/// @ref core | |
/// @file glm/detail/func_exponential.hpp | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> | |
/// | |
/// @defgroup core_func_exponential Exponential functions | |
/// @ingroup core | |
/// | |
/// These all operate component-wise. The description is per component. | |
#pragma once | |
#include "type_vec1.hpp" | |
#include "type_vec2.hpp" | |
#include "type_vec3.hpp" | |
#include "type_vec4.hpp" | |
#include <cmath> | |
namespace glm | |
{ | |
/// @addtogroup core_func_exponential | |
/// @{ | |
/// Returns 'base' raised to the power 'exponent'. | |
/// | |
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. | |
/// @param exponent Floating point value representing the 'exponent'. | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent); | |
/// Returns the natural exponentiation of x, i.e., e^x. | |
/// | |
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v); | |
/// Returns the natural logarithm of v, i.e., | |
/// returns the value y which satisfies the equation x = e^y. | |
/// Results are undefined if v <= 0. | |
/// | |
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v); | |
/// Returns 2 raised to the v power. | |
/// | |
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v); | |
/// Returns the base 2 log of x, i.e., returns the value y, | |
/// which satisfies the equation x = 2 ^ y. | |
/// | |
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v); | |
/// Returns the positive square root of v. | |
/// | |
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> | |
//template <typename genType> | |
//GLM_FUNC_DECL genType sqrt(genType const & x); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v); | |
/// Returns the reciprocal of the positive square root of v. | |
/// | |
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v); | |
/// @} | |
}//namespace glm | |
#include "func_exponential.inl" |