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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <tuple>
#include <vector>
#include <freetype/ftglyph.h> // $(croot)/external/freetype
#include <teeui/utils.h> // $(croot)/system/teeui/libteeui/.../include
#include "common/libs/confui/confui.h"
#include "host/libs/confui/layouts/layout.h"
#include "host/libs/confui/server_common.h"
#include "host/libs/screen_connector/screen_connector.h"
namespace cuttlefish {
namespace confui {
/**
* create a raw frame for confirmation UI dialog
*/
class ConfUiRenderer {
public:
using LabelConfMsg = teeui::LabelBody;
ConfUiRenderer(const std::uint32_t display);
/**
* this does not repaint from the scratch all the time
*
* Unless repainting the whole thing is needed, it remove the message
* label, and re-draw there. There seems yet no fancy way of doing this.
* Thus, it repaint the background color on the top of the label, and
* draw the label on the new background
*
* As HostRenderer is intended to be shared across sessions, HostRender
* owns the buffer, and returns reference to the buffer. Note that no
* 2 or more sessions are concurrently executed. Only 1 or 0 is active
* at the given moment.
*/
std::tuple<TeeUiFrame&, bool> RenderRawFrame(
const std::string& confirmation_msg, const std::string& lang_id = "en");
bool IsFrameReady() const { return !raw_frame_.empty(); }
private:
struct Boundary { // inclusive but.. LayoutElement's size is float
std::uint32_t x, y, w, h; // (x, y) is the top left
};
template <typename LayoutElement>
Boundary GetBoundary(LayoutElement&& e) {
auto box = e.bounds_;
Boundary b;
// (x,y) is left top. so floor() makes sense
// w, h are witdh and height in float. perhaps ceiling makes more
// sense
b.x = static_cast<std::uint32_t>(box.x().floor().count());
b.y = static_cast<std::uint32_t>(box.y().floor().count());
b.w = static_cast<std::uint32_t>(box.w().ceil().count());
b.h = static_cast<std::uint32_t>(box.h().ceil().count());
return b;
}
// essentially, to repaint from the scratch, so returns new frame
// when successful. Or, nullopt
std::optional<TeeUiFrame> RepaintRawFrame(const std::string& confirmation_msg,
const std::string& lang_id = "en");
bool InitLayout(const std::string& lang_id);
teeui::Error UpdateTranslations();
/**
* could be confusing. update prompt_, and update the text_ in the Label
* object, the GUI components. This does not render immediately. And..
* to render it, we must clean up the existing dirty pixels, which
* this method does not do.
*/
void SetConfUiMessage(const std::string& s);
teeui::Error SetLangId(const std::string& lang_id);
teeui::context<teeui::ConUIParameters> GetDeviceContext();
// effectively, will be send to teeui as a callback function
teeui::Error UpdatePixels(TeeUiFrame& buffer, std::uint32_t x,
std::uint32_t y, teeui::Color color);
// from Trusty
// second param is for type deduction
template <typename... Elements>
static teeui::Error drawElements(std::tuple<Elements...>& layout,
const teeui::PixelDrawer& drawPixel) {
// Error::operator|| is overloaded, so we don't get short circuit
// evaluation. But we get the first error that occurs. We will still try and
// draw the remaining elements in the order they appear in the layout tuple.
return (std::get<Elements>(layout).draw(drawPixel) || ...);
}
// repaint the confirmation UI label only
teeui::Error RenderConfirmationMsgOnly(const std::string& confirmation_msg);
// from Trusty
template <typename Context>
void UpdateColorScheme(Context* ctx) {
using namespace teeui;
color_text_ = is_inverted_ ? kColorDisabledInv : kColorDisabled;
shield_color_ = is_inverted_ ? kColorShieldInv : kColorShield;
color_bg_ = is_inverted_ ? kColorBackgroundInv : kColorBackground;
ctx->template setParam<ShieldColor>(shield_color_);
ctx->template setParam<ColorText>(color_text_);
ctx->template setParam<ColorBG>(color_bg_);
return;
}
template <typename Label>
auto SetText(const std::string& text) {
return std::get<Label>(layout_).setText(
{text.c_str(), text.c_str() + text.size()});
}
/**
* source:
* https://android.googlesource.com/trusty/app/confirmationui/+/0429cc7/src/trusty_confirmation_ui.cpp#49
*/
template <typename Label>
teeui::Error UpdateString() {
using namespace teeui;
const char* str;
auto& label = std::get<Label>(layout_);
str = localization::lookup(TranslationId(label.textId()));
if (str == nullptr) {
ConfUiLog(ERROR) << "Given translation_id" << label.textId()
<< "not found";
return Error::Localization;
}
label.setText({str, str + strlen(str)});
return Error::OK;
}
const int display_num_;
teeui::layout_t<teeui::ConfUILayout> layout_;
std::string lang_id_;
std::string prompt_; // confirmation ui message
TeeUiFrame raw_frame_;
std::uint32_t current_height_;
std::uint32_t current_width_;
teeui::Color color_bg_;
teeui::Color color_text_;
teeui::Color shield_color_;
bool is_inverted_;
teeui::context<teeui::ConUIParameters> ctx_;
static constexpr const teeui::Color kColorEnabled = 0xff212121;
static constexpr const teeui::Color kColorDisabled = 0xffbdbdbd;
static constexpr const teeui::Color kColorEnabledInv = 0xffdedede;
static constexpr const teeui::Color kColorDisabledInv = 0xff424242;
static constexpr const teeui::Color kColorBackground = 0xffffffff;
static constexpr const teeui::Color kColorBackgroundInv = 0xff212121;
static constexpr const teeui::Color kColorShieldInv = 0xffc4cb80;
static constexpr const teeui::Color kColorShield = 0xff778500;
};
} // end of namespace confui
} // end of namespace cuttlefish