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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <atomicBitset.h>
#include <stdio.h>
#include <heap.h>
#include <slab.h>
struct SlabAllocator {
uint32_t itemSz;
uint8_t *dataChunks;
struct AtomicBitset bitset[0];
};
struct SlabAllocator* slabAllocatorNew(uint32_t itemSz, uint32_t itemAlign, uint32_t numItems)
{
struct SlabAllocator *allocator;
uint32_t bitsetSz, dataSz;
/* calcualte size */
bitsetSz = ATOMIC_BITSET_SZ(numItems);
bitsetSz = ((bitsetSz + itemAlign - 1) / itemAlign) * itemAlign;
itemSz = ((itemSz + itemAlign - 1) / itemAlign) * itemAlign;
dataSz = itemSz * numItems;
/* allocate & init*/
allocator = (struct SlabAllocator*)heapAlloc(sizeof(struct SlabAllocator) + bitsetSz + dataSz);
if (allocator) {
allocator->itemSz = itemSz;
allocator->dataChunks = ((uint8_t*)allocator->bitset) + bitsetSz;
atomicBitsetInit(allocator->bitset, numItems);
}
return allocator;
}
void slabAllocatorDestroy(struct SlabAllocator *allocator)
{
heapFree(allocator);
}
void* slabAllocatorAlloc(struct SlabAllocator *allocator)
{
int32_t itemIdx = atomicBitsetFindClearAndSet(allocator->bitset);
if (itemIdx < 0)
return NULL;
return allocator->dataChunks + allocator->itemSz * itemIdx;
}
void slabAllocatorFree(struct SlabAllocator *allocator, void* ptrP)
{
uint8_t *ptr = (uint8_t*)ptrP;
uint32_t itemOffset = ptr - allocator->dataChunks;
uint32_t itemIdx = itemOffset / allocator->itemSz;
//check for invalid inputs
if ((itemOffset % allocator->itemSz) || (itemIdx >= atomicBitsetGetNumBits(allocator->bitset)) || !atomicBitsetGetBit(allocator->bitset, itemIdx))
return;
atomicBitsetClearBit(allocator->bitset, itemIdx);
}
void* slabAllocatorGetNth(struct SlabAllocator *allocator, uint32_t idx)
{
if (!atomicBitsetGetBit(allocator->bitset, idx))
return NULL;
return allocator->dataChunks + allocator->itemSz * idx;
}
uint32_t slabAllocatorGetIndex(struct SlabAllocator *allocator, void* ptrP)
{
uint8_t *ptr = (uint8_t*)ptrP;
uint32_t itemOffset = ptr - allocator->dataChunks;
uint32_t itemIdx = itemOffset / allocator->itemSz;
if ((itemOffset % allocator->itemSz) || (itemIdx >= atomicBitsetGetNumBits(allocator->bitset)) || !atomicBitsetGetBit(allocator->bitset, itemIdx))
return -1;
return itemIdx;
}
uint32_t slabAllocatorGetNumItems(struct SlabAllocator *allocator)
{
return atomicBitsetGetNumBits(allocator->bitset);
}