLint*, GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetPerfMonitorCountersAMD_wrapper_proc_t) (GLuint, GLint*, GLint*, GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetPerfMonitorGroupStringAMD_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glGetPerfMonitorCounterStringAMD_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glGetPerfMonitorCounterInfoAMD_wrapper_proc_t) (GLuint, GLuint, GLenum, GLvoid*);
-typedef void (gles3_APIENTRY *glGenPerfMonitorsAMD_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeletePerfMonitorsAMD_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glSelectPerfMonitorCountersAMD_wrapper_proc_t) (GLuint, GLboolean, GLuint, GLint, GLuint*);
-typedef void (gles3_APIENTRY *glBeginPerfMonitorAMD_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glEndPerfMonitorAMD_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glGetPerfMonitorCounterDataAMD_wrapper_proc_t) (GLuint, GLenum, GLsizei, GLuint*, GLint*);
-typedef void (gles3_APIENTRY *glRenderbufferStorageMultisampleIMG_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glFramebufferTexture2DMultisampleIMG_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-typedef void (gles3_APIENTRY *glDeleteFencesNV_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glGenFencesNV_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLboolean (gles3_APIENTRY *glIsFenceNV_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glTestFenceNV_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glGetFenceivNV_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glFinishFenceNV_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glSetFenceNV_wrapper_proc_t) (GLuint, GLenum);
-typedef void (gles3_APIENTRY *glCoverageMaskNV_wrapper_proc_t) (GLboolean);
-typedef void (gles3_APIENTRY *glCoverageOperationNV_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGetDriverControlsQCOM_wrapper_proc_t) (GLint*, GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetDriverControlStringQCOM_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glEnableDriverControlQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDisableDriverControlQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glExtGetTexturesQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetBuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetRenderbuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetFramebuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetTexLevelParameterivQCOM_wrapper_proc_t) (GLuint, GLenum, GLint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glExtTexObjectStateOverrideiQCOM_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles3_APIENTRY *glExtGetTexSubImageQCOM_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gles3_APIENTRY *glExtGetBufferPointervQCOM_wrapper_proc_t) (GLenum, GLvoidptr*);
-typedef void (gles3_APIENTRY *glExtGetShadersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetProgramsQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef GLboolean (gles3_APIENTRY *glExtIsProgramBinaryQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glExtGetProgramBinarySourceQCOM_wrapper_proc_t) (GLuint, GLenum, GLchar*, GLint*);
-typedef void (gles3_APIENTRY *glStartTilingQCOM_wrapper_proc_t) (GLuint, GLuint, GLuint, GLuint, GLbitfield);
-typedef void (gles3_APIENTRY *glEndTilingQCOM_wrapper_proc_t) (GLbitfield);
-typedef void (gles3_APIENTRY *glVertexAttribPointerData_wrapper_proc_t) (GLuint, GLint, GLenum, GLboolean, GLsizei, void*, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribPointerOffset_wrapper_proc_t) (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glDrawElementsOffset_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glDrawElementsData_wrapper_proc_t) (GLenum, GLsizei, GLenum, void*, GLuint);
-typedef void (gles3_APIENTRY *glGetCompressedTextureFormats_wrapper_proc_t) (int, GLint*);
-typedef void (gles3_APIENTRY *glShaderString_wrapper_proc_t) (GLuint, const GLchar*, GLsizei);
-typedef int (gles3_APIENTRY *glFinishRoundTrip_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glGenVertexArrays_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glBindVertexArray_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDeleteVertexArrays_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef GLboolean (gles3_APIENTRY *glIsVertexArray_wrapper_proc_t) (GLuint);
-typedef void* (gles3_APIENTRY *glMapBufferRange_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, GLbitfield);
-typedef GLboolean (gles3_APIENTRY *glUnmapBuffer_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glFlushMappedBufferRange_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr);
-typedef void (gles3_APIENTRY *glMapBufferRangeAEMU_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, GLbitfield, void*);
-typedef void (gles3_APIENTRY *glUnmapBufferAEMU_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, GLbitfield, void*, GLboolean*);
-typedef void (gles3_APIENTRY *glFlushMappedBufferRangeAEMU_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, GLbitfield, void*);
-typedef void (gles3_APIENTRY *glReadPixelsOffsetAEMU_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexImage2DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage2DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glTexImage2DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glTexSubImage2DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBindBufferRange_wrapper_proc_t) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
-typedef void (gles3_APIENTRY *glBindBufferBase_wrapper_proc_t) (GLenum, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glCopyBufferSubData_wrapper_proc_t) (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
-typedef void (gles3_APIENTRY *glClearBufferiv_wrapper_proc_t) (GLenum, GLint, const GLint*);
-typedef void (gles3_APIENTRY *glClearBufferuiv_wrapper_proc_t) (GLenum, GLint, const GLuint*);
-typedef void (gles3_APIENTRY *glClearBufferfv_wrapper_proc_t) (GLenum, GLint, const GLfloat*);
-typedef void (gles3_APIENTRY *glClearBufferfi_wrapper_proc_t) (GLenum, GLint, GLfloat, GLint);
-typedef void (gles3_APIENTRY *glGetBufferParameteri64v_wrapper_proc_t) (GLenum, GLenum, GLint64*);
-typedef void (gles3_APIENTRY *glGetBufferPointerv_wrapper_proc_t) (GLenum, GLenum, GLvoid**);
-typedef void (gles3_APIENTRY *glUniformBlockBinding_wrapper_proc_t) (GLuint, GLuint, GLuint);
-typedef GLuint (gles3_APIENTRY *glGetUniformBlockIndex_wrapper_proc_t) (GLuint, const GLchar*);
-typedef void (gles3_APIENTRY *glGetUniformIndices_wrapper_proc_t) (GLuint, GLsizei, const GLchar* const*, GLuint*);
-typedef void (gles3_APIENTRY *glGetUniformIndicesAEMU_wrapper_proc_t) (GLuint, GLsizei, const GLchar*, GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetActiveUniformBlockiv_wrapper_proc_t) (GLuint, GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetActiveUniformBlockName_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glUniform1ui_wrapper_proc_t) (GLint, GLuint);
-typedef void (gles3_APIENTRY *glUniform2ui_wrapper_proc_t) (GLint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glUniform3ui_wrapper_proc_t) (GLint, GLuint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glUniform4ui_wrapper_proc_t) (GLint, GLuint, GLuint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glUniform1uiv_wrapper_proc_t) (GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glUniform2uiv_wrapper_proc_t) (GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glUniform3uiv_wrapper_proc_t) (GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glUniform4uiv_wrapper_proc_t) (GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glUniformMatrix2x3fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix3x2fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix2x4fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix4x2fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix3x4fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix4x3fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glGetUniformuiv_wrapper_proc_t) (GLuint, GLint, GLuint*);
-typedef void (gles3_APIENTRY *glGetActiveUniformsiv_wrapper_proc_t) (GLuint, GLsizei, const GLuint*, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glVertexAttribI4i_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glVertexAttribI4ui_wrapper_proc_t) (GLuint, GLuint, GLuint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribI4iv_wrapper_proc_t) (GLuint, const GLint*);
-typedef void (gles3_APIENTRY *glVertexAttribI4uiv_wrapper_proc_t) (GLuint, const GLuint*);
-typedef void (gles3_APIENTRY *glVertexAttribIPointer_wrapper_proc_t) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glVertexAttribIPointerOffsetAEMU_wrapper_proc_t) (GLuint, GLint, GLenum, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribIPointerDataAEMU_wrapper_proc_t) (GLuint, GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles3_APIENTRY *glGetVertexAttribIiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetVertexAttribIuiv_wrapper_proc_t) (GLuint, GLenum, GLuint*);
-typedef void (gles3_APIENTRY *glVertexAttribDivisor_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glDrawArraysInstanced_wrapper_proc_t) (GLenum, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glDrawElementsInstanced_wrapper_proc_t) (GLenum, GLsizei, GLenum, const void*, GLsizei);
-typedef void (gles3_APIENTRY *glDrawElementsInstancedDataAEMU_wrapper_proc_t) (GLenum, GLsizei, GLenum, const void*, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glDrawElementsInstancedOffsetAEMU_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLuint, GLsizei);
-typedef void (gles3_APIENTRY *glDrawRangeElements_wrapper_proc_t) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glDrawRangeElementsDataAEMU_wrapper_proc_t) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLsizei);
-typedef void (gles3_APIENTRY *glDrawRangeElementsOffsetAEMU_wrapper_proc_t) (GLenum, GLuint, GLuint, GLsizei, GLenum, GLuint);
-typedef GLsync (gles3_APIENTRY *glFenceSync_wrapper_proc_t) (GLenum, GLbitfield);
-typedef GLenum (gles3_APIENTRY *glClientWaitSync_wrapper_proc_t) (GLsync, GLbitfield, GLuint64);
-typedef void (gles3_APIENTRY *glWaitSync_wrapper_proc_t) (GLsync, GLbitfield, GLuint64);
-typedef void (gles3_APIENTRY *glDeleteSync_wrapper_proc_t) (GLsync);
-typedef GLboolean (gles3_APIENTRY *glIsSync_wrapper_proc_t) (GLsync);
-typedef void (gles3_APIENTRY *glGetSynciv_wrapper_proc_t) (GLsync, GLenum, GLsizei, GLsizei*, GLint*);
-typedef uint64_t (gles3_APIENTRY *glFenceSyncAEMU_wrapper_proc_t) (GLenum, GLbitfield);
-typedef GLenum (gles3_APIENTRY *glClientWaitSyncAEMU_wrapper_proc_t) (uint64_t, GLbitfield, GLuint64);
-typedef void (gles3_APIENTRY *glWaitSyncAEMU_wrapper_proc_t) (uint64_t, GLbitfield, GLuint64);
-typedef void (gles3_APIENTRY *glDeleteSyncAEMU_wrapper_proc_t) (uint64_t);
-typedef GLboolean (gles3_APIENTRY *glIsSyncAEMU_wrapper_proc_t) (uint64_t);
-typedef void (gles3_APIENTRY *glGetSyncivAEMU_wrapper_proc_t) (uint64_t, GLenum, GLsizei, GLsizei*, GLint*);
-typedef void (gles3_APIENTRY *glDrawBuffers_wrapper_proc_t) (GLsizei, const GLenum*);
-typedef void (gles3_APIENTRY *glReadBuffer_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glBlitFramebuffer_wrapper_proc_t) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
-typedef void (gles3_APIENTRY *glInvalidateFramebuffer_wrapper_proc_t) (GLenum, GLsizei, const GLenum*);
-typedef void (gles3_APIENTRY *glInvalidateSubFramebuffer_wrapper_proc_t) (GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glFramebufferTextureLayer_wrapper_proc_t) (GLenum, GLenum, GLuint, GLint, GLint);
-typedef void (gles3_APIENTRY *glRenderbufferStorageMultisample_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glTexStorage2D_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glGetInternalformativ_wrapper_proc_t) (GLenum, GLenum, GLenum, GLsizei, GLint*);
-typedef void (gles3_APIENTRY *glBeginTransformFeedback_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glEndTransformFeedback_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glGenTransformFeedbacks_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeleteTransformFeedbacks_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glBindTransformFeedback_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glPauseTransformFeedback_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glResumeTransformFeedback_wrapper_proc_t) ();
-typedef GLboolean (gles3_APIENTRY *glIsTransformFeedback_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glTransformFeedbackVaryings_wrapper_proc_t) (GLuint, GLsizei, const GLchar* const*, GLenum);
-typedef void (gles3_APIENTRY *glTransformFeedbackVaryingsAEMU_wrapper_proc_t) (GLuint, GLsizei, const char*, GLuint, GLenum);
-typedef void (gles3_APIENTRY *glGetTransformFeedbackVarying_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, char*);
-typedef void (gles3_APIENTRY *glGenSamplers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeleteSamplers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glBindSampler_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glSamplerParameterf_wrapper_proc_t) (GLuint, GLenum, GLfloat);
-typedef void (gles3_APIENTRY *glSamplerParameteri_wrapper_proc_t) (GLuint, GLenum, GLint);
-typedef void (gles3_APIENTRY *glSamplerParameterfv_wrapper_proc_t) (GLuint, GLenum, const GLfloat*);
-typedef void (gles3_APIENTRY *glSamplerParameteriv_wrapper_proc_t) (GLuint, GLenum, const GLint*);
-typedef void (gles3_APIENTRY *glGetSamplerParameterfv_wrapper_proc_t) (GLuint, GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetSamplerParameteriv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef GLboolean (gles3_APIENTRY *glIsSampler_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glGenQueries_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeleteQueries_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glBeginQuery_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glEndQuery_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGetQueryiv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetQueryObjectuiv_wrapper_proc_t) (GLuint, GLenum, GLuint*);
-typedef GLboolean (gles3_APIENTRY *glIsQuery_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glProgramParameteri_wrapper_proc_t) (GLuint, GLenum, GLint);
-typedef void (gles3_APIENTRY *glProgramBinary_wrapper_proc_t) (GLuint, GLenum, const void*, GLsizei);
-typedef void (gles3_APIENTRY *glGetProgramBinary_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLenum*, void*);
-typedef GLint (gles3_APIENTRY *glGetFragDataLocation_wrapper_proc_t) (GLuint, const char*);
-typedef void (gles3_APIENTRY *glGetInteger64v_wrapper_proc_t) (GLenum, GLint64*);
-typedef void (gles3_APIENTRY *glGetIntegeri_v_wrapper_proc_t) (GLenum, GLuint, GLint*);
-typedef void (gles3_APIENTRY *glGetInteger64i_v_wrapper_proc_t) (GLenum, GLuint, GLint64*);
-typedef void (gles3_APIENTRY *glTexImage3D_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glTexImage3DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glTexStorage3D_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glTexSubImage3D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glTexSubImage3DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexImage3D_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCompressedTexImage3DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage3D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage3DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glCopyTexSubImage3D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef const GLubyte* (gles3_APIENTRY *glGetStringi_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glGetBooleani_v_wrapper_proc_t) (GLenum, GLuint, GLboolean*);
-typedef void (gles3_APIENTRY *glMemoryBarrier_wrapper_proc_t) (GLbitfield);
-typedef void (gles3_APIENTRY *glMemoryBarrierByRegion_wrapper_proc_t) (GLbitfield);
-typedef void (gles3_APIENTRY *glGenProgramPipelines_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeleteProgramPipelines_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glBindProgramPipeline_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glGetProgramPipelineiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetProgramPipelineInfoLog_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glValidateProgramPipeline_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsProgramPipeline_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glUseProgramStages_wrapper_proc_t) (GLuint, GLbitfield, GLuint);
-typedef void (gles3_APIENTRY *glActiveShaderProgram_wrapper_proc_t) (GLuint, GLuint);
-typedef GLuint (gles3_APIENTRY *glCreateShaderProgramv_wrapper_proc_t) (GLenum, GLsizei, const char**);
-typedef GLuint (gles3_APIENTRY *glCreateShaderProgramvAEMU_wrapper_proc_t) (GLenum, GLsizei, const char*, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform1f_wrapper_proc_t) (GLuint, GLint, GLfloat);
-typedef void (gles3_APIENTRY *glProgramUniform2f_wrapper_proc_t) (GLuint, GLint, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glProgramUniform3f_wrapper_proc_t) (GLuint, GLint, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glProgramUniform4f_wrapper_proc_t) (GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glProgramUniform1i_wrapper_proc_t) (GLuint, GLint, GLint);
-typedef void (gles3_APIENTRY *glProgramUniform2i_wrapper_proc_t) (GLuint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glProgramUniform3i_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glProgramUniform4i_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glProgramUniform1ui_wrapper_proc_t) (GLuint, GLint, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform2ui_wrapper_proc_t) (GLuint, GLint, GLint, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform3ui_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform4ui_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLint, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform1fv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniform2fv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniform3fv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniform4fv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniform1iv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glProgramUniform2iv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glProgramUniform3iv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glProgramUniform4iv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glProgramUniform1uiv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glProgramUniform2uiv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glProgramUniform3uiv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glProgramUniform4uiv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix2fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix3fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix4fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix2x3fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix3x2fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix2x4fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix4x2fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix3x4fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix4x3fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glGetProgramInterfaceiv_wrapper_proc_t) (GLuint, GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetProgramResourceiv_wrapper_proc_t) (GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*);
-typedef GLuint (gles3_APIENTRY *glGetProgramResourceIndex_wrapper_proc_t) (GLuint, GLenum, const char*);
-typedef GLint (gles3_APIENTRY *glGetProgramResourceLocation_wrapper_proc_t) (GLuint, GLenum, const char*);
-typedef void (gles3_APIENTRY *glGetProgramResourceName_wrapper_proc_t) (GLuint, GLenum, GLuint, GLsizei, GLsizei*, char*);
-typedef void (gles3_APIENTRY *glBindImageTexture_wrapper_proc_t) (GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
-typedef void (gles3_APIENTRY *glDispatchCompute_wrapper_proc_t) (GLuint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glDispatchComputeIndirect_wrapper_proc_t) (GLintptr);
-typedef void (gles3_APIENTRY *glBindVertexBuffer_wrapper_proc_t) (GLuint, GLuint, GLintptr, GLintptr);
-typedef void (gles3_APIENTRY *glVertexAttribBinding_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribFormat_wrapper_proc_t) (GLuint, GLint, GLenum, GLboolean, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribIFormat_wrapper_proc_t) (GLuint, GLint, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glVertexBindingDivisor_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glDrawArraysIndirect_wrapper_proc_t) (GLenum, const void*);
-typedef void (gles3_APIENTRY *glDrawArraysIndirectDataAEMU_wrapper_proc_t) (GLenum, const void*, GLuint);
-typedef void (gles3_APIENTRY *glDrawArraysIndirectOffsetAEMU_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glDrawElementsIndirect_wrapper_proc_t) (GLenum, GLenum, const void*);
-typedef void (gles3_APIENTRY *glDrawElementsIndirectDataAEMU_wrapper_proc_t) (GLenum, GLenum, const void*, GLuint);
-typedef void (gles3_APIENTRY *glDrawElementsIndirectOffsetAEMU_wrapper_proc_t) (GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glTexStorage2DMultisample_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
-typedef void (gles3_APIENTRY *glSampleMaski_wrapper_proc_t) (GLuint, GLbitfield);
-typedef void (gles3_APIENTRY *glGetMultisamplefv_wrapper_proc_t) (GLenum, GLuint, GLfloat*);
-typedef void (gles3_APIENTRY *glFramebufferParameteri_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles3_APIENTRY *glGetFramebufferParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetTexLevelParameterfv_wrapper_proc_t) (GLenum, GLint, GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetTexLevelParameteriv_wrapper_proc_t) (GLenum, GLint, GLenum, GLint*);
-
-
-#endif