| /// @ref gtc_integer | |
| /// @file glm/gtc/integer.hpp | |
| /// | |
| /// @see core (dependence) | |
| /// @see gtc_integer (dependence) | |
| /// | |
| /// @defgroup gtc_integer GLM_GTC_integer | |
| /// @ingroup gtc | |
| /// | |
| /// @brief Allow to perform bit operations on integer values | |
| /// | |
| /// <glm/gtc/integer.hpp> need to be included to use these functionalities. | |
| #pragma once | |
| // Dependencies | |
| #include "../detail/setup.hpp" | |
| #include "../detail/precision.hpp" | |
| #include "../detail/func_common.hpp" | |
| #include "../detail/func_integer.hpp" | |
| #include "../detail/func_exponential.hpp" | |
| #include <limits> | |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | |
| # pragma message("GLM: GLM_GTC_integer extension included") | |
| #endif | |
| namespace glm | |
| { | |
| /// @addtogroup gtc_integer | |
| /// @{ | |
| /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. | |
| /// @see gtc_integer | |
| template <typename genIUType> | |
| GLM_FUNC_DECL genIUType log2(genIUType x); | |
| /// Modulus. Returns x % y | |
| /// for each component in x using the floating point value y. | |
| /// | |
| /// @tparam genIUType Integer-point scalar or vector types. | |
| /// | |
| /// @see gtc_integer | |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
| template <typename genIUType> | |
| GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); | |
| /// Modulus. Returns x % y | |
| /// for each component in x using the floating point value y. | |
| /// | |
| /// @tparam T Integer scalar types. | |
| /// @tparam vecType vector types. | |
| /// | |
| /// @see gtc_integer | |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
| template <typename T, precision P, template <typename, precision> class vecType> | |
| GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); | |
| /// Modulus. Returns x % y | |
| /// for each component in x using the floating point value y. | |
| /// | |
| /// @tparam T Integer scalar types. | |
| /// @tparam vecType vector types. | |
| /// | |
| /// @see gtc_integer | |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
| template <typename T, precision P, template <typename, precision> class vecType> | |
| GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); | |
| /// Returns a value equal to the nearest integer to x. | |
| /// The fraction 0.5 will round in a direction chosen by the | |
| /// implementation, presumably the direction that is fastest. | |
| /// | |
| /// @param x The values of the argument must be greater or equal to zero. | |
| /// @tparam T floating point scalar types. | |
| /// @tparam vecType vector types. | |
| /// | |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> | |
| /// @see gtc_integer | |
| template <typename T, precision P, template <typename, precision> class vecType> | |
| GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x); | |
| /// Returns a value equal to the nearest integer to x. | |
| /// The fraction 0.5 will round in a direction chosen by the | |
| /// implementation, presumably the direction that is fastest. | |
| /// | |
| /// @param x The values of the argument must be greater or equal to zero. | |
| /// @tparam T floating point scalar types. | |
| /// @tparam vecType vector types. | |
| /// | |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> | |
| /// @see gtc_integer | |
| template <typename T, precision P, template <typename, precision> class vecType> | |
| GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x); | |
| /// @} | |
| } //namespace glm | |
| #include "integer.inl" |