/// @ref core | |
/// @file glm/detail/type_vec.hpp | |
#pragma once | |
#include "precision.hpp" | |
#include "type_int.hpp" | |
namespace glm{ | |
namespace detail | |
{ | |
template <typename T, std::size_t size, bool aligned> | |
struct storage | |
{ | |
typedef struct type { | |
uint8 data[size]; | |
} type; | |
}; | |
#define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \ | |
template <typename T> \ | |
struct storage<T, x, true> { \ | |
GLM_ALIGNED_STRUCT(x) type { \ | |
uint8 data[x]; \ | |
}; \ | |
}; | |
GLM_ALIGNED_STORAGE_TYPE_STRUCT(1) | |
GLM_ALIGNED_STORAGE_TYPE_STRUCT(2) | |
GLM_ALIGNED_STORAGE_TYPE_STRUCT(4) | |
GLM_ALIGNED_STORAGE_TYPE_STRUCT(8) | |
GLM_ALIGNED_STORAGE_TYPE_STRUCT(16) | |
GLM_ALIGNED_STORAGE_TYPE_STRUCT(32) | |
GLM_ALIGNED_STORAGE_TYPE_STRUCT(64) | |
# if GLM_ARCH & GLM_ARCH_SSE2_BIT | |
template <> | |
struct storage<float, 16, true> | |
{ | |
typedef glm_vec4 type; | |
}; | |
template <> | |
struct storage<int, 16, true> | |
{ | |
typedef glm_ivec4 type; | |
}; | |
template <> | |
struct storage<unsigned int, 16, true> | |
{ | |
typedef glm_uvec4 type; | |
}; | |
/* | |
# else | |
typedef union __declspec(align(16)) glm_128 | |
{ | |
unsigned __int8 data[16]; | |
} glm_128; | |
template <> | |
struct storage<float, 16, true> | |
{ | |
typedef glm_128 type; | |
}; | |
template <> | |
struct storage<int, 16, true> | |
{ | |
typedef glm_128 type; | |
}; | |
template <> | |
struct storage<unsigned int, 16, true> | |
{ | |
typedef glm_128 type; | |
}; | |
*/ | |
# endif | |
# if (GLM_ARCH & GLM_ARCH_AVX_BIT) | |
template <> | |
struct storage<double, 32, true> | |
{ | |
typedef glm_dvec4 type; | |
}; | |
# endif | |
# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) | |
template <> | |
struct storage<int64, 32, true> | |
{ | |
typedef glm_i64vec4 type; | |
}; | |
template <> | |
struct storage<uint64, 32, true> | |
{ | |
typedef glm_u64vec4 type; | |
}; | |
# endif | |
}//namespace detail | |
template <typename T, precision P> struct tvec1; | |
template <typename T, precision P> struct tvec2; | |
template <typename T, precision P> struct tvec3; | |
template <typename T, precision P> struct tvec4; | |
typedef tvec1<float, highp> highp_vec1_t; | |
typedef tvec1<float, mediump> mediump_vec1_t; | |
typedef tvec1<float, lowp> lowp_vec1_t; | |
typedef tvec1<double, highp> highp_dvec1_t; | |
typedef tvec1<double, mediump> mediump_dvec1_t; | |
typedef tvec1<double, lowp> lowp_dvec1_t; | |
typedef tvec1<int, highp> highp_ivec1_t; | |
typedef tvec1<int, mediump> mediump_ivec1_t; | |
typedef tvec1<int, lowp> lowp_ivec1_t; | |
typedef tvec1<uint, highp> highp_uvec1_t; | |
typedef tvec1<uint, mediump> mediump_uvec1_t; | |
typedef tvec1<uint, lowp> lowp_uvec1_t; | |
typedef tvec1<bool, highp> highp_bvec1_t; | |
typedef tvec1<bool, mediump> mediump_bvec1_t; | |
typedef tvec1<bool, lowp> lowp_bvec1_t; | |
/// @addtogroup core_precision | |
/// @{ | |
/// 2 components vector of high single-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<float, highp> highp_vec2; | |
/// 2 components vector of medium single-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<float, mediump> mediump_vec2; | |
/// 2 components vector of low single-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<float, lowp> lowp_vec2; | |
/// 2 components vector of high double-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<double, highp> highp_dvec2; | |
/// 2 components vector of medium double-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<double, mediump> mediump_dvec2; | |
/// 2 components vector of low double-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<double, lowp> lowp_dvec2; | |
/// 2 components vector of high precision signed integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<int, highp> highp_ivec2; | |
/// 2 components vector of medium precision signed integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<int, mediump> mediump_ivec2; | |
/// 2 components vector of low precision signed integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<int, lowp> lowp_ivec2; | |
/// 2 components vector of high precision unsigned integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<uint, highp> highp_uvec2; | |
/// 2 components vector of medium precision unsigned integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<uint, mediump> mediump_uvec2; | |
/// 2 components vector of low precision unsigned integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<uint, lowp> lowp_uvec2; | |
/// 2 components vector of high precision bool numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<bool, highp> highp_bvec2; | |
/// 2 components vector of medium precision bool numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<bool, mediump> mediump_bvec2; | |
/// 2 components vector of low precision bool numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec2<bool, lowp> lowp_bvec2; | |
/// @} | |
/// @addtogroup core_precision | |
/// @{ | |
/// 3 components vector of high single-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<float, highp> highp_vec3; | |
/// 3 components vector of medium single-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<float, mediump> mediump_vec3; | |
/// 3 components vector of low single-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<float, lowp> lowp_vec3; | |
/// 3 components vector of high double-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<double, highp> highp_dvec3; | |
/// 3 components vector of medium double-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<double, mediump> mediump_dvec3; | |
/// 3 components vector of low double-precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<double, lowp> lowp_dvec3; | |
/// 3 components vector of high precision signed integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<int, highp> highp_ivec3; | |
/// 3 components vector of medium precision signed integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<int, mediump> mediump_ivec3; | |
/// 3 components vector of low precision signed integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<int, lowp> lowp_ivec3; | |
/// 3 components vector of high precision unsigned integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<uint, highp> highp_uvec3; | |
/// 3 components vector of medium precision unsigned integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<uint, mediump> mediump_uvec3; | |
/// 3 components vector of low precision unsigned integer numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<uint, lowp> lowp_uvec3; | |
/// 3 components vector of high precision bool numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<bool, highp> highp_bvec3; | |
/// 3 components vector of medium precision bool numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<bool, mediump> mediump_bvec3; | |
/// 3 components vector of low precision bool numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec3<bool, lowp> lowp_bvec3; | |
/// @} | |
/// @addtogroup core_precision | |
/// @{ | |
/// 4 components vector of high single-precision floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<float, highp> highp_vec4; | |
/// 4 components vector of medium single-precision floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<float, mediump> mediump_vec4; | |
/// 4 components vector of low single-precision floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<float, lowp> lowp_vec4; | |
/// 4 components vector of high double-precision floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<double, highp> highp_dvec4; | |
/// 4 components vector of medium double-precision floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<double, mediump> mediump_dvec4; | |
/// 4 components vector of low double-precision floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<double, lowp> lowp_dvec4; | |
/// 4 components vector of high precision signed integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<int, highp> highp_ivec4; | |
/// 4 components vector of medium precision signed integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<int, mediump> mediump_ivec4; | |
/// 4 components vector of low precision signed integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<int, lowp> lowp_ivec4; | |
/// 4 components vector of high precision unsigned integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<uint, highp> highp_uvec4; | |
/// 4 components vector of medium precision unsigned integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<uint, mediump> mediump_uvec4; | |
/// 4 components vector of low precision unsigned integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<uint, lowp> lowp_uvec4; | |
/// 4 components vector of high precision bool numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<bool, highp> highp_bvec4; | |
/// 4 components vector of medium precision bool numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<bool, mediump> mediump_bvec4; | |
/// 4 components vector of low precision bool numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tvec4<bool, lowp> lowp_bvec4; | |
/// @} | |
/// @addtogroup core_types | |
/// @{ | |
// -- Default float definition -- | |
#if(defined(GLM_PRECISION_LOWP_FLOAT)) | |
typedef lowp_vec2 vec2; | |
typedef lowp_vec3 vec3; | |
typedef lowp_vec4 vec4; | |
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) | |
typedef mediump_vec2 vec2; | |
typedef mediump_vec3 vec3; | |
typedef mediump_vec4 vec4; | |
#else //defined(GLM_PRECISION_HIGHP_FLOAT) | |
/// 2 components vector of floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_vec2 vec2; | |
//! 3 components vector of floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_vec3 vec3; | |
//! 4 components vector of floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_vec4 vec4; | |
#endif//GLM_PRECISION | |
// -- Default double definition -- | |
#if(defined(GLM_PRECISION_LOWP_DOUBLE)) | |
typedef lowp_dvec2 dvec2; | |
typedef lowp_dvec3 dvec3; | |
typedef lowp_dvec4 dvec4; | |
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | |
typedef mediump_dvec2 dvec2; | |
typedef mediump_dvec3 dvec3; | |
typedef mediump_dvec4 dvec4; | |
#else //defined(GLM_PRECISION_HIGHP_DOUBLE) | |
/// 2 components vector of double-precision floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_dvec2 dvec2; | |
//! 3 components vector of double-precision floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_dvec3 dvec3; | |
//! 4 components vector of double-precision floating-point numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_dvec4 dvec4; | |
#endif//GLM_PRECISION | |
// -- Signed integer definition -- | |
#if(defined(GLM_PRECISION_LOWP_INT)) | |
typedef lowp_ivec2 ivec2; | |
typedef lowp_ivec3 ivec3; | |
typedef lowp_ivec4 ivec4; | |
#elif(defined(GLM_PRECISION_MEDIUMP_INT)) | |
typedef mediump_ivec2 ivec2; | |
typedef mediump_ivec3 ivec3; | |
typedef mediump_ivec4 ivec4; | |
#else //defined(GLM_PRECISION_HIGHP_INT) | |
/// 2 components vector of signed integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_ivec2 ivec2; | |
/// 3 components vector of signed integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_ivec3 ivec3; | |
/// 4 components vector of signed integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_ivec4 ivec4; | |
#endif//GLM_PRECISION | |
// -- Unsigned integer definition -- | |
#if(defined(GLM_PRECISION_LOWP_UINT)) | |
typedef lowp_uvec2 uvec2; | |
typedef lowp_uvec3 uvec3; | |
typedef lowp_uvec4 uvec4; | |
#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) | |
typedef mediump_uvec2 uvec2; | |
typedef mediump_uvec3 uvec3; | |
typedef mediump_uvec4 uvec4; | |
#else //defined(GLM_PRECISION_HIGHP_UINT) | |
/// 2 components vector of unsigned integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_uvec2 uvec2; | |
/// 3 components vector of unsigned integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_uvec3 uvec3; | |
/// 4 components vector of unsigned integer numbers. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_uvec4 uvec4; | |
#endif//GLM_PRECISION | |
// -- Boolean definition -- | |
#if(defined(GLM_PRECISION_LOWP_BOOL)) | |
typedef lowp_bvec2 bvec2; | |
typedef lowp_bvec3 bvec3; | |
typedef lowp_bvec4 bvec4; | |
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) | |
typedef mediump_bvec2 bvec2; | |
typedef mediump_bvec3 bvec3; | |
typedef mediump_bvec4 bvec4; | |
#else //defined(GLM_PRECISION_HIGHP_BOOL) | |
/// 2 components vector of boolean. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_bvec2 bvec2; | |
/// 3 components vector of boolean. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_bvec3 bvec3; | |
/// 4 components vector of boolean. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> | |
typedef highp_bvec4 bvec4; | |
#endif//GLM_PRECISION | |
/// @} | |
}//namespace glm |