/// @ref gtx_intersect | |
/// @file glm/gtx/intersect.hpp | |
/// | |
/// @see core (dependence) | |
/// @see gtx_closest_point (dependence) | |
/// | |
/// @defgroup gtx_intersect GLM_GTX_intersect | |
/// @ingroup gtx | |
/// | |
/// @brief Add intersection functions | |
/// | |
/// <glm/gtx/intersect.hpp> need to be included to use these functionalities. | |
#pragma once | |
// Dependency: | |
#include <cfloat> | |
#include <limits> | |
#include "../glm.hpp" | |
#include "../geometric.hpp" | |
#include "../gtx/closest_point.hpp" | |
#include "../gtx/vector_query.hpp" | |
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | |
# pragma message("GLM: GLM_GTX_closest_point extension included") | |
#endif | |
namespace glm | |
{ | |
/// @addtogroup gtx_intersect | |
/// @{ | |
//! Compute the intersection of a ray and a plane. | |
//! Ray direction and plane normal must be unit length. | |
//! From GLM_GTX_intersect extension. | |
template <typename genType> | |
GLM_FUNC_DECL bool intersectRayPlane( | |
genType const & orig, genType const & dir, | |
genType const & planeOrig, genType const & planeNormal, | |
typename genType::value_type & intersectionDistance); | |
//! Compute the intersection of a ray and a triangle. | |
//! From GLM_GTX_intersect extension. | |
template <typename genType> | |
GLM_FUNC_DECL bool intersectRayTriangle( | |
genType const & orig, genType const & dir, | |
genType const & vert0, genType const & vert1, genType const & vert2, | |
genType & baryPosition); | |
//! Compute the intersection of a line and a triangle. | |
//! From GLM_GTX_intersect extension. | |
template <typename genType> | |
GLM_FUNC_DECL bool intersectLineTriangle( | |
genType const & orig, genType const & dir, | |
genType const & vert0, genType const & vert1, genType const & vert2, | |
genType & position); | |
//! Compute the intersection distance of a ray and a sphere. | |
//! The ray direction vector is unit length. | |
//! From GLM_GTX_intersect extension. | |
template <typename genType> | |
GLM_FUNC_DECL bool intersectRaySphere( | |
genType const & rayStarting, genType const & rayNormalizedDirection, | |
genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered, | |
typename genType::value_type & intersectionDistance); | |
//! Compute the intersection of a ray and a sphere. | |
//! From GLM_GTX_intersect extension. | |
template <typename genType> | |
GLM_FUNC_DECL bool intersectRaySphere( | |
genType const & rayStarting, genType const & rayNormalizedDirection, | |
genType const & sphereCenter, const typename genType::value_type sphereRadius, | |
genType & intersectionPosition, genType & intersectionNormal); | |
//! Compute the intersection of a line and a sphere. | |
//! From GLM_GTX_intersect extension | |
template <typename genType> | |
GLM_FUNC_DECL bool intersectLineSphere( | |
genType const & point0, genType const & point1, | |
genType const & sphereCenter, typename genType::value_type sphereRadius, | |
genType & intersectionPosition1, genType & intersectionNormal1, | |
genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); | |
/// @} | |
}//namespace glm | |
#include "intersect.inl" |