blob: 7ec19f70f6e38940a3b3d0c851243aaccc8c7e5b [file] [log] [blame]
#pragma once
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <array>
#include <cstdint>
#include <memory>
#include <utility>
#include <vector>
#include "common/libs/utils/size_utils.h"
#include "common/libs/utils/tcp_socket.h"
#include "host/libs/config/cuttlefish_config.h"
#include "host/libs/screen_connector/screen_connector.h"
namespace cuttlefish {
namespace vnc {
// TODO(haining) when the hwcomposer gives a sequence number type, use that
// instead. It might just work to replace this class with a type alias
// using StripeSeqNumber = whatever_the_hwcomposer_uses;
class StripeSeqNumber {
public:
StripeSeqNumber() = default;
explicit StripeSeqNumber(std::uint64_t t) : t_{t} {}
bool operator<(const StripeSeqNumber& other) const { return t_ < other.t_; }
bool operator<=(const StripeSeqNumber& other) const { return t_ <= other.t_; }
private:
std::uint64_t t_{};
};
constexpr int32_t kJpegMaxQualityEncoding = -23;
constexpr int32_t kJpegMinQualityEncoding = -32;
enum class ScreenOrientation { Portrait, Landscape };
constexpr int kNumOrientations = 2;
struct Stripe {
int index = -1;
std::uint64_t frame_id{};
std::uint16_t x{};
std::uint16_t y{};
std::uint16_t width{};
std::uint16_t stride{};
std::uint16_t height{};
Message raw_data{};
Message jpeg_data{};
StripeSeqNumber seq_number{};
ScreenOrientation orientation{};
};
/**
* ScreenConnectorImpl will generate this, and enqueue
*
* It's basically a (processed) frame, so it:
* must be efficiently std::move-able
* Also, for the sake of algorithm simplicity:
* must be default-constructable & assignable
*
*/
struct VncScProcessedFrame : public ScreenConnectorFrameInfo {
Message raw_screen_;
std::deque<Stripe> stripes_;
std::unique_ptr<VncScProcessedFrame> Clone() {
VncScProcessedFrame* cloned_frame = new VncScProcessedFrame();
cloned_frame->raw_screen_ = raw_screen_;
cloned_frame->stripes_ = stripes_;
return std::unique_ptr<VncScProcessedFrame>(cloned_frame);
}
};
using ScreenConnector = cuttlefish::ScreenConnector<VncScProcessedFrame>;
} // namespace vnc
} // namespace cuttlefish