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#pragma once
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <condition_variable>
#include <deque>
#include <iterator>
#include <mutex>
#include <type_traits>
#include <utility>
namespace cuttlefish {
// Simple queue with Push and Pop capabilities.
// If the max_elements argument is passed to the constructor, and Push is called
// when the queue holds max_elements items, the max_elements_handler is called
// with a pointer to the internal QueueImpl. The call is made while holding
// the guarding mutex; operations on the QueueImpl will not interleave with
// other threads calling Push() or Pop().
// The QueueImpl type will be a SequenceContainer.
template <typename T>
class ThreadSafeQueue {
public:
using QueueImpl = std::deque<T>;
using QueueFullHandler = std::function<void(QueueImpl*)>;
ThreadSafeQueue() = default;
explicit ThreadSafeQueue(std::size_t max_elements,
QueueFullHandler max_elements_handler)
: max_elements_{max_elements},
max_elements_handler_{std::move(max_elements_handler)} {}
T Pop() {
std::unique_lock<std::mutex> guard(m_);
while (items_.empty()) {
new_item_.wait(guard);
}
auto t = std::move(items_.front());
items_.pop_front();
return t;
}
QueueImpl PopAll() {
std::unique_lock<std::mutex> guard(m_);
while (items_.empty()) {
new_item_.wait(guard);
}
return std::move(items_);
}
template <typename U>
bool Push(U&& u) {
static_assert(std::is_assignable_v<T, decltype(u)>);
std::lock_guard<std::mutex> guard(m_);
const bool has_room = DropItemsIfAtCapacity();
if (!has_room) {
return false;
}
items_.push_back(std::forward<U>(u));
new_item_.notify_one();
return true;
}
bool IsEmpty() {
std::lock_guard<std::mutex> guard(m_);
return items_.empty();
}
bool IsFull() {
std::lock_guard<std::mutex> guard(m_);
return items_.size() == max_elements_;
}
private:
// return whether there's room to push
bool DropItemsIfAtCapacity() {
if (max_elements_ && max_elements_ == items_.size()) {
max_elements_handler_(&items_);
}
if (max_elements_ && max_elements_ == items_.size()) {
// handler intends to ignore the newly coming element or
// did not empty the room for whatever reason
return false;
}
return true;
}
std::mutex m_;
std::size_t max_elements_{};
QueueFullHandler max_elements_handler_{};
std::condition_variable new_item_;
QueueImpl items_;
};
} // namespace cuttlefish