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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _CHRE_H_
#define _CHRE_H_
/**
* This header file includes all the headers which combine to fully defined
* the interface for the Context Hub Runtime Environment (CHRE). This is the
* environment in which a nanoapp runs.
*
* This interface is of interest to both implementors of CHREs and
* authors of nanoapps. The API documentation attempts to address concerns
* of both.
*
* See individual header files for API specific, and general comments below
* for overall platform information.
*/
#include "chre_event.h"
#include "chre_nanoapp.h"
#include "chre_re.h"
#include "chre_sensor.h"
#include "chre_version.h"
/**
* Entry points.
*
* The following entry points are required to be handled by the CHRE
* implementation, and the functions must all be implemented by nanoapps.
* o nanoappStart function (see chre_nanoapp.h)
* o nanoappHandleEvent function (see chre_nanoapp.h)
* o nanoappEnd function (see chre_nanoapp.h)
* o bss section zeroed out (prior to nanoappStart)
* o static variables initialized (prior to nanoappStart)
* o global C++ constructors called (prior to nanoappStart)
* o global C++ destructors called (after nanoappEnd)
*/
/**
* Threading model.
*
* A CHRE implementation is free to chose among many different
* threading models, including a single threaded system or a multi-threaded
* system with preemption. The current platform definition is agnostic to this
* underlying choice [1].
*
* However, the Platform does require that all nanoapps are treated as
* non-reentrant. That is, any of the functions of the nanoapp, including
* the entry points defined above and the memory freeing callbacks defined
* below, cannot be invoked by the CHRE if a previous invocation
* hasn't completed. Note this means no nanoapp function can be invoked
* from an interrupt context.
*
* For example, if a nanoapp is currently in nanoappHandleEvent(), the CHRE is
* not allowed to call nanoappHandleEvent() again, or to call a memory freeing
* callback. Similarly, if a nanoapp is currently in a memory freeing
* callback, the CHRE is not allowed to call nanoappHandleEvent(), or invoke
* another memory freeing callback.
*
* For a nanoapp author, this means no thought needs to be given to
* synchronization issues with global objects, as they will, by definition,
* only be accessed by a single thread at once.
*
*
* [1] Note to CHRE implementors: A future version of the CHRE platform may
* require multi-threading with preemption. This is mentioned as a heads up,
* and to allow implementors deciding between implementation approaches to
* make the most informed choice.
*/
/**
* Notes on timing.
*
* Nanoapps should expect to be running on a highly constrained system, with
* little memory and little CPU. Any single nanoapp should expect to
* be one of several nanoapps on the system, which also share the CPU with the
* CHRE and possibly other services as well.
*
* Thus, a nanoapp needs to be efficient in its memory and CPU usage.
* Also, as noted in the Threading Model section, a CHRE implementation may
* be single threaded. As a result, all methods invoked in a nanoapp
* (like nanoappStart, nanoappHandleEvent, memory free callbacks, etc.)
* must run "quickly". "Quickly" is difficult to define, as there is a
* diversity of Context Hub hardware. For Android N, there is no firm
* definition of "quickly", but expect this term to gain definition in
* future releases as we get feedback from partners.
*
* In order to write a nanoapp that will be able to adopt to future
* stricter notions of "quickly", all nanoapp methods should be written so
* they execute in a small amount of time. Some nanoapps may have the need
* to occasionally perform a large block of calculations, which may seem
* to violate this. The recommended approach in this case is to
* split up the large block of calculations into smaller batches. In one
* call into the nanoapp, the nanoapp can perform the first batch, and then
* send an event (chreSendEvent()) to itself indicating which batch should be
* done next. This will allow the nanoapp to perform the entire calculation
* over time, without monopolizing system resources.
*/
/**
* CHRE and Nanoapp compatibility.
*
* The Android N release introduces the first version of this API.
* It is anticipated that there will be a lot of feedback from
* Android partners on this initial API. To allow more flexibility
* in addressing that feedback, there is no plan to assure
* binary compatibility between the Android N and Android O CHRE
* implementations and nanoapps.
*
* That is, a nanoapp built with the Android O version of this
* API should not expect to run on a CHRE built with
* the Android N API. Similarly, a nanoapp build with the
* Android N API should not expect to run on a CHRE
* build with the Android O API. Such a nanoapp will need to
* recompiled with the appropriate API in order to work.
*/
#endif /* _CHRE_H_ */