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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <simpleQ.h>
#include <stddef.h>
#include <string.h>
#include <stdio.h>
#include <heap.h>
struct SimpleQueueEntry {
uint32_t nextIdx : 31;
uint32_t discardable : 1;
uint8_t data[];
};
struct SimpleQueue {
SimpleQueueForciblyDiscardCbkF discardCbk;
uint32_t head, tail, num, freeHead, entrySz;
uint8_t data[];
};
#define SIMPLE_QUEUE_IDX_NONE (SIMPLE_QUEUE_MAX_ELEMENTS + 1)
//no bounds checking
static inline struct SimpleQueueEntry *simpleQueueGetNth(struct SimpleQueue* sq, uint32_t n)
{
return (struct SimpleQueueEntry*)(sq->data + n * sq->entrySz);
}
static inline uint32_t simpleQueueGetIdx(struct SimpleQueue* sq, const struct SimpleQueueEntry *e)
{
return (((const uint8_t*)e) - sq->data) / sq->entrySz;
}
struct SimpleQueue* simpleQueueAlloc(uint32_t numEntries, uint32_t entrySz, SimpleQueueForciblyDiscardCbkF forceDiscardCbk)
{
uint32_t i, sz = sizeof(struct SimpleQueue) + (sizeof(struct SimpleQueueEntry) + entrySz) * numEntries;
struct SimpleQueue *sq;
if (numEntries > SIMPLE_QUEUE_MAX_ELEMENTS)
return NULL;
sq = heapAlloc(sz);
if (!sq)
return NULL;
memset(sq, 0, sz);
sq->discardCbk = forceDiscardCbk;
sq->head = SIMPLE_QUEUE_IDX_NONE;
sq->tail = SIMPLE_QUEUE_IDX_NONE;
sq->entrySz = entrySz + sizeof(struct SimpleQueueEntry);
sq->freeHead = 0;
sq->num = numEntries;
//init the freelist
for (i = 0; i < numEntries - 1; i++)
simpleQueueGetNth(sq, i)->nextIdx = i + 1;
simpleQueueGetNth(sq, numEntries - 1)->nextIdx = SIMPLE_QUEUE_IDX_NONE;
return sq;
}
void simpleQueueDestroy(struct SimpleQueue* sq)
{
SimpleQueueForciblyDiscardCbkF discard = sq->discardCbk;
struct SimpleQueueEntry *cur;
uint32_t i;
for (i = sq->head; i != SIMPLE_QUEUE_IDX_NONE; i = cur->nextIdx) {
cur = simpleQueueGetNth(sq, i);
discard(cur->data, true);
}
heapFree(sq);
}
bool simpleQueueDequeue(struct SimpleQueue* sq, void *data)
{
struct SimpleQueueEntry *e;
uint32_t head;
if (!sq || sq->head == SIMPLE_QUEUE_IDX_NONE)
return false;
head = sq->head;
e = simpleQueueGetNth(sq, head);
sq->head = e->nextIdx;
if (sq->tail == head)
sq->tail = SIMPLE_QUEUE_IDX_NONE;
memcpy(data, e->data, sq->entrySz - sizeof(struct SimpleQueueEntry));
e->nextIdx = sq->freeHead;
sq->freeHead = simpleQueueGetIdx(sq, e);
return true;
}
//if this is called, we need to discard at least one entry. we prefer to discard the oldest item
static struct SimpleQueueEntry* simpleQueueAllocWithDiscard(struct SimpleQueue* sq)
{
struct SimpleQueueEntry* cur = NULL;
uint32_t idx, prev = SIMPLE_QUEUE_IDX_NONE;
for (idx = sq->head; idx != SIMPLE_QUEUE_IDX_NONE; prev=idx, idx = cur->nextIdx) {
cur = simpleQueueGetNth(sq, idx);
if (!cur->discardable)
continue;
//try to discard it
if (sq->discardCbk(cur->data, false)) {
//unlink
if (prev == SIMPLE_QUEUE_IDX_NONE)
sq->head = cur->nextIdx;
else
simpleQueueGetNth(sq, prev)->nextIdx = cur->nextIdx;
if (sq->tail == idx)
sq->tail = prev;
return cur;
}
}
return NULL;
}
bool simpleQueueEnqueue(struct SimpleQueue* sq, const void *data, int length, bool possiblyDiscardable)
{
struct SimpleQueueEntry *e = NULL;
if (length > sq->entrySz - sizeof(struct SimpleQueueEntry))
return false;
//first try a simple alloc
if (sq->freeHead != SIMPLE_QUEUE_IDX_NONE) {
e = simpleQueueGetNth(sq, sq->freeHead);
sq->freeHead = e->nextIdx;
}
//if no luck, it gets complicated
if (!e)
e = simpleQueueAllocWithDiscard(sq);
//and we may have to give up
if (!e)
return false;
//link it in
e->nextIdx = SIMPLE_QUEUE_IDX_NONE;
if (sq->head == SIMPLE_QUEUE_IDX_NONE) // head = none implies tail = none
sq->head = simpleQueueGetIdx(sq, e);
else
simpleQueueGetNth(sq, sq->tail)->nextIdx = simpleQueueGetIdx(sq, e);
sq->tail = simpleQueueGetIdx(sq, e);
//fill in the data
memcpy(e->data, data, length);
e->discardable = possiblyDiscardable ? 1 : 0;
return true;
}